Google was founded in 1996 by Larry Page and Sergey Brin as a research project. It is now headquartered in Mountain View, California and led by CEO Eric Schmidt. Google develops many products and services including its search engine, Chrome browser, Gmail, Android and Google Maps. It has grown tremendously and now employs thousands of people with annual revenues of over $20 billion in 2008. Going forward, Google is expected to expand further into mobile and enterprise software.
This presentation is prepared with the objective of providing information on drug abuse and drug addiction to secondary level students. References has been taken from different slide available in slide share.
This document provides an overview of Google including:
- Google was founded in 1998 by Larry Page and Sergey Brin after meeting at Stanford University.
- Google's core products are Search and Adwords, which generate most of its revenue through contextual ads and advertising.
- Google has grown to be the dominant player in internet search worldwide and a leader in other areas like online video and mobile.
- The document outlines Google's philosophy, culture, leadership, global presence and some of its acquisitions and products.
The document discusses commonly abused substances like opioids, stimulants, depressants and their classification. It defines terms related to drug addiction like misuse, abuse, dependence, tolerance and withdrawal. The neuropharmacology of reward pathways activated by various drugs and the mechanisms of tolerance, dependence and withdrawal are explained.
Video game addiction is defined as impaired control over gaming and avoidance of other responsibilities. While not officially recognized as an addiction, excessive gaming shares many addiction symptoms and is a rising concern. Symptoms include playing for over 3 hours, neglecting other activities and responsibilities to game, and feeling irritable when unable to play. Potential effects include obesity, depression, lower achievement, and abnormal social development if left uncontrolled. Control measures involve limiting time, prioritizing other obligations over gaming, and seeking professional help if needed.
Video Games: Advantages and DisadvantagesMohsin Ahamed
This document discusses video games and gaming consoles. It notes that while games can provide social, intellectual, and educational benefits like improved coordination, reaction time, and problem solving skills, they also have disadvantages like potential isolation, overuse leading to physical problems, and being an expensive hobby. The document also lists the PlayStation 3 and Xbox 360 as commonly used consoles and acknowledges that new motion-sensing games require more physical activity.
Google was founded in 1996 by Larry Page and Sergey Brin as a research project. It is now headquartered in Mountain View, California and led by CEO Eric Schmidt. Google develops many products and services including its search engine, Chrome browser, Gmail, Android and Google Maps. It has grown tremendously and now employs thousands of people with annual revenues of over $20 billion in 2008. Going forward, Google is expected to expand further into mobile and enterprise software.
This presentation is prepared with the objective of providing information on drug abuse and drug addiction to secondary level students. References has been taken from different slide available in slide share.
This document provides an overview of Google including:
- Google was founded in 1998 by Larry Page and Sergey Brin after meeting at Stanford University.
- Google's core products are Search and Adwords, which generate most of its revenue through contextual ads and advertising.
- Google has grown to be the dominant player in internet search worldwide and a leader in other areas like online video and mobile.
- The document outlines Google's philosophy, culture, leadership, global presence and some of its acquisitions and products.
The document discusses commonly abused substances like opioids, stimulants, depressants and their classification. It defines terms related to drug addiction like misuse, abuse, dependence, tolerance and withdrawal. The neuropharmacology of reward pathways activated by various drugs and the mechanisms of tolerance, dependence and withdrawal are explained.
Video game addiction is defined as impaired control over gaming and avoidance of other responsibilities. While not officially recognized as an addiction, excessive gaming shares many addiction symptoms and is a rising concern. Symptoms include playing for over 3 hours, neglecting other activities and responsibilities to game, and feeling irritable when unable to play. Potential effects include obesity, depression, lower achievement, and abnormal social development if left uncontrolled. Control measures involve limiting time, prioritizing other obligations over gaming, and seeking professional help if needed.
Video Games: Advantages and DisadvantagesMohsin Ahamed
This document discusses video games and gaming consoles. It notes that while games can provide social, intellectual, and educational benefits like improved coordination, reaction time, and problem solving skills, they also have disadvantages like potential isolation, overuse leading to physical problems, and being an expensive hobby. The document also lists the PlayStation 3 and Xbox 360 as commonly used consoles and acknowledges that new motion-sensing games require more physical activity.
This document discusses drug addiction and its effects on health. It defines drug addiction as a chronic brain disease characterized by compulsive drug seeking and use despite harmful consequences. Addiction is caused by habitual substance abuse, including alcohol, marijuana, opioids and other drugs. Long term drug abuse can damage almost every organ and system in the human body, leading to issues like immune system problems, heart conditions, liver damage, infections, mental decline and more. The document also categorizes common drugs into stimulants, depressants, hallucinogens, dissociatives, inhalants, opioids and cannabis.
This document discusses drug abuse and addiction. It defines drugs and the differences between drug abuse and addiction. It describes various types of drugs like stimulants, depressants, opiates, and hallucinogens. It discusses reasons why people take drugs and provides statistics on drug use worldwide. The document also covers the effects of specific drugs like marijuana, cocaine, and krokodil. It discusses prevention of drug abuse and treatments for drug addiction. Finally, it highlights the severe drug problem in the state of Punjab, India.
This document discusses drug addiction, defining it as a state of physical or psychological dependence on drugs that results from continuous use. It notes that drug abuse leads to changes in the brain. The two most commonly used drugs in the country are marijuana and shabu. Marijuana is obtained from the cannabis plant and is the most popular drug, while shabu is a synthetic drug with stimulating effects. Peer pressure is a major factor in why adolescents, who represent the majority of drug patients, begin using drugs like marijuana. Prevention of drug addiction requires efforts from families, schools, churches, and communities.
The document discusses drugs, drug abuse, and addiction. It defines drugs as substances that alter normal bodily functions when absorbed into the body. It notes that drug abuse is an intense desire to obtain increasing amounts of a substance and that drug dependence results in physical harm and behavioral issues over the long term. The document also shares the story of a teenager named Alby who abused drugs from ages 13 to 18 but was able to get treatment and now feels better about himself. It discusses surveys and activities conducted by students on these topics, including visiting a rehabilitation center.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
The document discusses the games industry and the major players within it, including console manufacturers Nintendo, Sony, and Microsoft, as well as publishers and developers. It covers Nintendo's focus on innovation and accessibility with the Wii, Sony and Microsoft's focus on graphical power and online experiences with the PlayStation 3 and Xbox 360, and the strategies of maintaining existing markets while expanding to new audiences.
Alcohol, or ethanol, is highly lipid soluble and is rapidly absorbed from the stomach and small intestine. It is metabolized in the liver by alcohol dehydrogenase and aldehyde dehydrogenase. Chronic alcohol abuse can cause damage to multiple organ systems like the liver, heart, pancreas and brain. Risk factors for alcoholism include genetics, family history of alcohol use, early initiation of drinking, frequent heavy drinking, mental health conditions, and trauma history. Alcohol tolerance refers to adaptations in the brain and liver that result in requiring more alcohol to produce the same effects. Metabolic tolerance involves activation of liver enzymes while functional tolerance impacts brain function.
Drug abuse is a common problem that is ruining not only the individuals but offering a global issue. People experiment with drugs for many different reasons. Many first try drugs out of curiosity, to have a good time, because friends are doing it, or in an effort to improve athletic performance or ease another problem, such as stress, anxiety, or depression. Use doesn't automatically lead to abuse, and there is no specific level at which drug use moves from casual to problematic. It varies by individual. Addiction is less about the amount of substance consumed or the frequency, and more to do with the consequences of drug use. No matter how often or how little you’re consuming, if your drug use is causing problems in your life, at work, school, home, or in your relationship, you likely have a drug abuse or addiction problem. And if you are having this problem you are actually in trouble.
Consuming too much alcohol on a daily basis can lead to health problems like stroke, liver disease, and mouth cancer. Alcohol is one of the oldest known drugs that is made by fermenting grains, fruits, or honey. While an occasional drink likely does little harm, binge drinking and developing a tolerance can cause people to consume greater amounts of alcohol in an attempt to feel its effects, leading to issues. Factors like age, gender, health, food intake, and other drugs influence how alcohol affects each person. Both short and long term heavy alcohol use can damage major organs like the eyes, throat, heart, lungs, liver, and more.
This document provides an overview and development plan for creating a basic Pong game. It discusses focusing on core mechanics like controls, gameplay, and programming. The plan involves iteratively developing features starting with basic elements like drawing the court and balls, then adding player input and ball collisions. It emphasizes taking an iterative approach, with development occurring in small steps that can be completed in a single sitting to allow for consistent progress. The document also provides guidance on object-oriented programming principles, memory management, and structuring the game controller class to manage the game loop and different game states.
1) The document discusses various factors that can contribute to drug abuse and addiction, including genetics, environment, trauma, mental illness, peer influence, and personality traits.
2) It identifies some specific contributing factors such as using drugs to pursue health, relieve pain, cope with alienation and pressure, satisfy curiosity, and fill emptiness. Easy drug availability, biomedical advances, and various social influences can also play a role.
3) The effects of drug abuse among youth are examined from social, financial, and health aspects. Solutions proposed include rehabilitation, education, public awareness campaigns, regulation of drug prescribing, penalties for drug dealing, and parental guidance.
The negative and positive impacts of video gamesbradjgibbons
This document provides a literature review on the impacts of video games on student development. It discusses how video games can positively impact student motivation, collaboration, and brain-based learning. When appropriately designed and integrated into the classroom, video games have been shown to increase student engagement, foster collaboration between students, and promote neuroplasticity which can lead to improved academic achievement. However, excessive video game play that replaces other activities can negatively impact students' behavior through increased social isolation or aggressiveness. The document concludes that video games can have a positive impact on students when designed properly, integrated into the curriculum, and with sufficient time and monitoring.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Video game addiction is defined as playing video games excessively to an unhealthy degree, most commonly among those aged 10-18. Games are designed to be addictive by fulfilling human psychological needs easily and providing escapism. Consequences of addiction include chronic back pain, neglecting family and friends, migraines, and long term sleeping problems. While 12% of gamers showed signs of addiction in 2009, addiction can be avoided by moderating play time and prioritizing school and family over games.
This document discusses the dangers of drug and alcohol abuse. It notes that drug and alcohol use can lead to health issues like blackouts, memory loss, and even death from car accidents and overdoses. The document provides statistics on drug use among teens and warns that starting drinking before age 15 increases the risk of alcoholism. It encourages refusing drugs and alcohol and knowing the facts about illegal and dangerous substances.
1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
This document provides an agenda and summary of a conference on a lean and collaborative building project at Cookham Wood. The project involved the construction of a new 179-place houseblock and education building using lean and BIM principles. Key points discussed included introducing BIM to help the client understand what they wanted, bringing the contractor in early, sequencing the site and build, and collaborating among the project team and stakeholders to overcome challenges throughout construction. Project milestones and the collaborative program monitoring process were also highlighted.
The document discusses project planning as a career path. It outlines the need for competent project planners given that most projects fail without proper planning. It describes the project environment, qualifications, and roles of project planners. Project planners are responsible for establishing schedules, managing risk, communication, and ensuring projects are delivered on time. The document also discusses training, competence assessments, and career prospects for project planners, such as advancing from scheduler to planning manager or specialist roles.
This presentation was given at the APM South Wales and West of England branch AGM on 21st May 2014, in Bristol.
The chairman introduced Ben Hardy of the Bristol International Balloon Fiesta. Ben explained that he has been involved with the fiesta since 2000, and the full time event director since 2010.
The Bristol International Balloon Fiesta was started in 1979 by Don Cameron. It is run as a not for profit company with a board of 8 trustees, Don being the Chairman. Its constitution requires it to be a credit to Bristol, promote employment in the area and be free from admission charges. It is known worldwide and attracts some 500,000 visitors each year.
Ben outlined the organisational structure and his team’s role in project managing the event each year. The fiesta costs £596K per year, with an income of £600K which is weather dependent, and so represents a considerable financial risk. The fiesta is good for the local economy, for every £1 in costs, it is estimated that £15 is spent in the local economy by visitors from outside the local area. The fiesta has huge media impact, with 1.891 billion circulation figures worth nearly £2M in marketing value.
Before the recession, the event was supported by key sponsors who underpinned the financial risk, but this is no longer the case. Some sponsorship is gained via the ‘100 Club’ of local Bristol firms, but the financial risk is clear and the event has needed ever tighter planning and management.
Ben explained some of the challenges he has had to deal with, including improving crowd safety, establishing a value for money focussed procurement strategy, getting the ballooning community re-engaged, and attracting visitors for the whole day to help increase foot-fall for the traders. Ben described his role as multidisciplinary.
A lot of time is spent on managing the stakeholders, the local councils and residents. The fiesta is seen as Bristol’s event, but Ashton Court is actually in North Somerset, and so the stakeholders have not always been easy to align. There is now an operations planning group with key stakeholders to coordinate and direct the planning.
For the future, a strategic risk register has been developed, which includes plans for alternative venues. This, and the creation of a financial reserve, will help manage the financial risk.
Ben has found the Podio collaborative tool ideal for project managing the fiesta.
How do you kill collaboration in organisations
presented by Michael Norton
Thursday 9th June 2016
Collaboration, co-operation and competition - project environments through a knowledge lens
Knowledge SIG conference
This document discusses drug addiction and its effects on health. It defines drug addiction as a chronic brain disease characterized by compulsive drug seeking and use despite harmful consequences. Addiction is caused by habitual substance abuse, including alcohol, marijuana, opioids and other drugs. Long term drug abuse can damage almost every organ and system in the human body, leading to issues like immune system problems, heart conditions, liver damage, infections, mental decline and more. The document also categorizes common drugs into stimulants, depressants, hallucinogens, dissociatives, inhalants, opioids and cannabis.
This document discusses drug abuse and addiction. It defines drugs and the differences between drug abuse and addiction. It describes various types of drugs like stimulants, depressants, opiates, and hallucinogens. It discusses reasons why people take drugs and provides statistics on drug use worldwide. The document also covers the effects of specific drugs like marijuana, cocaine, and krokodil. It discusses prevention of drug abuse and treatments for drug addiction. Finally, it highlights the severe drug problem in the state of Punjab, India.
This document discusses drug addiction, defining it as a state of physical or psychological dependence on drugs that results from continuous use. It notes that drug abuse leads to changes in the brain. The two most commonly used drugs in the country are marijuana and shabu. Marijuana is obtained from the cannabis plant and is the most popular drug, while shabu is a synthetic drug with stimulating effects. Peer pressure is a major factor in why adolescents, who represent the majority of drug patients, begin using drugs like marijuana. Prevention of drug addiction requires efforts from families, schools, churches, and communities.
The document discusses drugs, drug abuse, and addiction. It defines drugs as substances that alter normal bodily functions when absorbed into the body. It notes that drug abuse is an intense desire to obtain increasing amounts of a substance and that drug dependence results in physical harm and behavioral issues over the long term. The document also shares the story of a teenager named Alby who abused drugs from ages 13 to 18 but was able to get treatment and now feels better about himself. It discusses surveys and activities conducted by students on these topics, including visiting a rehabilitation center.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
The document discusses the games industry and the major players within it, including console manufacturers Nintendo, Sony, and Microsoft, as well as publishers and developers. It covers Nintendo's focus on innovation and accessibility with the Wii, Sony and Microsoft's focus on graphical power and online experiences with the PlayStation 3 and Xbox 360, and the strategies of maintaining existing markets while expanding to new audiences.
Alcohol, or ethanol, is highly lipid soluble and is rapidly absorbed from the stomach and small intestine. It is metabolized in the liver by alcohol dehydrogenase and aldehyde dehydrogenase. Chronic alcohol abuse can cause damage to multiple organ systems like the liver, heart, pancreas and brain. Risk factors for alcoholism include genetics, family history of alcohol use, early initiation of drinking, frequent heavy drinking, mental health conditions, and trauma history. Alcohol tolerance refers to adaptations in the brain and liver that result in requiring more alcohol to produce the same effects. Metabolic tolerance involves activation of liver enzymes while functional tolerance impacts brain function.
Drug abuse is a common problem that is ruining not only the individuals but offering a global issue. People experiment with drugs for many different reasons. Many first try drugs out of curiosity, to have a good time, because friends are doing it, or in an effort to improve athletic performance or ease another problem, such as stress, anxiety, or depression. Use doesn't automatically lead to abuse, and there is no specific level at which drug use moves from casual to problematic. It varies by individual. Addiction is less about the amount of substance consumed or the frequency, and more to do with the consequences of drug use. No matter how often or how little you’re consuming, if your drug use is causing problems in your life, at work, school, home, or in your relationship, you likely have a drug abuse or addiction problem. And if you are having this problem you are actually in trouble.
Consuming too much alcohol on a daily basis can lead to health problems like stroke, liver disease, and mouth cancer. Alcohol is one of the oldest known drugs that is made by fermenting grains, fruits, or honey. While an occasional drink likely does little harm, binge drinking and developing a tolerance can cause people to consume greater amounts of alcohol in an attempt to feel its effects, leading to issues. Factors like age, gender, health, food intake, and other drugs influence how alcohol affects each person. Both short and long term heavy alcohol use can damage major organs like the eyes, throat, heart, lungs, liver, and more.
This document provides an overview and development plan for creating a basic Pong game. It discusses focusing on core mechanics like controls, gameplay, and programming. The plan involves iteratively developing features starting with basic elements like drawing the court and balls, then adding player input and ball collisions. It emphasizes taking an iterative approach, with development occurring in small steps that can be completed in a single sitting to allow for consistent progress. The document also provides guidance on object-oriented programming principles, memory management, and structuring the game controller class to manage the game loop and different game states.
1) The document discusses various factors that can contribute to drug abuse and addiction, including genetics, environment, trauma, mental illness, peer influence, and personality traits.
2) It identifies some specific contributing factors such as using drugs to pursue health, relieve pain, cope with alienation and pressure, satisfy curiosity, and fill emptiness. Easy drug availability, biomedical advances, and various social influences can also play a role.
3) The effects of drug abuse among youth are examined from social, financial, and health aspects. Solutions proposed include rehabilitation, education, public awareness campaigns, regulation of drug prescribing, penalties for drug dealing, and parental guidance.
The negative and positive impacts of video gamesbradjgibbons
This document provides a literature review on the impacts of video games on student development. It discusses how video games can positively impact student motivation, collaboration, and brain-based learning. When appropriately designed and integrated into the classroom, video games have been shown to increase student engagement, foster collaboration between students, and promote neuroplasticity which can lead to improved academic achievement. However, excessive video game play that replaces other activities can negatively impact students' behavior through increased social isolation or aggressiveness. The document concludes that video games can have a positive impact on students when designed properly, integrated into the curriculum, and with sufficient time and monitoring.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Video game addiction is defined as playing video games excessively to an unhealthy degree, most commonly among those aged 10-18. Games are designed to be addictive by fulfilling human psychological needs easily and providing escapism. Consequences of addiction include chronic back pain, neglecting family and friends, migraines, and long term sleeping problems. While 12% of gamers showed signs of addiction in 2009, addiction can be avoided by moderating play time and prioritizing school and family over games.
This document discusses the dangers of drug and alcohol abuse. It notes that drug and alcohol use can lead to health issues like blackouts, memory loss, and even death from car accidents and overdoses. The document provides statistics on drug use among teens and warns that starting drinking before age 15 increases the risk of alcoholism. It encourages refusing drugs and alcohol and knowing the facts about illegal and dangerous substances.
1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
This document provides an agenda and summary of a conference on a lean and collaborative building project at Cookham Wood. The project involved the construction of a new 179-place houseblock and education building using lean and BIM principles. Key points discussed included introducing BIM to help the client understand what they wanted, bringing the contractor in early, sequencing the site and build, and collaborating among the project team and stakeholders to overcome challenges throughout construction. Project milestones and the collaborative program monitoring process were also highlighted.
The document discusses project planning as a career path. It outlines the need for competent project planners given that most projects fail without proper planning. It describes the project environment, qualifications, and roles of project planners. Project planners are responsible for establishing schedules, managing risk, communication, and ensuring projects are delivered on time. The document also discusses training, competence assessments, and career prospects for project planners, such as advancing from scheduler to planning manager or specialist roles.
This presentation was given at the APM South Wales and West of England branch AGM on 21st May 2014, in Bristol.
The chairman introduced Ben Hardy of the Bristol International Balloon Fiesta. Ben explained that he has been involved with the fiesta since 2000, and the full time event director since 2010.
The Bristol International Balloon Fiesta was started in 1979 by Don Cameron. It is run as a not for profit company with a board of 8 trustees, Don being the Chairman. Its constitution requires it to be a credit to Bristol, promote employment in the area and be free from admission charges. It is known worldwide and attracts some 500,000 visitors each year.
Ben outlined the organisational structure and his team’s role in project managing the event each year. The fiesta costs £596K per year, with an income of £600K which is weather dependent, and so represents a considerable financial risk. The fiesta is good for the local economy, for every £1 in costs, it is estimated that £15 is spent in the local economy by visitors from outside the local area. The fiesta has huge media impact, with 1.891 billion circulation figures worth nearly £2M in marketing value.
Before the recession, the event was supported by key sponsors who underpinned the financial risk, but this is no longer the case. Some sponsorship is gained via the ‘100 Club’ of local Bristol firms, but the financial risk is clear and the event has needed ever tighter planning and management.
Ben explained some of the challenges he has had to deal with, including improving crowd safety, establishing a value for money focussed procurement strategy, getting the ballooning community re-engaged, and attracting visitors for the whole day to help increase foot-fall for the traders. Ben described his role as multidisciplinary.
A lot of time is spent on managing the stakeholders, the local councils and residents. The fiesta is seen as Bristol’s event, but Ashton Court is actually in North Somerset, and so the stakeholders have not always been easy to align. There is now an operations planning group with key stakeholders to coordinate and direct the planning.
For the future, a strategic risk register has been developed, which includes plans for alternative venues. This, and the creation of a financial reserve, will help manage the financial risk.
Ben has found the Podio collaborative tool ideal for project managing the fiesta.
How do you kill collaboration in organisations
presented by Michael Norton
Thursday 9th June 2016
Collaboration, co-operation and competition - project environments through a knowledge lens
Knowledge SIG conference
This document discusses how culture can impact project management. It notes that culture affects how projects are perceived, managed, and resourced. Culture is examined at the individual, organizational, and micro-cultural levels. The document provides examples of how project management can be viewed as either a blocker or enabler within an organizational culture. It emphasizes the importance of understanding different frames of reference, as perception is reality. The document concludes that flexibility and adaptability are needed, as perceptions of reality vary and project management may need to adapt more than organizational culture.
The document discusses dimensions of risk identification for projects. It recommends starting identification top-down using prompt lists and a few complementary techniques. Identification should consider the project context and boundaries. Risks should be grouped by similar ownership and cause. Identification should occur early, including during the bid phase, and be repeated at later stages. Case studies demonstrate how considering environmental factors through PESTLE analysis could have avoided issues related to resource costs, interface requirements, and regulatory accessibility.
Bryan barrow are you making these risk management mistakesColin Baker
This document outlines common mistakes made in risk management and provides tips to improve risk management practices. It discusses why risk management is important, defines "black swan" risks, and explains how failure can be infectious. The document then lists the top 10 risk management mistakes in the areas of people, process, and publicity. It advocates for having contingency plans, focusing on the top risks, and using index cards to plan projects. The presentation aims to help people successfully manage risks and kick off projects.
The document summarizes a conference on "Creating and sustaining an environment for success" related to portfolio management and benefits management. The one-day conference included presentations from various organizations on their experiences implementing portfolio and benefits management. It also included workshops for attendees to discuss challenges and solutions. The conference aimed to share knowledge among practitioners and support the development of the field.
Delivering escapes: from idea to reality
presented by Nena Chaletzos (Luxtripper)
APM Women in Project Management Specific Interest Group (WiPM SIG)
Wednesday 11th May 2016
The newly established APM Enabling Change SIG present at the APM Volunteers forum. The SIG bid for a community session slot at the forum to make the most of the opportunity to engage with the wider APM Branch and SIG communities. The main objective of our presentation was to enable thought and ideas from the volunteer’s community on how best to work with the Enabling Change SIG. A workshop was held where answers to the following three questions were invited:
How could the Enabling Change SIG help branch or SIG members achieve their goals?
How could your branch or SIG contribute to the success of the Enabling Change SIG?
What Change Management challenges do you face in your work?
The results of this workshop will be used to inform future objectives and ways of working. A report on the findings will be issued in due course.
This document provides an overview of nuclear decommissioning in the UK and discusses the use of Earned Value Management Systems (EVMS) to manage related projects. It describes the Nuclear Decommissioning Authority's responsibility for cleaning up civil nuclear sites in the UK. It then discusses key aspects of applying EVMS, including developing a work breakdown structure, performance measurement baseline, and metrics to forecast cost and schedule performance. The document emphasizes that EVMS provides integrated performance measurement and transparency around project status and challenges.
This was the winning team's presentation at the APM Wessex branch's PM Challenge finals night. All three finalist teams came from Bournemouth University where APM's 'The PM Challenge' is embedded in to their course.
One of the finalist team's at the APM Wessex branch's PM Challenge finals night on 25th February gave this presentation as an overview of their project.
The document discusses the challenges of delivering major infrastructure projects in the UK through mega or giga projects. It notes that these large-scale projects typically go over budget and fail to create promised value due to their complexity, long timelines, and many stakeholders with differing interests. The document advocates for more collaborative, relational contracting approaches to better manage risks from emergence and complexity, rather than the traditional risk transfer approach, but notes relational contracting has seen limited adoption. It summarizes research interviewing practitioners, lawyers, financiers, and policymakers, finding power imbalances, lack of trust, and short-term decision-making have inhibited the wider use of relational contracting for major projects.
The document summarizes key points about culture and strategy at Edinburgh Airport. It discusses how developing an inclusive culture that engages employees can help ensure success more than strategy alone. Facts are provided about passenger numbers and awards received by the airport. New investments and airline agreements are noted. The launch of a new brand and logo is described as rooting the airport firmly in Edinburgh. A quote from an employee expresses feeling like part of the solution due to the new culture.
The document summarizes research conducted on resistance to change from a leader's perspective. It interviewed 16 change leaders from over 55 organizations across various industries. The research identified 17 symptoms of resistance to change categorized into individual, group, and organizational levels. It suggests that leaders' inability to address deeper psychological levels like values and identity may be why most change initiatives fail. The document explores frameworks for leading change and individual/group transitions more effectively.
BS 11000 is the world's first national standard for collaborative relationship management. It was developed by the Institute for Collaborative Working (ICW), formed in 1990 to assist organizations in developing collaborative relationships. The standard provides a framework to govern collaborative working through establishing common objectives, leadership, risk management, knowledge sharing, and a joint governance structure. It aims to maximize joint performance through business relationships based on mutual benefit.
Executive Book Summary of MADE TO STICK Anjali Mehta
The document discusses six principles for making ideas "sticky" or memorable: simplicity, unexpectedness, concreteness, credibility, emotional resonance, and storytelling. It provides examples and explanations for each principle. Simplicity involves stripping ideas down to their core. Unexpectedness grabs attention by breaking patterns. Concreteness means describing ideas through the senses. Credibility can come from personal experiences or testable claims. Emotional resonance associates ideas with what people already care about. And storytelling engages the imagination and burns ideas into memory.
This document provides an overview of the values and principles of Mindera, a technology company. It emphasizes that Mindera operates collaboratively with no hierarchy, and that all employees are responsible for the well-being of their team. Employees are encouraged to be authentic, think independently, and embrace change. Decisions are made through consultation rather than a top-down structure.
The document discusses the concept of laziness in project management through various theories and strategies. It presents the idea that projects are thick at the beginning and end but much thinner in the middle, advocating for staying calm during crises, prioritizing tasks, and delegating work. Various techniques are proposed for maintaining a productive approach even when being lazy, such as planning for issues, filtering information, and reflecting on lessons learned.
This webinar discussed effective communication techniques for project managers. It emphasized that while functional tools like selecting the right communication medium are important, good communication form through dialogue, active listening, and being present are also critical. The webinar provided tips for defining problems clearly with stakeholders, overcoming obstacles to communication, and managing discomfort during challenging exchanges. The goal was to help project managers improve their most important skill of communicating across diverse project teams.
This document summarizes the key points of "The Lazy Project Manager" methodology. It advocates embracing laziness to work smarter, not harder. It discusses that projects naturally follow a pattern of being thick at the start and end but thinner in the middle. It also notes important phases like managing sponsors upfront and focusing on retrospectives. Overall, it promotes prioritizing tasks, delegating where possible, and staying calm under pressure to get the most work done with the least effort.
The document discusses strategies for improving innovation and creative thinking in organizations. It provides 10 tips for encouraging innovative thinking such as getting rid of mental locks, using both sides of the brain, learning and applying creative thinking techniques, moving outside one's area of expertise, avoiding classic innovation traps, allowing failures, creating process maps, getting out of one's own way, and creating an environment that supports innovation. The document emphasizes that fostering innovation is important for businesses to develop new products/services, find solutions to problems, and stay competitive. Regularly challenging assumptions and traditional ways of thinking can help stimulate innovative ideas.
Collaborative Research The Conference by Media Evolution MalmöErika Hall
The document discusses collaborative research and user research methods. It provides an overview of stakeholder interviews, competitive analysis, usability testing, analyzing research findings, and creating models and reports. The key goals are to form good research questions, gather and analyze qualitative data, and create a shared understanding to inform decisions.
The document provides tips and lessons learned from attending SXSW. Some key points include:
1) Plan meetings with potential contacts before attending to get the most out of networking opportunities. Follow up after to continue conversations.
2) SXSW is like speed dating - focus on learning from and contributing to discussions with new acquaintances.
3) Collect business cards and follow up on discussions while impressions are still fresh to maximize networking benefits.
The document offers advice for effectively leveraging the SXSW conference environment to make new connections and further existing relationships.
The document discusses leading upwards in an organization. It suggests that frustration and misunderstandings between levels in an organization waste energy, and this energy could be used in a better way. It recommends seeking first to understand others' perspectives using techniques like clean language and non-violent communication. The document also discusses Stephen Covey's "7 Habits of Highly Effective People" including being proactive, understanding others before being understood, and synergizing. It suggests tools like role playing games and common leadership frameworks can help communicate and align expectations between levels in an organization.
The document describes the process and reflections of an individual conducting an industry research project. It includes developing a purpose, gathering primary and secondary research through interviews and literature reviews, crafting a story, getting feedback, and reflecting on the process and results. The overall goal of the project was to understand how progressive methodologies and positive psychology can impact employee happiness and business success.
As a UX designer, Joe Bond is interested in using peer-to-peer mentorship as a primer for creating inclusive, active local design communities. He talks about his own experiences in creating communities to meet and learn from people that are solving meaningful problems in a variety of design disciplines and methodologies.
This document summarizes a presentation on collaborative research and user research. The presentation covers topics like understanding organizational stakeholders, conducting interviews and focus groups, analyzing user data, creating models and insights, and reporting research findings. It emphasizes that research should create a shared understanding, that asking questions is important but uncomfortable, and that clear goals and a collaborative approach are necessary for effective research. The presentation provides tips for different research activities and stresses selecting methods that answer key questions.
The document discusses creating a culture of trust and openness in organizations to foster creativity and innovation. It argues that most organizational cultures today still operate with mental models from the industrial age and fail to adapt to the ideas economy. Creating a culture with high emotional intelligence where people feel psychologically safe to share ideas and have constructive dialogue is key to unleashing an organization's full potential. Such cultures exhibit characteristics like transparency, loyalty, and a focus on learning from mistakes rather than judgment.
Secret to Becoming a Great Speaker (extended version)William Anderson
The document provides advice on becoming a great speaker. It discusses that everyone has the potential to become a great speaker through hard work. It uses Winston Churchill and the author's own experiences as examples of overcoming public speaking fears through dedication and practice. The key steps outlined are to determine your motivation or "why", build a solid learning foundation by adopting a growth mindset and establishing a learning system and routine, and to focus on knowing your audience, developing quality content, and practicing delivery. The importance of speaking as often as possible to improve is emphasized. The goal is to connect with, engage, and motivate change in the audience through the speech.
Are you thinking what you think you're thinkingLiz Calder
This document discusses cognitive biases and how they can impact business analysis work. It describes how the brain takes shortcuts called cognitive biases to process large amounts of information quickly. Some examples of cognitive biases discussed include anchoring, loss aversion, hyperbolic discounting, and the conjunction fallacy. The document suggests strategies for business analysts to reduce the impact of cognitive biases, such as getting other opinions, mixing things up, slowing down, and conducting pre-mortems before projects. Cognitive biases are most likely to influence decisions when there is too much information, not enough time to act, uncertainty around what to remember, or a lack of meaning.
Creating a Healthy Digital Culture: How empathy can change our organizationsDomain7
We often think of empathy as an abstract, emotional concept, maybe even see it as a weakness in an organizational context. This presentations suggests that empathy might be our greatest secret weapon to changing our organizations to become higher-performing, more innovative, better places to work, serving happier customers.
From #NowWhat15, http://nowwhatconference.com/
Creating a Healthy Digital Culture by Kevan Gilbert (Now What? Conference 2015)Blend Interactive
Now that your new site is up, it’s the time to think for long-term. Next year, will you still be the only champion for change? Or will everyone from leadership to front-line workers embrace the power of digital? Was this web project just short-term relief work to solve itchy problems, or is it part of a pattern of thoughtful, iterative growth? Discover tools, approaches and facilitation tactics to help transform your organization into a culture of digital excellence.
Putting a project plan in place & working it is more than documentation, tracking, and reporting. It takes savvy interpersonal skills to get stakeholders on board and owning the result. This slideshow considers how a PM can use positive politics to do just that.
The document provides tips on how to become a world-class presenter by going beyond merely being presentable. It discusses overcoming the fear of public speaking by focusing on the audience, ensuring the topic is relevant, and focusing on the specific task at hand and desired outcome. It emphasizes the importance of thoroughly researching the audience and finding a "hot angle" to present even old topics in a new engaging way. It notes this is just an overview and there are many tools in the presenter's toolbox to utilize, encouraging practicing speaking in everyday life to build confidence and habits for formal presentations.
APM webinar hosted by the Scotland Network on 14 May 2024.
Speakers: Chris Drysdale and Peter Huggett
An interactive session discussing how Project Managers can identify mental health symptoms, provide tools to help themselves and others, plus also increase the capabilities of the Project Management function. This webinar was held on 14 May 2024.
The covid-19 pandemic led to concerns about a worsening of mental health & wellbeing across the world and increased awareness in both society and the workplace. This webinar looks to advise the benefits of having a Mental Health First Aid function in the workplace whilst also providing tools and techniques that can be readily used and applied to yourself and colleagues. Additionally, there are wider benefits to Project Management which will be proposed and discussed.
Making communications land - Are they received and understood as intended? webinar
Thursday 2 May 2024
A joint webinar created by the APM Enabling Change and APM People Interest Networks, this is the third of our three part series on Making Communications Land.
presented by
Ian Cribbes, Director, IMC&T Ltd
@cribbesheet
The link to the write up page and resources of this webinar:
https://www.apm.org.uk/news/making-communications-land-are-they-received-and-understood-as-intended-webinar/
Content description:
How do we ensure that what we have communicated was received and understood as we intended and how do we course correct if it has not.
APM Welcome
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Professor Adam Boddison OBE, Chief Executive Officer, APM
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
APM welcome from CEO
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
Projecting for the Future: Harmonising Energy and Environment
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Graham Winch, Professor of Project Management, Alliance Manchester Business School
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
APM launched Projecting the Future in June 2019 to debate the challenges and opportunities for the profession, building on the 2017 Future of Project Management exercise conducted by Arup and University College London. This presentation provides the initial results from this third phase of reflection on the future of our profession.
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
New to Nuclear - Transition into nuclear from other sectors
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Elaine Falconer, Head of Profession for Project Management, Jacobs
and
Karen Williams, Project Manager, Jacobs
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
In this session, Jacobs shared insights and learning from its ‘New to Nuclear’ programme designed to support mid-career and lateral entrants whose existing skills and expertise can be utilised in the nuclear sector.
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
Tell us what to do, not how to do it
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Alan Livingstone, Project Delivery Lead, UK&I Water Sector, Stantec
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
How the Stantec Project Management Framework provides our PMs with the flexibility to deliver projects of varying complexity, across a variety of different sectors, within a Global Organisation.
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
The Future is Fractional
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Karen Frith, Founder & Managing Partner, Greenlight Partners
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
Discovering the transformational impact of working with fractional experts. Learning how businesses and professionals are embracing fractional roles and how they’re redefining work structures for optimal agility and efficiency.
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
Lessons learned across projects
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Barney Harle, Head of Major Projects, Manchester City Council
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
What are my key takeaways from working on a vast array of projects including the recent 30+ low carbon and decarbonisation schemes at Manchester City Council?
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
Agile Adaptability: Navigating Project Management in a Dynamic World
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Nathan Lumb, Partners Project Manager, GEIC
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
This presentation delved into the vital role adaptability plays in modern project management.
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
Inclusive Practices in Project Management: Leveraging Digital Frameworks for Diverse Minds
Tuesday 30 April 2024
APM North West Network Conference, Synergies Across Sectors
Presented by:
Caroline Keep, PhD researcher Digitization in Education Organisation, University of Central Lancaster
Conference overview:
https://www.apm.org.uk/community/apm-north-west-branch-conference/
Content description:
This talk aimed to provide actionable insights and strategies for embedding inclusivity into the fabric of project management, thereby unlocking the new dimensions of productivity and innovation in the digital sphere.
The main conference objective was to promote the Project Management profession with interaction between project practitioners, APM Corporate members, current project management students, academia and all who have an interest in projects.
Leadership - the project professionals secret weapon
Wednesday 24 April 2024
APM East of England Network
Presented by:
Chris MacLeod
Keep up to date with the APM East of England Network:
https://www.apm.org.uk/community/east-of-england-network/
Content description:
“I’m a Project Manager”.
That’s often what we tell family, friends and peers when asked what we do. But is it really a fair description? It may well be our role title, but it probably doesn’t convey a lot of what we actually do.
This presentation and discussion is about going beyond the frameworks, processes and stereotypes associated with project management and exploring the leadership roles we all in fact perform.
“I provide leadership focused on delivering projects and change for organisations”
APM Project Management Awards - Hints and tips for a winning award entry webinar
Thursday 18 April 2024
The APM Awards overview and the resources of this webinar:
https://www.apm.org.uk/apm-awards/
Content description:
Ahead of the APM Awards 2024, find out from our expert panel what elements make a winning APM Award entry.
Learn how to choose the category best suited to you or your company.
Answers provided to those all-important questions:
-What importance does the criteria hold?
-What are the judging panel looking for?
-How should I structure my entry?
-What additional evidence is acceptable?
-What will give my entry an edge?
X hashtag: #APMawards
The Vyrnwy Aqueduct Modernisation Programme webinar
Wednesday 17 April 2024
APM North West Network
Presented by:
Katie Rowlands
The link to the write up page and resources of this webinar:
https://www.apm.org.uk/news/the-vyrnwy-aqueduct-modernisation-programme-webinar/
Content description:
Spotlight on the Vyrnwy Aqueduct Modernisation Programme and the challenges facing a large project within Cheshire.
The Vyrnwy Aqueduct Modernisation Programme is one of United Utilities largest projects focused on the modernisation of three 42” aqueducts that carry clean drinking water across the North West.
This webinar covered the Vyrnwy project and an insight into the project challenges that face a live project within the Cheshire area.
APM event hosted by the London Network on 10 April 2024.
Speaker: Nick Fewings, MD of Ngagementworks
In March 2022, Nick Fewings, Ngagementworks, MD of Ngagementworks, published Team Lead Succeed, based on his 30+years of both leading operational and project teams, and subsequently facilitating team development around the world.
It has become a best seller, with a 96% 5-star review rating, and has been read on 5 of the 7 continents.
In this interactive session, Nick will share learning from Team Lead Succeed that can be applied immediately and make a positive difference to your teamwork.
Nick will share the importance of knowing both WHO is in your team and also HOW effective your teamwork is.
Only 10% of teams achieve high-performance, with 50% being average and 40% dysfunctional.
In this session, delivered by award-winning conference speaker Nick Fewings, and author of best-seller Team Lead Succeed, Nick will share his 30+ years of leading teams and facilitating team development.
Nick has profiled 1,000 of individuals and worked with 100s of teams.
Those attending will benefit from understanding;
Why many projects fail to achieve their goals.
Not relying on just measuring KPIs.
The importance of knowing WHO is in your team, both from a behavioural and technical skills aspect.
The 16 areas of high-performance teamwork, and their importance.
https://www.apm.org.uk/news/team-lead-succeed-helping-you-and-your-team-achieve-high-performance-teamwork-2/
Currently Knowledge Transfer Subject Matter Expert (Commercial) in the UKDT PMO on the Peru Reconstruction Plan. Stuart has more than 25 years’ track record of commercial and contract management experience working across both public and private sector projects, as well as more than 20 years’ experience in the development and delivery of professional training. As well as working for Gleeds in the UK and Peru, Stuart has also worked in China for Gleeds and has supported people development in Gleeds’ offices in Egypt and Poland. Stuart has been well placed to support the adoption of the NEC and UK Cost Management best practice in Peru – he was Chair of the RICS New Rules of Measurement (NRM) initiative and was heavily involved in the creation of the RICS Black Book Guidance (best practice in cost management).
APM event hosted by the Midlands Network on 11 April 2024.
Speaker: Carole Osterweil
Data is power. AI changes everything.
If the claims about both are true, how can we ensure we use data and AI well? And what does it mean for the very things which make us human - our feelings?
In this workshop Carole will draw on material from her ground-breaking book, Neuroscience for Project Success: why people behave as they do to answer both questions.
“We like to think our decision making is completely rational. However, once there's an element of uncertainty, conscious assessments are only part of the story. Two other inputs, both subconscious and driven by our innate need to survive, have a big impact.
One, automatic reactions driven by cognitive biases, gets plenty of airtime.
The other input, our raw visceral emotions might be scary to talk about and less understood - but that’s not a reason to pretend they don’t exist!”
This interactive workshop will draw on material from Carole’s book, Neuroscience for Project Success: why people behave as they do, published by APM in 2022.
You’ll come away with:
a clear understanding of how the human brain works.
a framework that:
explains ‘why people behave as they do’.
makes it easier to talk about feelings in a matter-of-fact way (so that they become part of your conscious data set)
new insights into yourself and your projects in a world that’s often characterised by stress and disorder.
Act on these insights and you’ll see the impact - on your teams and stakeholders, your decisions about how to use data and AI, and ultimately your project outcomes.
AI in the project profession: examples of current use and roadmaps to adoption webinar
Wednesday 27 March 2024
Association for Project Management
Speaker panel:
Andy Murray, James White, James Garner, Karina Singh and Alex Robertson
The link to the write up page and resources of this webinar:
https://www.apm.org.uk/news/ai-in-the-project-profession-examples-of-current-use-and-roadmaps-to-adoption-webinar/
Content description:
Disruptive technology and accelerating change is the now the norm within business. Advancements that feel relatively recent are already becoming embedded into business-as-usual activity. AI is one such advancement; it is already being used and having real-world impacts across the project profession.
To help P3M professionals understand the implications of this change, APM invited representatives from organisations that have introduced or are preparing to introduce AI into their project workstreams, to explain their approach and share their insight with fellow professionals.
This webinar on explored how AI is currently being used in project and programme management, and how organisations are gearing up for its adoption.
Katharine works for WRAP which is a climate action NGO working in more than 40 countries around the globe to tackle the causes of the climate crisis and give the planet a sustainable future. In this session, you will learn about WRAP’s plastics programme and how sustainability has been incorporated as a core value in delivery of the programme, with the aim of inspiring the audience to take action in their own work.
Kai-Fu Lee predicted that AI would change the world more than anything in the history of humanity – even electricity. It would disrupt how we live and work, how we operate our businesses, the core products and services on offer and the way in which we build technology.
However, in 2024 the impact of AI can no longer be discussed in future tense. With Microsoft copilot now publicly available, the change is already upon us. There is no consultation period or ‘unsubscribe’ button.
Project management professionals are likely to be asked to manage AI projects - and we are expected to skilfully use AI in our daily work lives. While overwhelming, this is not the first time we’ve had to adapt.
Sarah helps her audience sharpen their cutting-edge skills by answering:
What do I need to know about AI right now?
If I’m asked to work on an AI project, what techniques do I need to be successful?
Where do I start my own learning journey to upskill and prepare?
Sarah’s expertise in advanced agile and experience in highly regulated Finance environments give her a unique perspective into balancing governance with technical innovation. She uses her own experience building an AI solution in 2023 to share practical, widely applicable concepts in an “AI for project managers” 101 style session.
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
Dive into this presentation and learn about the ways in which you can buy an engagement ring. This guide will help you choose the perfect engagement rings for women.
Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
Discover innovative uses of Revit in urban planning and design, enhancing city landscapes with advanced architectural solutions. Understand how architectural firms are using Revit to transform how processes and outcomes within urban planning and design fields look. They are supplementing work and putting in value through speed and imagination that the architects and planners are placing into composing progressive urban areas that are not only colorful but also pragmatic.
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
The Most Inspiring Entrepreneurs to Follow in 2024.pdfthesiliconleaders
In a world where the potential of youth innovation remains vastly untouched, there emerges a guiding light in the form of Norm Goldstein, the Founder and CEO of EduNetwork Partners. His dedication to this cause has earned him recognition as a Congressional Leadership Award recipient.
Presentation by Herman Kienhuis (Curiosity VC) on Investing in AI for ABS Alu...Herman Kienhuis
Presentation by Herman Kienhuis (Curiosity VC) on developments in AI, the venture capital investment landscape and Curiosity VC's approach to investing, at the alumni event of Amsterdam Business School (University of Amsterdam) on June 13, 2024 in Amsterdam.
Starting a business is like embarking on an unpredictable adventure. It’s a journey filled with highs and lows, victories and defeats. But what if I told you that those setbacks and failures could be the very stepping stones that lead you to fortune? Let’s explore how resilience, adaptability, and strategic thinking can transform adversity into opportunity.
6. Theory by Miss Anne Elk:
'All brontosauruses are thin at one end, much, much thicker in the
middle, and then thin again at the far end. That is the theory that I
have and which is mine, and what it is too.'
7. Theory by Peter Taylor
'All projects are thick at one end, much, much thinner in the
middle and then thick again at the far end. That is the theory that I
have and which is mine, and what it is too.'
8. ‘A bad beginning makes a bad ending. ‘
Euripides
Ahead
of the Game
Manage the Sponsor
Manage the Creep
Communication Breakdown
9. ‘A whole is that which has beginning, middle
and end’ Aristotle
All
in a Fun Day’s Work
Breathing Normally
A lot of ‘Lurve’ in the Room
The lights are on (but no-one’s at home)
10.
11. In the event of an emergency,
an oxygen mask will drop in
front of you from the panel
above. Place the mask over
your mouth and nose,
straighten out the strap, and
pull the strap to be sure it is
tight on your face. After you
are wearing it securely, a tug
on the hose will start the
oxygen flow. It makes sense
to put your own mask on
first, before helping others.
Breathe normally…
12.
Stay calm in a crisis
Plan for the crisis
Breathe normally
Filter, filter, filter
Delegate, delegate, delegate
Prioritise, prioritise, prioritise
13. ‘The world is round and the place which may
seem like the end may also be only the
beginning.’ Ivy Baker Priest
The
Missing Link
14.
15. ‘As we know, there are known knowns
There are things we know we know
We also know there are known unknowns
That is to say we know there are some things
we do not know
But there are also unknown unknowns
The ones we don't know we don't know’
16. Definition of Insanity
“Insanity means doing the
same thing you did in the
past … but expecting
different results”
Based on Norman L Kerth’s book –
Retrospectives
17. The Prime Directive
Regardless of what we discover, we understand and truly believe that everyone did the
best job they could, given what they knew at the time, their skills and abilities, the
resources available, and the situation at hand.
The 5 Key Questions
1.
2.
3.
4.
5.
What
What
What
What
What
worked well that we don’t want to forget?
should we do differently next time?
still puzzles us?
do we need to discuss in greater detail after this retrospective?
did we learn?
The 4 Freedoms
1.
2.
3.
4.
You have the freedom to talk about the project the way you see it, rather than
the way others want you to see it
You have the freedom to ask about anything that puzzles you
You have the freedom to talk about whatever comes up in your mind
You have the freedom to say that you don’t really feel you have one or more of
the preceding three freedoms
29. Everyone believes it is critical to project success
and yet
Sponsors are not ‘trained’ to be
effective
Sponsors do not have the ‘time’ to be
effective
Sponsors are just expected to ‘know’
how to do the job
30. ‘If you wish to persuade me, you must think my
thoughts, feel my feelings, and speak my
words’ Cicero, Roman orator and statesman,
once said.
32.
Reporting is not communicating!
Communication is a key area that
differentiates top Project Managers
Effective communication – identify the
critical information, right time delivery
through optimum method
Educate people about your own
communication needs
33.
Communication is not easy (to be
successful)
Truth is critical
Email management and control
Every project should have a communications
plan, with all knowing their required
contributions and commitments