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【Unite 2017 Tokyo】Anima2Dについて語るで!2Dアニメーションの未来


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講演者:アルトゥロ・ヌネス(Unity Technologies)

・2DアニメーションパイプラインをUnityに持ち込みたい2D アーティスト
・Anima2D のアニメーションワークフローを拡張することに興味のあるプログラマー


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【Unite 2017 Tokyo】Anima2Dについて語るで!2Dアニメーションの未来

  1. 1. The Future of 2D Animation in Unity
  2. 2. Arturo Núñez Product Evangelist,Unity Technologies @ArturoNereu
  3. 3. Objectives At the end of the presentation, you will be able to: • Select the best animation technique for your game based on artistic and technical constraints. • Animate a 2D humanoid character in Unity using Anima2D. • Understand where Unity 2D animation tools are heading to.
  4. 4. Animation The Illusion of Life
  5. 5. Frameby FrameAnimation Sprite Renderer
  6. 6. CUPHEAD – Studio MDHR
  7. 7. SkeletalBasedAnimation
  8. 8. TheOldDays
  9. 9. TheOldDays
  10. 10. Frame by Frame Animation Skeletal Animation Large textures, more memory. Simple Atlases, more CPU overhead Inflexible for changes. More flexible for changes. Smoothing requires more frames. Smoothing is based on time and CPU. No blending* Animation blending can be achieved. Great Performance Great Memory Saver Detailed and complex animations. Animations that are simple-software driven. Good for small objects Good for Large objects
  11. 11. Anima2DDemo
  12. 12. Whereareweheadingto? • - 2D Character rigging workflow will be focused in the Sprite Editor. This provides a smoother and neater workflow. • - Create edit bones, hierarchy of bones. • - Auto and manual mesh tessellation • - Auto and manual vertex weight assignment • - Free Form Deformation • - Inverse Kinematics
  13. 13. What’scoming?
  14. 14. References • Slides and demo Project: • • Anima2D Package: •!/content/79840 2D Skeletal Animation for Unity – Unite Europe •
  15. 15. おおきに !!