This is the first part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 2 after this one.
Here is the presentation I'll have for students of Amirkabir university. An introduction to gamification with a glimpse of the market size for those who like to take the path and some use cases with introducing some tools and etc.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
This is the presentation file for my talk in 10th Digital Media exhibition in Tehran. A fast and simple introduction to gamification in relation with digital media and products.
This is the second part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 1 before this one.
Gamification can be an amazing tool for startups. Every startup can benefit from the power of gaming for it's users and even for the employees to become more productive. This presentation is used for preparing the teams in FANAP accelerator.
This would be the presentation with the talk I gave in Shahid-Beheshti university for Farabi Accelerator. An introduction to gamification for resident startups and teams to know the abilities of it and the benefits they can have with it.
This presentation is for starting a talk in Tivan co-working space about the usage of gamification for startups. What can we gamify and how we should think about it. from engagement of our users and customers to employees.
Here is the presentation I'll have for students of Amirkabir university. An introduction to gamification with a glimpse of the market size for those who like to take the path and some use cases with introducing some tools and etc.
The base presentation file for my 8-hour mini-course @CafeIT of Fanap about gamification. I took some steps further from just introducing the gamification and talked about the basic needs for designing a gamification solution.
This is the presentation file for my talk in 10th Digital Media exhibition in Tehran. A fast and simple introduction to gamification in relation with digital media and products.
This is the second part of a 7-hour workshop in the spring of 2017 for an introduction toward design in gamification. For preparing people to be able to attend in gamification teams in their businesses to help the gamification designer in his path toward a wonderful design. Make sure to read part 1 before this one.
Gamification can be an amazing tool for startups. Every startup can benefit from the power of gaming for it's users and even for the employees to become more productive. This presentation is used for preparing the teams in FANAP accelerator.
This would be the presentation with the talk I gave in Shahid-Beheshti university for Farabi Accelerator. An introduction to gamification for resident startups and teams to know the abilities of it and the benefits they can have with it.
This presentation is for starting a talk in Tivan co-working space about the usage of gamification for startups. What can we gamify and how we should think about it. from engagement of our users and customers to employees.
Neuroscience practitioners need specific game mechanics and gamification approaches.Game designer and developers need understandable toolsets empowered with neuroscience approaches.Let’s give them NAPI-GAPI.A platform with two sided APIs supporting neuroscience for games and games for neuroscience!
This is the presentation I've prepared for my talk in UXshiraz 2017 conference. It's about the relationship of Gamification and UX, knowing where and when add the spice of Gamification to main course of UX design. Knowing that UX is the way and Gamification is one of the most powerful toolboxes at hand to create a good UX.
Here is the presentation file I'll use in Lean camp to talk about the gamification for startups. Benefits and dangerous of using a good design or a bad design!
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
After designing different Gamified marketing campaigns, I saw a need for clarifying the idea of using Gamification for marketing and The best way could be a 6-hour workshop to describe the opportunities for increasing engagement for marketing campaigns with using the wonderful toolbox of Gamification. This is the flat version of the presentation. If you needed to have the videos that are inside the file, please let me know.
Gamification is one of the best toolboxes for increasing engagement in business. Using it correctly will result in amazing outcomes for startups and small businesses. This is the presentation for my workshop in Tivan co-working space of Sharif university.
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
How can we benefit from gamification in environmental challenges we're facing today in our living environment? Gamification is a persuasive approach to engage people for creating sustainable future! Changing our behavior to act more green.
We presented this deck at the ESOMAR Congress 2011 conference in Amsterdam where it was nominated for "Best Methodological Paper".
The meat of this deck is a collection of case studies showing the efficacy of gamification in various BUSINESS contexts. It took us ages to contact and collate these various examples, so hopefully having them all in one place will save you time.
A big thank you very much to the various folks who helped us put this piece of research together!
If you have any questions, comments, requests, or are interested in the original paper that this deck is based on, please feel free to drop us a line :)
Neuroscience practitioners need specific game mechanics and gamification approaches.Game designer and developers need understandable toolsets empowered with neuroscience approaches.Let’s give them NAPI-GAPI.A platform with two sided APIs supporting neuroscience for games and games for neuroscience!
This is the presentation I've prepared for my talk in UXshiraz 2017 conference. It's about the relationship of Gamification and UX, knowing where and when add the spice of Gamification to main course of UX design. Knowing that UX is the way and Gamification is one of the most powerful toolboxes at hand to create a good UX.
Here is the presentation file I'll use in Lean camp to talk about the gamification for startups. Benefits and dangerous of using a good design or a bad design!
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
After designing different Gamified marketing campaigns, I saw a need for clarifying the idea of using Gamification for marketing and The best way could be a 6-hour workshop to describe the opportunities for increasing engagement for marketing campaigns with using the wonderful toolbox of Gamification. This is the flat version of the presentation. If you needed to have the videos that are inside the file, please let me know.
Gamification is one of the best toolboxes for increasing engagement in business. Using it correctly will result in amazing outcomes for startups and small businesses. This is the presentation for my workshop in Tivan co-working space of Sharif university.
I'm the gamification designer in Faranesh, one amazing e-learning platform that's done well in the last two years and going to be a market leader in our country. They asked me to give an introduction to gamification for the team and also find a way to be applicable to the lifestyle of the young and entrepreneur.
How can we benefit from gamification in environmental challenges we're facing today in our living environment? Gamification is a persuasive approach to engage people for creating sustainable future! Changing our behavior to act more green.
We presented this deck at the ESOMAR Congress 2011 conference in Amsterdam where it was nominated for "Best Methodological Paper".
The meat of this deck is a collection of case studies showing the efficacy of gamification in various BUSINESS contexts. It took us ages to contact and collate these various examples, so hopefully having them all in one place will save you time.
A big thank you very much to the various folks who helped us put this piece of research together!
If you have any questions, comments, requests, or are interested in the original paper that this deck is based on, please feel free to drop us a line :)
Gamification for Growth Hackers -theflyyFlyyx Tech
You have to ask some of these important questions before you start implementing gamification in your product —
Why is a user doing a particular action in the product?
Why do users return to use your product?
What do they care about?
Digging into intrinsic motivation will help in designing compelling experiences and avoid some common pitfalls of gamification.
You have to connect Points, Badges, Levels, Leaderboards, and other reputation/reward systems that you decide with the intrinsic motivation of your user.
Keep these learnings in mind and you will be able to create a powerful gamification system for your product.
An Introduction to Funifier’s FUNIFICATION ENGINE.
The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
Gamification for Your Brand the Promises and The Pitfalls by Jon Barlow, Senior Creative Technologist, Capstrat from the Triangle AMA Digital Marketing Training Camp on Feb 29, 2012. www.triangleama.org
"Stop making excuses a culture first approach to product centricity" by Jorda...Productized
Many companies understand the value / benefits of becoming a holistic, Design-driven, Product-centric organization
Jordan's PRODUCTIZED presentation outlines a playbook of culture development, helping leaders and teams to identify opportunities to LIVE these principles, to identify opportunities for their application and experience the benefits of their comprehension and use.
"In this discussion, we will cover the basics of experiential marketing campaigns, discuss metrics and ROI, and provide examples. We'll touch on social media campaigns, hackathons and developer events, and both digital and in-person experiences."
Sharing the learnings of our Global Working video competition as a way of saying thank you to everyone who helped make it such a success, and to help other companies who are considering a video competition as part of their activities.
Jiff Inc. founder, James Currier, discusses how game mechanics, consumer psychology, and design thinking are revolutionizing health benefits engagement.
Want big wins in marketing
and communications?
Use game mechanics.
Gamification is using game mechanics in non-game settings to create engagement. These techniques fulfill our basic needs for competition and connection – whether you use points, badges, competitions or crowdsourcing. And games create engagement through fun and reward. The love of games transcends cultures and generations and the emotional connection that is created can lead to a stronger brand relationship.
- The basics of gamification
- Player types – and how to motivate different players
- Real-world uses of game mechanics
- And using gamification for B2C and B2B
- See more at: http://www.signalinc.com/the-game-of-gamification/
Gamification: Engaging and Motivating Your UsersVorkspace
Checkout Igniters Meetup at: http://www.meetup.com/Igniter/
Subscribe at: http://ignitersv.com
Gamification – the use of game-like elements in non-game contexts – goes beyond traditional user experience design. Instead of aiming to make the job at hand easy and simple, gamification looks at what interests and motivates the player. Asking whether its fun and motivating for the player creates a gameful experience where players are more engaged and happier. This benefits the players, the company and the customers. In this talk we will learn through many examples of how gamification can be applied for your applications and websites.
About the Speaker:
Mario Herger is CEO, founder and partner of Enterprise Gamification Consultancy LLC, a strategic consulting group focused on gamification, innovation, social business, and intrapreneurship in the enterprise. In the past Mario worked as Senior Innovation Strategist at SAP Labs in Palo Alto, California and was the Global Head of the Gamification Initiative at SAP for 15 years. In 2013 he co-founded and lead the Innovation Center Europe Silicon Valley that connects European startups and companies with the Silicon Valley.
Mario regularly speaks at conferences on gamification and innovation and conduct workshops.
Anders Lang Head Of Marketing Gucci The Modern GamificationCIO Edge
Nordics Digital Enterprise Festival Copenhagen 7th February 2019
Go to www.digitalenterprisefest.com/nordics to grab 241 tickets for our Stockholm event!
Anders Holmberg Lange gets to tell Gucci’s story across all touchpoints from SoMe to Retail, E-Commerce, Influencer to Models. The way he tells Gucci’s story is through Gamification, a reward system where the consumer earns something. Higher engagement gives higher rewards. Anders will talk in more depth about how he’s integrated Gamification into Gucci’s flagship stores and the key components, pit falls, roadmaps, as well as how to build a social reward systems and the social vs benefits.
– Social vs benefits
– Build a social reward system
– Key components
– Fall pits
– Roadmap
Gamification and the power of boosting engagement: Steve SimsBen Gilchriest
Presentation from a recent, joint Capgemini - Badgeville event in Sydney, Australia on the role of enterprise gamification in digital transformation.
This presentation, from Steve Sims, VP of Badgeville's Behaviour Lab, focuses on how gamification can boost engagement. It covers the background theory to game design and worked examples with real results that supports the theory.
Capgemini Australia's Digital Transformation practice, focused on helping our clients find, size and catalyse digital opportunities, and Badgeville, the #1 gamification and behaviour management platform, work in partnership to leverage innovative gamification techniques to accelerate digital transformation in major organizations by engaging, rewarding and motivating employees and customers.
Ayogo Health, Inc. - Everything You Know About Gamification is WrongSeriousGamesAssoc
Presenter: Shauna Gammon, Lead Product Designer, Ayogo Health Inc.
Gamification is NOT about points and badges and leaderboards. Putting points and badges on top of systems that were not designed to be game-like is like welding wheels on a bicycle. It looks from a distance like it will work, but the results are guaranteed to disappoint. Shauna will walk you through the fundamentals of game psychology, so you can utilize these crucial building blocks in your own patient engagement projects. Ayogo is a recognized global leader in the application of game psychology and social patterning effects to the design healthcare applications. Their Empower framework has improved health and financial outcomes for healthcare organizations around the world.
Analytics, Search, Social Media, and Optimization: Why Has Marketing Gotten S...Kate O'Neill
From search and social media to analytics and optimization, marketing has really gotten geeky. It's nearly impossible to keep up, so what should business owners know about online marketing in order to make good decisions about their web presence? This presentation is both a broad overview of key web marketing disciplines as well as a quick dive into some of the concepts and vocabulary behind them.
Presented on Wednesday, August 18th to the Women Business Owners Special Interest Group of the Nashville Area Chamber of Commerce.
Gamification of User Engagement ProcessTouseef Ikram
This presentation is about understanding Gamification. I presented this in 3rd Annual Digital Marketing conference DigiMark2014. It explains how games engage audience in doing repetitive tasks and take pleasure out of it. It also share some stats and example projects of giant companies using gamification. It also explains different concepts associated with gamification like extrinsic and intrinsic motivation, dopamine cycle, SAPS framework, Octaylsis framework.
BTW I also have left the slide notes intacts. Hope it helps you some way.
Similar to Gamification from introduction to design (part1) (20)
The presentation for my talk at Human Experience Conference 2021 ( HXconf 2021 ) about the ethical aspects of design specially with behavioral design tools and theorie.
A short introduction to gamification in series of events as social responsibility to teach startups and small business owners what expect and what to look for.
A brief about what are some opportunities for people interested in following a career in behavioral design. Also we talked about what positions in a company need to be familiar with a concept for better results.
Here is the file for my 30-min talk for marketing association to introduce gamification as a powerful toolbox. I went from why to what in this talk to make it more understandable.
In this short talk for the cognitive talks in neuroscience conference, I introduced the Cognitive Flow as the optimal strategy for engagement in game design.
The presentation file of my talk at the 10th event of FinUp about behavioral economics and open banking as secret weapons for Fintech and banking industry.
A 1-hour talk about some hints and reviews for the usage of Gamification in learning (language) for the participants of a competition held for designing a language-learning application for managers.
The presentation file of my talk in Mashhad about the basics of gamification and how I became a designer with suggesting an optimal way for those who want to become gamification designer.
A 30-min talk about Persuasion and it's Black-Hat devision in Visionary 2019 conference of UX and CX. I'm trying to lighten the mood about the proper usage of black-hat persuasion in our designs.
An introductory talk about the persuasive design for a user experience course . This would be the presentation file for the talk. Including theories, methods and strategies.
An introduction to cognitive strategy and it's importance in designing applications. In the first mobile summit held in Tehran I talked about how we can benefit from cognitive psychology and behavioral economics for designing better services.
This presentation belongs to the talk I gave in our gamification meet-up as an introduction to the concept of loyalty in business and the usage of gamification in it.
In my studies about gamification I sure have noticed the very importance of learning behavioral economics. So I've started reading the basic books again and very carefully and this time from a practical point of view. This is an introductory presentation I've used to talk with some of my colleagues about the subject.
For the upcoming Digital Mental Health startup-weekend in Tehran I'll talk about gamification in an introductory approach. Gamification can have an essential role to decrease the attrition in such applications.
TAMP 2018 (Tehran Art Management Program) is a pre-accelerating program for art and cultural startups and projects. I leaded a workshop about Gamification and it's usage for businesses. It took almost 6 hours for an introduction enough for attendees to know what is gamification in real.
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
UserX would be a yearly event about UX design and Gamification design is of interest in these kind of events. Here I talked about possible conflicts of Gamification design with UX and Service design and the solution to have a peaceful process!
Explore our most comprehensive guide on lookback analysis at SafePaaS, covering access governance and how it can transform modern ERP audits. Browse now!
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
Accpac to QuickBooks Conversion Navigating the Transition with Online Account...PaulBryant58
This article provides a comprehensive guide on how to
effectively manage the convert Accpac to QuickBooks , with a particular focus on utilizing online accounting services to streamline the process.
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
As a business owner in Delaware, staying on top of your tax obligations is paramount, especially with the annual deadline for Delaware Franchise Tax looming on March 1. One such obligation is the annual Delaware Franchise Tax, which serves as a crucial requirement for maintaining your company’s legal standing within the state. While the prospect of handling tax matters may seem daunting, rest assured that the process can be straightforward with the right guidance. In this comprehensive guide, we’ll walk you through the steps of filing your Delaware Franchise Tax and provide insights to help you navigate the process effectively.
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
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Explore the world of the Taurus zodiac sign. Learn about their stability, determination, and appreciation for beauty. Discover how Taureans' grounded nature and hardworking mindset define their unique personality.
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It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
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Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
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Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
2. @ARSHOURABI
v Art of Light and Motion Game Studio – CEO
v IGA – Co-Founder
v Hamsaa – Gamification Designer (Social Network)
v Tooska – Gamification Designer (Second Screen App)
v ICONish – Gamification Designer (VAS App)
vGamification Guru – Top 15 (Global Leaderboard)
vPreviously :
v FANAP – Gamification Designer (Payment Solutions)
v Faranesh – Gamification Designer (eCommerce-eLearning Campaigns)
4. WHY ARE YOU HERE?
v To be a Gamification designer ?
v To work with a Gamification designer in your team ?
v To give consultancy about Gamification in your expertise ?
v To know if Gamification is the solution you seek for your problem ?
v …
5. WHO IS USING GAMIFICATION
v Microsoft
v Nike
v SAP
v American Express
v Salesforce.com
v CodeAcademy
v Deloitte
v Samsung
v Foursquare
v Stack Overflow
v Facebook
v USA Networks
v LiveOps
v Dell
v Kaiser Permanente
v Foot Locker
v eBay
v Cisco
v Recyclebank
v Universal Music
v Siemens
v Yelp
v Verizon
9. PLEASE PLAY GAMES! BOARD / VIDEO GAMES!
v Play these games :
v Clash of Clans
v Alien Creep
v Candy Crush Saga
v Plants VS Zombies
v Traffic Rider
v Monument Valley
v Life Line
10. LET’S EXERCISE AND SAVE ELECTRICITY WITH FUN
http://www.thefuntheory.com/piano-staircase
11. YOU WILL LEARN …
v What is Gamification?
v What is really Gamification?
12. BROCCOLI AND GAMIFICATION
v Htas2r38 gene (blocks the uptake of iodine to the thyroid)
v 70% of all humans
v Takes the average child 12 years to go from hating broccoli to loving it.
v Force
v Convince
v Airplane game / Stops working after a while
v Use sauce / Health issues of sauce
v Action / Achievement / Reward loop
18. GAMIFICATION IS …
v Learning from games and their abilities to connect with people.
v Using game elements while knowing that a game is a lot more.
v Thinking like a game designer.
v Having objectives other than winning in the game.
19. SOME GAME ELEMENTS
v Game Mechanics
v Point
v Level
v Badge
v Leader-board
v ….
v Wheel of Fortune
23. ENGAGEMENT DEFINITIONS
vConnection between a consumer and a product or
service.
vThe period in a romantic couple’s relationship during
which they are preparing and planning to spend the rest
of their lives together.
vThe period of time at which we have a great deal of
connection with a person, place, thing, or idea.
24. ENGAGEMENT
v There is no single metric on the Web or in mobile technology that breaks down or
sufficiently measures engagement.
v Recency
v Frequency
v Duration
v Virality
v Ratings
v Gamification can boost up each of these!
32. CAREER / JOB / HOBBY / HABIT
vWhat is your current job or career?
vGamification Designer / Game Designer
vWhat is your hobby?
vMeditation
vModel-Cars Collection
vModel-Animals Collection
vWhat are your habits?
vWaking up early
vDrinking Water
vExercise
33. CAREER / JOB / HOBBY / HABIT
vWhat is your current job or career?
vGamification Designer / Game Designer
vWhat is your hobby?
vMeditation
vModel-Cars Collection
vModel-Animals Collection
vWhat are your habits?
vWaking up early
vDrinking Water
vExercise
34. CAREER / JOB / HOBBY / HABIT
vWhat is your current job or career?
vGamification Designer / Game Designer
vWhat is your hobby?
vMeditation
vModel-Cars Collection
vModel-Animals Collection
vWhat are your habits?
vWaking up early
vDrinking Water
vExercise