This document discusses the use of technology in teaching and learning. It covers topics like using digital textbooks, programming with Turtle Logo, using computers as cognitive tools, ubiquitous computing with interactive whiteboards, educational computer games, collaborating online through tools like eTwinning, and knowledge building projects. It also discusses the impact of Web 2.0 technologies on education, including increased learner autonomy, distributed learning environments, and collaborative knowledge building. The goals of the course discussed are to have fun while combining traditional and new tools, introduce many topics without requiring mastery of all, and provide a truly intercultural European experience through action-reflection cycles and small group projects.