This document provides information about an individual with over 10 years of experience in education technology and gamification. They have published two books on this topic, represent Gamfed Turkey, and lecture on gamification at Bahçeşehir University. They also organize gamification meetups and hackathons, give keynotes, and provide consulting on applying gamification principles. The document discusses gamifying experiences, the importance of understanding players and their emotions, designing gameplay in phases with clear starts and ends, and ensuring the journey is purposeful and provides autonomy, mastery, and a sense of purpose for players.