Educational Mobility mLearning is not about a device
v Trickle Down Effectively …“ mobile” is not just a device, it’s all the digital environments the learners live in…
Organized cohort of like-minded learners What is a class?  Led by an expert, learning through curriculum and discovery
Downtime = Found Time Where is a class?  4-walls Brick and Mortar (traditional ILT) Home, office (e-Learning) Bus, car, on the shop floor, in a waiting room, on vacation, at the airport, etc (m-Learning)
Promise:  Web 2.0 Tools: Open to everyone, anytime, anywhere Imposed or own schedule? Teachable Moments When is a class? Just-in-Time Education
v CONTENT PEDAGOGY Formal curriculum Textbooks and educational content Online courseware Assessments Mandated content LEARNER CONTEXT Formal learning Prepared for the environment Minimal distraction ACCESSIBILITY   All are measured and  driven by standards In classroom & blended classrooms LMS/VLE, moderated environments Web portals and Web 2.0 tools that  are a part of measured success Extended Learning Environments {unique pedagogy}+ {multiple access points}  = Adaptive Mobility TM Formal Learning Environments ACCESSIBILITY Multiple devices and environments Mobile devices PC & Online in distracted learning environments (all times except when in class or in formal systems) Social networks CONTENT PEDAGOGY Environment / Content Aware Review, Reinforce & Self-assess Learning accompaniment, not replication of formal content Smaller nuggets of learning consumption Utilize device and environmental features LEARNER CONTEXT Inherently distracted environments “ Learning Moments” are small and grabbed as possible Use as needed to learn better
Email, chat, threads, feedback, guidance, messaging Communication Videos, podcasts, graphics, games, simulations Multimedia Whenever I can, I will! Downtime = Found time Ubiquitous  It’s here Mobile  Learning in 2009 is...
Mobile Devices Wikipedia: A mobile device (also known as cell phone device, handheld device, handheld computer) is a pocket-sized computing device, typically having a display screen with touch input or a miniature keyboard.  Horizon Reports (2006) “Mobile & personal technology is increasingly being viewed as a delivery platform.” (2006) One cell phone for every 2 people on earth.  Horizon Reports (2009) “Access to & portability of content – more powerful and smaller devices.” (2009) Seven cell phones for every person on earth. (2008) iPhone out sold laptops.
v Speed: Load/Send pictures, video, attachments 2X faster Video Camera: Shoot and edit on your phone then send Voice Control: Dial a phone #, call someone, play a song   Watch the Guided Tour Meet iPhone 3G S. With new features like a remarkable video camera, Voice Control, and more, it's the best iPhone yet.  Learn more Speed Load web pages, launch apps, open attachments—even take pictures—faster than ever before.** Video Camera Shoot video and edit on your phone, then share it via email, MMS, MobileMe, or YouTube. † Voice Control Use your voice to dial a phone number, call someone in your contacts, or play a song.   Two great ways to get iPhone 3G S the day it's available. Have a new iPhone 3G S delivered right to your door on June 19 when you order from the  Apple Online Store . Stop by your favorite  Apple Retail Store  on June 19. Better yet, reserve an iPhone 3G S online today and pick it up at the store. ††  Either way, we'll activate and set up your phone for you.
v ACU's Mobile learning provides students with an interactive learning model.  With the integration of new technology in the classroom, students connect to the ACU community through mobile news and calendars, course documents, in-class surveys and polls, and other educational resources.
v MindWire is an iPhone education app designed to allow stakeholders, to create flash cards with text, images, audio, and video and publish directly to segmented learner groups.
v With MindWire, instructors can create and publish flash cards stacks designed for individual classes and learners having different needs. MindWire promotes customized learning experiences and enables educators to create personalized iPhone flash card content from their web browser.
Emantras MindWire iPhone Flashcard Authoring System iphone.emantras.com MindWire Closed-networks for vetted, expert created engaging flashcards  Crowd-sourcing turns to Expert-sourcing Offline, anytime access Easy to use and master
v Student orientation training  On-the-fly curriculum support  Pronunciation  Technical parts ID  Order of events matching  Faculty training  Help desk  New hire training  Procedural training  Compliance and regulatory  training  Skills upgrade training  Execute summary highlighting  Hardware training  Technical training  MindWire Applications
v Adaptive Mobility  The combination of the unique pedagogy of mobility relevant content and the accessibility of multiple touch points
v Pedagogically Sound Content (in the context of mobility) Context driven  content, the device and location drive the content profile Purpose driven,  “Study Guides – Flash Cards – Quizzes” ( r eview –  r efresh –  r einforce) Learning accompaniment –  not replication of online content Designed for  environment context  – taking advantage of the device and environment features Leverage use of media –  text, images, video/animations, and interactions Instructors (& learners) – create once and publish everywhere (bridge the classroom and after-classroom barrier) iTunes app store download Web and 2.0 Online access Desktop widget FB app / iGoogle app  OpenSocial Other Mobile Flashlite enabled devices Learners – access anywhere-anytime
v What if you had effective and powerful connections to your students when they leave the classroom or formal learning environments? With MOBL21 you can…   Educators - Publish & Manage Create  topical study guides for your students Dynamic Content  updated as you progress through curriculum Publish Once  deliver everywhere Manage  your learning eco-system Learners - Access Everywhere Create   your own study guides and access them along with teacher and third-party study guides Complement  formal learning by accessing accompaniments everywhere: Online iPhone / iPod Touch App Desktop Widget Flashlite enabled mobile devices Social Environments  Learners,  access content that is:  Pedagogically relevant to the device or platform being used to access the learning Extending opportunities to learn while residing in multiple digital environments Utilizing the rich feature set of the device or environment to extend the opportunity with content
v What is an instructor to do… Something, the learners are already there Have a plan, simple or complex (depending on your budget) Speaking of… so many solutions that are free or cost very little Ask your students – they may know about the cool stuff Be aware and participate in communities (some great ones online) Understand mConsumption by the MGeners and provide value Don’t worry, you are not being left behind – there is still a lot of discovery and we can all be a part of it!
[email_address] 610-449-5899 http://www.emantras.com Sign up for a free pre-BETA trial version  http://www.mobl21.com National Distance Learning Week Webinar 11/13 @ 11:a to Noon EST –  “Mobile Learning”  http://www.ndlw.org   Mlearnopedia http://www.mlearnopedia.com/ From Toy to Tool: Cell Phones in Learning http://www.cellphonesinlearning.com/ Classroom 2.0 www.classroom20.com Resources The MindWire http://moblear.ning.com on-line social network  community for mobile learning evangelists

Educational Mobility

  • 1.
    Educational Mobility mLearningis not about a device
  • 2.
    v Trickle DownEffectively …“ mobile” is not just a device, it’s all the digital environments the learners live in…
  • 3.
    Organized cohort oflike-minded learners What is a class? Led by an expert, learning through curriculum and discovery
  • 4.
    Downtime = FoundTime Where is a class? 4-walls Brick and Mortar (traditional ILT) Home, office (e-Learning) Bus, car, on the shop floor, in a waiting room, on vacation, at the airport, etc (m-Learning)
  • 5.
    Promise: Web2.0 Tools: Open to everyone, anytime, anywhere Imposed or own schedule? Teachable Moments When is a class? Just-in-Time Education
  • 6.
    v CONTENT PEDAGOGYFormal curriculum Textbooks and educational content Online courseware Assessments Mandated content LEARNER CONTEXT Formal learning Prepared for the environment Minimal distraction ACCESSIBILITY All are measured and driven by standards In classroom & blended classrooms LMS/VLE, moderated environments Web portals and Web 2.0 tools that are a part of measured success Extended Learning Environments {unique pedagogy}+ {multiple access points} = Adaptive Mobility TM Formal Learning Environments ACCESSIBILITY Multiple devices and environments Mobile devices PC & Online in distracted learning environments (all times except when in class or in formal systems) Social networks CONTENT PEDAGOGY Environment / Content Aware Review, Reinforce & Self-assess Learning accompaniment, not replication of formal content Smaller nuggets of learning consumption Utilize device and environmental features LEARNER CONTEXT Inherently distracted environments “ Learning Moments” are small and grabbed as possible Use as needed to learn better
  • 7.
    Email, chat, threads,feedback, guidance, messaging Communication Videos, podcasts, graphics, games, simulations Multimedia Whenever I can, I will! Downtime = Found time Ubiquitous It’s here Mobile Learning in 2009 is...
  • 8.
    Mobile Devices Wikipedia:A mobile device (also known as cell phone device, handheld device, handheld computer) is a pocket-sized computing device, typically having a display screen with touch input or a miniature keyboard. Horizon Reports (2006) “Mobile & personal technology is increasingly being viewed as a delivery platform.” (2006) One cell phone for every 2 people on earth. Horizon Reports (2009) “Access to & portability of content – more powerful and smaller devices.” (2009) Seven cell phones for every person on earth. (2008) iPhone out sold laptops.
  • 9.
    v Speed: Load/Sendpictures, video, attachments 2X faster Video Camera: Shoot and edit on your phone then send Voice Control: Dial a phone #, call someone, play a song   Watch the Guided Tour Meet iPhone 3G S. With new features like a remarkable video camera, Voice Control, and more, it's the best iPhone yet. Learn more Speed Load web pages, launch apps, open attachments—even take pictures—faster than ever before.** Video Camera Shoot video and edit on your phone, then share it via email, MMS, MobileMe, or YouTube. † Voice Control Use your voice to dial a phone number, call someone in your contacts, or play a song.   Two great ways to get iPhone 3G S the day it's available. Have a new iPhone 3G S delivered right to your door on June 19 when you order from the Apple Online Store . Stop by your favorite Apple Retail Store on June 19. Better yet, reserve an iPhone 3G S online today and pick it up at the store. †† Either way, we'll activate and set up your phone for you.
  • 10.
    v ACU's Mobilelearning provides students with an interactive learning model.  With the integration of new technology in the classroom, students connect to the ACU community through mobile news and calendars, course documents, in-class surveys and polls, and other educational resources.
  • 11.
    v MindWire isan iPhone education app designed to allow stakeholders, to create flash cards with text, images, audio, and video and publish directly to segmented learner groups.
  • 12.
    v With MindWire,instructors can create and publish flash cards stacks designed for individual classes and learners having different needs. MindWire promotes customized learning experiences and enables educators to create personalized iPhone flash card content from their web browser.
  • 13.
    Emantras MindWire iPhoneFlashcard Authoring System iphone.emantras.com MindWire Closed-networks for vetted, expert created engaging flashcards Crowd-sourcing turns to Expert-sourcing Offline, anytime access Easy to use and master
  • 14.
    v Student orientationtraining On-the-fly curriculum support Pronunciation Technical parts ID Order of events matching Faculty training Help desk New hire training Procedural training Compliance and regulatory training Skills upgrade training Execute summary highlighting Hardware training Technical training MindWire Applications
  • 15.
    v Adaptive Mobility The combination of the unique pedagogy of mobility relevant content and the accessibility of multiple touch points
  • 16.
    v Pedagogically SoundContent (in the context of mobility) Context driven content, the device and location drive the content profile Purpose driven, “Study Guides – Flash Cards – Quizzes” ( r eview – r efresh – r einforce) Learning accompaniment – not replication of online content Designed for environment context – taking advantage of the device and environment features Leverage use of media – text, images, video/animations, and interactions Instructors (& learners) – create once and publish everywhere (bridge the classroom and after-classroom barrier) iTunes app store download Web and 2.0 Online access Desktop widget FB app / iGoogle app OpenSocial Other Mobile Flashlite enabled devices Learners – access anywhere-anytime
  • 17.
    v What ifyou had effective and powerful connections to your students when they leave the classroom or formal learning environments? With MOBL21 you can… Educators - Publish & Manage Create topical study guides for your students Dynamic Content updated as you progress through curriculum Publish Once deliver everywhere Manage your learning eco-system Learners - Access Everywhere Create your own study guides and access them along with teacher and third-party study guides Complement formal learning by accessing accompaniments everywhere: Online iPhone / iPod Touch App Desktop Widget Flashlite enabled mobile devices Social Environments Learners, access content that is: Pedagogically relevant to the device or platform being used to access the learning Extending opportunities to learn while residing in multiple digital environments Utilizing the rich feature set of the device or environment to extend the opportunity with content
  • 18.
    v What isan instructor to do… Something, the learners are already there Have a plan, simple or complex (depending on your budget) Speaking of… so many solutions that are free or cost very little Ask your students – they may know about the cool stuff Be aware and participate in communities (some great ones online) Understand mConsumption by the MGeners and provide value Don’t worry, you are not being left behind – there is still a lot of discovery and we can all be a part of it!
  • 19.
    [email_address] 610-449-5899 http://www.emantras.comSign up for a free pre-BETA trial version http://www.mobl21.com National Distance Learning Week Webinar 11/13 @ 11:a to Noon EST – “Mobile Learning” http://www.ndlw.org Mlearnopedia http://www.mlearnopedia.com/ From Toy to Tool: Cell Phones in Learning http://www.cellphonesinlearning.com/ Classroom 2.0 www.classroom20.com Resources The MindWire http://moblear.ning.com on-line social network community for mobile learning evangelists

Editor's Notes

  • #3 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.
  • #7 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.
  • #11 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.
  • #12 MindWire is an iPhone flashcard application designed to allow Subject Matter Experts (teachers, human resource managers, directors, trainers, and so on) to create flashcards and distribute to those in need of training (students, new hires, etcetera).
  • #13 With MindWire, organizations can create small, closed communities to share content and training materials from a trusted source.
  • #14 MindWire’s authoring hierarchy was designed to allow organizations to create training materials on the world’s most pervasive mobile device whenever needed, without needing to contract with third-party vendors for content development, from the top down. MindWire includes a free-for-end-users application, along with a robust, branded desktop authoring system to create push content to subscribed devices.
  • #15 Members of those communities subscribe to the appropriate training decks and effortlessly receive multimedia rich, iPhone flashcards as they become available.
  • #16 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.
  • #17 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.
  • #18 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.
  • #19 Abilene Christian University, the nation’s first academic iPhone adopter, currently has MindWire in place at their institution, with more schools lined up.