SlideShare a Scribd company logo
Andy Petroski 
Director of Learning Technologies 
Asst. Professor of Learning Technologies 
Harrisburg University of Science & Technology 
@apetroski 
www.linkedin.com/in/apetroski/ 
http://www.slideshare.net/apetroski 
LTMS 
Harrisburg 
University 
CAELT
What is your main reason for attending this webinar?
The ABC . . . Ds 
How can you start 
using games / 
simulations / 
gamification? 
Analysis 
Benefits 
Considerations 
Definitions
A rose by any other name . . .
Kleenex or tissue? 
Immersive 
Learning 
• Activities 
• Games 
• Serious Games 
• Simulations 
• Virtual Worlds 
• Embedded in 
Learning 
Gamification 
• Points 
• Status 
• Leaderboards 
• Embedded in 
Behavior
Kleenex! 
Gamification 
• Points 
• Status 
• Leaderboards 
• Embedded in Behavior 
• Activities 
• Games 
• Serious Games 
• Simulations 
• Virtual Worlds 
• Embedded in Learning
Immersive Learning | Games | Simulation | Gamification 
Why?
Benefits 
MIND mouse
Info Info Activity Info Quiz 
Info 
Info 
Problem Decision Decision Decision Solution(s) 
Info 
Info 
Info Info
Game Attributes & Learning 
(a) contextual bridging, (b) high time-on-task, 
(c) motivation and goal orientation, even after failure, 
(d) providing learners with cues, hints and partial 
solutions to keep them progressing, 
(e) personalization of learning, and 
(f) infinite patience
   
story character goal 
   
obstacles feedback levels
Types of Experiences 
Simple Games Serious Games Simulation 
• Primarily single player 
• Drill and Practice 
• Game show / TV show 
themes 
• Content driven 
• Limited play time / 
sessions 
• Primarily single player 
• Decision making 
• Disconnected Themes 
• Variable driven 
• Moderate play time / 
sessions 
• Single or Multiplayer 
• Planning and decisions 
• Contextual themes 
• Experience driven 
• Expansive play time / 
sessions
simple games Simple Games 
• Primarily single player 
• Drill and Practice 
• Game show / TV show 
themes 
• Content driven 
• Limited play time / 
sessions
serious games 
Serious Games 
• Primarily single player 
• Decision making 
• Disconnected themes 
• Variable driven 
• Moderate play time / 
sessions 
http://seriousgamesmarket.blogspot.com/2013/12/serious-games-for-achieving-sales-goals.html
simulated environments 
Simulation 
• Single or Multiplayer 
• Planning and decisions 
• Contextual themes 
• Experience driven 
• Expansive play time / 
sessions 
http://www.nexlearn.com | http://www.umuc.edu
Types of Experiences 
Simple Games Serious Games Simulation 
• Primarily single player 
• Drill and Practice 
• Game show / TV show 
themes 
• Content driven 
• Limited play time / 
sessions 
• Primarily single player 
• Decision making 
• Disconnected Themes 
• Variable driven 
• Moderate play time / 
sessions 
• Single or Multiplayer 
• Planning and decisions 
• Contextual themes 
• Experience driven 
• Expansive play time / 
sessions
examples
examples 
Biology Concept 
Games 
Information Literacy 
Game 
Personal Health 
Decisions Game 
Meeting Etiquette 
Simulation 
Understand and 
apply DNA / RNA 
concepts 
Apply and improve 
information literacy 
skills 
Increase wellness visits 
and engage in health 
management 
Use proper business 
meeting etiquette 
Technology 
Manager 
Simulation 
Lab Safety 
Classroom 
Simulations 
Legal Issues Training 
Make decisions in a 
high stakes project 
Practice proper lab 
safety to avoid injury 
or fatality 
React appropriately to 
employee interactions 
that involve legal issues
Immersive Learning | Games | Simulation | Gamification 
Where?
Consider this . . . 
Instructional Design 
First Principles of Instruction | Problem-Based Instructional Design 
Action Mapping
Consider this . . . 
Game Design 
Learning  Fun
Consider this . . . 
Technology 
Does it really matter?
Consider this . . . 
Organization 
Are you ready?
Gamification 
• Points 
• Status 
• Leaderboards 
• Embedded in Behavior 
• Activities 
• Games 
• Serious Games 
• Simulations 
• Virtual Worlds 
• Embedded in Learning
   
story character goal 
   
obstacles feedback levels
Gamification
The ABC . . . Ds 
How can you start 
using games/ 
simulations / 
gamification? 
Analysis 
Benefits 
Considerations 
Definitions
Andy Petroski 
Director of Learning Technologies 
Asst. Professor of Learning Technologies 
Harrisburg University of Science & Technology 
@apetroski 
www.linkedin.com/in/apetroski/ 
http://www.slideshare.net/apetroski 
LTMS 
Harrisburg 
University 
CAELT

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The ABCs of Games and Gamification

  • 1. Andy Petroski Director of Learning Technologies Asst. Professor of Learning Technologies Harrisburg University of Science & Technology @apetroski www.linkedin.com/in/apetroski/ http://www.slideshare.net/apetroski LTMS Harrisburg University CAELT
  • 2. What is your main reason for attending this webinar?
  • 3. The ABC . . . Ds How can you start using games / simulations / gamification? Analysis Benefits Considerations Definitions
  • 4. A rose by any other name . . .
  • 5. Kleenex or tissue? Immersive Learning • Activities • Games • Serious Games • Simulations • Virtual Worlds • Embedded in Learning Gamification • Points • Status • Leaderboards • Embedded in Behavior
  • 6. Kleenex! Gamification • Points • Status • Leaderboards • Embedded in Behavior • Activities • Games • Serious Games • Simulations • Virtual Worlds • Embedded in Learning
  • 7. Immersive Learning | Games | Simulation | Gamification Why?
  • 9. Info Info Activity Info Quiz Info Info Problem Decision Decision Decision Solution(s) Info Info Info Info
  • 10. Game Attributes & Learning (a) contextual bridging, (b) high time-on-task, (c) motivation and goal orientation, even after failure, (d) providing learners with cues, hints and partial solutions to keep them progressing, (e) personalization of learning, and (f) infinite patience
  • 11.    story character goal    obstacles feedback levels
  • 12. Types of Experiences Simple Games Serious Games Simulation • Primarily single player • Drill and Practice • Game show / TV show themes • Content driven • Limited play time / sessions • Primarily single player • Decision making • Disconnected Themes • Variable driven • Moderate play time / sessions • Single or Multiplayer • Planning and decisions • Contextual themes • Experience driven • Expansive play time / sessions
  • 13. simple games Simple Games • Primarily single player • Drill and Practice • Game show / TV show themes • Content driven • Limited play time / sessions
  • 14. serious games Serious Games • Primarily single player • Decision making • Disconnected themes • Variable driven • Moderate play time / sessions http://seriousgamesmarket.blogspot.com/2013/12/serious-games-for-achieving-sales-goals.html
  • 15. simulated environments Simulation • Single or Multiplayer • Planning and decisions • Contextual themes • Experience driven • Expansive play time / sessions http://www.nexlearn.com | http://www.umuc.edu
  • 16. Types of Experiences Simple Games Serious Games Simulation • Primarily single player • Drill and Practice • Game show / TV show themes • Content driven • Limited play time / sessions • Primarily single player • Decision making • Disconnected Themes • Variable driven • Moderate play time / sessions • Single or Multiplayer • Planning and decisions • Contextual themes • Experience driven • Expansive play time / sessions
  • 18. examples Biology Concept Games Information Literacy Game Personal Health Decisions Game Meeting Etiquette Simulation Understand and apply DNA / RNA concepts Apply and improve information literacy skills Increase wellness visits and engage in health management Use proper business meeting etiquette Technology Manager Simulation Lab Safety Classroom Simulations Legal Issues Training Make decisions in a high stakes project Practice proper lab safety to avoid injury or fatality React appropriately to employee interactions that involve legal issues
  • 19. Immersive Learning | Games | Simulation | Gamification Where?
  • 20. Consider this . . . Instructional Design First Principles of Instruction | Problem-Based Instructional Design Action Mapping
  • 21. Consider this . . . Game Design Learning  Fun
  • 22. Consider this . . . Technology Does it really matter?
  • 23. Consider this . . . Organization Are you ready?
  • 24. Gamification • Points • Status • Leaderboards • Embedded in Behavior • Activities • Games • Serious Games • Simulations • Virtual Worlds • Embedded in Learning
  • 25.    story character goal    obstacles feedback levels
  • 27. The ABC . . . Ds How can you start using games/ simulations / gamification? Analysis Benefits Considerations Definitions
  • 28. Andy Petroski Director of Learning Technologies Asst. Professor of Learning Technologies Harrisburg University of Science & Technology @apetroski www.linkedin.com/in/apetroski/ http://www.slideshare.net/apetroski LTMS Harrisburg University CAELT