The document discusses a research project funded by the European Union called the Community Network Game (CNG) project. The CNG project aims to enhance collaborative activities between massively multiplayer online game (MMOG) players by developing new tools for generating, distributing, and inserting user-generated content into MMOGs. Some of the key innovations discussed are in-game graphical insertion technology and enhanced peer-to-peer streaming capabilities. The CNG project seeks to address unmet needs of MMOG players and aims to improve the sharing and social aspects of the MMOG experience.
In today’s gaming world, the word “Achievements”, even if rooted in the gaming history, has become extremely popular. The spread of broadband connections and the introduction of multiplayer interactions as core components of a videogame have brought to life to a number of social platforms like Xbox Live!, Playstation Network, Steam and Kongregate, in which the players can track their progress along different game titles and compete among each others. Unfortunately, even if such platforms share similar features, the way in which they manage the aspects of user profiling and statistic tracking is different, leaving the architectural and development aspects of an achievement system tied to the implementation of each vendor. This paper provides an insight on Achievements, their purposes and the way in which they have evolved. A taxonomy of possible achievements is shown along with a set of guidelines to be followed when developing them. Finally a model that can be used to describe all the existing systems is introduced in order to try to put the basis for an open platform capable of integrating existing gaming communities.
Presented at the 2013 TCC Worldwide Online Conference and at the Colorado Technical University Spring 2013 Doctoral Symposium by Kae Novak, Chris Luchs, Barbara Truman and Cynthia Calongne. The GAMESMOOC features a novel and engaging design for massive open online courses.
The Identi-Tee project is a technology infused experience and incorporates social learning, exploration and creativity.
Identity and belonging are the main themes of the the learning experience. It's part game, part creative expression and part augmented exhibition.
With a focus on people, places, and stories, we use technology directly with young people and engage them in 21st century skills by inviting them to consume, curate and create media.
Participants learn collaboration, critical thinking and problem solving, communication, interviewing, personal branding, reputation management, information and media literacy, and digital citizenship.
These meet many of the focuses on domains from the Victorian Curriculum and Standards.
Designing Social Network Games with SoPlay HeuristicsRojola
SoPlay workshop presentation given in MindTrek 2010 conference. During the workshop the participants designed social games concepts based on the structure shown in the presentation. More information: http://soplayproject.wordpress.com
In today’s gaming world, the word “Achievements”, even if rooted in the gaming history, has become extremely popular. The spread of broadband connections and the introduction of multiplayer interactions as core components of a videogame have brought to life to a number of social platforms like Xbox Live!, Playstation Network, Steam and Kongregate, in which the players can track their progress along different game titles and compete among each others. Unfortunately, even if such platforms share similar features, the way in which they manage the aspects of user profiling and statistic tracking is different, leaving the architectural and development aspects of an achievement system tied to the implementation of each vendor. This paper provides an insight on Achievements, their purposes and the way in which they have evolved. A taxonomy of possible achievements is shown along with a set of guidelines to be followed when developing them. Finally a model that can be used to describe all the existing systems is introduced in order to try to put the basis for an open platform capable of integrating existing gaming communities.
Presented at the 2013 TCC Worldwide Online Conference and at the Colorado Technical University Spring 2013 Doctoral Symposium by Kae Novak, Chris Luchs, Barbara Truman and Cynthia Calongne. The GAMESMOOC features a novel and engaging design for massive open online courses.
The Identi-Tee project is a technology infused experience and incorporates social learning, exploration and creativity.
Identity and belonging are the main themes of the the learning experience. It's part game, part creative expression and part augmented exhibition.
With a focus on people, places, and stories, we use technology directly with young people and engage them in 21st century skills by inviting them to consume, curate and create media.
Participants learn collaboration, critical thinking and problem solving, communication, interviewing, personal branding, reputation management, information and media literacy, and digital citizenship.
These meet many of the focuses on domains from the Victorian Curriculum and Standards.
Designing Social Network Games with SoPlay HeuristicsRojola
SoPlay workshop presentation given in MindTrek 2010 conference. During the workshop the participants designed social games concepts based on the structure shown in the presentation. More information: http://soplayproject.wordpress.com
Dematerialisation affects all segments of the video game industry. It has led to disintermediation in the value chain and raises questions over the role of certain stakeholders downstream. It has afforded new power to developers, who now have the opportunity to speak directly to their gaming customers. 'Online' has ultimately eroded a silo-based industry structure and allowed practices and cross-platform services to emerge that both benefit gamers and boost creativity within the sector.
"Design is all about the content", - Sanky and Nick from AllofUs share their experience at The Week of Yota at Strelka Institute. You can find the rest at https://twitter.com/#!/strelkaschool (please, find tweets that start like "Sanky from @allofustweet...")
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
Presentation from the UK's Inter Uni Game Jam 2012 at Nottingham Trent University 17th - 18th of Nov 2012 teams from across UK Unis building Awesome games
Dematerialisation affects all segments of the video game industry. It has led to disintermediation in the value chain and raises questions over the role of certain stakeholders downstream. It has afforded new power to developers, who now have the opportunity to speak directly to their gaming customers. 'Online' has ultimately eroded a silo-based industry structure and allowed practices and cross-platform services to emerge that both benefit gamers and boost creativity within the sector.
"Design is all about the content", - Sanky and Nick from AllofUs share their experience at The Week of Yota at Strelka Institute. You can find the rest at https://twitter.com/#!/strelkaschool (please, find tweets that start like "Sanky from @allofustweet...")
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
Presentation from the UK's Inter Uni Game Jam 2012 at Nottingham Trent University 17th - 18th of Nov 2012 teams from across UK Unis building Awesome games
WHITE PAPER discussion on:
Governance, Policy, Standards: Support for Complexity in the Real World
EU Research – Integrating our way out of silos: purposeful Federation
Complexity Science & Society; EU Calls: CAPS; FI Science/FInES/FIRE; Global Systems;
(also COSI‐ICT; DyM‐CS; FOCAS; FuturICT)
Society: people, purpose & complex behaviour modelling (simulation & dissimulation)
The Peoples' Toolkit: Computational Socio‐Geonomics/Metaloger (CSG/M)
ICT ‐ A new Kondratiev Shift: On Computable Society
SOCIO‐TECHNOLOGY
FASyS: Personalised and Proactive Health and Safety for Aging Workforces in the Future Sensing Enterprise Working Environments
Dr Oscar Lazaro – Innovalia Association
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
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240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Reimagining Classics - What Makes a Remake a Success
Community network game project shani
1. Community Network Game
Project
The research conducted has received funding from the European Union's
Seventh Framework Programme ([FP7/2007‐2013]) under grant
agreement n
agreement n° ICT‐248175
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 1
2. Objectives
• Massively Multiplayer Online Games (MMOGs)
Massively Multiplayer Online Games (MMOGs)
allow a large number of online users to inhabit the
same virtual world and interact with each other in a
variety of collaborating and competing scenarios.
• The CNG project (Feb 2010 – July 2012) aims to:
The CNG project (Feb. 2010 July 2012) aims to:
• enhance collaborative activities between MMOG
gamers. This will be achieved by developing new
gamers. This will be achieved by developing new
tools for the generation, distribution and insertion of
user‐generated content (UGC).
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 2
3. Video games global revenue
Video games global revenue (Sources: Digi-Capital; PricewaterhouseCoopers 2011 [3])
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 3
4. MMOG market
MMOG market
• The global market for massively multiplayer online role‐playing
games (MMORPGs) is expected to be worth $8 billion in 2014.
2009's revenue was up 17 per cent on 2008's revenue, which
shows that the market is growing at a fast rate (based Industry
Report from Strategy Analytics) .
p gy y )
• Blizzard Entertainment dominates the US and European markets,
while publishers such as Shanda, Netease, Nexon and NCsoft are
leading the way in the growing Asian MMORPG market due to
leading the way in the growing Asian MMORPG market due to
the successful virtual items‐based revenue model .
• There are more than 20 million MMO paying subscribers
globally, most of which coming from countries such as China and
South Korea . With Asian online games targeting the US and
European markets, their force in the global gaming industry is
p , g g g y
expected to increase even more.
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 4
5. Global MMORPG by Company
Global MMORPG by Company
2009 Global MMORPG Market Share by Company. (Source: Strategy Analytics 2010 )
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 5
6. Unmet needs
• Access/distribution of content without game disruption
• Easier/Convenient communication
• social and co‐presence, access
i l d
• More customisation and control
• One stop social and in game information space for gamers
One stop social and in‐game information space for gamers
• More personalisation and creativity
• e.g., recording, audio mixing, editing, art
• Applications that are easier to use (low effort)
• Match‐making/similar gamers
• Opportunity to fill ‘waiting’ times (travel)
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 6
7. Why share, what is shared and how?
Text chat (IM: e.g. Facebook chat)
– Support game progress Voice chat (Skype, Ventrilo, Xfire)
Video tools (YouTube, Fraps, video editors)
– Enhance relationships
In game achievement displays
In‐game achievement displays
Forum/Game websites/wikis
– Game experience
Search engines (text/video guides, reviews)
Polling/voting
– Community
Community tools (Xfire, Steam)
BUT... Frustrations:
BUT... Frustrations:
– Reduced immersion in the game
– Resize/minimising game
– Speed; game experience; ads/pop‐ups
S d i d/
– Log‐ins
– Poor quality control of UGC
– Privacy/security
Project ICT–248175
15/03/2012 ® CNG Consortium Confidential 2010-2012 7
8. Online Survey (by CNG team)
CNG functions – High MPO/MMO
g
Complex game stats
Player availabilty
Skill matching
Web browsing
Pause/rewind live action
Voice chat
IM
Video/Audio record
Voting polls
Play recorded video
Click/share video
Blogs/Forums
Chat room
Live video stream
Personalise character
Edit/Annotate
Create/insert 3D objects/textures
Create 3D objects collaboratively
Collaborative video creation
Exchange 3D objects
Video chat
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Very/Somewhat Interested Not Interested
(n=218)
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9. Gamer Segmentation
Motivations to play:
Motivations to play:
1. Competition (e.g., to win, sense of achievement)
2. Fantasy (e.g., to immerse in another world)
3. Exploration (e.g., sense of discovery)
4. Socialisation (e.g., to socialise with people I know/strangers) Occasional
Gamers
5. Boredom (e.g., to fill time) CNG: 70%
Gaming Purists
CNG : 84%
• (Ch )
Cheat 20% 21%
Old School
Gamers
9% CNG: 66%
7%
43%
Casual Classic Community
Community
Gamers Minded Game
CNG: 48% Fanatics
CNG: 87%
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10. Add ons for Community activities
Add‐ons for Community activities
IN-GAME SOCIAL TOOLS
FEATURES CNG
Xfire Overwolf PlayXpert
Standalone/ -Standalone Standalone/
distribute via their distribute via their distribute via
own website/ own website/portal their own website
Integrated in -Integrated in or through other
DISTRIBUTION
existing games and existing games and portals
then distributed via then distributed via
portals/games sites portals/games sites
No need for keyboard shortcut ✓ ✓ ✓ ✓
No
N need f
d for SDK ✓ ✓ ✓ ✓
Game resize ✓ X X X
Texture replacement ✓ X X X
Video capture enablement ✓ ✓ ✓ X
Video editing ✓ X X X
Live video streaming ✓ ✓ X X
In-game browsing ✓ ✓ ✓ ✓
In-game chat ✓ ✓ ✓ ✓
In-game voice chat ✓ ✓ ✓ ✓
Facebook/ Twitter ✓ ✓ ✓ ✓
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11. Community Features on Existing
Games
Pay-to-play (One-off or subscription) Free-to-play/Freemium
FEATURES CNG Star
World of Lord of
Eve Wars: Runescap Free Lineage
Warcraft Rift The Ring
Online The Old e Realms 2 (GoD)
(WoW) (LOTRO)
Republic
Texture
replacement
✓ X X X X X X X X
Video capture
enablement
✓ ✓* X ✓ X X X ✓ X
Video editing ✓ ✓* X X X X X X X
Live video
streaming
✓ X X X X X X X X
In-game
browsing
✓ X ✓ X X ✓* X X X
In-game chat ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
In-game voice
chat
✓ ✓ ✓ X ✓* ✓ X ✓ X
Facebook/Twit
ter
✓ ✓* X ✓* X X X ✓* X
*Limited (to certain platforms, applications, features, etc.)
Project ICT–248175
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12. Innovations
• In‐game Graphical Insertion Technology (IGIT): new techniques to
replace existing textures with new ones and adding new elements,
l h d dd l
including:
• In game spot identification
In‐game spot identification
• In‐game asset replacement and asset insertion
• Insertion of an in‐frame Web browser for hosting
• Web 2.0 applications (IM, blog, polls, etc.)
Web 2 0 applications (IM blog polls etc )
• Enhanced peer‐to‐peer (P2P) streaming to allow MMOG
players to stream screen‐captured live game without
players to stream screen captured live game without
damaging the game experience (MMOG‐friendly P2P)
• New business models
Project ICT–248175
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13. CNG Video Streaming
CNG Video Streaming
• Any MMOG player can stream screen‐captured video of its game
play to a selected group of other players.
• Coaching, showing skills, sharing experience with friends,
coordination in strategy game.
• Player should be able to watch several videos simultaneously.
• Players in higher “levels” watch video before players in lower levels.
• Players in same level watch video at about the same time
Players in same level watch video at about the same time.
• Level can be:
• priority class in a multi‐tiered premium service
• MMOG players in the same region of the virtual world
MMOG players in the same region of the virtual world.
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16. CNG Tools
• The various CNG tools are accessible through the CNG toolbox
• CNG Collaboration Tools
– Wall, People, Groups, Chat, Messages, Files, Blogs, Polls, News
• CNG Video Tools
CNG Vid T l
– Start/Stop Recording, Instant Save, Video Editor, Live Video
• More actions…
– Meebo, Web, Settings,
Help, Logout
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17. Social Networks
• Interconnection with Facebook and Twitter
with single sign‐on once the user authorizes
CNG Server to access his accounts
• The credentials are used to acquire a
permanent token and are not stored in
the CNG Server
• User can post CNG wall‐posts to his
Facebook/Twitter with just one click…
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18. People
• “People” is the tool for connections administration
• Offers access to the CNG community and the possibility of inviting new
members
• Game‐oriented user‐to‐user relationships are supported:
d l h d
– Fans: players having added the user
to their friend list (followers)
– Id l l
Idols: players that the user has
th t th h
added in his friend list (following)
– Friends: players that are both fans
and idols at the same time
and idols at the same time
– Friends of Friends
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19. Video Capturing/Editing
• Game scene can be captured with:
Game scene can be captured with:
– “Start/Stop Recording” tool
– “Instant Save” tool: for the last 60 seconds of in‐game activity
• Video can be modified
and uploaded to YouTube
d l d dt Y T b
with the “Video Editor” tool
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20. Live Video
• “Live Video” is the tool for P2P streaming of live videos
Live Video is the tool for P2P streaming of live‐videos
• User is able to start sharing his game scene
• His live‐video is advertised through the CNG Server to the
players allowed to access the stream
• Players are able to select to watch the live‐video:
– Up to 4 live videos can be viewed at the same time
Up to 4 live‐videos can be viewed at the same time
HERE, A SCREENSHOT FROM A LIVE VIDEO PLAYER WINDOW CAN BE
ADDED!!!!!
!!!!!
Project ICT–248175
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21. P2P Highlights
• Multi‐video system. Each gamer can be a source of video stream; each
gamer can receive several video streams (e.g. videos from all gamers within a
guild).
guild)
• Concurrent MMOG traffic. Live streaming should not consume bandwidth
resources needed for MMOG traffic.
• Delay constraints. Synchronization among gamers requires simultaneous
Delay constraints Synchronization among gamers requires simultaneous
video reception in a group of gamers.
• Poor capacities of end‐users’ equipment. The CPU and the upload capacities
are resource bottlenecks.
are resource bottlenecks
• Hybrid architecture in which the CNG server is responsible for optimizing the
P2P overlay.
• Level‐based overlay where all peers in a level can play the video at about the
lb d l h ll l l l h d b h
same time.
• Use of rateless codes for fast and reliable video transmission over UDP.
• Channel adaptive P2P streaming using feedback, rate control and unequal
error protection. Project ICT–248175
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26. CNG Benefits
• End‐users will benefit from the exploitation of synergies between different applications and
functionalities provided on a single platform which can offer them an improved gaming
experience;
• CNG is easy to use, friendly to the game and reliable;
y , y g ;
• CNG has the potential to facilitate the generation and distribution of contents. It will support
active participation among gamers and will be used to create customized versions of game
related contents that will then be shared effortlessly without leaving the game;
• The CNG system enhances the ability to interact with other players so that the application
will be used as a one‐stop tool, not just to generate content but also to satisfy the users of
will be used as a one stop tool not just to generate content but also to satisfy the users of
multiplayer games’ primary necessity to communicate and share;
• The CNG platform will be developed to be customisable in order to satisfy different gamers’
preferences and needs;
• CNG is developed to be highly adaptable, giving the user access to its functionalities across
p g y p ,g g
games without added effort;
• CNG provides a unique service to gamers which is currently not offered by any other
platform: the P2P technology allows MMOG players to share their game play with other
players live, in‐game;
• CNG and the P2P technology built within it, opens the MMOG world to new possibilities for
CNG and the P2P technology built within it opens the MMOG world to new possibilities for
the user, since it transforms the game from a closed environment, to an open and more
dynamic one, with the aim of minimising its technological limit and maximising its social
elements;
• The technological innovations researched and developed within the projects could give users
not just an enhanced gaming platform but also make emerge new ways to monetise the
j h d i l f b l k i h
system that could be of advantage to the gamer.
Project ICT–248175
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27. Thanks
Alex Shani
Exent Technologies Ltd.
Phone/Fax +972‐747‐133‐135 Mobile +972‐544‐833‐300
Project ICT–248175
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