The student plans to create an animated retro pixel game for their FMP using Adobe software and their Mac computer. They chose this project because they enjoy game development and want to learn new skills with the available resources during lockdown. The key aspects that make the project important are the creativity and technical skills required to create the game. Using Photoshop and Premiere will also be useful for their future career. Inspirations for the game include Sonic, Mario, and Call of Duty due to elements of action, speed, and adventure. Research will include the aesthetic styles of neo-gothicism in architecture, art, and artists to implement into the game design. The student aims to achieve a balance of surprise and relat
A presentation for General Assembly's UXDI course in the spring of 2014. I discuss UX, game-making, and how I got involved with both fields. I then share advice for those who are interested in UX and/or making games.
A presentation for General Assembly's UXDI course in the spring of 2014. I discuss UX, game-making, and how I got involved with both fields. I then share advice for those who are interested in UX and/or making games.
The Impact of Artificial Intelligence on Modern Society.pdfssuser3e63fc
Just a game Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?
This comprehensive program covers essential aspects of performance marketing, growth strategies, and tactics, such as search engine optimization (SEO), pay-per-click (PPC) advertising, content marketing, social media marketing, and more
New Explore Careers and College Majors 2024.pdfDr. Mary Askew
Explore Careers and College Majors is a new online, interactive, self-guided career, major and college planning system.
The career system works on all devices!
For more Information, go to https://bit.ly/3SW5w8W
1. Tell me in no more than20 words, what is your
FMP idea?
I am goingto do an animatedretro pixel game.
Why have youdecided to makeit? I enjoy doing this and found it challenging. I have to
work with the equipment that I have given the
lockdown situation. I have access to Adobe suite and
my Mac computer, so I have the resources needed.
well
What aboutyourproject makesit importantto
you?
The fundamentalaspect that makesmy project
importantis the creating of the game. Since not
only does it take a lot of creativity, buttechnical
ability andskill. Usingthe software's Photoshop
andPremiere is useful for the future of my career
because it is useful tobe knowledgeableabout
varioustoolsand techniqueshence, they are
highly relevant for springboardingideas into
productsthatgo into the professionalindustries.
Outline someof the initial influences onyour
idea/work and somepotential research targets
(remember, research isn’t justa paper-based
activity)
Initial influences on my idea include the likes of
Sonic MarioCall of Duty because of the elements
within thosegames such asaction, speed running,
parkourandadventurewithin the games which I
will use in inspirationof, within my own game for
my final product because someof the aspects
within thosegames have hugeentertainment
value which contributesto the success of those
games in the marketof game production.
So my research targets include researching about
neo-gothicism, theroots, the architecture and
artists (Duccio, SimoneMartini & ClausSluter...)
so thatI am informed aboutthe general scheme
of the aesthetic sothat I'mable toimplement and
be inspired by the work from the style for my
animationgame product.
What effect do youwant to haveon your
audience when they see yourproject?
When it comes to the effect my producthason
my audience, I would hopefor a graciousbalance
between surprise & relatability amongmy
audience so thatthey can enjoy my game for the
realistic surrealism of the playthroughexperience.
Also, originality and authenticity will be applied to
the productionof my game so thatmy audience
will have more of an interest & craving to play
more of my product.
2. Describe the tone/mood/styleofyourproject
[which productiontechniques/characteristicsare
youemploying?]
The primary aesthetic thatI will plan to go for my
final game will be gothic however level tolevel
there might be slight fluctuationswhen it comes
to aesthetic so thatfor my game the moodisn't all
the same throughoutthusmakingtheoverall style
more diverse for the experience of the
playthroughtocontinually makethe game more
visually appealing to a wider audience. Also, since
I'm planningto doan action game, some of the
game will be quite intense and somewhatviolent
at times when there are obstaclessuch as the
many enemies within the game the player has to
overcomein order tocomplete levels. And since
I'm mainly sticking tothe goth aesthetic, I'll make
a lot of the levels quite dark which will not only
funnel down tothe gothic theme butwill also
allow me to easily reflect the tone of the violent
nature of elements within game that I will be
creating in production.
Why have youdecided to makeyour project in
this style?
I've decided to makemy project in this style
because I wanted tochallenge myself artistically
andalso so thatI can always refer back to the
gothic aesthetic once in the productionstage so
thatit doesn'tcomplicate things too muchwhen
tryingconfigurate a certain style for my product.