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Graduating Evolution Studios, Games:EDU, Brighton, July 2007 Suggestions for game courses and graduates Matt Southern Games
Contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
1: Evolution Studios ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
My Background ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2. MA Digital Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3. Breadth is the Issue ,[object Object],[object Object],[object Object],[object Object]
Breadth and ‘AAA’ Development ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
New and Different Roles ,[object Object],[object Object],The Contemporary: Scriptwriters  Copywriters  World Builders  Object Builders  Network technicians  Vehicle dynamics experts  Geologists  Community managers  Legal experts  Outsource managers  Set designers  Aerospace engineers  Simulation technicians Matte painters  Concept teams  HR experts Marketeers  Project managers
4. AAA Games: Moores Law ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
Graphics: Two Reservations ,[object Object],[object Object],[object Object],[object Object]
1. Don’t bother…unless you can ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Art disciplines
2. Don’t Be Ashamed of Change ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Mantra of Gameplay ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Nuclear Approach to Gameplay ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Stab at Ludology… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
‘ Play’ is not ‘Interaction’ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Risk/Reward ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Incentive / Frustration / Reward ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Two Key Psychological Terms ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5. Design Skills ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6. Production Skills ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],‘ Producer’ means different things in different places:
SCRUM ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
7. What’s in Store? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Types of ‘Casual’ Interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Types of ‘Casual’ Interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Types of ‘Casual’ Interaction
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Types of ‘Casual’ Interaction
Personalisation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
8. Movie Convergence ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Them and Us… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Century of Preparation… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
After All… ,[object Object],[object Object]
What we tell our staff… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
9. We Need Fresh Talent ,[object Object],[object Object],[object Object],[object Object]
Thanks ,[object Object]

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Pixel-Lab / Games:EDU / Matt Southern / Graduating Games

  • 1. Graduating Evolution Studios, Games:EDU, Brighton, July 2007 Suggestions for game courses and graduates Matt Southern Games
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