Wi-Fi access is provided with the SSID "Guest". The username is the user's last name in lowercase followed by their initial. The password is "Password1".
Voting via text only requires standard texting rates of $0.20 at most. Capitalization does not matter but spacing and spelling do.
Knowledge management is the process of creating, gathering, organizing, and sharing intellectual capital to improve an organization. It requires strategy, supportive corporate culture, collecting relevant inputs, using appropriate technology, and measuring outputs to continually review and improve the system.
A short history of knowledge management wrapping up with a positioning of Enterprise 2.0 within a knowledge management setting - Originally presented at the Enterprise 2.0 Conference
Pervasive knowledge management & learning with SharePointOptimus BT
This presentation outlines -:
- A methodology on how to create a participative model for sharing and consuming knowledge and learning resources within your organization using SharePoint as an infrastructure
- An implementation focused reference framework for tools and navigation systems that would provide the basis for democratizing knowledge sharing and consumption
Optimus BT Insights | SharePoint Knowledge Management
This is a presentation on the role of knowledge management in clusters' success. This presentation was hold by Tibor Gyulay, executive manager of POZITEAM, on a workshop organized at INNOSKART, one of the Hungarian innovation clusters.
Issues in the case study of "Global Knowledge Management at Danone" has been discussed. The issues are:
1- Creating knowledge cultures
2- Knowledge application
3- To extend the Networking Attitude
meet knowledge management, by alexis valourdos ALEXBALOO
Knowledge Management is the best way to safely guide your company to the future..
Easy to comprehend with excellent design and visualization of the storyboard..
Alexis Valourdos is a senior manager in Imako Media s.a. (with a graphic design legacy)
A short history of knowledge management wrapping up with a positioning of Enterprise 2.0 within a knowledge management setting - Originally presented at the Enterprise 2.0 Conference
Pervasive knowledge management & learning with SharePointOptimus BT
This presentation outlines -:
- A methodology on how to create a participative model for sharing and consuming knowledge and learning resources within your organization using SharePoint as an infrastructure
- An implementation focused reference framework for tools and navigation systems that would provide the basis for democratizing knowledge sharing and consumption
Optimus BT Insights | SharePoint Knowledge Management
This is a presentation on the role of knowledge management in clusters' success. This presentation was hold by Tibor Gyulay, executive manager of POZITEAM, on a workshop organized at INNOSKART, one of the Hungarian innovation clusters.
Issues in the case study of "Global Knowledge Management at Danone" has been discussed. The issues are:
1- Creating knowledge cultures
2- Knowledge application
3- To extend the Networking Attitude
meet knowledge management, by alexis valourdos ALEXBALOO
Knowledge Management is the best way to safely guide your company to the future..
Easy to comprehend with excellent design and visualization of the storyboard..
Alexis Valourdos is a senior manager in Imako Media s.a. (with a graphic design legacy)
In today's knowledge worker environment, the need to share and leverage knowledge and insight is critical to success. Here I discuss creative innovation and key elements for success.
Originally presented at the Boston KM Forum meeting at Bentley, Wednesday, April 9, 2008.
At the time, our first-quarter 2008 “Market IQ” on Enterprise 2.0 had just been completed, and a survey of 441 people revealed a subset who are having more success with Enterprise 2.0 than the general survey population. Does Enterprise 2.0 signify the birth of KM 2.0? We’ll examine some of the findings, and discuss the implications for new and old KM implementations.
Knowledge Management is the one imperative that holds the key to creating, sustaining and tapping competitive advantage as well as to nurture Innovation and create a 'desired future.' The presentation covers both theoretical as well as empirical aspects of the topic. Knowledge Strategy and the various strategic options available to an organization are highlighted. The presentation wounds up with caveats, success ingredients and inherent risk factors of KM.
Global knowledge management_pawlowski_2012Jan Pawlowski
The extensive slideset is used for a 5ECTS course on global knowledge management. It covers theoretical aspects as well as practical issues. It is accompanied by a case study on global knowledge management as a practical application of the theoretical concepts. For further information, please contact me.The slides can be used for non-commercial purposes but please inform me how you used them!
weConnect is a social suite for Sharepoint 2007. If you are not ready to move to Sharepoint 2010 and want all the social features, weConnect can be your solution. Build and developed on Enterprise requirements we have created a suite that brings internet technologie to the enterprise. An easy install on your Sharepoint farm to convert it into a more user friendly system that is people-centric. Make information more relevant and find experts faster. With extensive profiles and smart innovations we help your organization transform into a next-generation company.
Adapting to complexity - critical practices for human networksCatherine Shinners
Workshop given by Catherine Shinners & Harold Jarche at KM World 2018 on building skills and practices for learning and career resilience with networks, communities of practice and networked teams.
Why am I Negotiating with Aliens During Training?Andy Petroski
This slide deck is from a webinar held on 3/18/16. View the webinar recording at https://www.youtube.com/watch?v=J_uU6p8I6_0. Check out the book at http://www.amazon.com/Alternate-Reality-Games-Gamification-Performance/dp/1498722385.
Immersive learning through games, gamification and simulations is being used by a variety of institutions and organizations to transform the learning experience. Alternate Reality Games (ARGs) are immersive learning through a transmedia experience, designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.
ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.
Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.
Session Objectives:
Define ARGs for Employee Learning
Explore ARG Examples
Discover player interactions in ARGs
Identify opportunities for an ARG
The slides are from a webinar I facilitated on January 27, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars. Also, read the webinar recap at http://www.training-pros.com/newsroom/learning-highlights/instruction-principles-webinar.
Instruction should be engaging, effective and efficient. The First Principles of Instruction, from Dr. David Merrill, provide a framework for designing instruction that moves beyond the rote, information-based instruction that commonplace in corporate learning and all levels of education. Learning should be problem-centered, require activation, include demonstration, require application and incorporate opportunities for integration. Attend this webinar to discover the First Principles of Instruction and practice applying them to one of your learning designs.
In today's knowledge worker environment, the need to share and leverage knowledge and insight is critical to success. Here I discuss creative innovation and key elements for success.
Originally presented at the Boston KM Forum meeting at Bentley, Wednesday, April 9, 2008.
At the time, our first-quarter 2008 “Market IQ” on Enterprise 2.0 had just been completed, and a survey of 441 people revealed a subset who are having more success with Enterprise 2.0 than the general survey population. Does Enterprise 2.0 signify the birth of KM 2.0? We’ll examine some of the findings, and discuss the implications for new and old KM implementations.
Knowledge Management is the one imperative that holds the key to creating, sustaining and tapping competitive advantage as well as to nurture Innovation and create a 'desired future.' The presentation covers both theoretical as well as empirical aspects of the topic. Knowledge Strategy and the various strategic options available to an organization are highlighted. The presentation wounds up with caveats, success ingredients and inherent risk factors of KM.
Global knowledge management_pawlowski_2012Jan Pawlowski
The extensive slideset is used for a 5ECTS course on global knowledge management. It covers theoretical aspects as well as practical issues. It is accompanied by a case study on global knowledge management as a practical application of the theoretical concepts. For further information, please contact me.The slides can be used for non-commercial purposes but please inform me how you used them!
weConnect is a social suite for Sharepoint 2007. If you are not ready to move to Sharepoint 2010 and want all the social features, weConnect can be your solution. Build and developed on Enterprise requirements we have created a suite that brings internet technologie to the enterprise. An easy install on your Sharepoint farm to convert it into a more user friendly system that is people-centric. Make information more relevant and find experts faster. With extensive profiles and smart innovations we help your organization transform into a next-generation company.
Adapting to complexity - critical practices for human networksCatherine Shinners
Workshop given by Catherine Shinners & Harold Jarche at KM World 2018 on building skills and practices for learning and career resilience with networks, communities of practice and networked teams.
Why am I Negotiating with Aliens During Training?Andy Petroski
This slide deck is from a webinar held on 3/18/16. View the webinar recording at https://www.youtube.com/watch?v=J_uU6p8I6_0. Check out the book at http://www.amazon.com/Alternate-Reality-Games-Gamification-Performance/dp/1498722385.
Immersive learning through games, gamification and simulations is being used by a variety of institutions and organizations to transform the learning experience. Alternate Reality Games (ARGs) are immersive learning through a transmedia experience, designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.
ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.
Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.
Session Objectives:
Define ARGs for Employee Learning
Explore ARG Examples
Discover player interactions in ARGs
Identify opportunities for an ARG
The slides are from a webinar I facilitated on January 27, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars. Also, read the webinar recap at http://www.training-pros.com/newsroom/learning-highlights/instruction-principles-webinar.
Instruction should be engaging, effective and efficient. The First Principles of Instruction, from Dr. David Merrill, provide a framework for designing instruction that moves beyond the rote, information-based instruction that commonplace in corporate learning and all levels of education. Learning should be problem-centered, require activation, include demonstration, require application and incorporate opportunities for integration. Attend this webinar to discover the First Principles of Instruction and practice applying them to one of your learning designs.
Stories were once the primary medium for sharing knowledge and culture. Stories captivate our senses and excite our imagination. Today’s digital technologies allow us to bring the medium back into prominence by allowing media convergence, social interaction and audience (learner) involvement in the story.
Join this session to explore technologies, strategies and resources for story creation, student interaction and games in education.
Implementing an Online Learning InitiativeAndy Petroski
This is from a session at the e-Learning Revolution Conference at IU 13 on 6/24/15.
School districts creating their own online learning courses, with existing faculty and resources, often stumble with initial efforts as they try to apply existing models to a new learning environment. Join this session to explore strategies, tools, and processes that can support the transition to online learning and see
demonstrations of working models.
Play.Analyze.Create: Using Game in EducationAndy Petroski
Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education that includes playing entertainment games, playing educational games, using games as text and creating games in the classroom to teach core concepts and develop 21st century skills. Attend this session to learn more about how games can be a foundation for deeper learning and higher order thinking in education.
Using Social Media to Connect with Parents & Students while Changing the Perc...Andy Petroski
Social media is used by millions to stay in touch through Tweets, Likes and Friending. Educators are also using social media to engage students, parents and the public in a learning community that creates a dynamic environment for student learning. Social media allows students to participate in conversations, create content, make connections and collaborate together. Join this session to see examples of how you can connect with parents and students using social media and how you can also change the perception of career and technical education at the same time.
Gcsv2011 using career portfolios-anna graf williams and emily sellersServe Indiana
This document was created by an individual or individuals who submitted a proposal so he / she / they may present at the Office of Faith-Based and Community Initiative’s 2011 Conference on Service and Volunteerism (GCSV11). This proposal was approved by the Indiana Commission on Community Service and Volunteerism (ICCSV) and other community partners. Sharing this document is a courtesy extended by the OFBCI to conference attendees who may want to reference materials covered at the GCSV11, and the OFBCI in no way not responsible for specific content within.
Enterprise 2.0 = Knowledge Management 2.0? For KM Practitioners in Law FirmsDan Keldsen
A revised/expanded version of the Enterprise 2.0 = Knowledge Management 2.0? presentation I first gave in March 2008, reprised twice as two variations in June 2008 at the Enterprise 2.0 conference, and have again revised/expanded for KM Practitioners in Law Firms that came together a month ago just two blocks down from my office. Great experience - great people - great topics. Those are the kind of speaking engagements that make it all worth it.
Knowledge Management - It's Not a Good Idea If It Can't Be Implemented by Joe...Joe Hessmiller
This is a presentation developed for the management team of the Texas Teachers Retirement System. It focuses on doing something that would be effective (provide the knowledge when and where needed) and successful (could be implemented by the people the client has, quickly and at low cost.)
Can Enterprise 2.0 Break the Knowledge Management Culture Barrier?Carl Frappaolo
Presentation given at the Enterprise 2.0 conference that looks at culture as a key component to Knowledge Management, and the role that Enterprise 2.0 can play in managing culture
Law firm knowledge management, an introduction: LawTech Camp 2012Stephanie Barnes
This presentation was delivered at LawTech Camp 2012 in Toronto, ON. It provides a high-level overview of knowledge management activities for law firms.
User Centred Design From An Organisational Perspective by Dr Jianzhong Lu and...Different
This presentation was made at the Human Centred Design revolution workshop organised by Different Solutions. It is a case study on our client, BHP Billiton and using a HCD approach for the redesign of their global intranet. It outlines the challenges an organisation faces when adopting a UCD approach, corporate governance and determining measures of success.
Presentation given by Dion Hinchcliffe at Enterprise 2.0 San Francisco 2009. Focused on climbing the maturity curve of process and methods for enterprise social computing.
Micro Instructional Design for Problem-Based and Game-Based LearningAndy Petroski
The slides are from a webinar that I facilitated on March 30, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars
Micro ID for Problem-Based and Game-Based Learning
Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design.
This example documentation was created for students in the LTMS 636: Micro Instructional Design course in the Learning Technologies Master of Science program at Harrisburg University (www.harrisburgu.edu/learningtechnologies). This is an example of Pebble-in-the-Pond instructional design. I created the example documentation based on the information and examples presented by Dr. Merrill in his First Principles of Instruction book.
Maryland ATD 90 Minute Serious Game JamAndy Petroski
These slides are from a 90 minute serious game jam I facilitated for the Maryland ATD on March 12, 2015
Materials and resources can be accessed at http://apetroski.wikispaces.com/Serious+Game+Jam
Maryland ATD
Serious Game Jam
Thursday, March 12, 2015
Bring the learning objectives for your next performance improvement or behavior change effort and leave with a serious game design. In this serious game jam session participants will explore the major elements of serious game design (story, character, mechanics) and create a rough plan for a serious game. Small group or individual work will be an option. Bring your laptop or tablet to create your plan for a serious game.
Objectives:
- Identify ways in which elements of serious game design can improve existing learning solutions
- Increase the focus and achieve depth of learning by applying serious game design techniques
- Improve performance outcomes with serious game design
These slides are from the 2014 IU 13 Elementary Technology Conference
Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education that includes playing entertainment games, playing educational games, using games as text and creating games in the classroom to teach core concepts and develop 21st century skills. Attend this session to learn more about how games can be a foundation for deeper learning and higher order thinking in education.
Grounding Social Learning While Still Allowing it to FlyAndy Petroski
This slide deck is from a webinar on 10/27/14 - http://www.training-pros.com/newsroom/learning-insights/archive/view/listid-37/mailid-68
Organizations adding social media as an internal training and communication tool often do so to duplicate the success of the marketing department, leverage unused features in existing technology, follow an industry trend or appeal to younger workers. However, successful social learning implementations require activities grounded in strategy and a way to measure success. Join this webinar to explore case studies of successful social learning efforts and discover the training and communication challenges that social media can address.
Avoiding the Pitfalls of Webinars & Virtual ClassroomsAndy Petroski
This is a handout that is distributed as part of Harrisburg University of Science & Technology's webinar and workshop series on webinars and virtual classrooms.
Technology for Physical Activity & LearningAndy Petroski
Lack of physical activity impacts students’ health and studies show that it impacts academic performance. Video games and technology are often blamed. Join this session to see how technology and Active Learning (physical movement in learning) can be combined to increase student engagement in learning, classroom behavior and academic performance.
Smarter Buildings Game Design for LTMS 531: Designing Serious Games & Simulat...Andy Petroski
This game design document was created by Charles Palmer, Jenica Jones, Cameron Spurlock and me as part of the LTMS 531: Designing Serious Games & Simulations course in the Learning Technologies Master of Science (LTMS) program at Harrisburg University (http://www.harrisburgu.edu/learningtechnologies). The course is in the Serious Games & Simulation concentration in the LTMS degree.
The students and the professors worked on the project together as a way to further explore and practice game design concepts introduced in class and through readings. The practice game design also supported the development of skills that students applied to their own game design projects.
We partnered with IBM to establish the game concept and communicated with IBM representatives throughout the semester to receive feedback and discuss game design strategies.
Micro Instructional Design for Problem-Based and Game-Based LearningAndy Petroski
This slidedeck is from a 12/17/13 webinar.
Description: Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design.
Objectives:
-Define macro and micro instructional design
-Explore a micro instructional design model
-Consider how game-based learning can come from problem-based learning
Gamification for Business, Training and EducationAndy Petroski
Gamification is the concept of applying game techniques to non-game environments. In the past few years, gamification tactics have expanded upon early customer loyalty programs and have applied techniques from games such as story, levels, competition, leaderboards, and challenges to increase customer and employee engagement. Beyond marketing, gamification is being used to motivate learners in education, impact behavior change in healthcare, and motivate actions and performance in business.
Good Webinars Gone Bad: Avoiding the Pitfalls of Webinars & Virtual ClassesAndy Petroski
This slide deck is from a 12-5-13 webinar.
We’ve all experienced them as attendees; the good, the bad, the ugly webinars. But, what makes a good webinar good and bad webinar bad? The presenter and the presentation material are a key to the experience, but so are many other little details. Attend this session to explore many of the before-and-after details of a webinar that can make or break the experience. What is your process and webinar preparation checklist? Have you considered time zone differences in your promotional message? Have you established the location from which the presenter will participate? What information will you provide the audience when they enter the webinar? There is no fee to attend this event.
Teaching the Common Core with Web-Based TechnologyAndy Petroski
Educators around the country are exploring innovative ways to teach the new Common Core standards. Innovative instructional strategies supported by technology integration will play a crucial role in the successful implementation of the Common Core.
-Explore the Common Core standards and some of the web-based technologies that will support the Common Core curriculum
-Investigate instructional strategies and web 2.0 integration to impact teaching and classroom dynamics
This slide deck is from an 11/21/13 webinar.
Social media has expanded beyond marketing and become a more prominent tool for organizational learning and communication. Organizations adding social media as an internal training and communication tool often do so to duplicate the success of marketing, leverage unused features in existing technology, follow an industry trend or appeal to younger workers. However, successful social learning implementations require a strategy and a way to measure success. Join this webinar to explore case studies of successful social learning efforts and discover the training and communication challenges that social media can address.
Objectives: • Consider the challenges that social learning can address • Identify and measure social learning success
This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.
This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
3. • Name
• What do you do?
• Where do you do it?
• Why are you here?
4. How To Vote via Texting
1. Standard texting rates only (worst case US $0.20)
TIPS 2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
5. How To Vote via PollEv.com
TIP Capitalization doesn’t matter, but spaces and spelling do
6.
7.
8. KM COMPARED TO TRAINING & PERFORMANCE
SUPPORT
Generic & Specific &
Comprehensive Focused
Training Knowledge Performance Support
Management
Purpose To instruct To inform To guide performance directly
Interruption of Requires interruption to Requires less interruption Less interruption from work
Work participate than training (should aim to be integrated
with work tasks)
How Users Program defines User defined Task at hand defines what the
Learn content and instruction tool does
Goal To transfer knowledge To be a resource for users To assist performance or
or skill completion of a task
9.
10. WHAT IS KNOWLEDGE?
This is what we really need
to leverage in order to have
the greatest impact on the
organization.
http://www.indiaeducation.net/Management/Streams/Knowledge-Management.aspx
11. WHAT IS KNOWLEDGE MANAGEMENT?
Knowledge management (KM) is the management of
intellectual capital…
and the processes of creating, gathering, organizing,
collecting, leveraging, and using intellectual capital…
to improve organizations and the people in them.
12. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Environment, Audience, Goal
Corporate Culture
Metrics , Specific Inputs Technology for collection and output
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
13. INFORMATION ARCHITECTURE
• Intranet, Extranet, Internet , Cloud
• Collaboration
• Knowledge Bases
• Systems
If you build it, will they use it and will it be useful?
16. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
17. Strategy Goal
Competitive Advantage Respond _% faster to _
Quality of Information Reduce mistakes by ___
Staff morale Reduce downtime by ___
19. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
20. INPUTS & TECHNOLOGY
• Metrics
• Business Process Analysis
• Knowledge Audit
• System Analysis
21. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
23. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
24. TECHNOLOGY , OUTPUTS AND ACTIVITIES
• Real-time, quality information available to people who need it, when they
need it
• Knowledge of organization depth and scope
• Connecting groups of people with systems and applications
• Collaboration and the ability to connect people
• Nature of expertise and access to experts/expertise
• Employee access to communities of practice to post issues, solve
problems, or discuss key topics
25. WHY KM AND SOCIAL LEARNING?
Knowledge management is the Social Learning occurs when people
management of intellectual learn with and from others. It can
capital… happen in person, but in today’s
L&D vernacular, it primarily refers to
and the processes of creating, the use of learning via social media
gathering, organizing, collecting, technologies, such as discussion
leveraging, and using intellectual forums, blogs, and wikis.
capital…
Social learning centers more on
to improve organizations and the information sharing, collaboration,
people in them. and co-creation than to formal
instruction.
26. SOCIAL LEARNING
Work
Collab.
Blogs Comm.
Social Shared
Bookmarks Workspace
Tools
Shared
Peer Rating
Media
Social Virtual
Networking Environs
Mobile/Loc
Technology
27. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
29. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory
30. AFTER ACTION REVIEW METHODOLOGY
• Purpose and Benefits
• Process
• Data Collection and Analysis
• Outcomes & Actions
31. WHAT IS KNOWLEDGE MANAGEMENT?
Strategy/Goal
Corporate Culture
Inputs Outputs
Knowledge Management
• Metrics • Bookmarking
• Business • CMS
Process Technology • Wiki
Analysis • Forum
• Knowledge • Community
Audit • Social
• System Network
Analysis • Metrics
Measure/Review/Revise
Adult Learning Theory