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1. 1
THE SUMMARY
The world is full of ideas. Some are small, others are huge
and most are somewhere in between. History is littered with
good ideas that failed to catch on, as well as bad ideas that
didn’t.
The ones that stay, that are passed from person to person
and from generation to generation are the sticky ones. The
ideas that stick are the ones, good or bad, right or wrong,
that hooks into people’s imaginations and stay there.
Why do some ideas succeed while others fail? How do we
nurture our ideas so they’ll succeed in the world? Many of us
struggle with how to communicate ideas effectively, how to
get our ideas to make a difference. This book is about how
to do just that.
BY CHIP HEATH & DAN HEATH
About the Authors
Chip Heath is a
professor of
organizational behavior
in the Graduate School
of Business at Stanford
University.
Dan Heath is a
consultant to Policy
Programs at Aspen
Institute. A former
researcher at Harvard
Business School, he is a
co-founder of Thinkwell,
an innovative new-
media textbook
company.
Made To Stick
Why Some Ideas Survive and Others Die
What you will learn in this Summary
Sticky ideas shared certain traits that made them more likely to
succeed and be remembered by people. These six principles are:
SIMPLE- unravelling the idea down to its core.
UNEXPECTED – surprise always grabs attention of people.
CONCRETE – clear thoughts in form of sensory information are
absorbed easily by human mind.
CREDIBLE – ideas which can be put to test are more credible
and reliable.
EMOTIONS – ideas must be wired around feelings to make
people care about it.
STORIES – ideas crafted in the form of stories act as theatre
for the mind and they get effectively imbibed in the mind of the
listeners.
2. 2
Chip and Dan Heath offer us six qualities that make ideas sticky, all wrapped up in a clever
acronym: Simple Unexpected Concrete Credible Emotional Stories (SUCCES).
Simple: Simplicity is achieved when
an idea is stripped down to its core,
to the most essential elements that
make it work. Simple does not have
to mean short (but it helps); what is
important is that the single most
important thing be highlighted.
Unexpected: The best ideas
represent a break from the
everyday, the ordinary, the status
quo. Once our attention is grabbed,
sticky ideas refuse to let go, holding
our interest by creating in us a need
to discover the outcome, to see how
things work.
Concrete: We must present our
ideas in term of sensory information.
This is where most of the business
communication goes awry. Speaking
concretely is the only way to ensure
that our idea means the same thing
to everyone in the audience.
Credible: Sticky ideas give us a
reason to believe they’re true (even
when they’re not). Statistics are
useful, though they suffer from a
lack of concreteness. Another source
of credibility is personal experience.
Ideas that can be put to question
are more reliable.
Emotions: Give your audience a
reason to care about your idea.
Sticky ideas resonate with us on a
level below our immediate
consciousness. Sticky ideas appeal
to our wishes, desires, and hopes,
and interlock with our image of
ourselves. We are wired to feel
things for people not for
abstractions.
Stories: Stories foster our
imagination to widen our horizon of
dwelling into different thoughts and
feelings. Besides satisfying a number
of the other principles of stickiness
— offering surprises, concrete
details, and emotional resonance —
stories act as simulation chambers,
allowing us to come to their morals
on our own terms.
3. 3
If we are to succeed, the first step is this:
Be simple. That doesn’t mean dumbing
things down; it does mean finding the core
of the idea. “Finding the core” means
stripping an idea down to its most critical
essence. To get to the core, we’ve got to
weed out the superfluous elements, and
also the important ideas that are really
important, but just aren’t the most
important. We need to master the art of
exclusion.
In front of a judge if a lawyer argues ten
points, then he might not remember them
all. So, the lawyer needs to argue the most
important point that will turn the case to his
favor.
Southwest Airlines has mastered this. They
are THE low-fare airline. CEO Herb Kelleher
said this: “I can teach you the secret to
running this airline in thirty seconds. We are
THE low-fare airline. Once you understand
that fact, you can make any decision about
this company as well as I can.
Example: Tracy from marketing comes in
and suggests that people would really like a
nice salad on the Houston to Las Vegas
flight. How do you respond? Simple—you
just ask her “How will adding the salad
make us THE low-fare air- line on that
route? If it doesn’t help us do that, we’re
not serving any damn salad.’”
When people have too many choices, they
tend to get paralyzed and find it difficult
to make decisions. It often isn’t clear what
is best. Core messages help people make
choices by reminding them of what’s
important, and enabling that to guide
their decisions.
Perhaps the simplest of all sticky ideas is
Einstein’s E=MC2
, which renders the
complexity of the material universe and the
mystery of relativity in five letters, numbers,
and symbols.
Besides being core, simple messages also
need to be compact. That probably seems
obvious: we know that sentences are better
than paragraphs, easy words are better than
hard words, etc.
The hard part isn't weeding out unimportant
aspects, but it is in pruning the important,
but not truly essential aspects - i.e., distilling
to the most important idea at the core.
PRINCIPLE 1: SIMPLICITY
4. 4
The first requirement of effective
communication is getting attention, the
second is keeping it.
Humans think in patterns, the key is to
break these patterns. Humans adapt
incredibly quickly to patterns. We often
simply tune them out. Think of the hum
of a fan, or traffic noise, or a familiar
smell. We only become aware of them
when something changes.
So, a good process for making ideas sticker
is:
(1) Identify the central message you need
to communicate -- find the core;
(2) Figure out what is counter-intuitive
about the message -- i.e., what are the
unexpected implications of your core
message? Why isn't it already happening
naturally?
(3) Communicate your message in a way
that breaks your audience's guessing
machines along the critical, counter-intuitive
dimension. Then, once their guessing
machines have failed, help them refine their
machines.
Surprise jolts us to attention. It is triggered
when our expectations fail, and it prepares
us to understand why the failure occurred.
Unexpected ideas are more likely to stick
because surprise makes us pay attention
and think. The extra attention and thinking
sears unexpected events into our
memories.
Surprise doesn’t work well if it’s just
gimmicky. To be surprising, an event can’t
be predictable. Surprise is the opposite of
predictability. But to be satisfying, surprise
must be “post-dictable.” The twist makes
sense after you think about it, but it’s not
something you would have seen coming.
That kind of curiosity happens when we
notice a gap in our knowledge. We feel a
need to fill the gap. That need can make
us finish a bad book, or watch a bad
movie to the end, because we want to
know what happens. The gap in our
knowledge (curiosity) holds our attention.
PRINCIPLE 2: UNEXPECTED
5. 5
Of the six traits of "stickiness" described in
this book being concrete is the easiest to
accept and implement.
The power of being concrete is illustrated
by the longevity of Aesop's fables. For some
2,500 years they have resonated and been
remembered by humankind. They are a
striking example of concreteness. For
example, the story of the fox and the
grapes ends with the fox concluding that
grapes out of his reach are likely sour --
hence the phrase "sour grapes", which
appears in nearly every language. This
provides a concrete image which lasts:
Compare "sour grapes" to the conclusion
"don't be such a bitter jerk when you fail."
The latter has no staying power: It is naked
fact.
Something becomes concrete when it can
be described or detected by the human
senses. A V-8 engine is concrete; "high-
performance" is abstract. Concrete ideas
are easy to remember. Experiments have
shown that people remember concrete over
abstract nouns: "bicycle" over "justice" or
"personality."
The main difference between an expert and
novice is the ability of the expert to see
things abstractly. For example, the
difference in reaction between a judge and
a jury: The jury sees all the concrete
aspects of a trial - the lawyers' clothing,
manner, the specific procedures in a
classroom; the judge sees all in terms of
legal precedent and the lessons of the past.
Novices perceive concrete detail as concrete
detail; an expert sees concrete details as
symbols of a pattern.
Concreteness also enables coordination by
making targets clear. Even experts need
clarity. Consider a software start-up with
the goal of building “the next great search
engine.” Within the start-up are two
programmers with nearly identical skill-
sets working next to each other. To one
“the next great search engine” means
completeness, ensuring that the search
engine returns everything on the web that
could possibly be relevant. To the other it
means speed, ensuring pretty good results
very fast. Their efforts will not be fully
aligned or coordinated until the goal is
made concrete.
PRINCIPLE 3: CONCRETE
6. 6
What makes people believe ideas? We base
it on authorities - our parents, traditional,
experts, etc. If one can bring in a true
authority then the problem of credibility is
easily solved, but what if we cannot? This
chapter focuses on how to create credibility
when you don't have such authority figures.
There are several ways to do this: (1) Use
an anti-authority (2) use concrete details,
(3) use statistics (4) use something called
the Sinatra Test and (5) use testable
credentials.
Anti-authority: You can use a dying
smoker to make the point that smoking isn't
good for you. Or, consider the scientist that
could not get anyone to believe him that
bacteria was causing ulcers: He swallowed
the bacteria himself and demonstrated his
theory to be correct.
Details: We don't always have an external
authority who can vouch for our message;
most of the time our messages have to
vouch for themselves. They must have
"internal credibility." A person's knowledge
of details is often a good proxy for
expertise. For example, a study revealed
that potential jurors were more likely to
grant custody in a case where they had lots
of details - even though irrelevant like the
type of toothbrush a child used - than when
they had scanty, but essential details.
Statistics: This is a time-honored and
standard way to make a point, but needs to
be used correctly. Statistics will, and should,
almost always be used to illustrate a
relationship. It's more important for people
to remember the relationship than the
number. Use them as input, not output..
The Sinatra Test: Frank Sinatra song New
York, New York has a line "if I can make it
there, I can make it anywhere." The
authors suggest this same idea applies to
making ideas credible. They advocate
looking for the one test case that make your
idea completely credible
Testable Credentials: This challenges the
consumer or receiver of the idea to test for
themselves the idea. The prime example of
this was the "Where's the Beef"
commercials in the 1980s from Wendy's.
The ads suggested that the hamburgers at
Wendy's were larger than other chains, and
that the other chains had more bun than
burger.
PRINCIPLE 4: CREDIBLE
7. 7
So how do we make people care about our
messages? The good news is that to make
people care we don’t have to produce
emotion from an absence of emotion. The
most basic way to make people care is to
form an association between something
they don’t yet care about and something
they do care about; something that
matters to them.
And what matters to people? People
matter to them- selves. It will come as no
surprise that one reliable way of making
people care is by invoking self-interest.
To make people care about ideas we get
them to
Take off their Analytical Hats: We create
empathy for specific individuals; or we show
how our ideas are associated with things
that people already care about, or we
appeal to their self-interest, although we
also appeal to their identities - not only to
the people they are right now, but also to
the people they would like to be.
The Power of Associations: The most
basic way to make people care is to form an
association between something they don't
care about and something they do. We all
naturally practice the tactic of association.
Self-Interest: Another way to make people
care about ideas is to appeal to their self-
interest. A common error is to emphasize
features over benefits, e.g., tell people you
have the "best seed", instead of that it will
give them the "best lawn", which is what
they truly care about. In general people
selling an idea resist talking about self-
interest: Yet an appeal with the word "you"
throughout, instead of a generic "people" is
always much more successful.
Appealing to Identify: In defining self-
interest it pays to not focus narrowly on
money and other tangibles - often
intangibles such as self-esteem or a sense
of duty form an important motivator.
Often people make decision not in a rational
way - write down all alternatives and look at
pluses and minuses - but instead they make
them based on identity. They ask questions
like: Who am I? What kind of situation is
this? And what do people like me do in this
type of situation?
PRINCIPLE 5: EMOTIONS
8. 8
It’s well-known that a good story is very
sticky. The power of a good story is that it
provides inspiration. It moves people to
take action.
A key to making an idea sticky is to tell it as
a story. Stories encourage a kind of mental
simulation or reenactment on the part of
the listener that burns the idea into the
mind.
For example, a flight simulator is much
more effective than flash cards in training a
pilot. The hard part about using a story is
creating it. The authors share the three
major types of stories too look for.
1. The Challenge Plot: This is the classic
underdog, rags to riches, or sheer willpower
triumphing over adversity. The key element
of the Challenge plot is that the obstacles
seem daunting to the protagonists. E.g.,
Subway's Jared losing 245 pounds.
2. The Connection Plot: A story about
people who develop a relationship that
bridges a gap -- racial, class, ethnic,
religious, demographic, or otherwise. E.g.,
the Mean Joe Greene commercial of the
1970s where he make friends with a
scrawny young white kid. All connection
plots inspire us in social ways. They make
us want to help others, but more tolerant of
others, work with others, love others.
3. The Creativity Plot: This involves
someone making a mental breakthrough,
solving a long-standing puzzle, or attacking
a problem in an innovative way.
Here's how a story helps rid one of the
Curse of Knowledge. When explaining how
to solve problems someone might say "Keep
the lines of communication open." They are
hearing in their heads a song filled with
passion and emotion.
They're remembering the experience that
taught them those lessons -- the struggles,
the political battles, the missteps, the pain.
They are "tapping" -- as describe in the first
paragraph of this document. They need to
share the story of their trials.
In fact, stories usually automatically meet
other criteria for making ideas sticky: They
are almost always concrete, they are often
emotional and have unexpected elements.
The real difficult is to be sure they are
simple enough.
PRINCIPLE 6: STORIES