This document discusses Unity3D and game development. It provides an overview of Unity3D and other game engines like Unreal Engine, comparing their features and costs. Examples are given of popular games made with each engine. The document also lists several games the author has made using Unity3D and provides some additional resources and references.
The document discusses Unity's efforts to optimize code for WebGL deployment without plugins. It describes how Unity used the emscripten compiler to convert Unity code (written in C++) to asm.js for improved optimization in browsers. It also outlines Unity's development of the IL2CPP technology to convert .NET code like C# to JavaScript. With these approaches, Unity aims to continue supporting WebGL deployment across future versions like it did with previous Web Player versions.
A basic presentation on unity 3D. In this presentation we have talked about what unity 3D is and why it is preferable over other game engines for development. How can we develop a game on it.
The document provides an overview of Hakan Saglam's experience developing mobile games using Unity. It discusses why the company moved to using Unity from other game engines and frameworks, including its open source nature, strong community, and integrated development environment. It then covers various aspects of coding, testing, debugging, and profiling games within the Unity editor. It concludes by discussing continuous integration and deployment options and using Unity services.
This document provides an overview of game development topics including types of games, game engines, platforms, and ratings systems. It compares the popular game engines Unity and Unreal Engine, noting their key features such as scripting languages, cost structures, and graphics capabilities. Examples of games built with Unity and Unreal are also mentioned. The document concludes with brief discussions of other game engines like Source and CryEngine, gamification techniques, and uses of games for serious purposes.
Bringing 2D characters to life with sprite rigging - Unite Copenhagen 2019Unity Technologies
This document outlines a presentation on bringing 2D characters to life with sprite rigging workflows in Unity. It discusses different animation techniques like frame-by-frame and skeletal animation. It then covers the workflow for importing, rigging, and animating a 2D character using Unity's tools, including building a skeleton, creating a sprite mesh, painting bone weights, using inverse kinematics, and sprite swapping. The goal is to understand pros and cons of animation techniques and Unity's 2D animation and rigging packages.
The document provides information about Phenix Yu, the Technical Director at Keystone Game Studio. It includes details about his background, experience, and past projects. It then outlines the typical team structure for game development, including roles like Producer, Designer, Engineer, Artist, Musician, and Tester. The rest of the document discusses the game development process, preparing to be a game designer, and tools and technologies used in development like game engines, scripting languages, and graphics libraries.
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - Unity 5 is here! The latest version of the industry-standard, cross-platform game engine brings a whole variety of new features and tools: Physically-Based Rendering, Reflection Probes, Global Illumination, Audio Mixing, Analytics, Game Recording and Social Media Sharing and many more! This talk will be a hands-on, in-editor demonstration of these new features and how they can easily be used to create beautiful and performant 3D and 2D games!
This document provides an introduction to the Unity game development platform. It discusses what Unity is, the platforms it supports, and some of its key features for 2D and 3D game development. It then outlines how to develop games in Unity using its component-based system with game objects and prefabs. Examples are given of how to structure different game entity types like units and buildings using inheritance and polymorphism.
New 2D World-Building, Animation & Graphics Features in UnityUnity Technologies
Unity has introduced several new 2D features including improved sprite atlas APIs, experimental APIs for the sprite editor window, and revolutionary 2D world-building tools with improvements to tilemaps that now support hexagonal and isometric tiles. Additional new features include sprite shape tools that allow sprites to tile along custom shapes, 2D animation phase 2 with efficient character creation workflows, sprite rigging in the sprite editor, pixel perfect rendering, and 2D lights and shadows. Users are encouraged to provide feedback on preview features.
Habitat Indie Game Development Pre-Post MortemCharles Cox
Created in Unity by Seattle based game developer 4gency, Habitat is currently in Early Access development for PC, Mac, and Linux.
4gency founder/CEO Charles Cox shares lessons learned from developing Habitat from idea to Early Access game on Steam in less than a year. Habitat's development is still ongoing toward a 2015 release but there are plenty of lessons to share!
Description of Game: Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.
目指せ『 Global First ! 』 なゲーム開発! 少人数インディのチームビルディング Nobuhiko Sasaki
This document summarizes the speaker's experience working in the 3D and VR industries since 2010. They have developed RPG and GUI projects using Unity and have exhibited work at several game conferences. Currently they focus on serious games, VR, and collaborating with other indie studios. They hope to continue advancing technologies to create new forms of entertainment and tools to improve people's lives.
This document provides instructions for setting up a DIY mobile VR experience using Unity and the Google Cardboard SDK. The key steps are:
1. Download Unity 5 and the Google Cardboard SDK for Unity. Get an Android phone, Cardboard viewer, and Bluetooth controller.
2. Import a first person character controller asset. Add the Cardboard SDK to Unity. Create a test scene.
3. Build the Cardboard controller by adding prefabs for the character controller and Cardboard SDK, removing the main camera, and adjusting scripts.
4. Connect a PS4 controller via Bluetooth and remap the buttons. Build and deploy the Unity project to an Android device.
This document discusses Unity3D and game development. It provides an overview of Unity3D and other game engines like Unreal Engine, comparing their features and costs. Examples are given of popular games made with each engine. The document also lists several games the author has made using Unity3D and provides some additional resources and references.
The document discusses Unity's efforts to optimize code for WebGL deployment without plugins. It describes how Unity used the emscripten compiler to convert Unity code (written in C++) to asm.js for improved optimization in browsers. It also outlines Unity's development of the IL2CPP technology to convert .NET code like C# to JavaScript. With these approaches, Unity aims to continue supporting WebGL deployment across future versions like it did with previous Web Player versions.
A basic presentation on unity 3D. In this presentation we have talked about what unity 3D is and why it is preferable over other game engines for development. How can we develop a game on it.
The document provides an overview of Hakan Saglam's experience developing mobile games using Unity. It discusses why the company moved to using Unity from other game engines and frameworks, including its open source nature, strong community, and integrated development environment. It then covers various aspects of coding, testing, debugging, and profiling games within the Unity editor. It concludes by discussing continuous integration and deployment options and using Unity services.
This document provides an overview of game development topics including types of games, game engines, platforms, and ratings systems. It compares the popular game engines Unity and Unreal Engine, noting their key features such as scripting languages, cost structures, and graphics capabilities. Examples of games built with Unity and Unreal are also mentioned. The document concludes with brief discussions of other game engines like Source and CryEngine, gamification techniques, and uses of games for serious purposes.
Bringing 2D characters to life with sprite rigging - Unite Copenhagen 2019Unity Technologies
This document outlines a presentation on bringing 2D characters to life with sprite rigging workflows in Unity. It discusses different animation techniques like frame-by-frame and skeletal animation. It then covers the workflow for importing, rigging, and animating a 2D character using Unity's tools, including building a skeleton, creating a sprite mesh, painting bone weights, using inverse kinematics, and sprite swapping. The goal is to understand pros and cons of animation techniques and Unity's 2D animation and rigging packages.
The document provides information about Phenix Yu, the Technical Director at Keystone Game Studio. It includes details about his background, experience, and past projects. It then outlines the typical team structure for game development, including roles like Producer, Designer, Engineer, Artist, Musician, and Tester. The rest of the document discusses the game development process, preparing to be a game designer, and tools and technologies used in development like game engines, scripting languages, and graphics libraries.
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
Codemotion Roma 2015 - Unity 5 is here! The latest version of the industry-standard, cross-platform game engine brings a whole variety of new features and tools: Physically-Based Rendering, Reflection Probes, Global Illumination, Audio Mixing, Analytics, Game Recording and Social Media Sharing and many more! This talk will be a hands-on, in-editor demonstration of these new features and how they can easily be used to create beautiful and performant 3D and 2D games!
This document provides an introduction to the Unity game development platform. It discusses what Unity is, the platforms it supports, and some of its key features for 2D and 3D game development. It then outlines how to develop games in Unity using its component-based system with game objects and prefabs. Examples are given of how to structure different game entity types like units and buildings using inheritance and polymorphism.
New 2D World-Building, Animation & Graphics Features in UnityUnity Technologies
Unity has introduced several new 2D features including improved sprite atlas APIs, experimental APIs for the sprite editor window, and revolutionary 2D world-building tools with improvements to tilemaps that now support hexagonal and isometric tiles. Additional new features include sprite shape tools that allow sprites to tile along custom shapes, 2D animation phase 2 with efficient character creation workflows, sprite rigging in the sprite editor, pixel perfect rendering, and 2D lights and shadows. Users are encouraged to provide feedback on preview features.
Habitat Indie Game Development Pre-Post MortemCharles Cox
Created in Unity by Seattle based game developer 4gency, Habitat is currently in Early Access development for PC, Mac, and Linux.
4gency founder/CEO Charles Cox shares lessons learned from developing Habitat from idea to Early Access game on Steam in less than a year. Habitat's development is still ongoing toward a 2015 release but there are plenty of lessons to share!
Description of Game: Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.
目指せ『 Global First ! 』 なゲーム開発! 少人数インディのチームビルディング Nobuhiko Sasaki
This document summarizes the speaker's experience working in the 3D and VR industries since 2010. They have developed RPG and GUI projects using Unity and have exhibited work at several game conferences. Currently they focus on serious games, VR, and collaborating with other indie studios. They hope to continue advancing technologies to create new forms of entertainment and tools to improve people's lives.
This document provides instructions for setting up a DIY mobile VR experience using Unity and the Google Cardboard SDK. The key steps are:
1. Download Unity 5 and the Google Cardboard SDK for Unity. Get an Android phone, Cardboard viewer, and Bluetooth controller.
2. Import a first person character controller asset. Add the Cardboard SDK to Unity. Create a test scene.
3. Build the Cardboard controller by adding prefabs for the character controller and Cardboard SDK, removing the main camera, and adjusting scripts.
4. Connect a PS4 controller via Bluetooth and remap the buttons. Build and deploy the Unity project to an Android device.
The document provides tips for optimizing Unity games to improve CPU and memory performance. It discusses optimizing transforms by collecting updates and using SetPositionAndRotation, optimizing animators by reordering data and removing extra transforms, optimizing physics by reducing collider complexity and raycast distance, and optimizing memory by reducing texture sizes, removing duplicate assets, and marking textures as non-readable.
The Challenges (and Promise!) of Multiplatform ProductionAdam Gutterman
This talk discusses the business case for multiplatform game development. It was given at GDC Online Austin on October 9, 2012, by Adam Gutterman, Director, Games Monetization for Unity Technologies.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
The document provides an overview of the video game industry in 2007. It discusses various segments within the industry, including console, PC, online and casual games. It also covers trends like increasing the lifetime value of gamers and harnessing the internet. Recent mergers and acquisitions in the industry are highlighted. The author believes media companies should focus on the industry services sector for acquisition opportunities.
The document discusses the various institutions involved in the video game industry, including platform holders like Sony, Microsoft, and Nintendo who produce the consoles; developers who create the games; publishers who fund development and distribute the games; and retailers who sell the games to consumers. It provides Crazy Taxi as an example, noting it was originally an arcade game and later released on Dreamcast, PlayStation 2, GameCube, and digitally on Xbox Live Arcade. Students are assigned to research the institutions behind Grand Theft Auto 4 for homework.
This document provides an introduction to game development. It defines what a video game is as an electronic game involving user interaction and visual feedback. Game development draws from many fields including business, art, science and technology. The document outlines some of the many roles involved in game development. It traces the growth of the video game industry from early classics to modern 3D games. It then presents several popular game engines as tools that developers can use to build games, avoiding writing code from scratch. The document encourages creativity beyond what engines can do directly and emphasizes good coding practices like avoiding spaghetti code and refactoring. It introduces GameLab as aiming to spread knowledge about game development through small project-based seminars.
What Are The Reasons Behind Unity 3 D’s Popularity For Games - BR SoftechB R SOFTECH PVT LTD
Unity released in 2005 as a powerful game engine. Initially it was launched to take care of game developers. As days passed, various versions of the game engine developed. These game engines are getting simplified day by day.
Adam Sullivan heads up UI/UX at Space Ape. He and fellow UI artist Lissa Capeleto take students behind the visual language of games. In their class Adam and Lissa share their insights about how to build meaningful player experiences. UI and UX- much more than buttons or layout.
The document discusses a research project funded by the European Union called the Community Network Game (CNG) project. The CNG project aims to enhance collaborative activities between massively multiplayer online game (MMOG) players by developing new tools for generating, distributing, and inserting user-generated content into MMOGs. Some of the key innovations discussed are in-game graphical insertion technology and enhanced peer-to-peer streaming capabilities. The CNG project seeks to address unmet needs of MMOG players and aims to improve the sharing and social aspects of the MMOG experience.
This document provides an overview of careers in the computer games industry. It discusses the game development process including pre-production, production, and post-production. Key roles discussed include game designers, programmers, artists, writers, audio engineers, animators, producers, and quality assurance testers. The document also briefly outlines the history of game technology and popular game engines.
Overview of creating casual games on windows 8Doug Mair
This document discusses game development for Windows Phone 7, 8, and Windows 8 RT platforms. It provides an overview of different programming languages and frameworks that can be used to develop games for each platform, such as C#, C++, and XNA. It also discusses different aspects of game development like rendering, physics, networking, and monetization. The document aims to help developers think about all the factors to consider when writing games and suggests learning from samples and working with others.
So you (think you) want to work in video gamesSven Charleer
This document discusses getting into the video game industry and indie game development. It provides an overview of different paths such as working for a large studio, getting experience through internships and side projects, and pursuing indie game development. The document also shares a post-mortem of a small indie game project called Bloodlust that was developed independently over 4 weekends by a small team. It discusses the development process, marketing, and sales results of the game. Overall, the document provides advice on breaking into the game industry through various entry points and strategies.
This document provides an introduction to game development, covering areas like programming, game design, art, and other disciplines. It discusses challenges in the industry, differences between academia and professional game development. It also introduces the Unity game engine, covering platforms, programming, UI, plugins, and the asset store. The document concludes by offering suggestions for aspiring game developers, like maintaining a blog, focusing on one's portfolio, being part of the community, and practicing constantly.
This document provides a history of game evolution from 1952 to present day. It outlines key early computer games like Nimrod and Pong in the 1950s-1970s and the rise of popular franchises like Super Mario Bros, Wolfenstein 3D, Doom and Grand Theft Auto from the 1980s onward. It also summarizes several popular game engines used today like Unreal Engine, Unity and CryEngine.
I will talk about Generative AI and its applications to 2D art production in the gaming industry. We will explore the Stable Diffusion neural net and concepts such as Prompt Engineering, Image-to-Image, ControlNet, and Dreambooth and how they can enhance game development. Moreover, we will compare the pros and cons of Stable Diffusion with Midjourney. As a result, you will better understand the potential benefits of incorporating generative AI into your game development workflow.
Similar to 【Unite 2017 Tokyo】大作RPGを効率的且つ高品質にリマスターするためのUnity活用 (20)
Unite 2016 Tokyoで登壇した『Unityを使った個人ゲーム開発における「収益化」の現状と未来』の続編です。登壇者のゲーム作品『Back in 1995』の振り返りと現在の取り組みから、Unityの力によってどのように活動を拡大していったのか紹介します。また、この5年で大きく変化した、日本のインディーを取り巻く環境についてご紹介します。
・『狂気講演』から5年、あのゲームは結局売れたのか?
・日本のインディーを取り巻く環境の変化
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HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
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GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
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For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
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This video focuses on integration of Salesforce with Bonterra Impact Management.
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5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3Data Hops
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Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
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Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .