1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
Prodigitaly offers comprehensive solutions to help you design, develop and market your game from start to finish. We specialize in providing comprehensive end-to-end solutions for affordable game development company. As one of the top game design and development companies in the industry, our team of 150+ artists, designers and developers have worked on numerous games for PC, consoles, web and mobile platforms. From 2D platformers to multi-player RPGs with VR integration to casual online, social and mobile games we’ve designed and developed a number of fun and exciting titles. We adapt to the latest tools and frameworks in the market and work with game engines like Unity3D, Cocos2d-x and Unreal as well as technologies like HTML5 and others to build high quality games.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
Prodigitaly offers comprehensive solutions to help you design, develop and market your game from start to finish. We specialize in providing comprehensive end-to-end solutions for affordable game development company. As one of the top game design and development companies in the industry, our team of 150+ artists, designers and developers have worked on numerous games for PC, consoles, web and mobile platforms. From 2D platformers to multi-player RPGs with VR integration to casual online, social and mobile games we’ve designed and developed a number of fun and exciting titles. We adapt to the latest tools and frameworks in the market and work with game engines like Unity3D, Cocos2d-x and Unreal as well as technologies like HTML5 and others to build high quality games.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
PUBG is a online survival game. In this ppt i have mentioned all the necessary details about this game like game-play , fact, its addiction , reason of its popularity etc.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
Presentation showing the rise of E-Sports in India. eSports (short for Electronic Sports) is the name given to professional competitive gaming. In a nutshell, competitors play video games, while being watched by a live audience. Millions more watch the games online.
eSports are not a sport- they are competition, according to ESPN President John Skipper.
Some BENEFITS of esports.
CURRENT TRENDS IN ESPORTS
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
PUBG is a online survival game. In this ppt i have mentioned all the necessary details about this game like game-play , fact, its addiction , reason of its popularity etc.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
Presentation showing the rise of E-Sports in India. eSports (short for Electronic Sports) is the name given to professional competitive gaming. In a nutshell, competitors play video games, while being watched by a live audience. Millions more watch the games online.
eSports are not a sport- they are competition, according to ESPN President John Skipper.
Some BENEFITS of esports.
CURRENT TRENDS IN ESPORTS
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
The India Gaming Opportunity | Rohith BhatJessica Tams
Delivered at Casual Connect Asia 2016
Smartphones and India have become synonymous in the recent past. India is one of the fastest growing smartphone markets in the world. Early indicators suggest that India’s mobile games market will triple in the next few years, reaching $1.2 billion by the end of 2018. This session will give the audience an insight into the current state of affairs and the immediate opportunities in the mobile gaming space.
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
Finished players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages.
1. Online skill-based real-money gaming market in India is estimated to grow to become ~$3.8 Bn1 by 2024 speed of growing smartphone penetration, low cost of data and vast digital payment infrastructure allowing individuals access to instant real-time inter-bank transactions.
2. Introduced to Indian market in early 2010 and pioneered by Dream11, Fantasy sports contributed ~ 30% of the RMG market in 2019. Fantasy sports market has witnessed exponential growth in recent years fuelled by increasing user base, high engagement and increasing investor interest and is expected to grow by ~60% till 2024.
3. Casual online real-gaming market contributed ~70% of the total RMG market in 2019. However, it is expected to grow relatively slower at ~35% when compared to fantasy sports.
4. Driven by high growth opportunity in RMG market, horizontal players have started foraying in the segment. In 2019, Paytm entered the casual gaming space with Paytm First Games.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
Gaming is seeing a shift from being one of the emerging markets to now being a key market in the world driven by faster download speeds, rapid smartphone penetration and affordable data.
"The Digital Gaming industry continues to be a juggernaut in the face of the pandemic, with 2Q ushering in unprecedented earnings growth, soaring game and console sales, and record viewership across streaming platforms. While the momentum in the overall gaming industry is undeniable, Forbes believes that there are cracks in the façade, particularly related to the esports sector. We touch on this potential bubble on p.13 and will be publishing a report specifically on this topic in the coming month.” - JJ Lane, Head of Forbes M+A Digital Gaming Group
This publication serves as the first in-depth DMCC (Dubai Multi Commodities Centre) thought leadership report on the global and local gaming and esports ecosystem. It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology, culture and business perspective.
This publication serves as the first in-depth DMCC (Dubai Multi Commodities Centre) thought leadership report on the global and local gaming and esports ecosystem. It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology, culture and business perspective.
China's e-sports market is soon to be the world's second largest. From 2015 to 2017, the total number of esports users in China has almost tripled and is still growing. Considering the government's influence, and the popularity of mobile phone over PCs, China has a unique landscape for e-sports.
China's e-sports market is soon to be the world's second largest. From 2015 to 2017, the total number of esports users in China has almost tripled and is still growing. Considering the government's influence, and the popularity of mobile phone over PCs, China has a unique landscape for e-sports.
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
Bridging the Digital Gap Brad Spiegel Macon, GA Initiative.pptxBrad Spiegel Macon GA
Brad Spiegel Macon GA’s journey exemplifies the profound impact that one individual can have on their community. Through his unwavering dedication to digital inclusion, he’s not only bridging the gap in Macon but also setting an example for others to follow.
# Internet Security: Safeguarding Your Digital World
In the contemporary digital age, the internet is a cornerstone of our daily lives. It connects us to vast amounts of information, provides platforms for communication, enables commerce, and offers endless entertainment. However, with these conveniences come significant security challenges. Internet security is essential to protect our digital identities, sensitive data, and overall online experience. This comprehensive guide explores the multifaceted world of internet security, providing insights into its importance, common threats, and effective strategies to safeguard your digital world.
## Understanding Internet Security
Internet security encompasses the measures and protocols used to protect information, devices, and networks from unauthorized access, attacks, and damage. It involves a wide range of practices designed to safeguard data confidentiality, integrity, and availability. Effective internet security is crucial for individuals, businesses, and governments alike, as cyber threats continue to evolve in complexity and scale.
### Key Components of Internet Security
1. **Confidentiality**: Ensuring that information is accessible only to those authorized to access it.
2. **Integrity**: Protecting information from being altered or tampered with by unauthorized parties.
3. **Availability**: Ensuring that authorized users have reliable access to information and resources when needed.
## Common Internet Security Threats
Cyber threats are numerous and constantly evolving. Understanding these threats is the first step in protecting against them. Some of the most common internet security threats include:
### Malware
Malware, or malicious software, is designed to harm, exploit, or otherwise compromise a device, network, or service. Common types of malware include:
- **Viruses**: Programs that attach themselves to legitimate software and replicate, spreading to other programs and files.
- **Worms**: Standalone malware that replicates itself to spread to other computers.
- **Trojan Horses**: Malicious software disguised as legitimate software.
- **Ransomware**: Malware that encrypts a user's files and demands a ransom for the decryption key.
- **Spyware**: Software that secretly monitors and collects user information.
### Phishing
Phishing is a social engineering attack that aims to steal sensitive information such as usernames, passwords, and credit card details. Attackers often masquerade as trusted entities in email or other communication channels, tricking victims into providing their information.
### Man-in-the-Middle (MitM) Attacks
MitM attacks occur when an attacker intercepts and potentially alters communication between two parties without their knowledge. This can lead to the unauthorized acquisition of sensitive information.
### Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks
APNIC Foundation, presented by Ellisha Heppner at the PNG DNS Forum 2024APNIC
Ellisha Heppner, Grant Management Lead, presented an update on APNIC Foundation to the PNG DNS Forum held from 6 to 10 May, 2024 in Port Moresby, Papua New Guinea.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
1. An insight into the Gaming industry in India
and Worldwide with current trends and
market analysis
Gaming in India
Market Research
Shirish Patel
MBA – Telecom Management
SITM Pune
2. 1
CONTENTS
Introduction:.................................................................................................................................................2
Market Observation.....................................................................................................................................3
Global game market report .........................................................................................................................3
The Indian Gaming Industry: Size and Projection .......................................................................................4
Esports ..........................................................................................................................................................5
Publisher/Games......................................................................................................................................5
Networks ..................................................................................................................................................5
Reporting..................................................................................................................................................5
Most popular eSports game titles ...........................................................................................................5
eSports Revenue Market .............................................................................................................................7
eSports Revenue Estimates..........................................................................................................................7
Indian scenario .........................................................................................................................................8
2016 Gaming hardware market estimates..................................................................................................8
Most Popular PC games worldwide, based on unit sales. As of December 2015......................................9
TOP 10 Mobile Games in India...................................................................................................................10
Laptop/Desktop/Games purchase info source .........................................................................................10
Ecommerce.............................................................................................................................................10
Online websites, News | article | Review | comparison......................................................................10
Famous Forums for purchase information............................................................................................10
Famous Magazines.................................................................................................................................10
YouTube channels ..................................................................................................................................10
TV tech show ..........................................................................................................................................11
Gaming Channels....................................................................................................................................11
Conclusion ..................................................................................................................................................12
References:.................................................................................................................................................13
3. 2
Introduction:
Till a few years back, the most popular forms of entertainment available to the youth in
India were the traditional forms like movies, music, television and sports. Gaming as a culture
was a concept, alien to India. The potential market for gaming has emerged over time and its
growing popularity can be attributed to the new digital generation. In a country with burgeoning
youth and middle class, more than 50 percent of the youngsters who fall in the age group of 18
to 35 constitute the target audience for gaming.
When gaming started in India, it was primarily an outsourcing hub for foreign gaming companies
providing game development services. The console and PC-based games resulted in a very small
percentage of the gaming population. Power issues, low smartphone base and Internet
penetration were some of the reasons that further attributed to a small gaming market in India.
The industry which had just about 25 companies at the time has grown to more than 250 game
developers today. Out of the 100 top grossing apps on Google Play store, 60 percent of the apps
are games. This is an indicator of the revenue generating ability of the apps.
Online gaming will grow quite fast in the next couple of years. Currently, majority of online
gamers in the country are casual gamers (using single player games). The other categories of
online games like the Multi-Player, and Massively Multiplayer Online Role Playing Games
(MMORPGs) are yet to grow up.
4. 3
Market Observation
Global game market report
Source: Newzoo Global Game Market Report [10]
Observations from the table:
Smartphones and tablets will account for 27.8% of the global games market in 2016.
Videos game console segment saw a positive CAGR of 3.5%, annual growth rate of the
console segment is very likely on the decline. Smartphone is eating into its market share.
Social/casual gaming is likely to see a CAGR of negative 1.7%
MMO or Massive Mass player online games have always been popular and are likely to
grow further by a CAGR of 10.4% by 2016.
Games for the PC/Mac platforms are on the decline and a CAGR of negative 6.4% is
expected for this segment.
5. 4
The Indian Gaming Industry: Size and Projection
Calendar Year 2010 2011 2012 2013 2014 2015P 2016P 2017P
Gaming
Industrial
Size(INR BN)
10 13 15.3 19.2 23.5 27.5 31.8 35.4
Gaming Market in India, 2014(E)-2019(P) Source: KPMG in India analysis [11]
Key segments in gaming: Online games, Massively multiplayer online role-playing games
(MMORPG), Casual, Mobile games, PC games, Console games, Regular and Handheld
Indian gaming industry forecasted to grow at 35.31% to reach INR 31.8 BN by 2016,with
this trend continuing it is expected that gaming will became an INR45.8Billion industry by
2019 with mobile industry leading the growth
6. 5
Esports
Publisher/Games
A few of the top eSports games are: League of Legends, Dota 2, Call of Duty, Counter
Strike, Starcraft, and World of Warcraft. Currently mobile games don’t have large
audiences
Networks
Twitch is the big dominate player in the eSports category. Twitch has a dominate share of
both the viewership and revenue share of the eSports market.
ESPN and YouTube are also in eSports category.
Market share (based on eSports games streamed on all three sites)
Twitch — 78-82%
YouTube — 15–20%
Azubu — 2–3%
Reporting
ESPN
theScore eSports
reddit
Instant eSports
Most popular eSports game titles
1. League of Legends
2. DOTA 2
3. Starcraft II
4. Counterstrike and Counter-Strike: Global Offensive
5. Starcraft Broodwar
6. Warcraft III
7. World of Tanks
8. Smite
9. Halo 3
10. World of Warcraft
8. 7
eSports Revenue Market
eSports Considered to be one of the fastest growing “sport” in the world, and now making
its movement into India, with the Indian Gaming League (or IGL), which launched recently
in 1st february 2016
The Global eSports Market is estimated to Reach $463 Million in 2016
The global and local eSports markets expected to generate $1.1 billion in 2019 as per
Newzoo’s report
eSports economy grow to $463 million, a year-on-year growth of 43%, which is
entertaining an audience of 131 million eSports fans and another 125 million Occasional
Viewers who tune in mainly for the big international events.
eSports Revenue Estimates
Source: Newzoo- 2016 Global eSports Market Report [3]
A selection of key facts from the 2016 Global eSports Market Report:
There were 112 major eSports events in 2015 and they generated an estimated $20.6
million in ticket revenues. The total prize money of all eSports events held in 2015 reached
$61.0 million, a 70% year-on-year increase.
The global eSports Audience was 226 million gamers.
9. 8
Global revenues in 2015 reached $325 million, a growth rate of than 67.4%. North
America accounted for $121 million of this.
The average annual revenue per eSports Enthusiast was $2.83 in 2015 and is expected to
grow to $3.53 this year, still a factor four lower than a mature traditional sport such as
basketball, which generates revenues of $15 per fan per year.
The eSports Audience boasts a very valuable demographic, skewing towards consumers
with a full-time job and relatively high income. The report shows that they are also big
spenders on digital media subscriptions, hardware and mobile content including games.
Indian scenario
eSports, which is big in the West and Asian markets like South Korea, is yet to make a
mark in India. The Indian gaming community is more than 10,000, and is highly in urban
concentrated areas like Mumbai, Pune, Bengaluru and Delhi.
India’s gaming market, is highly mobile-centric. At the moment, the mobile game market
is valued at around half a billion. Mobile and console-based games value would increase
to $1 billion. s
2016 Gaming hardware market estimates
PC hardware gaming market is set to grow in the next few years.
Total gaming hardware marker in 2014 was more than $24,936 billion and it slightly
declined in 2015 to $24,684 billion.
However, in 2016 it looks like that the gaming hardware market will increase to $26.118
billion and it will reach $28.253 billion in 2017.
However As per the prediction of “Jon Peddie Research” the record year for gaming
hardware will be twoyears from now as in 2018
PC Gaming Hardware
Market
2014 2015 2016 2017 2018
Total - numbers
in millions
$24,936 $24,684 $26,118 $28,253 $30,092
Source: Jon Peddie Research [4]
10. 9
Most Popular PC games worldwide, based on unit sales. As of December
2015
Source: Statista 2016 [6]
Top 10 Best PC Games in India 2016
1. Call of Duty: Advanced Warfare
2. Bioshock Infinite
3. Company of Heroes 2
4. Gone Home
5. FIFA 14
6. Saints Row 4
7. Mortal Kombat Komplete Edition
8. Batman: Arkham Origins
9. Battlefield 4
10. Splinter Cell: Blacklist
11. 10
TOP 10 Mobile Games in India
1. Transistor
2. Brothers: A Tale of Two Sons
3. Badland 2
4. Lara Croft Go
5. Rayman Adventures
6. Alto's Adventure
7. Tap Tap Dash
8. Pac-Man 256
9. Horizon Chase
10. Angry Birds 2
Laptop/Desktop/Games purchase info source
Ecommerce
Amazon
Flipkart
Snapdeal
Online websites, News | article | Review | comparison
www.pcmag.com
www.cnet.com
www.gadgets.ndtv.com
www.techradar.com
www.chip.in
Famous Forums for purchase information
http://forums.computershopper.com/
techforumindia.com
Famous Magazines
Digit
Computer World
Computer Shopper
DATA QUEST
YouTube channels
LinusTechTips || Subscribers- 2,365,370
cnet || Subscribers 1,083,243
12. 11
TV tech show
Gadget Guru by Ndtv Goodtime
Tech guru by CNBC Awaz
Tech Toyz by CNBC TV18
Gadgets and more by Zee business
Gaming Channels
1. Twitch | http://www.twitch.tv
http://www.twitch.tv/p/about
2. Youtube | https://www.youtube.com
http://vidstatsx.com/youtube-top-100-most-subscribed-games-gaming-channels - By
subscribers
PewDiePie – Subscribers: 42,059,890
VanossGaming – Subscribers: 16,067,095
VEGETTA777 – Subscribers: 12,625,694
KSI – Subscribers: 11,945,249
Sky Does Minecraft – Subscribers: 11,763,692
http://vidstatsx.com/youtube-top-10-most-viewed - By most viewed
3. Youtube Gaming | https://gaming.youtube.com/
13. 12
Conclusion
In India, gaming is emerging as an exciting brand of entertainment. There’s a huge potential for
gaming industry with various ongoing technological innovations and with the changing mindset
of the youngsters in the country.
Although, mobile gaming in India is still in the nascent stage, it is predicted that this industry will
generate great opportunities for game developers over the next two years. It is predicted that
from Rs.860 crore in 2015, the mobile gaming segment size will jump more than triple to Rs.1,800
crore by end of 2017. Further, with 350 million mobile internet user base, cheap 3G plans, advent
of 4G and affordable smartphones, and highly untouched T2 & T3 markets, Indian gaming
industry will grow into one of the best markets in the world.