How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
This document discusses using game thinking principles to build customer engagement. It argues that traditional approaches like manipulation are no longer effective given customer choices. Instead, companies should focus on empowering customers by making their products more compelling and skill-building over time. The key principles discussed are identifying high-need superfans, creating a compelling mastery path for customers to improve skills, and developing a pleasurable learning loop that provides feedback and rewards progress. Examples are given of how companies like Slack and Kickstarter applied these principles to achieve success.
Introduction to game thinking and innovation concepts amidst changing market dynamics. Key focus on innovation like Slack and Kickstarter.
Observations on the decline in Facebook and gamification interest, and questions on engaging customers through empowerment rather than manipulation.
Introduction of Amy Jo Kim, her credentials as a game designer, entrepreneur, and innovation coach focusing on customer engagement.
Amy Jo Kim's experience with successful global hit projects including various game genres and digital platforms.
Introduction of 'Game Thinking' as a roadmap to achieve product/market fit, emphasizing high-need superfans, mastery path, and engagement pillars. How to create engaging user experiences through compelling mastery paths and pleasurable learning loops enhancing customer skills.
Practical steps and strategies to implement game thinking, enhance user loyalty, and empower customers for better engagement outcomes.
When the gamewas further along, we DID test our ideas with these casual
gamers. But in the early days, it was our super-fans who helped us bring the
game to life. In a very real sense, those hard-core music gamers were our
co-creators -- our collaborators — able to see what our crude mockups and
simple artwork could become, and — crucially — give us actionable
feedback on how to make it better.
rhythm game nerds
comfortable with Alpha
Game Thinking Quotes
Upgradeyour user, not
your product… make
people better at something
they want to get better at.
Kathy Sierra
Author, Headfirst Series
Make your customers more awesome
56.
Game Thinking Quotes
MasteryPath
MASTERY
HABIT-BUILDING
ONBOARDING
DISCOVERY
What is this? Is it right for me?
What’s the value proposition?
57.
Game Thinking Quotes
MasteryPath
MASTERY
HABIT-BUILDING
ONBOARDING
DISCOVERY
How do I learn the ropes?
How do I start getting value?
58.
Game Thinking Quotes
MasteryPath
MASTERY
HABIT-BUILDING
ONBOARDING
DISCOVERY
What urge pulls me back?
What am I getting better at?
59.
Game Thinking Quotes
MasteryPath
MASTERY
HABIT-BUILDING
ONBOARDING
DISCOVERY
What skills have I mastered?
How can I leverage that?
Game Thinking Quotes
Ina loop, you’re
learning a skill and
updating your mental
model. That’s what
leads to player delight.
Daniel Cook
co-founder, Spry Fox Games