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Պաշտոնական խումբը Հայաստանում
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ճանապարհը
 PHYSICALLY-BASED AND BETTER
 Our new shader is set up to make your materials look good
in any lighting environment. One shader provides amazing
out-of-the-box visual fidelity across metal, plastics, wood,
ceramics, cloth and many more. Use it across 95% of the
materials in your game.
 Artist-driven shading technology
 Artists have been heavily involved in every step of the
development of Unity’s physically-based shader. Our team
has spent over 18 months hard at work behind the scenes
to make sure that the workflows involved in using it are as
pared back and intuitive as possible. For that reason alone,
we know you’re going to love it.

 Animate lights, environment lighting and emissive
material properties in real time with our physically-
based Global Illumination solution that builds on
Geomerics Enlighten technology. Use Global
Illumination to light characters and dynamic geometry
from your environments for polished results on high-
end mobile, desktop and consoles.
 Rapid iteration in the editor
 No more tweak, bake and repeat. Even when you move
static geometry, Global Illumination updates
immediately. Powered by Imagination Technologies.

 TRULY AWESOME SOUND
 Our new audio mixing system brings never before seen audio
functionality to gaming software. Yet, with simple workflows and
processes familiar to audio engineers that are easy for the rest of
us to get to grips with, anyone can improve the audio in their
game massively, and do so without incurring prohibitive
performance overheads.
 So many new features
 There are so many new features to get your hands on including
hierarchies of mixers, snapshots and predefined effects. Plus,
you can even expose parameters.

 Available as an early-access add-on with Unity 5.0, our new build option can take
your content to any browser that supports WebGL without requiring a plugin. Benefit
from all the familiar Unity workflow and multiplatform advantages when you take your
content to the web.
 With 64-bit editing you’ll find that Unity handles demanding tasks much
more efficiently, saving you time.
 Save time with automatic sprite splicing, iterate rapidly with our animation
window, get a dedicated 2D physics system with rigidbodies, joints and
customizable colliders and mix 2D and 3D with ease.
 Designed from the ground up to allow you to do more, Unity’s animation system has
all the tools you need to animate everything from sprites to blend shapes and light
intensity. What’s more, with AnimationEvents, you can call any script function you
want to from inside the animation playback.
 SAVE TIME, HAVE FUN
 Hunting for the bottlenecks that are hurting game performance probably
isn’t the aspect of game development you enjoy most. With Unity’s Memory
Profiler, you can get to the root of the problem fast, and get on with building
great games.
 Կոպենհագենում 2 տարի առաջ NINJA CAMP 3 HackWeek ժամանակ սկիզբ դրվեց։
Թեման վերաբերվում էր Mozilla –ին, շբվելուց հետո հետաքրքիր թիմ հավագվեց,
բավականին ուրախ ինժիներների թիմ Կոպենհագենում։
 Որպեսզի կոդը աշխատեր WebGl նաև օպտիմալ պետք էր կոդը աշխատեր JavaScript.
Թիմը օգտագործել է emscript compiler toolchain cross – platform Unity կոդը (որն
գրված է C/++) asm.js –ի, որն ավելի օպտիմիզացված է (native code)։
 http://beta.unity3d.com/jonas/DT2/ - Dead Trigger 2
 http://beta.unity3d.com/jonas/AngryBots/ - Angry Bots
 http://beta.unity3d.com/jonas/WebGLBenchmark/ stress tests written in Unity
 .NET կոդը ( C#/UnityScript ) վերափոխելու JavaScript Unity
Technology մշակել է նոր տեխնոլոգիա , որն անվանել են
IL2CPP։ Սա տեխնոլոգիան .NET bytecode կոնվորտոլով C++
source ֆայլերի, որից հետո օգտվոլով ցանկացած C++ compiler
ինչպիսին է emscript convert է անում JavaScript։
 Զարգացնոլով WebGL–ը Unity-ն կպահպանի Web Player Unity
5.x բոլոր վորսիանորում։

Unity Game Engine

  • 1.
  • 2.
  • 11.
     PHYSICALLY-BASED ANDBETTER  Our new shader is set up to make your materials look good in any lighting environment. One shader provides amazing out-of-the-box visual fidelity across metal, plastics, wood, ceramics, cloth and many more. Use it across 95% of the materials in your game.  Artist-driven shading technology  Artists have been heavily involved in every step of the development of Unity’s physically-based shader. Our team has spent over 18 months hard at work behind the scenes to make sure that the workflows involved in using it are as pared back and intuitive as possible. For that reason alone, we know you’re going to love it. 
  • 12.
     Animate lights,environment lighting and emissive material properties in real time with our physically- based Global Illumination solution that builds on Geomerics Enlighten technology. Use Global Illumination to light characters and dynamic geometry from your environments for polished results on high- end mobile, desktop and consoles.  Rapid iteration in the editor  No more tweak, bake and repeat. Even when you move static geometry, Global Illumination updates immediately. Powered by Imagination Technologies. 
  • 13.
     TRULY AWESOMESOUND  Our new audio mixing system brings never before seen audio functionality to gaming software. Yet, with simple workflows and processes familiar to audio engineers that are easy for the rest of us to get to grips with, anyone can improve the audio in their game massively, and do so without incurring prohibitive performance overheads.  So many new features  There are so many new features to get your hands on including hierarchies of mixers, snapshots and predefined effects. Plus, you can even expose parameters. 
  • 14.
     Available asan early-access add-on with Unity 5.0, our new build option can take your content to any browser that supports WebGL without requiring a plugin. Benefit from all the familiar Unity workflow and multiplatform advantages when you take your content to the web.
  • 15.
     With 64-bitediting you’ll find that Unity handles demanding tasks much more efficiently, saving you time.
  • 16.
     Save timewith automatic sprite splicing, iterate rapidly with our animation window, get a dedicated 2D physics system with rigidbodies, joints and customizable colliders and mix 2D and 3D with ease.
  • 17.
     Designed fromthe ground up to allow you to do more, Unity’s animation system has all the tools you need to animate everything from sprites to blend shapes and light intensity. What’s more, with AnimationEvents, you can call any script function you want to from inside the animation playback.
  • 18.
     SAVE TIME,HAVE FUN  Hunting for the bottlenecks that are hurting game performance probably isn’t the aspect of game development you enjoy most. With Unity’s Memory Profiler, you can get to the root of the problem fast, and get on with building great games.
  • 25.
     Կոպենհագենում 2տարի առաջ NINJA CAMP 3 HackWeek ժամանակ սկիզբ դրվեց։ Թեման վերաբերվում էր Mozilla –ին, շբվելուց հետո հետաքրքիր թիմ հավագվեց, բավականին ուրախ ինժիներների թիմ Կոպենհագենում։  Որպեսզի կոդը աշխատեր WebGl նաև օպտիմալ պետք էր կոդը աշխատեր JavaScript. Թիմը օգտագործել է emscript compiler toolchain cross – platform Unity կոդը (որն գրված է C/++) asm.js –ի, որն ավելի օպտիմիզացված է (native code)։  http://beta.unity3d.com/jonas/DT2/ - Dead Trigger 2  http://beta.unity3d.com/jonas/AngryBots/ - Angry Bots  http://beta.unity3d.com/jonas/WebGLBenchmark/ stress tests written in Unity
  • 26.
     .NET կոդը( C#/UnityScript ) վերափոխելու JavaScript Unity Technology մշակել է նոր տեխնոլոգիա , որն անվանել են IL2CPP։ Սա տեխնոլոգիան .NET bytecode կոնվորտոլով C++ source ֆայլերի, որից հետո օգտվոլով ցանկացած C++ compiler ինչպիսին է emscript convert է անում JavaScript։  Զարգացնոլով WebGL–ը Unity-ն կպահպանի Web Player Unity 5.x բոլոր վորսիանորում։