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Does One UX
Fits Them All?
WELCOME TO THE ERA OF GX:
GAMIFICATION EXPERIENCE
We are…
Olcayto Cengiz
Chief Creative Spooner
olcayto@flyingspoon.de
Christian Bittler
Chief Executive Spooner
C.Bittler@flyingspoon.de
E.Altuğ Yılmaz
Gamification Consultant
A.Yilmaz@flyingspoon.de
GAME…IFICATION?
(Wrong Name -sorry Gabe-, Right Approach)
Let The History Talk:
We just need a good TV commercial campaign!
Website thing is for the kids. No ROI in it.
Nothing serious!
30 Years
Ago
We just need a good website!
Social Media thing is for the kids. No ROI in it.
Nothing serious!
15 Years
Ago
We just need a good social media strategy!
Gamification thing is for the kids. No ROI in it.
Nothing serious!
NOW
Gamification.
Hmm… So, you are
making games?
COMPETE CHALLENGE CONTROL
MOTIVATE PLAY CONQUER
MOVE FORWARD WIN EXPLORE
GAME ELEMENTS
GAMIFICATION
SALES & KPIs
GAMIFICATION
LEARNIFICATION
The Gamer
“Mostly men, between 16-23, single, living with parents”
The average game player is 35years old.
Source: Entertainment Software Association
Source: Entertainment Software Association
Demographics by Gender
Traditional Player vs. Mobile Player
%SpielernachGeschlecht
Traditional Player Mobile Player
60%
50%
40%
30%
20%
10%
0%
Male
60%
Female
40%
Male
47%
Female
53%
Source: Furry Analytics
Player ≠ Gamer
Generation X + Millenials = Gamified from Birth
Old Online Tactics Won‘t Work with Today‘s Mobile User
Source: NewZoo
Player > Gamer
2.6 BillionPeople Who Play Regularly
Source: Unity Q1:17 estimate (5/17). Unity estimates reflect the total number of users seen playing mobile games
(at least once every three months) powered by both proprietary and leading 3rd party game engines. This number
assumes all PC or console gamers also play at least 1mobile game.
Everyone
is Player
*: K. Werbach - “For the Win: How Game Thinking Can Revolutionize Your Business”
Define business objectives.
Delineate target behaviours.
Describe your players.
Devise activity loops.
Do NOT forget the fun!
Deploy the appropiate tools
6DGamification
Framework
UX design is about,
removing obstacles from the user.
Game design is about,
giving obstacles to the user.
Ralph Koster
Designing for
Gamification Experience
‘’ The opposite of play is not working,
it is depression. ‘’
- Jane McGonigal
Kids Toilet Training Calender
‘’ The games has story like ‘Saving the World’ are effected my
character too much. For playing better games I had to buy
better computers, for better computers I had to be better. ‘’
- Elon Musk
Players Has Different
Motivation Types
Gabe Zichermann’s SAPS Rewarding Model
Amy Jo Kim’s “The Players Journey”
A journey has to have
some hard moments.
Yukai Chou’s “White Hat vs. Black Hat Core Drives Octalysis"
"I think gamification is probably more like
75% psychology and 25% technology ‘’
- Gabe Zichermann
Games are all about juicy positive feedbacks.
Why cant be at real lifes?
Michael Wu’s “Gamification Spectrum”
MySugr
3	– Hikayeleştirme	(Meaning	– Purpose)
Scode App
“Games are the new norm.”
- Al Gore
Do you REALLY think
Gamification is THIS
Important?
Cannes 2017:
GX is all about:
Changing the Perspective,
Changing the Behavior,
Creating a Meaning,
Being more than a “product”.
FlyingSpoon.de
Olcayto Cengiz
Chief Creative Spooner
Olcayto@flyingspoon.de
E.Altuğ Yılmaz
Gamification Consultant
A.Yilmaz@flyingspoon.de
@OlcaytoCengiz @ErcanAltug

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