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Production
Reflection
Process-Game case design I created this by starting off with a generic
blank ps4 case jpeg and then put a black
background in the space where the cover
would be by using the shape tool. Then I
got an image of a tree of life symbol by
adding a blue and white glow. I notist that
the edging was blurred so I used the
sharpen tool to make it sharper and more
bold. This gave it an almost 3d effect
when I used the tool. Then finally I used a
font known as metropolitan. Given more
time I would of maybe created my own
symbol for the tree using my graphics
tablet but unfortunately I need to replace
the pen for it. I would also experiment
with a better colour for the titles as it
seems like the blue and lavender don’t
seem to work with each other as the
colours are make the image to bright.
Process- character sprites
I created these designs by first using a
50x50 pixel page on photoshop and using
a pencil to do a basic outline of a 8bit
human with the pencil tool. Then I started
to use different design for each character
for instance I used different shades of grey
for the fighter and I used white, purple,
gold and blue for the cleric. The one I feel
that needs improvement is the wizard as
he doesn’t look unique enough to be its
own character and it looks like its wearing
a similar cloak to micky mouse in Walt
Disney's Fantasia. If I had more time I
would make him look different and more
unique so its doesn’t look like its
borderline copyright infringement.
Process-Menu icons
I created these by using the pencil toll to make
simple shapes for each I con then I added detail
with different shades of colours for instance I used
2 extra layers for my map logo as I had to do an
ocean part with different watery colours and then
on the next layer different shades and tones of
green. I feel the one I made the most effort on was
the map icon as it has the most detail for a
pixelated image. The only icon I don’t really like is
the settings icon as the spanner looks more like a
cattle prod and the screwdriver looks like a chisel I
feel if I had more time and better knowledge of
how to make curved shapes with pixels they might
have looked better and like what there meant to
be
Process-merch
I created these shirts by placing this same art I
used for the game case on to the shirts. As I
stated before the bright colours do clash but
that only really depends on which colour the
back ground as they work better for the blue
and white shirts over the red and black.
Process- demo animation
I started of creating the first frame by
using assets from the rpg maker app I had
on my pc to create the overworld map.
The path took me a while t male as they
were tiny squares that I had to
individually piece together like a jigsaw.
The one major thing that needed to be I
improved was to reduce the blurring on
the houses with the sharpen tool as at
the time of making this I didn’t think to
use it.
Process- demo animation
The transition screen from over world to
battle screen was done with black
rectangle shapes using the shape tool. I
only used 4 rectangles to shorten the
animation time. The text box for the battle
screen was done similarly with a curved
edge rectangle one on top of the other
then I used the line tool to separate each
section for of the box. If I had more time I
might have made my animation longer that
6 seconds. I would also try u use a walking
animation rather than a static image for the
characters in the overworld. I may also
reduce the background music as it is a few
decibels high and may deafen the
player/viewer.

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production reflection (interactive)

  • 2. Process-Game case design I created this by starting off with a generic blank ps4 case jpeg and then put a black background in the space where the cover would be by using the shape tool. Then I got an image of a tree of life symbol by adding a blue and white glow. I notist that the edging was blurred so I used the sharpen tool to make it sharper and more bold. This gave it an almost 3d effect when I used the tool. Then finally I used a font known as metropolitan. Given more time I would of maybe created my own symbol for the tree using my graphics tablet but unfortunately I need to replace the pen for it. I would also experiment with a better colour for the titles as it seems like the blue and lavender don’t seem to work with each other as the colours are make the image to bright.
  • 3. Process- character sprites I created these designs by first using a 50x50 pixel page on photoshop and using a pencil to do a basic outline of a 8bit human with the pencil tool. Then I started to use different design for each character for instance I used different shades of grey for the fighter and I used white, purple, gold and blue for the cleric. The one I feel that needs improvement is the wizard as he doesn’t look unique enough to be its own character and it looks like its wearing a similar cloak to micky mouse in Walt Disney's Fantasia. If I had more time I would make him look different and more unique so its doesn’t look like its borderline copyright infringement.
  • 4. Process-Menu icons I created these by using the pencil toll to make simple shapes for each I con then I added detail with different shades of colours for instance I used 2 extra layers for my map logo as I had to do an ocean part with different watery colours and then on the next layer different shades and tones of green. I feel the one I made the most effort on was the map icon as it has the most detail for a pixelated image. The only icon I don’t really like is the settings icon as the spanner looks more like a cattle prod and the screwdriver looks like a chisel I feel if I had more time and better knowledge of how to make curved shapes with pixels they might have looked better and like what there meant to be
  • 5. Process-merch I created these shirts by placing this same art I used for the game case on to the shirts. As I stated before the bright colours do clash but that only really depends on which colour the back ground as they work better for the blue and white shirts over the red and black.
  • 6. Process- demo animation I started of creating the first frame by using assets from the rpg maker app I had on my pc to create the overworld map. The path took me a while t male as they were tiny squares that I had to individually piece together like a jigsaw. The one major thing that needed to be I improved was to reduce the blurring on the houses with the sharpen tool as at the time of making this I didn’t think to use it.
  • 7. Process- demo animation The transition screen from over world to battle screen was done with black rectangle shapes using the shape tool. I only used 4 rectangles to shorten the animation time. The text box for the battle screen was done similarly with a curved edge rectangle one on top of the other then I used the line tool to separate each section for of the box. If I had more time I might have made my animation longer that 6 seconds. I would also try u use a walking animation rather than a static image for the characters in the overworld. I may also reduce the background music as it is a few decibels high and may deafen the player/viewer.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  6. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.