This document discusses how to use gamification to create positive addictions. It provides examples of how companies and apps have used elements of games and rewards to motivate behaviors. The document also references theories around motivational design and the relationship between ability, motivation, and triggers in influencing behavior change. It advocates gamifying life activities for good and creating addiction for positive goals by making tasks easy, rewarding effort socially, and continuing the motivational loop.
Introduction to gamification for Gamification Europe 2019Pete Baikins
Slides from the pre-conference workshop delivered at Gamification Europe 2019 in Berlin. Delivered by Pete Jenkins and Vasilis Gkogkidis. Get up to speed fast with this introduction to Gamification. Covering the trends behind gamification, the science, some great examples and your first tools to start applying gamification.
Gamification can be an amazing tool for startups. Every startup can benefit from the power of gaming for it's users and even for the employees to become more productive. This presentation is used for preparing the teams in FANAP accelerator.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
Introduction to gamification for Gamification Europe 2019Pete Baikins
Slides from the pre-conference workshop delivered at Gamification Europe 2019 in Berlin. Delivered by Pete Jenkins and Vasilis Gkogkidis. Get up to speed fast with this introduction to Gamification. Covering the trends behind gamification, the science, some great examples and your first tools to start applying gamification.
Gamification can be an amazing tool for startups. Every startup can benefit from the power of gaming for it's users and even for the employees to become more productive. This presentation is used for preparing the teams in FANAP accelerator.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
This is the second part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 1 before this one.
This is the presentation file for my talk in 10th Digital Media exhibition in Tehran. A fast and simple introduction to gamification in relation with digital media and products.
Here is the presentation I'll have for students of Amirkabir university. An introduction to gamification with a glimpse of the market size for those who like to take the path and some use cases with introducing some tools and etc.
This presentation is for starting a talk in Tivan co-working space about the usage of gamification for startups. What can we gamify and how we should think about it. from engagement of our users and customers to employees.
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
This is the first part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 2 after this one.
Neuroscience practitioners need specific game mechanics and gamification approaches.Game designer and developers need understandable toolsets empowered with neuroscience approaches.Let’s give them NAPI-GAPI.A platform with two sided APIs supporting neuroscience for games and games for neuroscience!
Are you a senior-level UX professional who's been doing the same thing for so many years that you feel you're in a rut? Do you struggle with processes that feel rote instead of practical? How important is innovation to you and your company? And most importantly, when was the last time you had any fun?
Now…think about animals for a second. What characteristic do humans and animals share?
The answer may surprise you: humans and animals both possess the ability to play games. But unlike most wild animals who shed their play stage early, we have the ability to continue learning through game play throughout our adult lives. Sadly, that doesn't mean we do it.
Douglas van Duyne, author of the UX best-seller The Design of Sites: Patterns for Creating Winning Websites and author of a seminar series called GameFraming, will show you how to reconnect with the sense of play you were born with, and how you can apply it to your practice as a UX professional. He'll cover Game Principles, Design Strategies, and the Hero's Journey which you'll discover applies as much to interaction design and project management as it does to World of Warcraft. Douglas will also share two case studies where Gameframing was used to break the typical rules of project management and design, which led to amazing results.
UserX would be a yearly event about UX design and Gamification design is of interest in these kind of events. Here I talked about possible conflicts of Gamification design with UX and Service design and the solution to have a peaceful process!
This would be the presentation with the talk I gave in Shahid-Beheshti university for Farabi Accelerator. An introduction to gamification for resident startups and teams to know the abilities of it and the benefits they can have with it.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
This is the second part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 1 before this one.
This is the presentation file for my talk in 10th Digital Media exhibition in Tehran. A fast and simple introduction to gamification in relation with digital media and products.
Here is the presentation I'll have for students of Amirkabir university. An introduction to gamification with a glimpse of the market size for those who like to take the path and some use cases with introducing some tools and etc.
This presentation is for starting a talk in Tivan co-working space about the usage of gamification for startups. What can we gamify and how we should think about it. from engagement of our users and customers to employees.
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
This is the first part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 2 after this one.
Neuroscience practitioners need specific game mechanics and gamification approaches.Game designer and developers need understandable toolsets empowered with neuroscience approaches.Let’s give them NAPI-GAPI.A platform with two sided APIs supporting neuroscience for games and games for neuroscience!
Are you a senior-level UX professional who's been doing the same thing for so many years that you feel you're in a rut? Do you struggle with processes that feel rote instead of practical? How important is innovation to you and your company? And most importantly, when was the last time you had any fun?
Now…think about animals for a second. What characteristic do humans and animals share?
The answer may surprise you: humans and animals both possess the ability to play games. But unlike most wild animals who shed their play stage early, we have the ability to continue learning through game play throughout our adult lives. Sadly, that doesn't mean we do it.
Douglas van Duyne, author of the UX best-seller The Design of Sites: Patterns for Creating Winning Websites and author of a seminar series called GameFraming, will show you how to reconnect with the sense of play you were born with, and how you can apply it to your practice as a UX professional. He'll cover Game Principles, Design Strategies, and the Hero's Journey which you'll discover applies as much to interaction design and project management as it does to World of Warcraft. Douglas will also share two case studies where Gameframing was used to break the typical rules of project management and design, which led to amazing results.
UserX would be a yearly event about UX design and Gamification design is of interest in these kind of events. Here I talked about possible conflicts of Gamification design with UX and Service design and the solution to have a peaceful process!
This would be the presentation with the talk I gave in Shahid-Beheshti university for Farabi Accelerator. An introduction to gamification for resident startups and teams to know the abilities of it and the benefits they can have with it.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
by Pietro Polsinelli - We will go through real world cases of applied application design and development - games for health and educational games. There is a common pattern in applied game design: the customer puts in enthusiastic but rough ideas, and the game designer’s work is to refine the provided concepts, come up with new ones and bind the concept with mechanics and loops that result in consistent game play. We will go through several applied game design process in order to give a how-to first guide and we'll give directions for other cases.
TOY - Gamification Decards - Oyunlastirma Kart Örnekleri.pdfErcan Altuğ YILMAZ
Türkiye'nin ilk Oyunlaştırma Kartları
Geleceğin iş modeli oyunların motivasyonlarını iş süreçlerine entegre etmek olan oyunlaştırma için tümüyle bizzat ülkemizin dünyadaki oyunlaştırma lideri Ercan Altuğ Yılmaz ve Gamfed Türkiye ekibi ile geliştirilen ve tümüyle ücretsiz olan oyunlaştırma modeli TOY ve oyunlaştırma kartları Gamification Decards ile siz de keşfedin ve işinize uygulayın.Oyun başlasın!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
55. ‘’ The games has story like ‘Saving the World’ are effected my characther too much.
for playing better games i had to buy better computers,
for better computers i had to be better. ‘’
Elon Musk
" Klasik bir türk ailesi yağmurlu birgünde akşam yemeğini yedikten sonra baba bilgisayarda,anne favori dizisi için televizyon karşısında konumlanmışken evin küçük kızı zeynepte ipadde cicibici videolara kaptırmıştı. Önce büyük bir gök gürültüsü oldu ve televizyon kapandı. Anne homurdanırken birden elektirkler kesildi ve bilgisayar da kapandı baba bilgisayarın başından kalkıp mum yakmak için uğraş verirken ipadde şarjı olan zeynep'in dikkati pek dağılmamıştı.Ancak 10 dakika sonra ipadinde şarjı bitmeye başlayınca ve hala elektirk gelmeyince herkesi aldı bir telaş. Ya elektik gelmezse biz naparız derlerken akan zamanla sıkıntılar ortaya çıkar. Dışarı çıksak olmaz,evde otursak olmaz ne yapsak derken kahraman baba 'haydi oyun oynayalım"der. İsim,şehir,hayvanla denerler şanslarını haydi say bakalım zeynep harfleri :a,b,c,d,... birsüre sonra zeynep derki 'ama baba benim ödevim de vardı gezegenleri sıralarını ezberleyecektim", buakşam elektirk gelmeyeceğinin haberini alan bana dünyanın en yetenekli oyun tasarımcısı haline gelmişti 'tamamdır o zaman galaksi tombalası' oynuyoruz, tüm gezegenlerin olacağı bir board tasarlayıp gezegen isimlerini kağıtlardan kesip bir torbaya koyarak başladılar çekmeye ve çektikten sonra sıralarına göre koymaya,zeynep hangisi gelecek jupiter marsın arkasındaydı, güneşe en yakın neptundu derken sıralamayı da aslında çoktan öğrenmişti. Zeynep özellikle torbadan her seferinde bildikçe kendi seçmesine izin verilince çok heyecanlanıyordu bu ona oyundaki en büyük ödüldü aslında! zamanla uykusu geldi minik zeynepin ve babasının kucağında oyuna devam ederken uyuyakaldı,derken elektirk geldi ama anne ve baba birbirine baktı uzun zamandır yaşamadıklar kadar beraber ve eğlenceli bir vakit geçirmişler ve sıkıcı gelen ödevler bile akıp gitmişti. "
" Klasik bir türk ailesi yağmurlu birgünde akşam yemeğini yedikten sonra baba bilgisayarda,anne favori dizisi için televizyon karşısında konumlanmışken evin küçük kızı zeynepte ipadde cicibici videolara kaptırmıştı. Önce büyük bir gök gürültüsü oldu ve televizyon kapandı. Anne homurdanırken birden elektirkler kesildi ve bilgisayar da kapandı baba bilgisayarın başından kalkıp mum yakmak için uğraş verirken ipadde şarjı olan zeynep'in dikkati pek dağılmamıştı.Ancak 10 dakika sonra ipadinde şarjı bitmeye başlayınca ve hala elektirk gelmeyince herkesi aldı bir telaş. Ya elektik gelmezse biz naparız derlerken akan zamanla sıkıntılar ortaya çıkar. Dışarı çıksak olmaz,evde otursak olmaz ne yapsak derken kahraman baba 'haydi oyun oynayalım"der. İsim,şehir,hayvanla denerler şanslarını haydi say bakalım zeynep harfleri :a,b,c,d,... birsüre sonra zeynep derki 'ama baba benim ödevim de vardı gezegenleri sıralarını ezberleyecektim", buakşam elektirk gelmeyeceğinin haberini alan bana dünyanın en yetenekli oyun tasarımcısı haline gelmişti 'tamamdır o zaman galaksi tombalası' oynuyoruz, tüm gezegenlerin olacağı bir board tasarlayıp gezegen isimlerini kağıtlardan kesip bir torbaya koyarak başladılar çekmeye ve çektikten sonra sıralarına göre koymaya,zeynep hangisi gelecek jupiter marsın arkasındaydı, güneşe en yakın neptundu derken sıralamayı da aslında çoktan öğrenmişti. Zeynep özellikle torbadan her seferinde bildikçe kendi seçmesine izin verilince çok heyecanlanıyordu bu ona oyundaki en büyük ödüldü aslında! zamanla uykusu geldi minik zeynepin ve babasının kucağında oyuna devam ederken uyuyakaldı,derken elektirk geldi ama anne ve baba birbirine baktı uzun zamandır yaşamadıklar kadar beraber ve eğlenceli bir vakit geçirmişler ve sıkıcı gelen ödevler bile akıp gitmişti. "
" Klasik bir türk ailesi yağmurlu birgünde akşam yemeğini yedikten sonra baba bilgisayarda,anne favori dizisi için televizyon karşısında konumlanmışken evin küçük kızı zeynepte ipadde cicibici videolara kaptırmıştı. Önce büyük bir gök gürültüsü oldu ve televizyon kapandı. Anne homurdanırken birden elektirkler kesildi ve bilgisayar da kapandı baba bilgisayarın başından kalkıp mum yakmak için uğraş verirken ipadde şarjı olan zeynep'in dikkati pek dağılmamıştı.Ancak 10 dakika sonra ipadinde şarjı bitmeye başlayınca ve hala elektirk gelmeyince herkesi aldı bir telaş. Ya elektik gelmezse biz naparız derlerken akan zamanla sıkıntılar ortaya çıkar. Dışarı çıksak olmaz,evde otursak olmaz ne yapsak derken kahraman baba 'haydi oyun oynayalım"der. İsim,şehir,hayvanla denerler şanslarını haydi say bakalım zeynep harfleri :a,b,c,d,... birsüre sonra zeynep derki 'ama baba benim ödevim de vardı gezegenleri sıralarını ezberleyecektim", buakşam elektirk gelmeyeceğinin haberini alan bana dünyanın en yetenekli oyun tasarımcısı haline gelmişti 'tamamdır o zaman galaksi tombalası' oynuyoruz, tüm gezegenlerin olacağı bir board tasarlayıp gezegen isimlerini kağıtlardan kesip bir torbaya koyarak başladılar çekmeye ve çektikten sonra sıralarına göre koymaya,zeynep hangisi gelecek jupiter marsın arkasındaydı, güneşe en yakın neptundu derken sıralamayı da aslında çoktan öğrenmişti. Zeynep özellikle torbadan her seferinde bildikçe kendi seçmesine izin verilince çok heyecanlanıyordu bu ona oyundaki en büyük ödüldü aslında! zamanla uykusu geldi minik zeynepin ve babasının kucağında oyuna devam ederken uyuyakaldı,derken elektirk geldi ama anne ve baba birbirine baktı uzun zamandır yaşamadıklar kadar beraber ve eğlenceli bir vakit geçirmişler ve sıkıcı gelen ödevler bile akıp gitmişti. "