The document describes the process of creating a spaceship shooting game in steps. First, the creator designed a square sprite for their spaceship and added color. They then created a collision mask using a diamond shape for smoother movement. Code was written to control the sprite's movement around the room. Enemies and projectiles were designed and coded to fire at the player. Sound effects and a shield system were added. Finally, a boss enemy and scoring system were implemented to complete the game.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
1. First I had to create my sprite. However to do this I needed to decide on the
amount of pixels that were going to be on it, this was not that hard to decide
as all it needed to be was a square. I made the sprite look like a kind of
spaceship and added some colour to it that I thought went well with my ideal
thee of the game.
Then, I had to create the collision mask for my sprite. I could either use presets
for it, change it myself or make it fit to the exact shape. I decided to use a
diamond shape instead of creating it to fit the exact shape. My reasoning for
2. this is because in previous tests this was rather glitchy and it would either not
register or register in the wrong places.
After that I created the coding to move the sprite. I opened up a place to type
the code and then started to write it. However I added hints in using “///”. I did
this so that if I needed to edit the code later, I knew what code did what to my
game.
3. Then I needed to create my room for the game. I created the preset to the
room and also put it to the resolution that I believed fit. This then opened up a
tool that was similar to paint and in this I used the fill tool to make the
background light blue to look like a sky and I created the clouds by creating
alot of circles and merging them together.
I then edited the code that I used for my user sprite and added in two
functions. These functions were to shoot with a singular button press and then
one to fire a constant stream, this feature was added in because I did not know
which I wanted to implement into the game, however in the end I decided to
add both.
4. After that, I needed to add sound effects to the firing of my sprite. I collected
some that were already pre-made for me and then I added them and I made
these uncompressed. The reasoning for this is because the sound file was not
that long, therefore it would not make the game load any slower.
However, I then needed to create a projectile for my sprite to shoot. I did this
the same way that I created my ship, however this time I instead created a
circle that fit the entire sprite and coloured it red, I then did it again but made
5. different colours such as black, yellow and red. These then merged together to
create one sprite that would alternate colours. I then wrote in the code to
make this fire from my sprite.
Then I created something that I would be able to shoot and destroy, so I
created a sprite for it, made the collision mask and then coded in a projectile
for them to shoot and also for them to move.
6. I then coded in for the enemy to be destroyed and also for it to make a sound
effect and a visual effect for it also.
7. Then, I created a destruction animation for my sprite being destroyed the
same way that I created my enemy projectile. Then I coded it into the game,
this time it was a little different however because the coding that I did was
added into my sprite and also I needed to make the enemy stop firing when I
was destroyed.
Then, I coded in a shield for my sprite. This was made so that it was not
destroyed the second that it was hit. This was really simple as I created
something that would soak up the damage that collided with my animation
and I also created a bar at the top of the screen to show how much of my
shield was left.
8. I then created a boss monster by just making it a bigger version of my normal
enemy and I increased the same that it did to my shield. I made the sprite
bigger to show that it was meant to be the boss. I then had to code it and
make the collision mask of it as well as positioning it in the room. Then I made
a scoring system for my game so that when you destroyed an enemy, you
gained points and I made it visual in the top left part of the screen as well as
deciding what font I wanted to use.