Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
These are the slides from Dames Making Games' "Introduction to Game-Making Tools" workshop. If you want to make a game, there are lots of tools available to help you -- even if you've never made one before, and even if you don't know how to code! This presentation provides an overview of the tools that are most popular with DMG members.
These market analyses give an overview of the actual situation, trends and future outlook of the markets for potassic fertilizers in Australia, Africa and Americas.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
These are the slides from Dames Making Games' "Introduction to Game-Making Tools" workshop. If you want to make a game, there are lots of tools available to help you -- even if you've never made one before, and even if you don't know how to code! This presentation provides an overview of the tools that are most popular with DMG members.
These market analyses give an overview of the actual situation, trends and future outlook of the markets for potassic fertilizers in Australia, Africa and Americas.
Faceted Search on Coordinated Tablets and Tabletop: a ComparisonSven Charleer
Slides of our presentation at EICS 2016, Brussels, Belgium.
Large interactive displays and surfaces are useful modalities for visualizing big multi-dimensional data sets. They can offer simultaneous views on different facets of the data which lead to an efficient and effective environment for data exploration and analysis. While every data analyst and enthusiast can benefit from these advantages, large interactive systems are not yet available to everyone. Meanwhile, tablets have become ubiquitous and relatively cheap. Combining multiple tablets to replicate a single, large display has therefore become an affordable option. This paper compares the difference in search performance and user perception of a faceted search system for Cultural Heritage data on a single large interactive tabletop with a system composed of multiple coordinated tablet devices. We conclude that, while users generally prefer the tabletop system, there is no negative impact on search performance using tablets. This makes coordinated tablets a viable and portable solution in the absence of interactive tabletops.
Attix5 is an excellent backup solution covering all major platforms and applications. However it also has a very efficient multi-tenant portal. Easy to maintain; quick to deploy.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Develop and Program Computer Games Easily Training CoursesRichard Sneyd
For more info, visit cmgacademy.com for great game development training content. Want to play some games? Come to our CMG Arcade and play free flash and HTML5 games now: arcade.cmgacademy.com
We are a mobile app and game development studio based in New Delhi, India. A are a 2.5 year old studio with a team of 15+ passionate developers and creatives.
We have worked with various startups and SME's from India, US, Singapore, Australia, etc.
We have worked with various startups in helping them from brainstorming stage to user retention and beyond. Some of the startups we have worked with are feeontime, partiko, Bottlefinder, pawforce, etc.
You can contact us for any of your game development related services on hello@DaphnisLabs.com
Skype: samanyuchopra
Faceted Search on Coordinated Tablets and Tabletop: a ComparisonSven Charleer
Slides of our presentation at EICS 2016, Brussels, Belgium.
Large interactive displays and surfaces are useful modalities for visualizing big multi-dimensional data sets. They can offer simultaneous views on different facets of the data which lead to an efficient and effective environment for data exploration and analysis. While every data analyst and enthusiast can benefit from these advantages, large interactive systems are not yet available to everyone. Meanwhile, tablets have become ubiquitous and relatively cheap. Combining multiple tablets to replicate a single, large display has therefore become an affordable option. This paper compares the difference in search performance and user perception of a faceted search system for Cultural Heritage data on a single large interactive tabletop with a system composed of multiple coordinated tablet devices. We conclude that, while users generally prefer the tabletop system, there is no negative impact on search performance using tablets. This makes coordinated tablets a viable and portable solution in the absence of interactive tabletops.
Attix5 is an excellent backup solution covering all major platforms and applications. However it also has a very efficient multi-tenant portal. Easy to maintain; quick to deploy.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Develop and Program Computer Games Easily Training CoursesRichard Sneyd
For more info, visit cmgacademy.com for great game development training content. Want to play some games? Come to our CMG Arcade and play free flash and HTML5 games now: arcade.cmgacademy.com
We are a mobile app and game development studio based in New Delhi, India. A are a 2.5 year old studio with a team of 15+ passionate developers and creatives.
We have worked with various startups and SME's from India, US, Singapore, Australia, etc.
We have worked with various startups in helping them from brainstorming stage to user retention and beyond. Some of the startups we have worked with are feeontime, partiko, Bottlefinder, pawforce, etc.
You can contact us for any of your game development related services on hello@DaphnisLabs.com
Skype: samanyuchopra
Adam Sullivan heads up UI/UX at Space Ape. He and fellow UI artist Lissa Capeleto take students behind the visual language of games. In their class Adam and Lissa share their insights about how to build meaningful player experiences. UI and UX- much more than buttons or layout.
Don't Let the Data Do the Talking: Better Data Visualisation through UX DesignSven Charleer
Presented at Namahn Brussels during the UX Beers Meetup
Everyone sits on a pile of data, sometimes undervalued or underused. So companies hire experts. To dig through the data, to find use and meaning. Or to design algorithms that try to create predictions. People often start with the data, rarely with the users.
In his talk Sven presents his UX approach to data visualisation design though a couple of examples that resulted in new and interesting ways of valuable data use at KU Leuven and VDAB.
Slides of the presentation at the European Conference on Technology Enhanced Learning 2016 in Lyon, France.
http://link.springer.com/chapter/10.1007/978-3-319-45153-4_4
PoPI: Glyph Designs for Collaborative Filtering on Interactive TabletopsSven Charleer
Short paper presented at #eurovis2015 Cagliari, Sardinia, Italy.
Abstract:
Filtering data on a visualization can be a challenge when multiple people work on a shared visualization, for instance on an interactive tabletop. Visualizations can present data that satisfy the union of all user filters, or data lenses can provide individual views on parts of the data. To support per-user filters simultaneously across a shared visualization, we explore different glyph approaches that complement data points with per-user filter status information. Adding physical positions of users around the tabletop as an extra attribute to the glyph, we attempt to lower the cognitive load required to map filter statuses to corresponding participants. This work presents the design choices, briefly covers technical development, reports on the evaluation results and points out possibilities for future work.
Demo paper presentation about Learning Analytics dashboards/visualizations at the 4th workshop on Awareness and Reflection in Technology-Enhanced Learning in conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities (ECTEL 2014)
Overview of Learning Analytics visualizations/dashboards, part of the Visual Learning Analytics workshop at the Learning Analytics Summer Institute (LASI 2014) at Harvard.
New Explore Careers and College Majors 2024Dr. Mary Askew
Explore Careers and College Majors is a new online, interactive, self-guided career, major and college planning system.
The career system works on all devices!
For more Information, go to https://bit.ly/3SW5w8W
MISS TEEN GONDA 2024 - WINNER ABHA VISHWAKARMADK PAGEANT
Abha Vishwakarma, a rising star from Uttar Pradesh, has been selected as the victor from Gonda for Miss High Schooler India 2024. She is a glad representative of India, having won the title through her commitment and efforts in different talent competitions conducted by DK Exhibition, where she was crowned Miss Gonda 2024.
Jill Pizzola's Tenure as Senior Talent Acquisition Partner at THOMSON REUTERS...dsnow9802
Jill Pizzola's tenure as Senior Talent Acquisition Partner at THOMSON REUTERS in Marlton, New Jersey, from 2018 to 2023, was marked by innovation and excellence.
2. Overview How I got into gamedev What’s so great about making games Where does one start? Games studios, the good Games studios, the bad Indie game development A post-mortem: Bloodlust
16. Landing a job Difficult to get in with no experience Tests Plenty of folk waiting in line
17. Landing a job So you are a student So you are a developer
18. Landing a job as Junior So you are a student Get a game degree Better yet, get a CS degree Lots of material out there, (gamedev.net etc) Make a demo! Work on open source projects Get an internship
19. Landing a job as senior So you are an experienced developer Again, read, learn, … Work on open source projects etc Make cool, finished demos Know C++ like the back of your hand (tip!) Prepare to hand in some salary
20. Interviews C++ Tests Algorithm Tests Demo Online tests Interviewed by teams Prepare to do tough interviews at night Make applications
22. Game studios, the good Great colleagues Like minded people Access to games Networking Awesome dev kits Publisher events Free food All things to keep the kid in you happy
23. Game studio, the bad Immature industry Companies come and go Job insecurity You’re not a game designer Crunch/Overtime Salaries & … benefits?
24. Family games Until industry matures, not a good option Great when you’re young Move abroad for big companies Getting out not easy
25. But I really wanna make games Stop wasting that spare time! There are more people like you Mingle, network … and go indie!
27. Indie game development Not supported by publisher Small teams Can be open source Big communities
28. Indie game development Creativity Good for portfolio Chance to do something new Chances to work with interesting people As developer, learn all aspects Art/Music Game design
29. Indie game development Day job, no risk Something with reliable hours Or something brain dead Just make sure to have plenty of spare time
30. Indie game development Experimental Gameplay IGF Awards PAX Indie Game Competition Start your own company Make big bucks :D
31. Indie win World of Goo Braid Trism Audiosurf Osmos Darwinia Everyday Shooter Crayon Physics
32. Indie start So, where to start? Sony PSP mini Nintendo WiiWare/DSiWare Steam Microsoft XNA Flash iPhone/iPad
33. Indie: Sony PSP mini 1500$ dev kit C++ - approval by Sony - hidden costs - difficult SDK + it’s a Sony!
34. Indie: Nintendo WiiWare/DSiWare 2000$+ dev kit - Nintendo difficult to get approved - Hidden costs - Need real company to be accepted - Specific market
35. Indie: Steam Steamworks (cloud etc) Source-engine (mac+pc) - approval Steam - own engine, port for both platforms + big market + Mac/PC
36. Indie: Microsoft XNA .NET 99$/year Deploy on PC Deploy on Xbox 360 + sell on Xbox 360 Live Indies + easy to develop (tools, framework) + Windows Phone 7 :D - small market (where the hell is this store)
37. Indie: Flash Actionscript Deploy on web Deploy on portable devices + multiplatform + also relevant for UI game development - not supported by iPad/iPhone (although ..)
38. Indie: iPad/iPhone 99$/year Objective-C / C++ - need a Mac (expensive) - objective-c - devices change every year (expensive) - rely on Apple + no cost and easy to publish (30% goes to Apple) + free advertisement if Apple loves it + excellent for casual games, hopefully more
39. Indie: iPad/iPhone Lots of engines Cocos2D (free) Torque (700$) Unity 3D (300$) … Possibility to use C++ Easy for porting!! Game Center
41. So … Find the tools you love Make stuff you’d play Make stuff your friends would play Make a team! Try the wackiest things! Keep it simple Be active in communities/Twitter/etc
43. Bloodlust: a postmortem Radlab Games Project with colleague + friends in the US 1 developer 2 artists 1 musician 2 QA 1 Social Media
44. Bloodlust: a postmortem 4 weekends From scratch to published iPhone game
45. Bloodlust: process 3 weeks spent on getting a working game Iteration on gameplay during development Small project, so easy to iterate Tech is reusable Ideas plenty