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1 of 39
1 
A Pre-Post-Mortem about our Road to Early Access 
Charles Cox, Founder/CEO
2 
A Strategic Space Survival Game 
http://www.jointhe509th.com
Ground Rules 
‣ Nothing is Final. 
• We’re not done yet. Everything can change. Everything 
can fall apart. Everything can succeed madly. 
‣ Everything is Personal. 
• It worked for us. It may not work for you. It may never 
work again. And, see Rule #1 (Nothing is final). 
‣ Here Be Dragons. 
• Perception is tricky. Bias is everywhere. Take with salt. 
3
So Far… 
4 
What we’ve done 
Team 
4 
team members 
30 
yrs. experience 
250 
sq. feet 
Technology 
1 
major unity rev 
18,000 
lines of code 
50 
plugins 
Schedule 
6 
mo. of planning 
9 
mo. of dev 
2 
mo. in market 
Audience 
200 
press mentions 
13,000 
miles of shows 
10,000 
players 
Finances 
$100k self-funded 
$65k 
kickstarted 
$50k 
in loans
The ENVISIONED Road to Habitat 
5 
Easy Peasy, Right? 
Build Prototype! 
Leave my job, get my 
team, build this thing. 
Q4 2013 Q1 2014 Q2 2014 Q3 2014 Q4 2014 
Kickstarter! 
Show the world, get 
excitement, raise a 
bunch of money. 
Early Access! 
Get feedback, make 
money to keep studio 
alive, court the press. 
Release! 
We are famous, 
people love us, 
money, cars, GDC 
talks, woot woot. 
Pre-Orders! 
Gold master, pre-orders, 
press 
previews, hit for 
holiday.
The REAL Road-To-Habitat 
6 
I Dare You To Make Sense of This 
Sep 
Q3 2013 
Q4 2013 
Oct Nov Dec 
Q1 2014 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
ANNOUNCED 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o)
The Road, Decoded 
7 
Sep 
Q3 2013 
Q4 2013 
Oct Nov Dec 
Q1 2014 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o) 
“Maybe This Game will Work.” 
NOT WITH THIS TEAM/DESIGN/FINANCES 
END OF MILESTONE DECISIONS: 
• Leave my job, go full time. 
• Detox from big-company think. 
• Find a strategy that works. 
• Develop on my own. Somehow.
The Road, Decoded 
END OF MILESTONE DECISIONS: 
• Get people! Even temporary! 
• Think through the numbers. 
• Scope it, sell idea to people. 
• GET BACK TO BASICS. 
8 
“I KNOW this Game Will Work! Somehow.” 
JUST NEED TO START ALL OVER. ALSO YOU HAVE NO JOB. 
Sep 
Q3 2013 
Q4 2013 
Oct Nov Dec 
Q1 2014 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o)
The Road, Decoded 
END OF MILESTONE DECISIONS: 
• Be sloppy in coding. 
• Be ruthless in feedback. 
• Have a buddy. Show results. 
• Force yourself with dates. 
9 
KEEP ITERATING. GO FAST! BREAK THINGS! 
Sep 
Q3 2013 
“Look! It’s Fun! Kinda.” 
Q4 2013 
Oct Nov Dec 
Q1 2014 
• Announce, KS, GDC 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o)
The Road, Decoded 
END OF MILESTONE DECISIONS: 
• This prototype is expendable. 
• It shows possibility. 
• Need legitimacy! (Xbox One!) 
• Get a publisher, this selling is exhausting. 
10 
Sep 
Q3 2013 
Q4 2013 
“Holy crap we have to show this at GDC” 
MAKE IT BEAUTIFUL! HAVE A PITCH! SELL! 
Oct Nov Dec 
Q1 2014 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o)
The Road, Decoded 
END OF MILESTONE DECISIONS: 
• Charles on selling full-time. KS, Pub… 
• Code for the Early Access audience. 
• Scope down, down, down! 
“Rebuild the entire game.” 
NO MORE CHARLES CODE. 
11 
Sep 
Q3 2013 
Q4 2013 
Oct Nov Dec 
Q1 2014 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o)
12 
What I Started With…
13 
June 2013 (Slideware)
14 
July 2013 (Concept Art)
15 
Aug 2013 (CANCELED PROTOTYPE)
16 
Sep 2013 (JUST LEFT MY JOB)
17 
Oct 2013 (Slideware Again)
18 
Nov 2013 (Screw it, I’m coding it)
19 
Dec 2013 (Maybe I got something..)
20 
Jan 2014 (Real coder in the house)
21 
Feb 2014 (Prior to announce)
22 
Mar 2014 (20 gfx plugins later)
23 
Apr 2014 (Kickstarter! Publisher!)
24 
May 2014 (Start Over for Steam!)
25 
June 2014 (In Progress…)
26 
July 2014 (Early Access Launch)
27 
…and where we are now!
Where Did We Know It Was OK? 
28 
Sep 
Q3 2013 
Q4 2013 
Oct Nov Dec 
Q1 2014 
Jan Feb Mar 
Q2 2014 
Apr May Jun 
POP GDC PAX EAST E3 RTX 
Unity 4.3 
Failed 
Working in the Dark… 
Jul Aug 
9 (P/T) 
1 2 3.75 5 
N/A Xbox One 
Publisher Steam 
N/A 
Savings 
Home Office 
N/A 
PC, Mac 
Early Access 
Humble Bundle 
Launch Kickstarter 
401(k) Kickstarter 
Mouse/KB Only 
: )  : ( 
Engineering 
Events 
Technology 
Team Size 
Partners 
Sales/Availability 
Funding 
Office Space 
Press 
Platforms 
Input Devices 
Mood 
125 sqft Seattle 
250 sf 
Pre 
Prototype 1 
Prototype 2 Re-design GDC/KS Proto EA Version 
Quit Job! 
2x Space! 
12 71 59 61 
ANNOUNCED 
Mouse/KB Only + Gamepad 
+ Linux 
: :| : ) (O.o) (o.O) (0.o)
How We Did It: Kickstarting 
29 
Pro Video 
Shot at Museum of Flight. Ended up replacing in last 
week. 
NEXT TIME: More research on successful game KS 
videos. 
Showable Game playable. Showable. Animated GIFs, screenshots. 
NEXT TIME: Need a lot more GIF-able moments. 
Sane Target 
$50K, based on research of avg backed projects. Got 
$64K 
NEXT TIME: If we need KS, we better ask for a ton. 
Prime Pump 
Announced + showed at GDC before KS. Got friends 
ready. 
NEXT TIME: Ensure KS isn’t 1st time folks hear about 
us. 
Updates Had 12 over the course of the campaign. 
NEXT TIME: More. Challenge people. Have arguments! 
Development None during this time. 100% of time on KS raising. 
NEXT TIME: Nope, still correct. 
 
 
 
 
 

How We Did It: Developing 
30 
Agile Weekly sprints. Bug lists. Everyone in same room. 
NEXT TIME: Get rid of JIRA earlier. Ugh. 
Fail Fast 
Stuff that sucks = gone. Doesn’t need to be done, just 
fun. 
NEXT TIME: Less time building “systems” until fun 
proven. 
No GDD I made a doc once. Nobody read it. 
NEXT TIME: Prettier slideware. MAYBE. 
Limited QA Hurting us more now, but no dedicated QA (yet). 
NEXT TIME: Start QA earlier. 
One Tech Picked Unity. Mold game to constraints of engine. 
NEXT TIME: More napkin math on engine constraints. 
Limit 
Optimization 
Work on middle-of-road hardware, only fix noticeable 
blips. 
NEXT TIME: Nope, firm believer in this. 
 
 
 
 
 

The Tech Details (Unity 4.5) 
50 total, 25 still used. Key ones: 
Exploder, SpaceGraphicsToolkit. 
31 
How The Software Works… 
Graphics Physics Plugins 
DX9-level (no DX11). Forward 
rendering. Static + Dynamic 
Batching. Diff+Spec+Illum maps 
In-box PhysX. Numerous 
problems, solved by fiddling w/ 
values until it “looks right”. 3x 
solver iter count. 
DaikonForge, GoogleFu, 
Worth it! 
Source Control Dev Environment Hardware 
Self-hosted VisualSVN on Azure-powered 
Windows Server 2008 
R2 box. No Bitbucket! 
Windows 8, UnityVS, 
Bugtracker.NET on SVN box. 
Coded on Mac too but CR/LF 
was a bitch. 
1-2 year old gaming laptops, one 
MacBook Pro, one 3-year old 
Linux box for testing. Middle of 
the road! 
SVN 
WHY U NO STANDARD
The Unity Tech Graph 
32 
If I Could Pick Only One Of Each… 
Positive Factors 
Strength 
Negative Factors 
Weakness 
Opportunity Threat 
External Factors Internal Factors 
JUST #!@$@ WORKS. 
EVERYWHERE. 
DON’T GO OUTSIDE 
OF THE ROPES. 
DOUBLE DOWN ON 
EMOTION, NOT TECH. 
IF PLUGINS BREAK, 
WE’RE HOSED.
How We Did It: Publishing/Releasing 
33 
Vertical Slice Only built what we needed. Focused on polish. 
NEXT TIME: More playable, less talk. 
Had a Pitch 
What it is, why it’s different, how it plays, what we will 
add. 
NEXT TIME: Was lucky someone was bringing pubs 
around. 
Lawyered Up 
Publisher agreement negotiations ~ 1 mo. and cost 
$2000. 
NEXT TIME: It will cost more because we won’t be 
small. :P 
Went on Road Got a booth at GDC. Even before we had a playable. 
NEXT TIME: Enter more contests! 
Kept Passion Four days, having to stay positive, excited. WORTH IT. 
NEXT TIME: Make sure 3 people at all confs if possible. 
Courted > 1 
6 interested. 4 NDAs. 2 sent term sheets. Picked 1. 
NEXT TIME: Get 10 interested. That was too damn 
close. 
 
 
 
 
 

Controversial Calls! 
34 
Charles calls audibles. Like, all the time. 
Cancel 1st Prototype “Everyone knows space games need to be true 3D.” 
Leave Job “Everyone knows you don’t leave your job ‘til you get a 
hit.” 
Set a “Low” KS Target “Everyone knows you need to ask for EVERY cent you 
need.” 
Get a Publisher “Everyone knows a true indie never signs with a 
publisher.” 
Go to Early Access “Everyone knows Early Access games cannibalize 
sales.” 
Rewrite After GDC “Everyone knows you should never throw away code.”
Are We Off Target? 
35 
Yes and no. 
Schedule Slipped four months. Still alive! 
Team Had to shut down Team A, spin up Team B. 
Understaffed. 
Finances Made Kickstarter, just barely. All savings gone. Loans 
ho! 
Partners Signed a publisher, with Xbox, with Sony, with Steam. 
Technology Unity 4, baby! All the way. 
Mood We made it to revenue. We’ll make it the rest of the way. 
 
 
 
 
 

So…What Now? 
Late Market 
DLC, sure but expect only a 30% 
attach rate on DLC1, maybe 10% 
on DLC2. 
Tablet+Mobile is a crapshoot – 
but there’s some potential for 
paid games to come back on the 
AppStores. We’ll try it. 
36 
Follow the Rogers Curve. 
Keeping the Lights On 
Stay relevant, drive sales with: 
• Features that get attention 
• Reach-out to streamers 
• Discounts (careful!!!) 
• Press (well, kinda) 
The Chasm 
(WE ARE HERE) 
Early Market 
50% of our KS backers haven’t 
even played the game. 
Press is bored of Kickstarters. 
Stay local, stay with your 
networks. 
IndieGoGo NoNo. Only 10% will 
get funded vs 47% on KS. 
Launch and Sales 
This is the big question mark. Sure, we’ll 
load up on ads. We’ll sim ship on all 
platforms. We’ll blah blah blah… 
We have our minimum forecasted sales 
based on what we know. We budget to 
that. 
Kickstarter Early Access Launch + Console Steam Sale!!! iPad Version (AMIRITE)?
If I Could Change One Thing… 
37 
I’d want more courage.
Things That Matter More Than Opinions 
38 
Burn Rate. Making Actual Progress. 
Market Research. Getting Visibility.
39 
charles@4gency.com

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Habitat Indie Game Development Pre-Post Mortem

  • 1. 1 A Pre-Post-Mortem about our Road to Early Access Charles Cox, Founder/CEO
  • 2. 2 A Strategic Space Survival Game http://www.jointhe509th.com
  • 3. Ground Rules ‣ Nothing is Final. • We’re not done yet. Everything can change. Everything can fall apart. Everything can succeed madly. ‣ Everything is Personal. • It worked for us. It may not work for you. It may never work again. And, see Rule #1 (Nothing is final). ‣ Here Be Dragons. • Perception is tricky. Bias is everywhere. Take with salt. 3
  • 4. So Far… 4 What we’ve done Team 4 team members 30 yrs. experience 250 sq. feet Technology 1 major unity rev 18,000 lines of code 50 plugins Schedule 6 mo. of planning 9 mo. of dev 2 mo. in market Audience 200 press mentions 13,000 miles of shows 10,000 players Finances $100k self-funded $65k kickstarted $50k in loans
  • 5. The ENVISIONED Road to Habitat 5 Easy Peasy, Right? Build Prototype! Leave my job, get my team, build this thing. Q4 2013 Q1 2014 Q2 2014 Q3 2014 Q4 2014 Kickstarter! Show the world, get excitement, raise a bunch of money. Early Access! Get feedback, make money to keep studio alive, court the press. Release! We are famous, people love us, money, cars, GDC talks, woot woot. Pre-Orders! Gold master, pre-orders, press previews, hit for holiday.
  • 6. The REAL Road-To-Habitat 6 I Dare You To Make Sense of This Sep Q3 2013 Q4 2013 Oct Nov Dec Q1 2014 Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 ANNOUNCED Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o)
  • 7. The Road, Decoded 7 Sep Q3 2013 Q4 2013 Oct Nov Dec Q1 2014 Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o) “Maybe This Game will Work.” NOT WITH THIS TEAM/DESIGN/FINANCES END OF MILESTONE DECISIONS: • Leave my job, go full time. • Detox from big-company think. • Find a strategy that works. • Develop on my own. Somehow.
  • 8. The Road, Decoded END OF MILESTONE DECISIONS: • Get people! Even temporary! • Think through the numbers. • Scope it, sell idea to people. • GET BACK TO BASICS. 8 “I KNOW this Game Will Work! Somehow.” JUST NEED TO START ALL OVER. ALSO YOU HAVE NO JOB. Sep Q3 2013 Q4 2013 Oct Nov Dec Q1 2014 Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o)
  • 9. The Road, Decoded END OF MILESTONE DECISIONS: • Be sloppy in coding. • Be ruthless in feedback. • Have a buddy. Show results. • Force yourself with dates. 9 KEEP ITERATING. GO FAST! BREAK THINGS! Sep Q3 2013 “Look! It’s Fun! Kinda.” Q4 2013 Oct Nov Dec Q1 2014 • Announce, KS, GDC Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o)
  • 10. The Road, Decoded END OF MILESTONE DECISIONS: • This prototype is expendable. • It shows possibility. • Need legitimacy! (Xbox One!) • Get a publisher, this selling is exhausting. 10 Sep Q3 2013 Q4 2013 “Holy crap we have to show this at GDC” MAKE IT BEAUTIFUL! HAVE A PITCH! SELL! Oct Nov Dec Q1 2014 Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o)
  • 11. The Road, Decoded END OF MILESTONE DECISIONS: • Charles on selling full-time. KS, Pub… • Code for the Early Access audience. • Scope down, down, down! “Rebuild the entire game.” NO MORE CHARLES CODE. 11 Sep Q3 2013 Q4 2013 Oct Nov Dec Q1 2014 Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o)
  • 12. 12 What I Started With…
  • 13. 13 June 2013 (Slideware)
  • 14. 14 July 2013 (Concept Art)
  • 15. 15 Aug 2013 (CANCELED PROTOTYPE)
  • 16. 16 Sep 2013 (JUST LEFT MY JOB)
  • 17. 17 Oct 2013 (Slideware Again)
  • 18. 18 Nov 2013 (Screw it, I’m coding it)
  • 19. 19 Dec 2013 (Maybe I got something..)
  • 20. 20 Jan 2014 (Real coder in the house)
  • 21. 21 Feb 2014 (Prior to announce)
  • 22. 22 Mar 2014 (20 gfx plugins later)
  • 23. 23 Apr 2014 (Kickstarter! Publisher!)
  • 24. 24 May 2014 (Start Over for Steam!)
  • 25. 25 June 2014 (In Progress…)
  • 26. 26 July 2014 (Early Access Launch)
  • 27. 27 …and where we are now!
  • 28. Where Did We Know It Was OK? 28 Sep Q3 2013 Q4 2013 Oct Nov Dec Q1 2014 Jan Feb Mar Q2 2014 Apr May Jun POP GDC PAX EAST E3 RTX Unity 4.3 Failed Working in the Dark… Jul Aug 9 (P/T) 1 2 3.75 5 N/A Xbox One Publisher Steam N/A Savings Home Office N/A PC, Mac Early Access Humble Bundle Launch Kickstarter 401(k) Kickstarter Mouse/KB Only : )  : ( Engineering Events Technology Team Size Partners Sales/Availability Funding Office Space Press Platforms Input Devices Mood 125 sqft Seattle 250 sf Pre Prototype 1 Prototype 2 Re-design GDC/KS Proto EA Version Quit Job! 2x Space! 12 71 59 61 ANNOUNCED Mouse/KB Only + Gamepad + Linux : :| : ) (O.o) (o.O) (0.o)
  • 29. How We Did It: Kickstarting 29 Pro Video Shot at Museum of Flight. Ended up replacing in last week. NEXT TIME: More research on successful game KS videos. Showable Game playable. Showable. Animated GIFs, screenshots. NEXT TIME: Need a lot more GIF-able moments. Sane Target $50K, based on research of avg backed projects. Got $64K NEXT TIME: If we need KS, we better ask for a ton. Prime Pump Announced + showed at GDC before KS. Got friends ready. NEXT TIME: Ensure KS isn’t 1st time folks hear about us. Updates Had 12 over the course of the campaign. NEXT TIME: More. Challenge people. Have arguments! Development None during this time. 100% of time on KS raising. NEXT TIME: Nope, still correct.      
  • 30. How We Did It: Developing 30 Agile Weekly sprints. Bug lists. Everyone in same room. NEXT TIME: Get rid of JIRA earlier. Ugh. Fail Fast Stuff that sucks = gone. Doesn’t need to be done, just fun. NEXT TIME: Less time building “systems” until fun proven. No GDD I made a doc once. Nobody read it. NEXT TIME: Prettier slideware. MAYBE. Limited QA Hurting us more now, but no dedicated QA (yet). NEXT TIME: Start QA earlier. One Tech Picked Unity. Mold game to constraints of engine. NEXT TIME: More napkin math on engine constraints. Limit Optimization Work on middle-of-road hardware, only fix noticeable blips. NEXT TIME: Nope, firm believer in this.      
  • 31. The Tech Details (Unity 4.5) 50 total, 25 still used. Key ones: Exploder, SpaceGraphicsToolkit. 31 How The Software Works… Graphics Physics Plugins DX9-level (no DX11). Forward rendering. Static + Dynamic Batching. Diff+Spec+Illum maps In-box PhysX. Numerous problems, solved by fiddling w/ values until it “looks right”. 3x solver iter count. DaikonForge, GoogleFu, Worth it! Source Control Dev Environment Hardware Self-hosted VisualSVN on Azure-powered Windows Server 2008 R2 box. No Bitbucket! Windows 8, UnityVS, Bugtracker.NET on SVN box. Coded on Mac too but CR/LF was a bitch. 1-2 year old gaming laptops, one MacBook Pro, one 3-year old Linux box for testing. Middle of the road! SVN WHY U NO STANDARD
  • 32. The Unity Tech Graph 32 If I Could Pick Only One Of Each… Positive Factors Strength Negative Factors Weakness Opportunity Threat External Factors Internal Factors JUST #!@$@ WORKS. EVERYWHERE. DON’T GO OUTSIDE OF THE ROPES. DOUBLE DOWN ON EMOTION, NOT TECH. IF PLUGINS BREAK, WE’RE HOSED.
  • 33. How We Did It: Publishing/Releasing 33 Vertical Slice Only built what we needed. Focused on polish. NEXT TIME: More playable, less talk. Had a Pitch What it is, why it’s different, how it plays, what we will add. NEXT TIME: Was lucky someone was bringing pubs around. Lawyered Up Publisher agreement negotiations ~ 1 mo. and cost $2000. NEXT TIME: It will cost more because we won’t be small. :P Went on Road Got a booth at GDC. Even before we had a playable. NEXT TIME: Enter more contests! Kept Passion Four days, having to stay positive, excited. WORTH IT. NEXT TIME: Make sure 3 people at all confs if possible. Courted > 1 6 interested. 4 NDAs. 2 sent term sheets. Picked 1. NEXT TIME: Get 10 interested. That was too damn close.      
  • 34. Controversial Calls! 34 Charles calls audibles. Like, all the time. Cancel 1st Prototype “Everyone knows space games need to be true 3D.” Leave Job “Everyone knows you don’t leave your job ‘til you get a hit.” Set a “Low” KS Target “Everyone knows you need to ask for EVERY cent you need.” Get a Publisher “Everyone knows a true indie never signs with a publisher.” Go to Early Access “Everyone knows Early Access games cannibalize sales.” Rewrite After GDC “Everyone knows you should never throw away code.”
  • 35. Are We Off Target? 35 Yes and no. Schedule Slipped four months. Still alive! Team Had to shut down Team A, spin up Team B. Understaffed. Finances Made Kickstarter, just barely. All savings gone. Loans ho! Partners Signed a publisher, with Xbox, with Sony, with Steam. Technology Unity 4, baby! All the way. Mood We made it to revenue. We’ll make it the rest of the way.      
  • 36. So…What Now? Late Market DLC, sure but expect only a 30% attach rate on DLC1, maybe 10% on DLC2. Tablet+Mobile is a crapshoot – but there’s some potential for paid games to come back on the AppStores. We’ll try it. 36 Follow the Rogers Curve. Keeping the Lights On Stay relevant, drive sales with: • Features that get attention • Reach-out to streamers • Discounts (careful!!!) • Press (well, kinda) The Chasm (WE ARE HERE) Early Market 50% of our KS backers haven’t even played the game. Press is bored of Kickstarters. Stay local, stay with your networks. IndieGoGo NoNo. Only 10% will get funded vs 47% on KS. Launch and Sales This is the big question mark. Sure, we’ll load up on ads. We’ll sim ship on all platforms. We’ll blah blah blah… We have our minimum forecasted sales based on what we know. We budget to that. Kickstarter Early Access Launch + Console Steam Sale!!! iPad Version (AMIRITE)?
  • 37. If I Could Change One Thing… 37 I’d want more courage.
  • 38. Things That Matter More Than Opinions 38 Burn Rate. Making Actual Progress. Market Research. Getting Visibility.