An introduction to
 Product Design
Welcome!
           e   is
    My nam
                                    arn...
                    ss I wa nt to le
               cla
     In this
What is product design?
What is design?
Design is a ...




way of thinking
A quiz!

•




    Which shape is different?


        a                  b

                                    c


                d               e
A quiz!

•




    Which shape is different?




      c
                        Congratulations!
                        The only one with straight lines
A quiz!

•




    Which shape is different?




       a
                        Congratulations!
                        The only one with no points
A quiz!

•




    Which shape is different?




      e
                        Congratulations!
                        The only one made with a line and arc
A quiz!

•




    Which shape is different?




      b
                        Congratulations!
                        The only one that is asymmetric
                        The one made from two same shapes
A quiz!

•




    Which shape is different?




      d
                        Congratulations!
                        The only one that is the projection
                        of a triangle onto a curved surface
Design is a way of thinking




                              “Wicked Problems in Design Thinking,” Richard Buchanan
Design is a way of thinking

•




    Divergent thinking
    Creativity to see many unique viewpoints




                                               “Wicked Problems in Design Thinking,” Richard Buchanan
Design is a way of thinking

•




    Divergent thinking
    Creativity to see many unique viewpoints
•




    Creativity to generate solutions from that viewpoint
    Solve the world’s “wicked problems”




                                               “Wicked Problems in Design Thinking,” Richard Buchanan
Design is a ...




way of thinking
Design is a ...




way of thinking
way of making
Design is a way of making
Design is a way of making

•




    Capability to understand, analyze, model, and test
    viewpoints
Design is a way of making

•




    Capability to understand, analyze, model, and test
    viewpoints
•




    Iterative
Design is a ...




way of thinking
way of making
Design is a ...




way of thinking
way of making
way of experiencing
Design is a way of experiencing!




                                   HCI - Scott Klemmer
Design is a way of experiencing!

•




    Observe and empathize: design for people
    User-centric design




                                               HCI - Scott Klemmer
Design is a way of experiencing!

•




    Observe and empathize: design for people
    User-centric design
     •




         Understand people’s tasks, goals, and values




                                                        HCI - Scott Klemmer
Design is a way of experiencing!

•




    Observe and empathize: design for people
    User-centric design
     •




         Understand people’s tasks, goals, and values




                                                        HCI - Scott Klemmer
Design is a way of experiencing!

•




    Observe and empathize: design for people
    User-centric design
     •




         Understand people’s tasks, goals, and values
     •




         Pay attention to people’s abilities and situations




                                                         HCI - Scott Klemmer
Design is a way of experiencing!

•




    Observe and empathize: design for people
    User-centric design
     •




         Understand people’s tasks, goals, and values
     •




         Pay attention to people’s abilities and situations




                                                         HCI - Scott Klemmer
Product design is therefore
Product design is therefore

•




    Thinking divergently,
     •




         making iteratively, and
     •




         experiencing empathetically
     •




         with respect to products
Product design is therefore

•




    Thinking divergently,
     •




         making iteratively, and
     •




         experiencing empathetically
     •




         with respect to products
          •




              Something produced by human or mechanical effort, or
              by a natural process
Why product design?
Product design is about life...




                                  “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
Product design is about life...

•




    and death




                                      “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
Product design is about life...

•




    and death




                                      “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
Product design is about life...

•




    and death
      patients stayed an average of
        3.7 days fewer if they were
          exposed to morning light




                                      “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
Product design is about life...

•




    and death
      patients stayed an average of
        3.7 days fewer if they were
          exposed to morning light




                                      “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
Product design is about life...

•




    and death
      patients stayed an average of
        3.7 days fewer if they were
          exposed to morning light




                                      "I would say that we see at least two to
                                      three patients a week who've been
                                      injured by these products."
                                      - Director of burn unit




                                                   “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
Product design is about life...

•




    and death
      patients stayed an average of
        3.7 days fewer if they were
          exposed to morning light




                                      "I would say that we see at least two to
                                      three patients a week who've been
                                      injured by these products."
                                      - Director of burn unit




                                                   “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
It’s about life...




         http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
It’s about life...

•




    and innovation
•




             http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
It’s about life...

•




    and innovation
•




             http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
It’s about life...

•




    and innovation
•




             http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
It’s about life...

•




    and innovation
•




    “There has got to be a better way to
     clean a floor. Current mops are the
         cleaning equivalent of the horse
      drawn carriage – where’s the car?”
      - Director of New Ventures at Proctor & Gamble




                  http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
It’s about life...

•




    and innovation
•




    “There has got to be a better way to
     clean a floor. Current mops are the
         cleaning equivalent of the horse
      drawn carriage – where’s the car?”
      - Director of New Ventures at Proctor & Gamble




                  http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
How do we design products?
Product design process




    Discover      Define   Develop                 Deliver

                             http://www.designcouncil.org.uk/designprocess
Product design process

                •




                    Problem definition
                •




                    Observation
                •




                    Research
                •




                    Finding a need
                •




                    Idea generation




    Discover
Activity!

•




    Idea generation: write down as many ideas as possible for
•




    educational toys




                                  “Wicked Problems in Design Thinking,” Richard Buchanan
Product design process

                          Feasibility estimates
                          Market and customer
                          estimates
                          Sketch models
                          Idea selection




                  Define
Product design process

•




    Concept design
•




    Mockups
•




    Market analysis
•




    Feasibility analysis
•




    System design
•




    Testing
•




                             Develop
Product design process

•




    User testing
•




    Detail design
•




    Detailed analysis
•




    Prototype fabrication
•




    Production
•




    Presentation




                             Deliver
Product Design Process
Product Design Process




  •




      Design is iterative
      Fail fast, fail often, fail early
Tools you’ll be using along the way

•




    Creativity techniques
•




    Estimation
•




    Analysis
•




    Sketching
•




    Solid modeling
•




    CAD
•




    Presentations
•




    Teamwork
Tools you’ll be using along the way

•




    Creativity techniques   what’s next

•




    Estimation
•




    Analysis
•




    Sketching
•




    Solid modeling
•




    CAD
•




    Presentations
•




    Teamwork

Intro to product design

  • 1.
    An introduction to Product Design
  • 2.
    Welcome! e is My nam arn... ss I wa nt to le cla In this
  • 3.
  • 4.
  • 5.
    Design is a... way of thinking
  • 6.
    A quiz! • Which shape is different? a b c d e
  • 7.
    A quiz! • Which shape is different? c Congratulations! The only one with straight lines
  • 8.
    A quiz! • Which shape is different? a Congratulations! The only one with no points
  • 9.
    A quiz! • Which shape is different? e Congratulations! The only one made with a line and arc
  • 10.
    A quiz! • Which shape is different? b Congratulations! The only one that is asymmetric The one made from two same shapes
  • 11.
    A quiz! • Which shape is different? d Congratulations! The only one that is the projection of a triangle onto a curved surface
  • 12.
    Design is away of thinking “Wicked Problems in Design Thinking,” Richard Buchanan
  • 13.
    Design is away of thinking • Divergent thinking Creativity to see many unique viewpoints “Wicked Problems in Design Thinking,” Richard Buchanan
  • 14.
    Design is away of thinking • Divergent thinking Creativity to see many unique viewpoints • Creativity to generate solutions from that viewpoint Solve the world’s “wicked problems” “Wicked Problems in Design Thinking,” Richard Buchanan
  • 15.
    Design is a... way of thinking
  • 16.
    Design is a... way of thinking way of making
  • 17.
    Design is away of making
  • 18.
    Design is away of making • Capability to understand, analyze, model, and test viewpoints
  • 19.
    Design is away of making • Capability to understand, analyze, model, and test viewpoints • Iterative
  • 20.
    Design is a... way of thinking way of making
  • 21.
    Design is a... way of thinking way of making way of experiencing
  • 22.
    Design is away of experiencing! HCI - Scott Klemmer
  • 23.
    Design is away of experiencing! • Observe and empathize: design for people User-centric design HCI - Scott Klemmer
  • 24.
    Design is away of experiencing! • Observe and empathize: design for people User-centric design • Understand people’s tasks, goals, and values HCI - Scott Klemmer
  • 25.
    Design is away of experiencing! • Observe and empathize: design for people User-centric design • Understand people’s tasks, goals, and values HCI - Scott Klemmer
  • 26.
    Design is away of experiencing! • Observe and empathize: design for people User-centric design • Understand people’s tasks, goals, and values • Pay attention to people’s abilities and situations HCI - Scott Klemmer
  • 27.
    Design is away of experiencing! • Observe and empathize: design for people User-centric design • Understand people’s tasks, goals, and values • Pay attention to people’s abilities and situations HCI - Scott Klemmer
  • 28.
  • 29.
    Product design istherefore • Thinking divergently, • making iteratively, and • experiencing empathetically • with respect to products
  • 30.
    Product design istherefore • Thinking divergently, • making iteratively, and • experiencing empathetically • with respect to products • Something produced by human or mechanical effort, or by a natural process
  • 31.
  • 32.
    Product design isabout life... “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 33.
    Product design isabout life... • and death “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 34.
    Product design isabout life... • and death “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 35.
    Product design isabout life... • and death patients stayed an average of 3.7 days fewer if they were exposed to morning light “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 36.
    Product design isabout life... • and death patients stayed an average of 3.7 days fewer if they were exposed to morning light “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 37.
    Product design isabout life... • and death patients stayed an average of 3.7 days fewer if they were exposed to morning light "I would say that we see at least two to three patients a week who've been injured by these products." - Director of burn unit “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 38.
    Product design isabout life... • and death patients stayed an average of 3.7 days fewer if they were exposed to morning light "I would say that we see at least two to three patients a week who've been injured by these products." - Director of burn unit “Instant cup of soup: design flaws increase risk of burns.” J Burn Care Res. 2006
  • 39.
    It’s about life... http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
  • 40.
    It’s about life... • and innovation • http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
  • 41.
    It’s about life... • and innovation • http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
  • 42.
    It’s about life... • and innovation • http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
  • 43.
    It’s about life... • and innovation • “There has got to be a better way to clean a floor. Current mops are the cleaning equivalent of the horse drawn carriage – where’s the car?” - Director of New Ventures at Proctor & Gamble http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
  • 44.
    It’s about life... • and innovation • “There has got to be a better way to clean a floor. Current mops are the cleaning equivalent of the horse drawn carriage – where’s the car?” - Director of New Ventures at Proctor & Gamble http://www.academicearth.org/lectures/prototyping-mouse http://continuuminnovation.com/work/swiffer/
  • 45.
    How do wedesign products?
  • 46.
    Product design process Discover Define Develop Deliver http://www.designcouncil.org.uk/designprocess
  • 47.
    Product design process • Problem definition • Observation • Research • Finding a need • Idea generation Discover
  • 48.
    Activity! • Idea generation: write down as many ideas as possible for • educational toys “Wicked Problems in Design Thinking,” Richard Buchanan
  • 49.
    Product design process Feasibility estimates Market and customer estimates Sketch models Idea selection Define
  • 50.
    Product design process • Concept design • Mockups • Market analysis • Feasibility analysis • System design • Testing • Develop
  • 51.
    Product design process • User testing • Detail design • Detailed analysis • Prototype fabrication • Production • Presentation Deliver
  • 52.
  • 53.
    Product Design Process • Design is iterative Fail fast, fail often, fail early
  • 54.
    Tools you’ll beusing along the way • Creativity techniques • Estimation • Analysis • Sketching • Solid modeling • CAD • Presentations • Teamwork
  • 55.
    Tools you’ll beusing along the way • Creativity techniques what’s next • Estimation • Analysis • Sketching • Solid modeling • CAD • Presentations • Teamwork