Understanding UAE Labour Law: Key Points for Employers and Employees
The ABCs of Games and Gamification
1. Andy Petroski
Director of Learning Technologies
Asst. Professor of Learning Technologies
Harrisburg University of Science & Technology
@apetroski
www.linkedin.com/in/apetroski/
http://www.slideshare.net/apetroski
LTMS
Harrisburg
University
CAELT
2. What is your main reason for attending this webinar?
3. The ABC . . . Ds
How can you start
using games /
simulations /
gamification?
Analysis
Benefits
Considerations
Definitions
9. Info Info Activity Info Quiz
Info
Info
Problem Decision Decision Decision Solution(s)
Info
Info
Info Info
10. Game Attributes & Learning
(a) contextual bridging, (b) high time-on-task,
(c) motivation and goal orientation, even after failure,
(d) providing learners with cues, hints and partial
solutions to keep them progressing,
(e) personalization of learning, and
(f) infinite patience
11.
story character goal
obstacles feedback levels
12. Types of Experiences
Simple Games Serious Games Simulation
• Primarily single player
• Drill and Practice
• Game show / TV show
themes
• Content driven
• Limited play time /
sessions
• Primarily single player
• Decision making
• Disconnected Themes
• Variable driven
• Moderate play time /
sessions
• Single or Multiplayer
• Planning and decisions
• Contextual themes
• Experience driven
• Expansive play time /
sessions
13. simple games Simple Games
• Primarily single player
• Drill and Practice
• Game show / TV show
themes
• Content driven
• Limited play time /
sessions
14. serious games
Serious Games
• Primarily single player
• Decision making
• Disconnected themes
• Variable driven
• Moderate play time /
sessions
http://seriousgamesmarket.blogspot.com/2013/12/serious-games-for-achieving-sales-goals.html
15. simulated environments
Simulation
• Single or Multiplayer
• Planning and decisions
• Contextual themes
• Experience driven
• Expansive play time /
sessions
http://www.nexlearn.com | http://www.umuc.edu
16. Types of Experiences
Simple Games Serious Games Simulation
• Primarily single player
• Drill and Practice
• Game show / TV show
themes
• Content driven
• Limited play time /
sessions
• Primarily single player
• Decision making
• Disconnected Themes
• Variable driven
• Moderate play time /
sessions
• Single or Multiplayer
• Planning and decisions
• Contextual themes
• Experience driven
• Expansive play time /
sessions
18. examples
Biology Concept
Games
Information Literacy
Game
Personal Health
Decisions Game
Meeting Etiquette
Simulation
Understand and
apply DNA / RNA
concepts
Apply and improve
information literacy
skills
Increase wellness visits
and engage in health
management
Use proper business
meeting etiquette
Technology
Manager
Simulation
Lab Safety
Classroom
Simulations
Legal Issues Training
Make decisions in a
high stakes project
Practice proper lab
safety to avoid injury
or fatality
React appropriately to
employee interactions
that involve legal issues
27. The ABC . . . Ds
How can you start
using games/
simulations /
gamification?
Analysis
Benefits
Considerations
Definitions
28. Andy Petroski
Director of Learning Technologies
Asst. Professor of Learning Technologies
Harrisburg University of Science & Technology
@apetroski
www.linkedin.com/in/apetroski/
http://www.slideshare.net/apetroski
LTMS
Harrisburg
University
CAELT