SlideShare a Scribd company logo
What	can	we	do	for	Startups,	
with	GAMIFICATION	?
Alireza Ranjbar Shourabi
@ARSHourabi
@ARSHourabi
vArt of Light and Motion Game Studio – CEO
v IGA – Co-Founder
v Hamsaa – Gamification Designer (Social Network)
v Tooska/ICONish – Gamification Designer
(Khandevaneh - Second Screen - VAS)
v ModernPal – Gamification Designer for eHealth
(HealthyPal)
v Gamification Guru – Top 10 (Global Leaderboard)
v Previously :
v FANAP – Gamification Designer (Payment Solutions)
v Faranesh – Gamification Designer (eCommerce-eLearning
Campaigns)
Broccoli
v Htas2r38 gene (blocks the uptake of iodine to the thyroid)
v 70% of all humans
v Takes the average child 12 years to go from hating
broccoli to loving it.
v Force
v Convince
v Airplane game / Stops working after a while
v Use sauce / Health issues of sauce
v Action / Achievement / Reward loop
One	of	
Definitions
Definition(s)
§ The Process of using Game-Thinking and game
Mechanics To Engage users and Solve Problems.
§ The process of turning an activity or task into a game or
something that resembles a game.
§ To apply game mechanics and game thinking to other
areas of activities in order to boost engagement (and
other metrics) with a product or service.
§ And so many other definitions …
Let’s	use	Fun
A	way	to	interpret	
the	Power
(of	Games)
SDT
Autonomy
Competence
Relatedness
Dominant	
Applications
(yukaichou)
v Product Gamification
vWorkplace Gamification
v Marketing Gamification
v Lifestyle Gamification
Suitable	for	…
§ FinTech
§ Productivity / team management / project management
§ Health and fitness
§ Advertising
§ Discount services
§ Targeted social networks
§ Content based businesses
§ Crowd-sourcing /crowd-funding
§ HR / change management /culture development
Engagement
§ Connection between a consumer and a product or
service.
§ The period in a romantic couple’s relationship during
which they are preparing and planning to spend the
rest of their lives together.
§ The period of time at which we have a great deal of
connection with a person, place, thing, or idea.
Fun	for	
Engagement
Differentiation
in	User	
eXperience
Different	UX
Growth
(Hack)
Other	fields
§Productivity
§Virality
§Marketing and Sales
§…
Concerns
§ Bad product or bad timing for using Gamification
§ Possibility of Fraud
§ New Players and Old players
§ Demand for New content and ways of game
Bad	
Gamification
For	more	
knowledge
vGamification by Design – Gabe Zichermann &
Christopher Cunningham
v A Theory of FUN – Raph Koster
v Reality is broken – Jane Mcgonigal
v For the WIN – Kevin Werbach (Soon in Persian)
v Art of Game Design : A book of Lenses – Jesse Schell
(In Persian)
v Game Mechanics : Advanced game design – Ernest
Adams & Joris Dormans
§ Gamified UK website
But	the	Future
Thank	you	for	Listening!
Alireza Ranjbar Shourabi
@ARSHourabi

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