This document provides an agenda for a class on problems and solutions, value proposition canvas, and market types and sizes. It discusses the Disney Brainstorm Method for proposing solutions, including the Dreamer, Realistic, and Critic stages. It covers defining the problem statement, technology/market insight, market size, competition, and product for a potential solution. It also discusses creating an MVP to test understanding of the problem and solution. Other topics include the Business Model Canvas, Value Proposition Canvas, customer segments, jobs/pains/gains, experiments to test customer segments, and what was learned from customer interviews. The homework assigned is to interview 10 customers, update the Lean Product Canvas narrative and canvas, prepare a presentation for the next
The document discusses Lean UX principles and processes compared to traditional UX approaches. It outlines how Lean UX focuses on early validation with customers, high collaboration, solving user problems, and measuring metrics. The document then shares three case studies from Sale Stock of experiments they conducted using Lean UX principles: adding a chat button to product pages to reduce drops, creating a guest checkout flow to reduce login drops, and introducing a "Lucky Number" game to improve retention. The experiments showed improved conversion rates, reduced drops, and higher retention through iteration and learning from customers.
Presented during a UX Talk at Berlin.co from Campinas - Sao Paulo - BR.
How a fast and lean user research can already deliver insights about user needs and behaviours.
Pros and Cons of A/B Testing (UX Camp Brighton 2013)Luke Hay
The document discusses the positives and negatives of A/B testing based on the author's experience over the past year. It notes that while A/B testing can be useful for small changes and clients like quantitative results, it also has limitations like taking a long time to get results, needing a lot of traffic, sometimes producing inconclusive results, and missing bigger picture user experience issues. The document recommends using A/B testing as part of a broader user testing plan, setting realistic expectations about limitations, and combining it with other qualitative and quantitative testing methods to gain a full understanding of users.
What is UX? How about UX Process? Role as UX Design? Tips how to start it? Life at Startup? Check this out!
This is my talk first in 2019 at University of Amikom, Yogyakarta, Indonesia
Jan 5, 2019
Building Innovative Product, DataScience and Beyond.
What is innovation and what is it not ? How to approach it so you succeed ? What about DataScience Projects ?
This document provides an agenda for a class on problems and solutions, value proposition canvas, and market types and sizes. It discusses the Disney Brainstorm Method for proposing solutions, including the Dreamer, Realistic, and Critic stages. It covers defining the problem statement, technology/market insight, market size, competition, and product for a potential solution. It also discusses creating an MVP to test understanding of the problem and solution. Other topics include the Business Model Canvas, Value Proposition Canvas, customer segments, jobs/pains/gains, experiments to test customer segments, and what was learned from customer interviews. The homework assigned is to interview 10 customers, update the Lean Product Canvas narrative and canvas, prepare a presentation for the next
The document discusses Lean UX principles and processes compared to traditional UX approaches. It outlines how Lean UX focuses on early validation with customers, high collaboration, solving user problems, and measuring metrics. The document then shares three case studies from Sale Stock of experiments they conducted using Lean UX principles: adding a chat button to product pages to reduce drops, creating a guest checkout flow to reduce login drops, and introducing a "Lucky Number" game to improve retention. The experiments showed improved conversion rates, reduced drops, and higher retention through iteration and learning from customers.
Presented during a UX Talk at Berlin.co from Campinas - Sao Paulo - BR.
How a fast and lean user research can already deliver insights about user needs and behaviours.
Pros and Cons of A/B Testing (UX Camp Brighton 2013)Luke Hay
The document discusses the positives and negatives of A/B testing based on the author's experience over the past year. It notes that while A/B testing can be useful for small changes and clients like quantitative results, it also has limitations like taking a long time to get results, needing a lot of traffic, sometimes producing inconclusive results, and missing bigger picture user experience issues. The document recommends using A/B testing as part of a broader user testing plan, setting realistic expectations about limitations, and combining it with other qualitative and quantitative testing methods to gain a full understanding of users.
What is UX? How about UX Process? Role as UX Design? Tips how to start it? Life at Startup? Check this out!
This is my talk first in 2019 at University of Amikom, Yogyakarta, Indonesia
Jan 5, 2019
Building Innovative Product, DataScience and Beyond.
What is innovation and what is it not ? How to approach it so you succeed ? What about DataScience Projects ?
Growth Sprint by Nadia Udalova (UX Camp Amsterdam 1Jun2019)Nadia Udalova
What happens if you mix Design Sprint (a five day process for answering critical business questions through design, prototyping, and testing ideas with customers) and Growth Hacking (a process of rapid experimentation across marketing, product, sales, and other areas of the business to identify the most efficient ways to grow a business)?
You will receive a great way to experiment about your business growth and a way to learn a lot about product (service) and customer. Here is how to run it and how it helped us!
Design Process for design students(NIFT,NID,FDDI,PEARL,IIT IDC,etc.)Purwa Sharan
The document discusses the design process for developing solutions to problems. It defines design as the creative planning process that leads to useful products and systems. The design process is described as a purposeful method for planning practical solutions to problems through solving human needs or wants. The key steps of the design process are outlined as: 1) Define the problem, 2) Brainstorm, 3) Research, 4) Develop ideas, 5) Choose the best idea, 6) Build a model or prototype, 7) Test and evaluate, 8) Improve design, and 9) Communicate results. Examples of applying the design process include redesigning post boxes for India Post and adding stepneys to old scooters.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Booking.com's Soma Ray and Stephanie Agotborde talks about making research a UX team sport and addressing user needs at speed and scale.
Deeply Embedding UX Practices Into Your Organization by Grafting them Into Yo...UXPA Boston
Deeply Embedding UX Practices Into Your Organization by Grafting them Into Your Agile Process
Mark Ferencik's presentation from the UXPA Boston 2016 Conference
Build Lasting Customer Obsession to Disrupt yourself, Bianca Bowron-Cuthill, ...Institut Lean France
Learn how Intuit continues to reinvent itself while maintaining a customer-obsessed culture and how Intuit applies lean principles across every aspect of their business and the role this plays in innovation across the organization.
More stories of Lean in digital on www.lean-digital-summit.com
This document outlines the syllabus for the Lean LaunchPad class, which teaches students how to transfer knowledge into products and processes that benefit society. It focuses on hands-on learning through customer discovery. Students work in teams to test hypotheses about their business ideas by talking to potential customers. Weekly presentations track their progress. The class emphasizes getting out of the lab and testing assumptions with real customers rather than writing papers. The goal is to help students learn to rapidly iterate their ideas based on customer feedback.
Webinar - Skin in the Game: Getting Stakeholders Involved In Your UX ResearchUserZoom
View this webinar and discover who are your stakeholders?, Value of stakeholder involvement, Two audiences: your users and your stakeholders, Fitting stakeholders into each research phase, Assessing how well it’s working
The document discusses Lean Startup principles for developing products, including building the minimum viable product (MVP) and getting customer feedback early in the development process. It provides an overview of concepts like customer development, product/market fit, and pivoting. The rest of the document demonstrates how to apply these principles through examples of developing personas, conducting product discovery research, and outlining the new product development process with Lean in mind.
Building Innovative Product, DataScience and Beyond.
What is innovation and what is it not ? How to approach it so you succeed ? What about DataScience Projects ?
Telling Your UX Metrics Story - The 21st Century Metrics ModelUserZoom
The webinar discusses a 21st century metrics model that balances both business and design metrics. It presents a 4-level model with Level 1 including standard GAAP metrics, Level 2 including key enterprise metrics, Level 3 including product-level metrics, and Level 4 including user experience metrics. The webinar provides examples of how Netflix and a health insurer could apply these different levels of metrics. It also discusses how UserZoom clients can apply insights from the model in their user research and when communicating with other teams.
Using Automated Testing Tools to Empower Your User ResearchUserZoom
In this Webinar, you'll learn:
-Guidelines for when to use moderated vs. unmoderated testing
-How to structure studies and set up tasks to get valid research results that achieve business objectives for testing
-Tried-and-true tricks for avoiding the most common pitfalls of unmoderated testing
-Advice for recruitment, screening and use of online panels
-How to use automated testing with agile design and development sprints to accommodate tight timelines and satisfy usability needs
Practicing excellent ux in agile workshop resultsbulgroz
The document summarizes the results of a workshop on practicing excellent UX in agile environments. Participants identified enablers, inhibitors, and other challenges through brainstorming on post-it notes. The top enablers were found to be collaborative culture, a dynamic work environment, and motivation. The biggest inhibitors were lack of customer buy-in and company culture not aligned with agile, and backlogs not maintaining a clear product vision. Maintaining a developer-focused mindset and ensuring skills and resources were also identified as key challenges.
Inclusive customer interviews make it your friday taskTed Drake
Customer research has been a core part of Intuit from the earliest days of the company. In the 1980’s Intuit engineers would hang out at computer stores to find people buying Quicken software and ask if they could follow them home to watch their installation process to learn
about pain points and opportunities. Kurt Walecki, Intuit VP of Design, described the importance:
From the very beginning, Intuit has done user research both to understand how customers are using their current products and to identify customers’ unmet needs, allowing them to introduce new products to the market to satisfy them.
Every product and team at Intuit uses customer research and interviews to design and build products and new functionality. Intuit’s use of Lean Startup includesthe mantra “fall in love with
the problem, not the solution”
.
The goal is to understand the customer’s pain points and missed opportunities first, expand on the problem, build prototypes, continually review with the customer to test solutions, and then promote it to a product feature. This customer focus ensures the product grows with useful features and doesn’t bloat with unnecessary technology.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Flixbus' Katja Borchert and Pietro Romeo talks about democratising research not by guessing, but testing and empowering others.
This document provides information about the Technovation Challenge (TC), a global technology competition for girls led by the organization Women Enhancing Technology (WeTech). The TC aims to inspire girls to pursue STEM fields. WeTech will support teams of 4-5 girls from 20 schools in Bangalore to participate in the 12-week TC. During the challenge, teams will identify a problem, develop an app solution, code the app, build a business plan, and pitch their idea to experts. Teams will be paired with mentors from Goldman Sachs and Qualcomm to guide them through the process. The winners of the regional competition will advance to the World Pitch event for a chance to win $5,000-10,000
Evolving The Impact of Usability Testing: Supporting New Roles & Business Me...UserZoom
As usability testing has become a critical step in building excellent user experiences, more roles are involved in testing and extracting outcomes. Teams have higher demands for collaborative testing and to assure conclusions are directly impacting business metrics in a positive way. In this session hear the story about how UserZoom has collaborated with its customers to redesign its own UX to support these evolving needs.
BENCHMARKING MINI-SERIES PART #1: Proving Value & Quantifying the Impact of U...UserZoom
This document provides an overview of benchmarking user experience (UX) research to quantify the impact and prove value. It discusses conducting longitudinal benchmarking by collecting baseline data and retesting over time or after changes. Competitive benchmarking involves testing your site against competitors' sites to learn from their successes and failures. Key performance indicators (KPIs) like task success rates, times, and user feedback are measured to calculate an overall quality of experience score (qxScore) on a standardized index. Consistent methodology, tasks, participants, and metrics allow for reliable comparison over time.
Calculating the ROI of UX with Standard Financial Modelsuxpin
You'll learn:
- How to create a UX ROI model with decision trees and expected values
- How to forecast the effect of UX on sales
- How to use SUS and NPS to measure the effect of UX
[19.2 UserZoom Spring Release Webinar] Get Card Sort Insights with ConfidenceUserZoom
1) The webinar provided overviews of the new 19.2 spring release of UserZoom which included enhancements to the card sorting feature and panelist experience.
2) A demo showed improved visualizations for card sorting results including time on task metrics and intuitive dendrograms.
3) Enhancements to the IntelliZoom panelist portal were demonstrated through a user story, including improved sign up and profile management features.
4) The release highlighted UserZoom's focus on providing faster insights through new features and an improved resource center for support.
Pitching Staff Management: A New Way of ThinkingNelson Gord
The new NFHS mandated pitching restrictions have many coaches scrambling to be more creative with their staff. This is a non-issue for our program because of the way we have handled our staff over the past 3+ years.
This document outlines the agenda for the first class of an entrepreneurship course. It includes exercises to practice divergent thinking and design thinking. It discusses effectuation and how entrepreneurs think differently than managers. The document instructs students to form teams and identify skills and goals. It provides examples of business problems and problems for IoT solutions that teams could address. It introduces Launch Pad Central as an online tool for teams. The work assigned for next week includes customer interviews, updating the online project narrative and canvas, preparing a class presentation, and watching lecture videos on value propositions.
Growth Sprint by Nadia Udalova (UX Camp Amsterdam 1Jun2019)Nadia Udalova
What happens if you mix Design Sprint (a five day process for answering critical business questions through design, prototyping, and testing ideas with customers) and Growth Hacking (a process of rapid experimentation across marketing, product, sales, and other areas of the business to identify the most efficient ways to grow a business)?
You will receive a great way to experiment about your business growth and a way to learn a lot about product (service) and customer. Here is how to run it and how it helped us!
Design Process for design students(NIFT,NID,FDDI,PEARL,IIT IDC,etc.)Purwa Sharan
The document discusses the design process for developing solutions to problems. It defines design as the creative planning process that leads to useful products and systems. The design process is described as a purposeful method for planning practical solutions to problems through solving human needs or wants. The key steps of the design process are outlined as: 1) Define the problem, 2) Brainstorm, 3) Research, 4) Develop ideas, 5) Choose the best idea, 6) Build a model or prototype, 7) Test and evaluate, 8) Improve design, and 9) Communicate results. Examples of applying the design process include redesigning post boxes for India Post and adding stepneys to old scooters.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Booking.com's Soma Ray and Stephanie Agotborde talks about making research a UX team sport and addressing user needs at speed and scale.
Deeply Embedding UX Practices Into Your Organization by Grafting them Into Yo...UXPA Boston
Deeply Embedding UX Practices Into Your Organization by Grafting them Into Your Agile Process
Mark Ferencik's presentation from the UXPA Boston 2016 Conference
Build Lasting Customer Obsession to Disrupt yourself, Bianca Bowron-Cuthill, ...Institut Lean France
Learn how Intuit continues to reinvent itself while maintaining a customer-obsessed culture and how Intuit applies lean principles across every aspect of their business and the role this plays in innovation across the organization.
More stories of Lean in digital on www.lean-digital-summit.com
This document outlines the syllabus for the Lean LaunchPad class, which teaches students how to transfer knowledge into products and processes that benefit society. It focuses on hands-on learning through customer discovery. Students work in teams to test hypotheses about their business ideas by talking to potential customers. Weekly presentations track their progress. The class emphasizes getting out of the lab and testing assumptions with real customers rather than writing papers. The goal is to help students learn to rapidly iterate their ideas based on customer feedback.
Webinar - Skin in the Game: Getting Stakeholders Involved In Your UX ResearchUserZoom
View this webinar and discover who are your stakeholders?, Value of stakeholder involvement, Two audiences: your users and your stakeholders, Fitting stakeholders into each research phase, Assessing how well it’s working
The document discusses Lean Startup principles for developing products, including building the minimum viable product (MVP) and getting customer feedback early in the development process. It provides an overview of concepts like customer development, product/market fit, and pivoting. The rest of the document demonstrates how to apply these principles through examples of developing personas, conducting product discovery research, and outlining the new product development process with Lean in mind.
Building Innovative Product, DataScience and Beyond.
What is innovation and what is it not ? How to approach it so you succeed ? What about DataScience Projects ?
Telling Your UX Metrics Story - The 21st Century Metrics ModelUserZoom
The webinar discusses a 21st century metrics model that balances both business and design metrics. It presents a 4-level model with Level 1 including standard GAAP metrics, Level 2 including key enterprise metrics, Level 3 including product-level metrics, and Level 4 including user experience metrics. The webinar provides examples of how Netflix and a health insurer could apply these different levels of metrics. It also discusses how UserZoom clients can apply insights from the model in their user research and when communicating with other teams.
Using Automated Testing Tools to Empower Your User ResearchUserZoom
In this Webinar, you'll learn:
-Guidelines for when to use moderated vs. unmoderated testing
-How to structure studies and set up tasks to get valid research results that achieve business objectives for testing
-Tried-and-true tricks for avoiding the most common pitfalls of unmoderated testing
-Advice for recruitment, screening and use of online panels
-How to use automated testing with agile design and development sprints to accommodate tight timelines and satisfy usability needs
Practicing excellent ux in agile workshop resultsbulgroz
The document summarizes the results of a workshop on practicing excellent UX in agile environments. Participants identified enablers, inhibitors, and other challenges through brainstorming on post-it notes. The top enablers were found to be collaborative culture, a dynamic work environment, and motivation. The biggest inhibitors were lack of customer buy-in and company culture not aligned with agile, and backlogs not maintaining a clear product vision. Maintaining a developer-focused mindset and ensuring skills and resources were also identified as key challenges.
Inclusive customer interviews make it your friday taskTed Drake
Customer research has been a core part of Intuit from the earliest days of the company. In the 1980’s Intuit engineers would hang out at computer stores to find people buying Quicken software and ask if they could follow them home to watch their installation process to learn
about pain points and opportunities. Kurt Walecki, Intuit VP of Design, described the importance:
From the very beginning, Intuit has done user research both to understand how customers are using their current products and to identify customers’ unmet needs, allowing them to introduce new products to the market to satisfy them.
Every product and team at Intuit uses customer research and interviews to design and build products and new functionality. Intuit’s use of Lean Startup includesthe mantra “fall in love with
the problem, not the solution”
.
The goal is to understand the customer’s pain points and missed opportunities first, expand on the problem, build prototypes, continually review with the customer to test solutions, and then promote it to a product feature. This customer focus ensures the product grows with useful features and doesn’t bloat with unnecessary technology.
Democratising UX: how to spread user research education and insights throughout your organisation
With demand for UX insights within organisations outstripping the capacity of UX teams to deliver research, there is a growing need for greater UX knowledge and capability across different functions within businesses. But how do you spread user research beyond the walls of your UX research team? What is the value of everyone having access to UX insights—or having the ability to run research themselves?
On 26th March, we gathered a range of speakers to share their successes, challenges and expert advice around democratising UX. Learn from a variety of different perspectives on the topic, and have the opportunity to share your own experiences with the community.
In this presentation, Flixbus' Katja Borchert and Pietro Romeo talks about democratising research not by guessing, but testing and empowering others.
This document provides information about the Technovation Challenge (TC), a global technology competition for girls led by the organization Women Enhancing Technology (WeTech). The TC aims to inspire girls to pursue STEM fields. WeTech will support teams of 4-5 girls from 20 schools in Bangalore to participate in the 12-week TC. During the challenge, teams will identify a problem, develop an app solution, code the app, build a business plan, and pitch their idea to experts. Teams will be paired with mentors from Goldman Sachs and Qualcomm to guide them through the process. The winners of the regional competition will advance to the World Pitch event for a chance to win $5,000-10,000
Evolving The Impact of Usability Testing: Supporting New Roles & Business Me...UserZoom
As usability testing has become a critical step in building excellent user experiences, more roles are involved in testing and extracting outcomes. Teams have higher demands for collaborative testing and to assure conclusions are directly impacting business metrics in a positive way. In this session hear the story about how UserZoom has collaborated with its customers to redesign its own UX to support these evolving needs.
BENCHMARKING MINI-SERIES PART #1: Proving Value & Quantifying the Impact of U...UserZoom
This document provides an overview of benchmarking user experience (UX) research to quantify the impact and prove value. It discusses conducting longitudinal benchmarking by collecting baseline data and retesting over time or after changes. Competitive benchmarking involves testing your site against competitors' sites to learn from their successes and failures. Key performance indicators (KPIs) like task success rates, times, and user feedback are measured to calculate an overall quality of experience score (qxScore) on a standardized index. Consistent methodology, tasks, participants, and metrics allow for reliable comparison over time.
Calculating the ROI of UX with Standard Financial Modelsuxpin
You'll learn:
- How to create a UX ROI model with decision trees and expected values
- How to forecast the effect of UX on sales
- How to use SUS and NPS to measure the effect of UX
[19.2 UserZoom Spring Release Webinar] Get Card Sort Insights with ConfidenceUserZoom
1) The webinar provided overviews of the new 19.2 spring release of UserZoom which included enhancements to the card sorting feature and panelist experience.
2) A demo showed improved visualizations for card sorting results including time on task metrics and intuitive dendrograms.
3) Enhancements to the IntelliZoom panelist portal were demonstrated through a user story, including improved sign up and profile management features.
4) The release highlighted UserZoom's focus on providing faster insights through new features and an improved resource center for support.
Pitching Staff Management: A New Way of ThinkingNelson Gord
The new NFHS mandated pitching restrictions have many coaches scrambling to be more creative with their staff. This is a non-issue for our program because of the way we have handled our staff over the past 3+ years.
This document outlines the agenda for the first class of an entrepreneurship course. It includes exercises to practice divergent thinking and design thinking. It discusses effectuation and how entrepreneurs think differently than managers. The document instructs students to form teams and identify skills and goals. It provides examples of business problems and problems for IoT solutions that teams could address. It introduces Launch Pad Central as an online tool for teams. The work assigned for next week includes customer interviews, updating the online project narrative and canvas, preparing a class presentation, and watching lecture videos on value propositions.
- The document outlines the agenda for a class on customer segments and channels.
- It includes Q&A on customer segments, presentations by teams on their customer segment findings, and a summary of channels.
- For channels, it discusses how and where customers want to buy products, types of channels like direct, indirect and licensing, and channel economics.
- The agenda sets work for next week, including presenting updates to the business model canvas based on customer and channel findings, and developing initial prototypes or models.
Q&A about Business Model Canvas and Customer Discovery
Market Types and Market Sizes
Team Presentations
Summary about Value Proposition
Work for Next Week
Q&A about Business Model Canvas and Customer Discovery
Market Types and Market Sizes
Team Presentations
Summary about Value Proposition
Work for Next Week
The document provides an agenda for a class on revenue models, including:
1) A Q&A session about revenue models, with discussion of common revenue model types like usage fees, subscriptions, licensing, and advertising.
2) Team presentations on findings about different revenue models.
3) A summary about types of business partners and partner relationships.
4) An outline of the work assigned for the next class, including interviewing potential partners and updating business model documents.
This document summarizes a Lean LaunchPad course at Tecnico that teaches an evidence-based methodology for starting scalable startups. The course uses an experiential learning model where student teams apply concepts like the Business Model Canvas to develop products or services. Students are required to conduct 10 customer interviews per week and develop prototypes. Teams present their progress weekly and are graded based on customer discovery, presentations, and a final project. The goal is to impart tools and processes that students can apply throughout their careers.
This document provides examples of language constructions used to compare and contrast ideas. It includes examples of sentences using comparative adverbs to discuss differences between things and similarities between things. Readers are prompted to analyze an infographic, write their own sentence making a comparison using a comparative adverb, and identify different ways to express similarities in language.
Padlet is an online platform that allows users to share media such as audio, video, pictures, links and documents. Multiple people can access a Padlet board simultaneously to post and comment on the various media. Teachers can use Padlet in the classroom to facilitate collaborative learning activities. For example, a teacher could post a graph for students to analyze and share their interpretations. Padlet also enables jigsaw activities where students in pairs read different texts and use a tool like Google Docs within Padlet to jointly discuss and answer questions. While Padlet supports collaborative learning, teachers should be aware of potential drawbacks like long URLs, recent posts appearing at the top, forgetting to allow edits, and confusion from many simultaneous posts.
Este documento trata sobre las anemias en pediatría. Define la anemia y explica que puede clasificarse según su velocidad de instalación (aguda o crónica), patogenia (regenerativa o arregenerativa) y morfología de los glóbulos rojos (microcítica, normocítica o macrocítica). Explica los índices eritrocitarios como forma de identificar el tipo de anemia, incluyendo el volumen corpuscular medio, la hemoglobina corpuscular media y la concentración de hemoglobina corpuscular media. Muestra im
I dati internazionali sugli investimenti ed i contributi che l’industria discografica dedica allo sviluppo di progetti musicali. La discografia è il maggior investitore musicale, con importi di oltre $4.5 miliardi destinati all’A&R e marketing nel solo 2015.
The document describes Lean Launchpad (LLP), a course that teaches startups to validate business ideas through customer interviews rather than writing business plans. LLP focuses on the search phase of starting a business through a repetitive process of watching online videos, conducting customer interviews, processing learnings, and presenting progress. This allows students to test hypotheses and adapt their business model canvas based on facts learned from customers. The document provides examples of how LLP has been implemented in classrooms and incubators, and shares a student story about how LLP helped validate their idea. It concludes by providing resources for instructors interested in teaching LLP.
This document summarizes the Lean LaunchPad methodology used at Tecnico to teach entrepreneurship. It discusses using the Business Model Canvas, Customer Development interviews, and Agile Development. Students apply in teams to validate ideas through weekly 10-minute presentations and customer interviews over 10 weeks. The goal is to impart an evidence-based methodology for scalable startups using experiential learning.
This document provides an agenda for the Lean Launchpad Educators workshop from June 18-20, 2013 at Stanford University. The workshop will teach educators how to implement the Lean LaunchPad methodology in their entrepreneurship curriculum. Over the three days, participants will learn about the Business Model Canvas, customer development, and managing a "flipped classroom". They will also participate in exercises applying these concepts and hear from experienced Lean LaunchPad faculty.
Syllabus for a ten week, four unit course based upon Steve Blank's Lean Launchpad Curriculum, taught at University of California, Santa Barbara, Winter Quarter 2013. Student teams validated business models by conducting more than 80 customer and partner interviews per team during an 8-week period. Out-of-the building market validation was supplemented by weekly live lectures and the use of Blank's online "Lean Launchpad" video course at Udacity.com to provide students with a flipped-classroom, experiential approach to learning how to create a viable business model.
This document summarizes a Lean LaunchPad course at Tecnico that teaches an evidence-based methodology for starting scalable startups. The course uses an experiential learning model where student teams apply concepts like the Business Model Canvas to develop products or services. Students are required to conduct 10 customer interviews per week and develop prototypes. Teams present their progress weekly and are graded based on participation, customer discovery progress, presentations, and a final presentation. The goal is to impart a process that students can apply to startups for their careers.
DBL is a company that develops professional skills training for graduates over 12 months rather than just 5 days of training. They advocate for a "flipped" model of ongoing development periods on the job supported by workshops. They also emphasize engaging graduates and their managers to take responsibility for skills development and support it respectively.
This document outlines the agenda and expectations for the first class of the LLP@Tecnico entrepreneurship program. It introduces the instructors and concepts that will be covered, including evidence-based entrepreneurship and getting customer feedback. Students will form teams around business ideas and use the Launch Pad Central platform. Their first assignment is to conduct 10-15 customer interviews per week and present findings. The document provides links to videos and lectures for students to review in preparation for the next class, which will involve further developing their business model canvas and pitching their business idea.
The document summarizes the Lean LaunchPad methodology for developing startups. It discusses using the Business Model Canvas to develop a business model and validate it through customer development and agile development. The Lean LaunchPad approach is being experimentally implemented in a course at Tecnico to teach students an evidence-based process for building scalable startups. Students will interview customers, develop prototypes, and present their progress weekly.
This document summarizes an information session about the Foundry process at the Lally School of Management & Technology. It introduces the Foundry process which focuses on validating business models through iterative testing using tools like the MOKR framework, weekly management reports, and project reviews. Students work in cohorts and receive online instruction and mentoring to help execute their ideas and solve problems. The goal is to teach students how to effectively manage projects, execute plans, and receive feedback to test business assumptions and move ideas forward.
TYE Oregon Curriculum Overview for Executive DirectorsShashi Jain
This overview reviews the tenets and curriculum from TiE Youth Entrepreneurs Oregon. It is intended for anyone implementing Innovation and Entrepreneurship programs for high school students. If interested in licensing the TYE curriculum contact me!
Managing the flipped classroom llp educators course june 2013Stanford University
This document provides guidance for managing a Lean LaunchPad classroom. It discusses the philosophy and logistics of the class, including structuring issues like the type of startups and students, as well as comfort issues around demands and failure. It also outlines the class framework, including team formation, concepts covered, and organization. Resources for teaching are listed, along with tips for classroom management and how the Lean LaunchPad fits into broader business school curriculums.
This document provides information about an online forum hosted by Learning Cafe to discuss reimagining instructor-led classroom learning through flipping instruction and using storytelling. The forum will include a panel discussion on these topics as well as ways to get involved through Q&A, chat, or using the Twitter backchannel. Learning Cafe also offers blogs, magazines, webinars, and workshops on building learning and development capabilities. Upcoming topics that will be discussed include social learning in the workplace and challenges to current classroom models. Community members are encouraged to participate, contribute blogs, and join initiatives to further discuss these issues.
This document outlines the syllabus for a 1.5 credit course called "The Lean Launchpad" that teaches students the process of customer discovery and business model iteration for startups. The course is experiential, requiring students to conduct customer interviews daily, present their business models and lessons learned, and receive feedback from instructors and peers. It is taught using a flipped classroom model, with video lectures assigned as homework. Students work in teams to develop and test hypotheses about their business ideas through customer discovery. The goal is to provide an entrepreneurial experience that mirrors the real-world pressures of starting a company.
This document provides information for mentors of the ENGR 245 course at Stanford University. It outlines the course goals of teaching students how to build venture-scale businesses through customer development and testing business model hypotheses. It describes the student teams, 10-week schedule, and expectations for mentors to meet with their assigned student team every two weeks to provide guidance. Mentors are asked to help students select viable business opportunities and get experience validating their ideas with customers.
LITE 2018 – How to Deliver Great Courses in Classroom, ILT, VILT, and Blended...getadministrate
This document discusses different methods for delivering training courses, including ILT (Instructor-Led Training), VILT (Virtual Instructor-Led Training), eLearning, and blended learning. It defines each method and outlines their main advantages and disadvantages. Recommendations are provided for how to choose the best method based on factors like business type, budget, and culture. The document also offers best practices for planning, delivering, gathering feedback, and improving training courses using the various methods.
NCIIA 2014 - Adapting Lean Startup in NUvention WebTodd Warren
Michael Marasco I gave this presentation at NCIIA 2014 in San Jose on March 22, 2014. We talked about our experience evolving the curriculum using iCorp tools: UDACITY course, Startup Owners Manual, and LeanLaunchpad. We give 6 lessons for educators that we took away from using the iCorp material
This document provides an overview of the Lean LaunchPad course at Stanford University for mentors and advisors. It describes the roles of mentors and advisors in coaching student teams through the Customer Development process over 10 weeks to test hypotheses about their business models. Mentors are assigned to a specific team and meet with them weekly to provide guidance, feedback, and connections. Advisors are available resources for the whole class. The course uses the Business Model Canvas framework and focuses on getting students outside the classroom to test assumptions through customer interviews.
Este documento fornece uma introdução à propriedade intelectual, incluindo:
1) Uma definição de propriedade intelectual e os principais tipos como direitos autorais e patentes.
2) As leis e organizações que regulam a propriedade intelectual tanto nacionalmente como internacionalmente.
3) Exemplos de como a propriedade intelectual pode ser violada e protegida.
This document contains the agenda for Class 9 of an LLP@Tecnico course. It includes time for Q&A about resources and costs, team presentations on resources and costs, and a summary of lessons learned. The Q&A section covers key resources like financing, physical assets, human capital and intellectual property. It also discusses cost structure and important costs. The team presentations will allow groups to discuss their identified resources and costs. Finally, the lessons learned session will be a final presentation on December 13th where each team will share what they learned from their project through a 10 minute presentation and 2-3 minute video. The class is reminded to keep talking to customers and prepare their minimum viable product, presentation, and video
The document provides guidance on conducting customer interviews to validate a business idea. It recommends asking 10 questions to gather factual information from potential customers, including questions to validate they are a suitable customer, understand their jobs and pain points, determine what problems are most important to them, how much they would pay for a product, and permission for follow up. The goal is to learn directly from customers' experiences and examples rather than opinions to inform the business idea.
The document provides guidance on conducting customer interviews and validation for new startup businesses. It emphasizes the importance of validating customer problems and solutions through interviews rather than making assumptions. Some key tips include asking open-ended questions, taking detailed notes without devices, and using the "Mom Test" to determine if a product would seem useless to one's mother. Conducting mock interviews through role-playing games can help founders prepare and gain valuable feedback. The overall goal is to learn directly from customers rather than rely on opinions alone.
This document discusses personas and how to create them. It explains that a persona is a fictional but realistic portrait of a customer that merges characteristics of similar people. Good personas have common characteristics that define an archetype as well as personal details that bring the persona to life. The document provides questions to consider for different types of business customers like B2B, B2C, and multi-sided markets. It recommends giving the persona a face using free avatar images and provides tips for creating a persona board to develop the persona's profile. The overall goal is to help define target customers through fictional representative personas.
This document is an idea canvas template for exploring a new idea. It prompts the user to describe the problem being solved, the team's advantages, the urgency of addressing the problem, any new technology or invention, the user's passion for the idea, and how the idea is better than current alternatives. The template is meant to help structure exploration of a new idea and was created by Luis Caldas de Oliveira based on Bill Aulet's disciplined entrepreneurship approach.
This document provides an agenda and summary for an entrepreneurship class. It includes:
- A Q&A session on the Business Model Canvas and customer discovery process.
- A discussion of different market types and how to determine market size.
- Presentations from student teams on their projects.
- An overview of defining and testing the value proposition, including how to specify the product or service, identify the minimum viable product, and use the Value Proposition Canvas tool.
- Details on customer interviews and experiments students should complete before the next class to learn about and validate their proposed value propositions.
This document lists 7 potential ideas for technology projects involving renewable energy and energy management. The ideas include gas cylinder asset management, determining the state of charge of gas cylinders, combining solar PV with elastic demand from devices, load shifting in large cold rooms, using solar PV in agriculture, demand control ventilation based on CO2 levels, and using solar PV in rural, urban and natural areas. The overall summary is a list of 7 technology project ideas focused on renewable energy and energy management across various industries.
This document discusses entrepreneurial resources and effectuation. It begins with an icebreaker activity to find resources within a group. It then discusses effectuation, how entrepreneurs decide and act, focusing on 5 principles: bird-in-hand, affordable loss, lemonade, patchwork quilt, and pilot-in-the-plane. The document outlines the effectual cycle. It then discusses an entrepreneur's means and resources, including their skills, social resources like contacts, and physical resources like capital. Finally, it instructs the reader to make a list of possible goals based on their available resources.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
12. LLP: Lean LaunchPad
The goal of the Lean LaunchPad is to impart an
evidence-based methodology for scalable
startups that students can use for the rest of
their careers.
14. Where is it Used?
• Stanford University: Stanford Technology
Ventures Program
• UC Berkeley: Haas Business School
• NSF: Innovation Corps classes
• Columbia Business School
• many others...
16. LLP@Tecnico
• Experimental implementation in 2013/14
• Special track of an already established
course on entrepreneurship
• Students work in teams of 4 to 6 students
• Teams work in a cohort of up to 5 teams
21. Conditions to Attend
• Learn and apply Business Model Canvas for a
product or a service
• Be willing to accept the flipped classroom model
by following Steve Blank’s course on Udacity
• Be willing to complete 10 in person or skype
interviews per week
• Be willing to develop prototypes (teams must have
domain experts)
• Accept that all information presented in the class
will be shared with the world
22. Instructors
• Prof. Luis Caldas de Oliveira
(lco@tecnico.ulisboa.pt)
• Prof. Miguel Amaral
(miguel.amaral@tecnico.ulisboa.pt)
• Diogo Henriques
(carlos.diogo@tecnico.ulisboa.pt)
23. Key Concepts
• Students are experts in their fields
• Advisors are technical consultants
• Mentors are business counselors
• Instructors are experts in the LLP model
24. Key Points
• Evidence-based entrepreneurship (not
“faith-based”)
• Students need to “get out of the building”
• Time management: intense and fast
• Community: every class member must
actively comment the other teams
25. Syllabus
• A 3 hour class per week
• Each team must prepare a 10 min
presentation per week
• Office hours: 20 min/team every 2 weeks
26. Mandatory Office Hours with Partners, a Mentor dedicated to team, uses LPC for review,
Advisors as domain experts
Lean LaunchPad
1 week before
Mentorship
Product Continual Revisions to MVP based on Customer Discovery
Customer
Discovery
Team presents weekly in front of cohort, formal curriculum,
Optional: Office space, weekly dinners w/guest speakers
10-15 customer interviews/week, present results in front of peers
Framing
Hypotheses
Education /
Community
Application by BMC, Initial Canvas, Updated Weekly Canvases
Lessons Learned
What we thought, what we did, what we found, what’s next.
28. Before Each Class
• Talk to 10 customers about lecture (n-2)
• Update narrative and canvas (n-2)
• Revise MVP based on findings about (n-2)
• Prepare presentation with findings about (n-2)
• Formulate hypotheses about (n-1)
• Prepare interviews about (n-1)
• Talk to mentors and advisors
• Watch Udacity lecture (n)
29. In Class
• Q&A about lecture (n-1)
• Team present findings about (n-2)
• Summary of lecture (n)
30. Grading
• 15% for individual participation
• 40% for Out-of-the-building Customer
Discovery progress
• 20% Team weekly presentation
• 25% Team final presentation
31. References
• Business Model Generation, Osterwalder &
Pigneur
http://www.businessmodelgeneration.com/d
ownloads/businessmodelgeneration_previe
w.pdf
• The Startup Owner’s Manual, Blank & Dorf
• How To Build a Startup – Udacity
https://www.udacity.com/course/ep245
33. Weekly Class
• 3 hours preferably starting at 5 PM
• All teams must be present
• Some members maybe away for part of the
class
• All members must present during team
presentation
35. Teams
• LLP objective is to simulate the challenges
of creating a business in “real life”
• Teams should be as diverse as possible
• Students need to be trained in handling the
challenges of professional teamwork
49. Before Next Class
• Arrange a meeting with your team
• Find your team’s “Birds-in-Hand” and goals
• Find and interact with people that can help
your team
• Watch Videos
• TEDxMidAtlantic 2010 Saras Sarasvathy
• Lecture 1: What We Now Know
• Lecture 1.5: Business Models and Customer
Development
50. Slides
• Slide 1: Cover slide
• Slide 2: Present your team
• Slide 3: Present your team’s Birds-in-Hand
• Slide 4: Present your team’s initial goals
• Slide 5: Present and report interactions with stakeholders