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Play.analyze.create using games in ed

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These slides are from the 2014 IU 13 Elementary Technology Conference

Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education that includes playing entertainment games, playing educational games, using games as text and creating games in the classroom to teach core concepts and develop 21st century skills. Attend this session to learn more about how games can be a foundation for deeper learning and higher order thinking in education.

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Play.analyze.create using games in ed

  1. 1. Play . Analyze . Create Using Games in Education Andy Petroski Director & Assistant Professor of Learning Technologies Harrisburg University of Science & Technology
  2. 2. Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University @apetroski apetroski@harrisburgu.edu LTMS Harrisburg University CAELT
  3. 3. play . analyze . create: using games in education
  4. 4.    story character goal mechanics     obstacles feedback levels
  5. 5. games in education
  6. 6. game attributes & learning (a) contextual bridging, (b) high time-on-task, (c) motivation and goal orientation, even after failure, (d) providing learners with cues, hints and partial solutions to keep them progressing, (e) personalization of learning, and (f) infinite patience
  7. 7. multiple intelligences
  8. 8. Flow Channel balance Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi Challenge Skill
  9. 9. Courtesy of Jeff Mummert: www.linkedin.com/in/jeffmummert Bloom's Taxonomy
  10. 10. Courtesy of Jeff Mummert: www.linkedin.com/in/jeffmummert www.loticonnection.com HEAT Framework
  11. 11. Submrge.org
  12. 12. create games to learn
  13. 13. games in education Students Games Effective Teaching & Learning Strategies Educators Improved Learning Outcomes 21st Century Skills
  14. 14. types of educational games Simple Games Simulated Environments Adventure Worlds •Primarily single player •Drill and Practice •Game show / TV show themes •Content driven •Limited play time / sessions •Primarily single player •Decision making •Job / life themes •Variable driven •Moderate play time / sessions •Multiplayer •Planning and decisions •Fantasy themes •Experience driven •Expansive play time / sessions
  15. 15. simple games Simple Games •Primarily single player •Drill and Practice •Game show / TV show themes •Content driven •Limited play time / sessions Examples
  16. 16. simple games Benefits •Lots of existing games & templates •“Easy” to create •Simple to implement •Simple to play •Targeted content •Content can easily be changed / adapted Simple Games •Primarily single player •Drill and Practice •Game show / TV show themes •Content driven •Limited play time / sessions
  17. 17. simple games Simple Games •Primarily single player •Drill and Practice •Game show / TV show themes •Content driven •Limited play time / sessions
  18. 18. simple games Limitations •Memorization and identification •Limited feedback •Story and character is difficult to pull-off •Multiplayer is competition only •Limited motivation over time •Requires little teacher interaction Simple Games •Primarily single player •Drill and Practice •Game show / TV show themes •Content driven •Limited play time / sessions
  19. 19. simulated environments Examples Simulated Environments •Primarily single player •Decision making •Job / life themes •Variable driven •Moderate play time / sessions
  20. 20. simulated environments Benefits •Targeted content •Multimodal interaction •Story / path intensive •Character driven •Each play can be a different experience •Requires teacher interaction Simulated Environments •Primarily single player •Decision making •Job / life themes •Variable driven •Moderate play time / sessions
  21. 21. simulated environments Simulated Environments •Primarily single player •Decision making •Job / life themes •Variable driven •Moderate play time / sessions
  22. 22. simulated environments Limitations •Somewhat limited availability •Difficult to create yourself (team) •Cannot customize the experience •Confined environment •Multiplayer is primarily competition •Takes time to play, including orientation Simulated Environments •Primarily single player •Decision making •Job / life themes •Variable driven •Moderate play time / sessions
  23. 23. adventure worlds Examples Adventure Worlds •Multiplayer •Planning and decisions •Fantasy themes •Experience driven •Expansive play time / sessions
  24. 24. adventure worlds Benefits •Open experiences •Environment intensive •Multimodal interaction •Customizable through Modding •Recording (Machinima) •Customizable avatar •Collaboration as well as competition •Requires teacher interaction Adventure Worlds •Multiplayer •Planning and decisions •Fantasy themes •Experience driven •Expansive play time / sessions
  25. 25. adventure worlds Adventure Worlds •Multiplayer •Planning and decisions •Fantasy themes •Experience driven •Expansive play time / sessions
  26. 26. adventure worlds Limitations •Somewhat limited availability •Very difficult to create yourself •Takes time to play, including orientation •Play needs to occur over multiple sessions •Requires teacher interaction •Themes may not relate to every student Adventure Worlds •Multiplayer •Planning and decisions •Fantasy themes •Experience driven •Expansive play time / sessions
  27. 27. www.edweb.net Game-Based Learning Community learn more
  28. 28. Earth & Space Science Engineering & Technology Languages & Music PLAY GAMES https://www.filamentgames.com/ Language & Literacy Life Sciences Physical Sciences Cognitive Skills Math and Social Studies FREE Client Games Fee-Based Games ($0.99 - $12.00)
  29. 29. Fossil Forensics https://www.filamentgames.com Teacher Code B2SL-7GJJ
  30. 30. Questions / Comments
  31. 31. Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University @apetroski apetroski@harrisburgu.edu LTMS Harrisburg University CAELT

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