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What's New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos
Icycle: On Thin Ice, A Postmortem by Reece Millidge
2012 Flash Games Market Survey Results
What's New at Mochi by Colin Cupp
Who Are You Trying to Impress? by ChrisJeff and Jay Armstrong
Screenplay by Tom Vian
Adobe Gaming Solutions by Tom Krcha
Simple Verlet Physics by Stuart Allen (FunkyPear)
Beat the Post-Launch Blues by Rob Davis (Playniac)
Game Aesthetics & Branding by James Pearmain (Jimp)
Super Gun Kids: The Making Of by Iain Lobb
Bad Eggs Online: Our Experiences with Multiplayer by Rob & Jon Donkin
Combining Action and Strategy in One Game: The Making of Automech Tower Defense by Juan Gril, Studio Manager, Joju Games
Driving Stage3D: A Post Mortem by Nate Beck and Jeremy Saenz
Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam