This slidedeck is from a 12/17/13 webinar. Description: Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design. Objectives: -Define macro and micro instructional design -Explore a micro instructional design model -Consider how game-based learning can come from problem-based learning