The Power of Play - Making Good Teams GreatPortia Tung
“Screw work let’s play!” Do you sometimes wish you could goof off work and play? In this interactive presentation, inspired by the theory and experience of play, we demonstrate why play isn’t just essential for creativity and innovation, but crucial to our survival and overall well-being.
Portia Tung investigates the relationship of work and play and demonstrate how, instead of being mutually exclusive, both are necessary for personal and group creativity and achievement.
The talk includes 7 guidelines for bringing more play into your life. And if you play your cards right, you’ll leave with plenty of ideas to achieve your recommended daily amount of play!
Play at Work: Releasing Human Potential Through PlayPortia Tung
Are you frustrated by an unhappy and cynical workforce? Do you feel swamped by poor quality deliverables that no one wants? Do you dream of doing more of what you love and enabling others to do the same?
If your answer is "Yes…" to one or more of these questions, then it's time to act swiftly before unfulfilling daily work gobbles up the last bit of play potential in you and your colleagues and stymies forever your chances of doing valuable work in a meaningful way.
The Power of Play - Making Good Teams GreatPortia Tung
“Screw work let’s play!” Do you sometimes wish you could goof off work and play? In this interactive presentation, inspired by the theory and experience of play, we demonstrate why play isn’t just essential for creativity and innovation, but crucial to our survival and overall well-being.
Portia Tung investigates the relationship of work and play and demonstrate how, instead of being mutually exclusive, both are necessary for personal and group creativity and achievement.
The talk includes 7 guidelines for bringing more play into your life. And if you play your cards right, you’ll leave with plenty of ideas to achieve your recommended daily amount of play!
Play at Work: Releasing Human Potential Through PlayPortia Tung
Are you frustrated by an unhappy and cynical workforce? Do you feel swamped by poor quality deliverables that no one wants? Do you dream of doing more of what you love and enabling others to do the same?
If your answer is "Yes…" to one or more of these questions, then it's time to act swiftly before unfulfilling daily work gobbles up the last bit of play potential in you and your colleagues and stymies forever your chances of doing valuable work in a meaningful way.
A brief review of who games, gaming statistics, myths & facts, plus information and tips on how to program a gaming event at your library.
Please email me for permission before using these slides.
The success story of Finnish game industry and IGDA FinlandSonja Ängeslevä
Presented at Colombia 3.0. (2013). The story is about IGDA Finland & the growth of Finnish game development community. What are the key building blocks, how IGDA Finland became being one of the most active IGDA chapters in the world.
A brief review of who games, gaming statistics, myths & facts, plus information and tips on how to program a gaming event at your library.
Please email me for permission before using these slides.
The success story of Finnish game industry and IGDA FinlandSonja Ängeslevä
Presented at Colombia 3.0. (2013). The story is about IGDA Finland & the growth of Finnish game development community. What are the key building blocks, how IGDA Finland became being one of the most active IGDA chapters in the world.
How to promote a game without spending a dime (almost)Natalia Dołżycka
Your game is about to launch, but you’ve spend it all on stunning graphics and skillful programmers? No problem! This speech will show you that promoting a game can be easy, effective and fun and doesn't have to cost you anything. Learn all the field tested techniques to reach both gamers and press. And yes, there will be real-life examples.
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 1 are:
2.00 Traditional game marketing
2.45 Marketing basics
3.15 Why you need marketing
3.45 Why you need need it even more
4.00 Why you need it forever
4.40 The obvious chores
5.30 What you can do right away in four easy steps
6.00 Step 1: PR ≠ Marketing
9.00 Step 2: Create Assets
10.15 Step 3: Join (and participate in) Communities
11.00 Step 4: Understand how press works
13.45 Why you don't need marketing
14.30 Some handy tricks
14.45 #1 Use SEO and be unique
17.15 #2 Don't forget social media
I was invited to speak about this and four other topics at the Kajaani University of Applied Sciences in Finland. This first lecture explains to the students how they should understand and treat the importance of pr & marketing in the creation of their games in order to one day turn them into products. The topics covered in part 2 are:
0.00 #3 Having the look
1.10 #4 Find your champions
4.45 #5 Show your face
5.15 #6 Act like you're already successful
7.20 #7 Deal with the stress
10.45 Summary & Further reading
This presentation is part of a 4 hours workshop called "Innovation Workshop –Games and Reality". During the workshop students from the Recanati School of business in Tel Aviv University thought of games and startup related games ideas and "fought" against each other discovering if their idea has a chance to become the great big next hit.
I really liked some of the ideas, for example: a game you need to run in real life in order to "charge" your character in the game. A game you "scan" your real pet and play with it in a virtual world, including a virtual dog fight with real dogs . A real cart driving game you play wearing Google glass. The glass allows you to see virtual power ups or virtual avatars to enhance your driving experience (did someone say zombies)
For me the workshop was really fun. I hope the students had fun as well and I do hope some of these ideas will become actual games.
Not Another Leaderboard! Or How I Learned to Love GamificationKineoPacific
“Leaderboards, badges, agency” – these words are meaningless on their own. This presentation aims to give the “why” and “how” of using behavioural game theory in education, while avoiding psych jargon like “behavioural game theory”. By the end you’ll understand that humans make strange decisions. You’ll also walk away with a toolbox of questions and techniques to apply during design to improve what most learning wants to do anyway: change learner behaviour.
www.kineo.com
Games have exploded on the web and mobile. But brands have missed the big bang moment. What can Brands do to remain relevant in the biggest evolution in Media? That approach is what this ppt attempts to describe!
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayAndrzej Marczewski
A chapter all about Game Thinking and how gamification fits into the overall scheme of all things games.
Get the full book on Amazon! http://www.gamified.uk/even-ninja-monkeys-like-to-play/
TOY - Gamification Decards - Oyunlastirma Kart Örnekleri.pdfErcan Altuğ YILMAZ
Türkiye'nin ilk Oyunlaştırma Kartları
Geleceğin iş modeli oyunların motivasyonlarını iş süreçlerine entegre etmek olan oyunlaştırma için tümüyle bizzat ülkemizin dünyadaki oyunlaştırma lideri Ercan Altuğ Yılmaz ve Gamfed Türkiye ekibi ile geliştirilen ve tümüyle ücretsiz olan oyunlaştırma modeli TOY ve oyunlaştırma kartları Gamification Decards ile siz de keşfedin ve işinize uygulayın.Oyun başlasın!
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Agile Virgin India - Funconf - Ercan Altug Yilmaz - Transformation with Gamification at uncertain times
1. 10+ years of Edu.Tech. & Published 3 book
Representing Gamfed Turkey
Lecturing Gamification at Bahçeşehir University
Organizing Gamification Meetup & Hackathon
C*
19. P E R S O N A
“Who is the target player and what is their emotions.”
20. PERSONA
When you last time have
a recognition and how?
Which reward you like
most at company
without money?
Do you like to charity
and which company?
24. Oyun/laştırma
"I think gamification is probably more like 75% psychology
and 25% technology.’’
Gabe Zichermann
www.gamification.co
www.gamification.co
34. * Amy Jo Kim - amyjokim.com
Checking at store
Try and take selfie
Share with hashtag
Offer a sales
Buy tshirt
Drink coffee
Make sales
Buy also hat ext
Make lunch streak allweek
Sale different product
Decide coffee of month and take trainin
Prepare sale reports and share wt others
36. HOOK IS THE CORE OF GAMIFICATION
Nir Eyal – nirandfar.com
37. An insuarance sold by you just
used by happy customer.
Lets share with others!
Your training help
someone to find job.
Give him a reference.
Your blood
just saved a life!
Wanna meet with him?
Your own panda
has cleanning time!
Why dont you join?