This document discusses user-centered design and low-fidelity prototyping techniques. It explains that user-centered design is based on understanding users' needs and involving users throughout the design process. Low-fidelity prototyping allows designers to get early feedback through paper sketches and simulations before significant development work. Examples are provided of paper prototyping techniques like storyboards and card sorting. Other low-fi techniques discussed include paper prototypes, Wizard of Oz testing, and electronic sketching tools like DENIM and SILK.