The document provides an evaluation of Gemma Nicholls' magazine project. For research, her strengths included audience research which helped tailor the magazine, while her weakness was identifying symbolism. For planning, collecting sources was a strength, while not having images from sources was a weakness. She managed her time well and completed the project on schedule. With more time she would have added more photos. The front cover and double page spread showed similarities to professional examples like bold titles and recipes, while also having differences like additional decorations and layout.
The document provides details on Leticia Pozze's FMP evaluation, including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback received. Some key points:
- Research included analyzing survey answers to determine appealing content for the target teenage audience.
- Planning involved initial plans presentations, mood boards, and style sheets to decide layouts, color schemes, and fonts.
- Time management was successful, with all work completed on time, though more photos and improvements could have been made with more time.
- Technical qualities drew from existing magazine examples for layout ideas. Peer feedback suggested improvements to text legibility and consistency.
- Aesthetics used eye
The document provides an evaluation of the author's FMP project. It summarizes the strengths and weaknesses of their research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, a strength was discussing all necessary aspects, while a weakness was not including enough variation. For planning, strengths included a detailed mind map, while a weakness was not including enough images. Time management and adding more details to work were also discussed.
The document provides a self-evaluation of the author's magazine production project. It discusses strengths and weaknesses in research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For research, the author analyzed magazines but could have researched more articles. Planning strengths included detailed layouts but weaknesses were a lack of experimentation. Time management challenges included falling behind schedule. Technical qualities were compared to an existing magazine. Peer feedback praised the author's photography but suggested more details in articles.
The document provides an evaluation of Sean Cawood's final magazine project. It discusses the strengths and weaknesses of various aspects of the planning and production process. For the planning, strengths included the layout plan and style sheet, while weaknesses included not planning the inside pages and back page designs. Peer feedback noted good quality images but suggested using a variety of fonts and filling empty spaces. The document also reviews the technical qualities, aesthetic qualities, audience appeal, and summarizes peer feedback received. In summary, the document evaluates different parts of the magazine project process and production and identifies areas for potential improvement.
The document provides an evaluation of an FMP project that included research, planning, time management, and technical and aesthetic qualities. Research included analyzing similar products and creating an audience profile. Planning covered layout plans, style sheets, contingency plans, and schedules. Time management focused on preparation and adhering to schedules. Technical qualities examined formatting tools used. Aesthetic qualities analyzed design elements and their strengths/weaknesses. Peer feedback was positive about the overall aesthetic, organization, and readability, but suggested improvements like increasing image size on the cover and adding context to Instagram posts. The author agreed improvements could make the cover less bare but disagreed the text stroke blended in too much.
This document provides an evaluation of an FMP project on magazine production. It summarizes the strengths and weaknesses of the producer's research, planning, time management, and technical qualities. It also discusses the audience appeal and includes feedback from peers. The feedback praised the professional front cover but suggested adding more images. Improvements to the double page spread layout were also noted, such as using outlines instead of solid colors to distinguish articles. The producer agreed some aspects could be improved and would change the double page spread layout and add space to the front cover for a barcode in the future.
This document summarizes Harry Allinson's evaluation of a football magazine production project. It covers research, planning, time management, technical qualities, audience appeal, and peer feedback. The research and planning sections note strengths and weaknesses. Time management could have been improved. Peer feedback suggested adding more details and text to the cover and double page spread. Overall, more content could have strengthened the project.
The document summarizes the student's process of creating a magazine product for a class evaluation. It discusses strengths and weaknesses in research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, the student found existing magazines helpful but secondary research limited. Planning involved mood boards, layouts, and timing. Time management was good but tasks could have been better paced. The final products were similar in style to peers' but differed in colors and information. Peer feedback noted the eye-catching cover but difficult readability of fonts on the inside spread. The student agreed fonts could be bolder and more time spent on the inside spread.
The document provides details on Leticia Pozze's FMP evaluation, including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback received. Some key points:
- Research included analyzing survey answers to determine appealing content for the target teenage audience.
- Planning involved initial plans presentations, mood boards, and style sheets to decide layouts, color schemes, and fonts.
- Time management was successful, with all work completed on time, though more photos and improvements could have been made with more time.
- Technical qualities drew from existing magazine examples for layout ideas. Peer feedback suggested improvements to text legibility and consistency.
- Aesthetics used eye
The document provides an evaluation of the author's FMP project. It summarizes the strengths and weaknesses of their research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, a strength was discussing all necessary aspects, while a weakness was not including enough variation. For planning, strengths included a detailed mind map, while a weakness was not including enough images. Time management and adding more details to work were also discussed.
The document provides a self-evaluation of the author's magazine production project. It discusses strengths and weaknesses in research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For research, the author analyzed magazines but could have researched more articles. Planning strengths included detailed layouts but weaknesses were a lack of experimentation. Time management challenges included falling behind schedule. Technical qualities were compared to an existing magazine. Peer feedback praised the author's photography but suggested more details in articles.
The document provides an evaluation of Sean Cawood's final magazine project. It discusses the strengths and weaknesses of various aspects of the planning and production process. For the planning, strengths included the layout plan and style sheet, while weaknesses included not planning the inside pages and back page designs. Peer feedback noted good quality images but suggested using a variety of fonts and filling empty spaces. The document also reviews the technical qualities, aesthetic qualities, audience appeal, and summarizes peer feedback received. In summary, the document evaluates different parts of the magazine project process and production and identifies areas for potential improvement.
The document provides an evaluation of an FMP project that included research, planning, time management, and technical and aesthetic qualities. Research included analyzing similar products and creating an audience profile. Planning covered layout plans, style sheets, contingency plans, and schedules. Time management focused on preparation and adhering to schedules. Technical qualities examined formatting tools used. Aesthetic qualities analyzed design elements and their strengths/weaknesses. Peer feedback was positive about the overall aesthetic, organization, and readability, but suggested improvements like increasing image size on the cover and adding context to Instagram posts. The author agreed improvements could make the cover less bare but disagreed the text stroke blended in too much.
This document provides an evaluation of an FMP project on magazine production. It summarizes the strengths and weaknesses of the producer's research, planning, time management, and technical qualities. It also discusses the audience appeal and includes feedback from peers. The feedback praised the professional front cover but suggested adding more images. Improvements to the double page spread layout were also noted, such as using outlines instead of solid colors to distinguish articles. The producer agreed some aspects could be improved and would change the double page spread layout and add space to the front cover for a barcode in the future.
This document summarizes Harry Allinson's evaluation of a football magazine production project. It covers research, planning, time management, technical qualities, audience appeal, and peer feedback. The research and planning sections note strengths and weaknesses. Time management could have been improved. Peer feedback suggested adding more details and text to the cover and double page spread. Overall, more content could have strengthened the project.
The document summarizes the student's process of creating a magazine product for a class evaluation. It discusses strengths and weaknesses in research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, the student found existing magazines helpful but secondary research limited. Planning involved mood boards, layouts, and timing. Time management was good but tasks could have been better paced. The final products were similar in style to peers' but differed in colors and information. Peer feedback noted the eye-catching cover but difficult readability of fonts on the inside spread. The student agreed fonts could be bolder and more time spent on the inside spread.
The document summarizes the strengths and weaknesses of the author's research, planning, time management, and the technical and aesthetic qualities of their magazine project. Some key strengths included analyzing existing magazines to understand conventions, which helped in developing the front cover and spreads. However, weaknesses included spending too much time analyzing magazines not related to their chosen genre, and poor time management resulting in rushed work. The author provides comparisons to a professionally made magazine, noting similarities like conventions used, but also differences like layout complexity and image quality.
1) The document summarizes the production diary of Abby Hayes, who is creating a regional magazine article. She decides on her topic, conducts research on magazine conventions, plans a photo shoot featuring a knitted brain model, and begins constructing the front cover and contents page in Photoshop.
2) Abby brainstorms topics and chooses to write about her cousin Mikey who has cerebral palsy. She researches magazine design and interviews peers for topic ideas. Abby plans a photo shoot with her knitted brain model and selects images for the front cover.
3) Abby creates a barcode in Photoshop and experiments with fonts. She develops her front cover design over multiple versions, adding
Louis Biddles evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a magazine project. For his research, he researched 3 diverse magazines to expand his ideas. To improve, he would research more products. His planning included mind maps, mood boards, and page layouts. To improve, he would include more font and layout details. He managed his time well but had some saving issues between software versions. His magazine used large images and mastheads to attract attention and a color scheme relating to live music.
The document provides an evaluation of Matthew's final product magazine. Strengths included thorough research that provided ideas, using a mind map to plan content, and managing time well to complete the project on schedule. Weaknesses were a lack of variety in research sources and not putting enough detail on the mind map. Peer feedback suggested improving page borders and adding more writing detail, while Matthew agreed borders could be more colorful but disagreed more writing was needed.
Oliver Keppie evaluated his work on a fashion magazine project. He felt his research went well since he was already familiar with the subject of fashion. His planning was detailed and helped guide his production. He managed his time efficiently and felt he could have improved certain elements if given more time. Regarding technical and aesthetic qualities, Oliver aimed to achieve a fantasy style and used techniques like cutouts and reflections to create depth and realism. He believed the magazine would appeal to his target audience of 16+ males interested in fashion through its serious tone and focus on high-end brands.
1. The document outlines a coursework assignment to produce elements of a print magazine, including a front cover, contents page, and double-page article spread.
2. Research was conducted on existing music magazines to inform design choices. Elements like consistent branding and a balance of images and text were noted.
3. A mock music magazine was produced following the researched conventions, including a front cover featuring an original band photo, a contents page with photos and article previews, and a double-page interview article spread. Original photos were taken and image editing software was used to prepare the elements.
This document contains a student's evaluation of a personal project focused on researching and designing products for a video game franchise. It includes strengths and weaknesses identified for different stages of the project process, including research, planning, time management, technical and aesthetic qualities, and audience appeal. The student also shares feedback received from peers on their products, agreeing with comments on bright colors and theme consistency, but disagreeing with removing images from a hoodie design. Areas for improvement identified are changing the hoodie color, adjusting images on the poster and hoodie, and providing more details about a competition mentioned in an article.
This document summarizes Edan Burrows' evaluation of their FMP project. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For the research section, Edan explains how they researched existing similar products and gathered images, text styles, and pricing information. For planning, Edan describes choosing fonts, colors, and layouts, and gathering relevant images. They note strengths in finding matching images and planning layouts. The time management section reflects on how planning could have saved time. Peer feedback praised the simple layout but suggested adding more text to the cover. Edan agrees all feedback was useful to improve the product.
The document provides an evaluation of the student's final major project (FMP) for a fashion magazine. It discusses strengths and weaknesses in the student's research, planning, time management, technical and aesthetic qualities, and audience appeal. It also summarizes feedback received from peers. The student agrees with feedback that more information and subheadings could have been included to better inform readers. The student also acknowledges that Photoshop skills could have been improved to better edit the front cover image. Overall, the evaluation reflects on lessons learned through the process.
Through creating preliminary and main magazine products, the author has learned many important lessons about magazine design conventions. For the preliminary task, created in just a few hours, the author lacked understanding of things like appropriate fonts, layouts, cover designs, and content pages. However, with more research, planning, and experience put into the main product, the author was able to create a more professional magazine that implemented important conventions like appealing fonts, color schemes, full-page cover photos, and content-rich internal pages. Comparing the preliminary and main products shows how the author's skills in editing, design, research and planning have significantly improved over time.
The student created a magazine as part of a school project. In their research, they looked at existing magazines for layout inspiration and color schemes. They spent several hours researching the band they wrote about. Their planning included style sheets but they did not plan their contents page well. They finished early and had to hastily create an extra page. Peer feedback suggested adding more colors but keeping the double page spread background white. The student agreed more colors were needed but disagreed that a background was required.
The document describes the evaluation of a student's magazine cover and contents page. It discusses how the products use conventions of real magazines, such as including a masthead on the cover with title and issue information. It also notes how new media technologies were used, including a digital SLR to take photos, Photoshop to edit images and create the cover, and Quark to layout the contents page. Both strengths and weaknesses are evaluated, with weaknesses including non-professional fonts and needing better edited images, and strengths being using a coherent color scheme and including different sized headings.
This document summarizes Amy Foster's evaluation of a fashion magazine production project. Some strengths identified in the research stage were replicating layouts from magazines like Vogue and choosing color schemes. Planning strengths included experimenting with layouts and photo selection. Weaknesses included the difficulty recreating professional photos. Time management was identified as an area for improvement, as rushing led to lower quality. Peer feedback noted both appealing and cluttered aspects of the cover design, and suggested simplifying colors and reducing subtitle text size. The author agreed more simplicity was needed in the design and color scheme to better target teenagers.
The document summarizes the strengths and weaknesses of Leticia Lopes' evaluation of researching existing culinary magazines, planning her own magazine, time management, technical qualities, aesthetic qualities, and audience appeal. Some strengths included collecting ideas from research, including detailed recipes, and using similar formatting and fonts to published magazines. Weaknesses consisted of limited audience profiles, not including images for inspiration, and needing to improve some text visibility.
The peer liked that the creator took the time to edit the background of the cover image to make it suit the page better. An improvement could have been including more buzzwords like "exclusive" on the cover to draw readers in. In general, the peer felt the cover design was well done but could have included more magazine conventions to further engage audiences.
Daniel Thompson evaluated his production process for a magazine cover design project. His research strengths included analyzing existing magazine designs and identifying key features. However, his survey and interviews yielded unsatisfying results as respondents were not the target audience. For planning, his mind maps and mood board were most helpful, but his initial reaction lacked useful information. His time management improved over rotations, allowing him to finish on schedule. Peer feedback praised the cover's colors and branding but noted the tagline could be larger and top text more spaced.
This document provides a self-evaluation and reflection of the student's work on creating an independent music magazine. It discusses the research, planning, time management, technical, aesthetic, and audience appeal qualities of the final product. The student identifies strengths such as using style sheets for planning colors and fonts. Areas for improvement include doing more advance planning, collecting images sooner, and adding more graphics and editing to pages. Peer feedback praises the minimalist design but suggests clarifying the house style and adding more color to article backgrounds. The student agrees improvements could make the genre more apparent to attract more interest.
The student created magazine products including a front cover, contents page, and double page spread focused on an indie music theme. The products used some conventions from real magazines like Q and NME for layout, color schemes, and inclusion of logos and mastheads. However, the student also tried to make the products unique, such as using an unconventional photo on the contents page. Through the process, the student learned about designing for their target audience and using technologies like blogs and image editing software.
The document discusses the author's progression from their preliminary magazine design project to their final products. They learned how to use Photoshop more effectively and researched magazine conventions. This improved the layout, fonts, images, and use of color in the final products which looked more professional compared to the preliminary version. The author gained valuable experience that helped enhance the overall quality and appeal of their magazine designs.
The document provides an evaluation of the author's FMP project. It summarizes the strengths and weaknesses of their research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, a strength was discussing all necessary aspects, while a weakness was not including enough variation. For planning, strengths included a detailed mind map, while a weakness was not including enough images. Time management and adding more details to work were also discussed.
This document contains a summary of an FMP evaluation for a photography magazine project. It includes sections on planning, research, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For planning, strengths included thorough preparation while weaknesses were potential delays. Research allowed learning from other magazines but could be time-consuming. Time management and meeting deadlines were addressed. Peer feedback suggested improvements to the cover photo, colors, and layout. Overall the evaluation assessed the project's process and design with a focus on audience engagement.
The document summarizes the student's evaluation of a production process for a magazine. Some key strengths identified include reliable research sources, effective planning that allowed images and elements to fit as intended, and good time management. Weaknesses included similar source material and not spending enough time on editing images. Peer feedback suggested adding more text and images to fill space and make the magazine more appealing visually. The student agreed more text was needed but disagreed that the cover image could be larger given its placement.
The document summarizes the strengths and weaknesses of the author's research, planning, time management, and the technical and aesthetic qualities of their magazine project. Some key strengths included analyzing existing magazines to understand conventions, which helped in developing the front cover and spreads. However, weaknesses included spending too much time analyzing magazines not related to their chosen genre, and poor time management resulting in rushed work. The author provides comparisons to a professionally made magazine, noting similarities like conventions used, but also differences like layout complexity and image quality.
1) The document summarizes the production diary of Abby Hayes, who is creating a regional magazine article. She decides on her topic, conducts research on magazine conventions, plans a photo shoot featuring a knitted brain model, and begins constructing the front cover and contents page in Photoshop.
2) Abby brainstorms topics and chooses to write about her cousin Mikey who has cerebral palsy. She researches magazine design and interviews peers for topic ideas. Abby plans a photo shoot with her knitted brain model and selects images for the front cover.
3) Abby creates a barcode in Photoshop and experiments with fonts. She develops her front cover design over multiple versions, adding
Louis Biddles evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a magazine project. For his research, he researched 3 diverse magazines to expand his ideas. To improve, he would research more products. His planning included mind maps, mood boards, and page layouts. To improve, he would include more font and layout details. He managed his time well but had some saving issues between software versions. His magazine used large images and mastheads to attract attention and a color scheme relating to live music.
The document provides an evaluation of Matthew's final product magazine. Strengths included thorough research that provided ideas, using a mind map to plan content, and managing time well to complete the project on schedule. Weaknesses were a lack of variety in research sources and not putting enough detail on the mind map. Peer feedback suggested improving page borders and adding more writing detail, while Matthew agreed borders could be more colorful but disagreed more writing was needed.
Oliver Keppie evaluated his work on a fashion magazine project. He felt his research went well since he was already familiar with the subject of fashion. His planning was detailed and helped guide his production. He managed his time efficiently and felt he could have improved certain elements if given more time. Regarding technical and aesthetic qualities, Oliver aimed to achieve a fantasy style and used techniques like cutouts and reflections to create depth and realism. He believed the magazine would appeal to his target audience of 16+ males interested in fashion through its serious tone and focus on high-end brands.
1. The document outlines a coursework assignment to produce elements of a print magazine, including a front cover, contents page, and double-page article spread.
2. Research was conducted on existing music magazines to inform design choices. Elements like consistent branding and a balance of images and text were noted.
3. A mock music magazine was produced following the researched conventions, including a front cover featuring an original band photo, a contents page with photos and article previews, and a double-page interview article spread. Original photos were taken and image editing software was used to prepare the elements.
This document contains a student's evaluation of a personal project focused on researching and designing products for a video game franchise. It includes strengths and weaknesses identified for different stages of the project process, including research, planning, time management, technical and aesthetic qualities, and audience appeal. The student also shares feedback received from peers on their products, agreeing with comments on bright colors and theme consistency, but disagreeing with removing images from a hoodie design. Areas for improvement identified are changing the hoodie color, adjusting images on the poster and hoodie, and providing more details about a competition mentioned in an article.
This document summarizes Edan Burrows' evaluation of their FMP project. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For the research section, Edan explains how they researched existing similar products and gathered images, text styles, and pricing information. For planning, Edan describes choosing fonts, colors, and layouts, and gathering relevant images. They note strengths in finding matching images and planning layouts. The time management section reflects on how planning could have saved time. Peer feedback praised the simple layout but suggested adding more text to the cover. Edan agrees all feedback was useful to improve the product.
The document provides an evaluation of the student's final major project (FMP) for a fashion magazine. It discusses strengths and weaknesses in the student's research, planning, time management, technical and aesthetic qualities, and audience appeal. It also summarizes feedback received from peers. The student agrees with feedback that more information and subheadings could have been included to better inform readers. The student also acknowledges that Photoshop skills could have been improved to better edit the front cover image. Overall, the evaluation reflects on lessons learned through the process.
Through creating preliminary and main magazine products, the author has learned many important lessons about magazine design conventions. For the preliminary task, created in just a few hours, the author lacked understanding of things like appropriate fonts, layouts, cover designs, and content pages. However, with more research, planning, and experience put into the main product, the author was able to create a more professional magazine that implemented important conventions like appealing fonts, color schemes, full-page cover photos, and content-rich internal pages. Comparing the preliminary and main products shows how the author's skills in editing, design, research and planning have significantly improved over time.
The student created a magazine as part of a school project. In their research, they looked at existing magazines for layout inspiration and color schemes. They spent several hours researching the band they wrote about. Their planning included style sheets but they did not plan their contents page well. They finished early and had to hastily create an extra page. Peer feedback suggested adding more colors but keeping the double page spread background white. The student agreed more colors were needed but disagreed that a background was required.
The document describes the evaluation of a student's magazine cover and contents page. It discusses how the products use conventions of real magazines, such as including a masthead on the cover with title and issue information. It also notes how new media technologies were used, including a digital SLR to take photos, Photoshop to edit images and create the cover, and Quark to layout the contents page. Both strengths and weaknesses are evaluated, with weaknesses including non-professional fonts and needing better edited images, and strengths being using a coherent color scheme and including different sized headings.
This document summarizes Amy Foster's evaluation of a fashion magazine production project. Some strengths identified in the research stage were replicating layouts from magazines like Vogue and choosing color schemes. Planning strengths included experimenting with layouts and photo selection. Weaknesses included the difficulty recreating professional photos. Time management was identified as an area for improvement, as rushing led to lower quality. Peer feedback noted both appealing and cluttered aspects of the cover design, and suggested simplifying colors and reducing subtitle text size. The author agreed more simplicity was needed in the design and color scheme to better target teenagers.
The document summarizes the strengths and weaknesses of Leticia Lopes' evaluation of researching existing culinary magazines, planning her own magazine, time management, technical qualities, aesthetic qualities, and audience appeal. Some strengths included collecting ideas from research, including detailed recipes, and using similar formatting and fonts to published magazines. Weaknesses consisted of limited audience profiles, not including images for inspiration, and needing to improve some text visibility.
The peer liked that the creator took the time to edit the background of the cover image to make it suit the page better. An improvement could have been including more buzzwords like "exclusive" on the cover to draw readers in. In general, the peer felt the cover design was well done but could have included more magazine conventions to further engage audiences.
Daniel Thompson evaluated his production process for a magazine cover design project. His research strengths included analyzing existing magazine designs and identifying key features. However, his survey and interviews yielded unsatisfying results as respondents were not the target audience. For planning, his mind maps and mood board were most helpful, but his initial reaction lacked useful information. His time management improved over rotations, allowing him to finish on schedule. Peer feedback praised the cover's colors and branding but noted the tagline could be larger and top text more spaced.
This document provides a self-evaluation and reflection of the student's work on creating an independent music magazine. It discusses the research, planning, time management, technical, aesthetic, and audience appeal qualities of the final product. The student identifies strengths such as using style sheets for planning colors and fonts. Areas for improvement include doing more advance planning, collecting images sooner, and adding more graphics and editing to pages. Peer feedback praises the minimalist design but suggests clarifying the house style and adding more color to article backgrounds. The student agrees improvements could make the genre more apparent to attract more interest.
The student created magazine products including a front cover, contents page, and double page spread focused on an indie music theme. The products used some conventions from real magazines like Q and NME for layout, color schemes, and inclusion of logos and mastheads. However, the student also tried to make the products unique, such as using an unconventional photo on the contents page. Through the process, the student learned about designing for their target audience and using technologies like blogs and image editing software.
The document discusses the author's progression from their preliminary magazine design project to their final products. They learned how to use Photoshop more effectively and researched magazine conventions. This improved the layout, fonts, images, and use of color in the final products which looked more professional compared to the preliminary version. The author gained valuable experience that helped enhance the overall quality and appeal of their magazine designs.
The document provides an evaluation of the author's FMP project. It summarizes the strengths and weaknesses of their research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, a strength was discussing all necessary aspects, while a weakness was not including enough variation. For planning, strengths included a detailed mind map, while a weakness was not including enough images. Time management and adding more details to work were also discussed.
This document contains a summary of an FMP evaluation for a photography magazine project. It includes sections on planning, research, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For planning, strengths included thorough preparation while weaknesses were potential delays. Research allowed learning from other magazines but could be time-consuming. Time management and meeting deadlines were addressed. Peer feedback suggested improvements to the cover photo, colors, and layout. Overall the evaluation assessed the project's process and design with a focus on audience engagement.
The document summarizes the student's evaluation of a production process for a magazine. Some key strengths identified include reliable research sources, effective planning that allowed images and elements to fit as intended, and good time management. Weaknesses included similar source material and not spending enough time on editing images. Peer feedback suggested adding more text and images to fill space and make the magazine more appealing visually. The student agreed more text was needed but disagreed that the cover image could be larger given its placement.
The document contains an evaluation of an FMP project. It discusses the strengths and weaknesses of the student's research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and feedback from peers. For research, the variety of sources was a strength but more could have been written. Planning helped with the product but felt like a waste of time. Time management was good but the inside of the magazine needed more time. Peer feedback praised the bright colors and layout but suggested more cover stories, subheadings, and less white space in the article. The student agrees more context and an in-depth story were needed on the cover.
The student researched fishing magazine designs to get ideas for fonts, advertisements, colors and layouts. Their research focused only on fishing magazines. Their planning was quick but provided a blueprint for their design. They did not manage their time well and did not finish in time. Their magazine used contrasting colors, large titles, and pictures. Feedback suggested adding more organization, details like prices, and writing while keeping the clear topic and editing. The student agreed more text was needed and did not disagree with any feedback.
The document provides an evaluation of Harry Morton's magazine project. It summarizes the strengths and weaknesses of his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. For research, the strengths were detailed layout planning and target audience profiling, while more magazine types could have been researched. Planning strengths were mood boards and style sheets, though the final layout differed. Time management was rated positively due to completing minimum requirements on time. Technical and aesthetic qualities compared the magazine to Practical Photography. Audience appeal focused on camera imagery, no cover people, and bright colors.
The document provides an evaluation of the author's visual magazine project. It discusses the strengths and weaknesses of the author's research, planning, time management, technical and aesthetic qualities, and audience appeal. The author's peer feedback is also summarized. The peer feedback noted that the center image was well presented but subheadings were difficult to read due to clashing colors. The double page layout was appealing but could include more color and images. The cover looked professional but could have more complementary colors. The author agreed improvements could be made to subheading colors and cover colors.
Declan Cook evaluates his magazine cover and contents page that he created using Photoshop and Quark. He identifies several ways his cover challenges conventions by not having a solid color background and clustering the cover lines in one corner. His contents page follows conventions by including the front cover, date, issue number and a three-column layout. However, weaknesses include clashing colors on the cover and a lack of design skills in Quark, which made the contents page look unprofessional. Overall, he was able to center objects in Photoshop but needs more practice with layout and design programs.
Declan Cook evaluates his magazine cover and contents page that he created using Photoshop and Quark. He identifies several ways his cover challenges conventions by not having a solid color background and clustering the cover lines in one corner. His contents page follows conventions by including the front cover, date, issue number, and a three-column layout. However, weaknesses include clashing design elements, excess white space on the contents page, and images that appear too similar. Overall, he demonstrates understanding of magazine design principles but has room for improvement in using the software more proficiently.
The document provides an evaluation of Louis Cooper's magazine design project. It summarizes the strengths and weaknesses of his research, planning, time management, and the technical and aesthetic qualities of the final product. Peer feedback noted that the inclusion of the British flag and font style were good, but text boxes or additional images could have been added. Upon reflection, Louis agrees he could have improved the color scheme to better match the background image.
Through the process of creating her final magazine product, the author feels she has improved in several key areas from her preliminary task:
1) Her research and planning skills are stronger - she understands what to look for in professional magazines and how to plan her own magazine accordingly.
2) Her technical skills using software like Photoshop have grown - she is more comfortable with the tools and understands layout and design principles better.
3) While the contents page layout remained similar, she enhanced it by adding social media details, based on research of what appeals to target audiences.
Overall her work reflects incorporating research insights, technical skills, and focus on target audiences - showing progression from her earlier preliminary task.
The document provides an evaluation of Tamzin Twose's production process for creating an FMP magazine. It discusses research conducted on existing magazine layouts and conventions, planning processes, time management, and technical and aesthetic qualities of the final magazine product. Research on other magazines helped establish conventions but limited original ideas. Planning established the theme and audience but multiple game ideas caused initial uncertainty. Time management and prep work at home allowed sufficient time for polishing. Technical qualities like alignment and consistent color schemes followed conventions. Aesthetic qualities like sizing, spacing and continuity of theme were considered but some elements could be improved.
The document provides an evaluation of Cameron Duncan's FMP project creating a magazine. It summarizes the key stages of research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, strengths included explaining visual elements, but weaknesses were lack of detail. Planning had strengths in layout ideas but weaknesses in rationale details. Time management was improved. Peer feedback noted spelling errors and a cut-off word on the cover that could be improved.
This document summarizes the student's process of designing a magazine cover for a class project. It describes the strengths and weaknesses of their research, planning, time management, and the aesthetic and technical qualities of the final product. Peer feedback noted that the color scheme was appealing but suggested adding more information on the front cover. The student agrees more details would help potential readers understand what is inside.
The document summarizes the student's process of creating a magazine for a survival video game. It includes sections on research, planning, time management, technical and aesthetic qualities, and feedback. For research, the student looked at existing magazine designs for inspiration but also researched unrelated products. The planning focused heavily on one design idea. Time management was identified as an issue, as the student was unable to complete all planned elements. Based on peer feedback, the student agrees their color scheme and layout could be improved and makes the magazine less appealing.
This document provides an evaluation of Jay Birkin's magazine production project. It summarizes the research, planning, and time management that went into the project. It also discusses the technical and aesthetic qualities of the finished magazine products. Peer feedback was positive about the variety of images and coverage of the entertainment genre as a whole. Suggested improvements focused on adding more information to the double page spread and potentially making the front cover more eye-catching with brighter colors. The student agrees that the double page could be improved and would make those changes if given more time.
The document provides a summary of Joe Manship's FMP evaluation. It discusses strengths and weaknesses in his research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, mind maps helped generate ideas. More research on relevant existing magazines could have provided a better structure. Planning with mockups allowed exploring multiple ideas. More mockups may have led to a better final design. Time management met deadlines but more time may have allowed refining images or adding a second cover. Peer feedback noted the easy to read title but suggested more details on the cover to entice readers. [END SUMMARY]
Rhiannah Baker evaluated the production process of her photography magazine by researching existing products, planning layouts and scheduling work, and received feedback noting the vibrant colors and quality images but suggesting improvements to text alignment and page number size.
The document provides an evaluation of the student's magazine production project. It summarizes the research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback aspects of the project. For the research, the student used surveys and examined existing magazines. The planning involved mood boards, test layouts, and page designs. Time management and including more content were identified as areas for improvement. The technical qualities compared features between the student's magazine and examples. Peer feedback praised the detail but suggested a wider variety of bands. The student agreed more bands could broaden the audience and disagreed that more color was needed.
The document provides an evaluation of Joshua Blakeley's work on an FMP project involving the production of magazines. It summarizes the strengths and weaknesses of his research, planning, time management, technical and aesthetic qualities. Peer feedback praised the professional front cover design but noted the font could be harder to read. Improvements suggested were adding more content to fill blank spaces and using a more readable font on the front cover.
This document provides details on a proposed video game called Pandemonium, including the story, world lore, characters/enemies, and location setting. The story follows a protagonist who becomes trapped in their mind due to overwhelming negative emotions, and must solve their inner struggles to escape. Key locations unlock memories that caused the protagonist's suppressed emotions. Enemies represent those emotions and get weaker as memories are accepted. The forest setting represents the protagonist's suffocating feelings. Investors are asked to support further development of the beta game.
The document summarizes the process of creating animated character sprites over 9 days. Some key points:
- The artist created characters by drawing body parts on separate layers to allow easy movement in animations.
- Backgrounds for cutscenes were created using point perspective with vanishing points to make furniture/objects proportional.
- Forest backgrounds used 3 vanishing points and a star shape tool to position them.
- Characters were refined with color and details like fur texture on the fox.
- Fighting poses were created for antagonist character to oppose the protagonist.
- Bedroom background was detailed with lighting and shadows to represent nighttime.
- The document analyzes screenshots from existing video games Limbo, Gris, Monument Valley, and Inside to understand their visual design techniques.
- It discusses the color palettes, art styles, camera perspectives, character designs, background textures, and other visual elements used in each game.
- The goal is to learn from these games' effective visuals in order to inform the design of the author's own game, which will use a black and white color scheme.
The lighting effects are used creatively and help to add atmosphere.
The background music fits the tone of the game well.
• What improvements could have been made to the product?
- The movement of the trees in the background could be improved to flow more
naturally rather than appearing quite abrupt. Some overlapping or layering
between trees may help with this.
- Additional sound effects during gameplay could help immerse the player more,
such as footsteps or impacts from hitting enemies.
- Some variation in enemy movement/attacks may make battles feel less repetitive
if implemented. Overall though it's a really solid start.
The peer feedback provided positive feedback on aspects of the poster and videogame such as the line work, use of black and white, character pose, lighting effects, and music/sound design. Suggested areas for improvement included making the subtitle text on the poster more visible, improving the blending of rocks in the background, and fixing the direction that trees move in the videogame background. The creator agreed that some feedback points could help strengthen the work, such as moving the subtitle for better visibility and adding more details to make the poster and game more polished. Only minor disagreements were noted, and the creator indicated they would make targeted changes based on the peer feedback received.
The document describes the process of creating background scenes in Photoshop for a cut scene, including using guides and vanishing points to create perspective. For a bedroom background, the artist used a single vanishing point to construct walls, furniture and other elements. For a forest background, three vanishing points were employed to build the floor, path and rough sketches of trees and a character.
The document analyzes existing video game products and posters to identify features to include in the author's own work, finding that games commonly use darker colors and sound effects to evoke emotion, while posters attract audiences through minimal text, character positioning, and color palettes that match the game's tone. By studying these existing works, the author aims to create immersive atmospheres and intriguing narratives in their own production.
The document provides details about Gemma Nicholls' pre-production process for creating an animated videogame and promotional poster. For her main project, she will design characters, backgrounds, music, and sounds for an original videogame. Her secondary product is a poster to advertise the videogame. The intended audience is ages 15-24, appealing to different personality types. The videogame will be playable on PC and is meant to entertain users and help pass time. Style sheets explore color schemes, character and background designs, and poster layout ideas.
This proposal outlines Gemma Nicholls' final major project for her video game design course. She will create a puzzle platformer video game and advertisement poster with the theme of a protagonist battling their dark emotions within their mind. Her target audience is ages 15-24, and she will focus on emotions like sadness and hopelessness portrayed through a black and white color palette. Over 9 weeks, Gemma will complete research, pre-production, asset creation, animation, and evaluation. She will gather feedback and reflect on her time management, technical and aesthetic qualities, and audience appeal. The proposal provides a schedule of specific tasks like character design, background artwork, sound effects, and poster layout to complete the project on time.
The document analyzes existing video game products and posters to identify features to include in the author's own work, such as using darker colors like black and white, including textures in backgrounds, and relying on sound effects to convey emotion. Common elements identified across products included narrative-driven gameplay, unique level designs, and evoking different feelings in audiences. The analysis of various styles and approaches will help the author experiment and consider new elements for their own game.
Gemma's initial reaction to her final major project was excitement about having full control over what she creates, but also nervousness about not including enough detail. She plans to reference past projects and feedback to help guide her. For her FMP, Gemma wants to create another videogame with improved animations and more detailed designs, building on her strengths in that area. She will work on the project both in and out of school to add more detail while managing stress.
The document provides details about Gemma Nicholls' pre-production process for creating an animated videogame and accompanying poster. She will design original characters and backgrounds for the videogame, which aims to entertain audiences ages 15-24. The videogame will be playable on PC and potentially PlayStation. Her poster will advertise the videogame digitally and on paper. She has chosen a black, white, and dark blue color scheme and forest setting for her initial videogame level and poster layout to match the isolation theme of escaping unwanted thoughts.
This document analyzes and summarizes several existing video game products including Limbo, Gris, Monument Valley, and Inside. For each game, it describes key aspects of the game's visual style such as color palette, art style, camera angles, character and level design, and how these visual elements enhance the gameplay experience and appeal to audiences. The document aims to learn techniques for crafting compelling visuals and atmospheres from these popular games to apply to the creator's own game design.
Gemma Nicholls proposes creating a video game called "Trapped" and accompanying advertisement poster. The game would be a puzzle platformer depicting a protagonist struggling with dark emotions until being overtaken by their inner demons. Nicholls aims to attract a diverse audience aged 15-24 by focusing on universal human emotions. A survey and research on existing games will inform the project's design. Over 9 weeks, Nicholls will develop characters, backgrounds, animations, and the secondary poster product before conducting evaluations on progress, qualities, and audience appeal.
The document outlines Gemma Nicholls' initial plans and reactions for her final major project, including creating another video game with improved animation based on her previous successful projects. She plans to work on the project both in and out of school to add more detail and keep stress levels lower. Gemma provides some pre-proposal details on her potential video game project, including targeting teenagers and young adults and drawing inspiration from video games she enjoyed playing.
The document discusses a student's grades across different subjects and areas they need to develop for future media projects. The student received a mix of passes, merits, and distinctions in subjects like audio, print, video, and video games. Areas to develop include evaluation, research, and problem analysis. For evaluation, the student will provide more detailed technical feedback and peer reviews. For research, they will conduct both primary and secondary research as well as look at existing products. For problem analysis, the student will create more experiments testing different ideas and explaining what worked and didn't.
The document provides information for the pre-production of a video game, including audience profile, style sheet, screenshot layouts, sound effects, contingency planning, and health and safety. The target audience is 15-24 year olds of both genders. A blocky and hand-drawn art style will be used. Color palettes and pixel art styles from sample images will inspire the design of each level. Mockups demonstrate potential level designs incorporating elements established in the style sheet. Sound effects and how to create them are discussed. Contingency plans and health and safety considerations are outlined.
The document provides an evaluation of Gemma Nicholls' research, planning, time management, technical qualities, and audience appeal for her product. For research, strengths included choosing relevant existing products to develop ideas, while weaknesses were only researching one game type which limited ideas. Planning strengths were mood boards and mind maps, but weaknesses included an unrealistic schedule. Time management was rated positively as tasks were completed on time, and more time would be spent improving animations and adding a second level. Technical comparisons noted differences between her and existing products. Audio needed more diverse self-created effects. Aesthetics could be improved by adding collectible items and character consistency. The target audience appeals included anonymity and a sense of completion.
The document provides a summary of the production process for an animated game. It describes creating character sprites and animations for fighting, walking, and jumping using Photoshop and a graphics tablet. Backgrounds were also created in Photoshop using layers and colors. Monsters were drawn and animated. Sound effects were made using BeepBox and Premier Pro was used to add sound to the finished animation. Overall the process involved sketching, coloring, and animating sprites and backgrounds over multiple Photoshop documents to create a complete animated game.
This document summarizes the strengths and weaknesses of various stages of a film production process. For research, strengths included collecting detailed clips and screenshots to explain likes, and clear conventions. Weaknesses were a lack of experimentation. Planning strengths were a concept board and structural breakdown. A weakness was spending too much time planning instead of filming. Time management was imperfect due to a missed week, but the creator managed their time well overall. Technical strengths included varied camera movements and inspiration, while weaknesses included a shaky, cropped clip. Aesthetic strengths were subtle colors and chronological order, while weaknesses were some blurry footage. Audience appeal came from a nostalgic song edited to the beat. Peer feedback praised the music sync and
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2. Research
• What were the strengths of your research? How did your research help your product?
My strengths in my research was the audience research, as I was able to go look at the
pages and use the research and knowledge I gained to be able to tell what
audiences/groups the magazine was aiming their product at. My research helped me better
understand some tricks that professional magazine uses to make their product better
adjusted to their audiences. It also helped me find out what grouping magazines think of
when creating their magazines.
• What were the weaknesses of your research? What could you have done
better/improve?
My weakness when researching was symbolism. This is because in a magazine it is usually a
specific picture or quote. This was my weakness as I found it hard to point out the
symbolism and find it while looking through pages of the magazine. To improve I could have
picked out a few more existing products and looked more into the symbolism inside. This
would be to help me improve noticing more symbolism in magazines.
• What effect would this have had on your product?
If I was to have done more research on symbolism I might have added things that would
make what I was talking about more interesting to readers. In my case I could have taken a
picture of someone eating a cookie happily, for my double page spread. This would possibly
make my audience want to make the cookies more as they are seeing someone else
enjoying one themselves.
3. Planning
• What were the strengths of your planning? How did your planning help your product?
A strength I had in planning was being able to collect a good few sources I could reference
back to while creating my product. This helped me as I helped me tell myself was looked
good and professional and what looked messy and cramped and what I could do to change
it and improve. Another strength was my mood board and analysis of my mood board. This
is because it helped me collect a bunch of styles and colours and ideas I liked so I could
realise what outcome I wanted for my final product and how I wanted it to look.
• What were the weaknesses of your planning? What could you have done
better/improve?
A weakness in my planning was that even though I had a good amount of work for
inspiration in my bibliography, I didn’t have a lot of time to use to keep searching the same
sources. To improve I could have added some pictures / pages from my bibliography so I
didn’t have to search for them for inspiration I could just look at a couple collective images
to get an idea of a professional model.
• What effect would this have had on your product?
This would have had a positive effect on my product as I would have had fast access to
sources meaning I would have had a bit more time spent on the production instead of
looking back for inspiration.
4. Time Management
• Did you manage your time well?
I think I my time management went well as I managed to finish everything when I
predicted and gave my self a good amount of time to complete my project even
taking my work home when I couldn’t load things in lesson. I managed to get
some final pieces of work that I am happy with and people say they would pick up
and buy.
• Did you complete your project on time or would your products have improved
with additional time?
I completed my project on time without any additional time needed to finish. This
is because I stuck to my schedule. Additional time is always welcome as I could
have added and tested around with more layouts and taken more photos.
• What would you have done if you had more time to produce your work?
If I had more time I would have added and edited more photos that I would have
used for the double page spread. This is because I would have like to show the
audience a few more photos of the process so I they get stuck, they not only have
the image but a picture to reference back to.
5. Technical Qualities
My front cover:
Professional front
cover:
Similarities
• One similarity my front cover had with the
professional is the bold eye catching titles,
that are easy and clear to read.
• Both covers have a small self promotion, that
increase interest to the magazine.
• Another similarity between the two was bold
different colour sentence below from the title,
that interests the reader in the magazine.
• They also both had pictures of something you
could find inside making both front covers
more related to the content inside. This shows
the audience right away that this is what your
able to do if you read me and use my recipe's.
This in turn making them want to purchase
the magazine.
• You are able to read about what you can find
inside on both covers. The information is
different colour’s from the title and the same
as the
• Both have the small detailed information like
the issue and the date it was made.
• They both have a Barcode, specifically a
barcode with a white background that stands
out over the background.
• The magazine covers both have the two main
colour’s of red and white. They both have a
picture of a delicious food that you would like
to eat.
6. Technical Qualities
My front cover:
Professional front
cover:
Differences
• One difference between the front covers is the way both the titles stand
out. The professionals cover, have a plain white title with a font that
don’t have connected letters . My cover has a joint letter font with small
snowflakes by the title. It also has a red colour, with a white stroke
underneath, a gradient overlay and a bevel and emboss to make it stand
out from the background a little more.
• Another difference was that the professionals cover has more colour
variation, as my cover only has 3 colour's in total. While, the professional
has 7 and one different shade of white totaling 8.
• Also another difference between the two is the difference in the zoom
of picture used for the covers. The picture I used was a close up of a
batch of cookies before they went in the oven. The professionals was a
zoomed out photo of a cake stand with cupcakes place upon it.
• Something the professional cover includes that my cover does not is a
small comment that includes a page number to attract the audience to
look inside the magazine.
• Something my magazine includes is a branded logo that matches my
page with the same image appearing just above my big middle text
• My magazine also include the price in small print near the barcode.
While the professional does not. This could mean that the professional
magazine that I chose to compare can only be purchased online.
• One more difference between the two, is the way they both present
how they show the information inside. My cover used bullet point,
while, the professional cover uses one sentence with comas and
explanation marks to give more excitement once read by their target
audience
One last difference between the two magazines was the difference between setting. The professional photograph would have been taken in a well
lighted set with a lens specifically picked out to enhance some details and soften others. while my budget for the photograph was not as large and
I didn’t have access to professional camera or lenses and used my phone. However I used what I did have access to.; I used my kitchen as a setting
as it feels natural, I used lamps and house lights. In some photos I used different distance phone lights. In a few photos I accidentally got a subtle
blur and used them as it worked well. If I had all the equipment I probably wouldn't have experimented as much and would have had more time to
perfect every detail on my magazine. However I believe I wouldn't’t change much of the easily approachable simplicity from my final cover
7. Technical Qualities
My double page
spread:
Professional double
page spread:
Similarities
• One similarity both double pages
have is that both titles have the
biggest size font and have the
same font as the subtitles to make
the page coherent. They also have
their own sections for the
different information given.
• Another similarity is that they
both include the recipe and
ingredients (as they are both
double pages on baking cookies)
• They both include pictures of the
outcome of what the cookie could
look like when they are finished.
This challenges the competitive
viewer to see if they can make
these or even better looking
cookies.
• A similarity they both have is
small festive decorations to make
the pages fit more towards their
theme of Christmas.
8. Technical Qualities
My double page
spread:
Professional double
page spread:
Differences
• One difference both my double page an
the professional have is the image
quantity used and the size of the images.
• Another difference is that the
professional used different colour's to
separate the main and sub title’s from
the recipe and ingredient’s information.
• My double page spread had more festive
decorations then the professional making
it feel warmer and more welcoming.
• The professionals double pages only used
the main two colours of red and white.
While, my double pages consisted of 5+.
The background of my double has a pin
board / working undertone. Compared to
the professionals which only feels like a
plain recipe. However because of the
amount that’s going on the page
becomes easy to read and you can get
less distracted.
• The professionals information is set out
with few restrictions except a dotted line,
this makes the text feel free. All the text
is also only on one page. While, my text is
contained in boarders, with different
sections and also spread out on two
pages. This allows for the text size to be
greater allowing an easy read to people
who may need glasses or struggle to read
small text.
9. Aesthetic Qualities
A weakness in my magazine I would say would be the placement of ‘festive
inspiration’. This is because if it was placed in the centre the page
information would look more equally divided. To fix this I would move the
text to be place more centred. Another weakness I would change for next
time was not enough persuading the audience to turn the page or look
inside. To fix this I would add a small amount of text that would entice the
viewer to want to turn the page by talking up what was on it.
I think my work looks very professional and has a very warm welcoming colour
pallet, that makes the reader feel at ease and relaxes them. A student I asked
said it looked like “ an explosion of Christmas ”. This was a good comment on
the magazine as is was created with the intent of being a Christmas magazine.
I personal love the way the photograph turned out while taking and after
editing. This photograph I would say Is a strength in the front cover final design.
This is because it gives a lot to the magazine; it draws attention to people to
want to look inside, the edited version matches the colour pallet also making
the magazine feel more festive and the photo has a connection to the pages
inside making the magazine feel all connected. Another thing I like is how the
barcode and silhouette above ‘festive inspiration, is the same. This is because it
makes the magazine feel professional and branded.
Moved
Subtitle
Version
<-
How would you improve it?What would you improve?
10. Aesthetic Qualities
I think my double page spread looks very homely with the pins and few festive illustrations. The pictures
are a strength in the final piece as the all work well in the colour pallet, look professional and match the
background. The chosen fonts are s also a strength as the font for the main information is made to look
hand written another homely affect. While, the main title and sub title font match the front covers title. This
makes the magazine feel coherent so it doesn't feel as if your looking at to different pages from different
magazines. I like the small boarders around the boxes of information this is because it makes the stand out
from the background and that idea fits with the addition of the pins nicely. Also nothing apart from the
festive Christmas illustrations are a pure white. This makes the pages easier to look at and read for a long
time without strain.
To improve on my double page spread, I would start
with moving around some of the festive decorations.
This is because a few of the sit where the wooden
background dips in and I want the decorations to feel
more stamped on or painted. I would also add some
small details to the pins, like a shadow/ catch light.
These extra details would make the text boxes stand
out a bit more and make them look like paper on a pin
board/ a working space where ideas come together. I
would also add another small detail of a page number
to add a bit more authenticity.
What would you improve? How would you
improve?
11. Audience Appeal
The main two colour's that appear
on my front cover are red and
white, both colour's that can
associate with Christmas. These two
colour also appeal two my target
audience as they are non gender
specific.
The colour red can also be
associated with royal/ wealth.
With the colour being used in a
low priced magazine it would
appeal to audiences as a bargin.
The homemade cookies
would appeal to
emulators and socially
conscious group A. this
is because the
emulators can impress
people by making the
beautiful cookies and it
appeals to socially
conscious group A as
instead of buying tones
of food they can make
their own.
The Christmas theme would
most diversities, ages and
genders. It also appeal to
belonger’s as it is a festive
season around family and
community and giving.
This cover would appeal to
impulsive buyers because it
would be sold around
Christmas where most
people are trying to save
money.
12. Audience AppealThis double page spread
would appeal to all
diversities, ages and
genders as Christmas is
a festive season most
people enjoy as it is a
common festive season
even to atheists. Also
the cooking element
would appeal to most
people as everyone
need to eat.
Another audience it
would appeal to would
be socially conscious type
A and totally integrated
people as making your
on food saves money and
doesn't pollute the earth
as much as buying
packaged foods
The small festive illustrations would
appeal to people who enjoy pictures
and art, as ell as Christmas decorations
The pictures would
appeal to emulators
as they can use
them as a challenge
to try make
something just like
them or better for
their friends and
family to gain
applaud and positive
responses
The colour's in this
page would appeal
to most as they are
warm and homely.
They are also not
strenuous on the
eyes.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows