SlideShare a Scribd company logo
1 of 8
Research
Harry Allinson
https://www.youtube.com/watch?v=rLl9XBg7wSs&t=60s
This is an image from the existing product Mario Bros (1985), which has some very interesting elements to it. Within this Mario game
it uses obstacles of death gaps that the player needs to jump over and enemies within the map that the player either needs to avoid
completely or defeat so that the player doesn’t lose any health, lose a life or cause the game to be over, which makes the game more
challenging thus more entertaining hence when the player completes a level or section of the game it feels more rewarding then if
there wasn’t any obstacles involved, which is why players feel so good when they play and complete a game because usually within a
game, especially action and puzzle game it includes elements where there is goal that needs to be met which can be hard to achieve,
which makes the player feel good when they win or complete the game because the player feels as if he has earnt the victory
through skill and determination when playing, from the outcome of the play through of the game.
The lighting within this level Mario game and the majority of the Mario levels is bright, which, along with the vibrant colors causes
the younger audience demographics to be more influenced to buy and play the game because bright and saturated colors within a
product is highly appealing to young people, probably because vibrant/bright coloration could be interpreted almost subconsciously
as somewhat of a symbolism of optimism and young people on average, oppose to the older audiences, are more optimistic which is
one of many reasons why this game was probably so popular with the younger generations, along with other developmental
elements such as maturity and psychographics which play a role in the type of audience that would be most likely to have the urge
and want to want to play this type of game.
The level’s complexity is reflected by the background of the level because the
background is pretty standard and simple and so is the level, which is a smart
implementation that is used in more challenging levels within Mario, but
within the harder levels, the background is more complex to add that touch of a
complimentary link between the background and the levels difficulty, which
makes the play through of set level more satisfying and understanding because
the correlation between what is happening within the level and the background
is understanding, and when the background is complex it also subliminally tells
the player of the game that there is probably either a new element to the
level and/or the level is more complex.
Within the game the producers of the game thought about the sound effects quite
precisely because when Mario jumps in the game, it makes a jump sound, which
strongly compliments the unearthly & cartoonish aesthetic of the Mario world
because of how electronic it Sounds and feels alongside the visual of Mario jumping.
Existing Product
Existing Product
Sonic the Hedgehog is a game that I be similar to mine because I will have elements of adventure,
speed running and action, which is why I have chosen this game for analysis. This section of sonic is
very interesting because it is one of the only levels in the game that sonic has to travel upwards to get
to the next stage to fight a boss in the game. The sounds within this game are similar to Mario
because of the use of negative and positive sounds used within different scenarios when the player
either does something good or bad, which tells the player if he has does something wrong, like when
the player dies or when the player gains rings or completes a level. This is an important aspect to the
game because it makes playing the game that bit more addictive hence the the positive sounds
within the game makes the player feel happy since they feel like they have been rewarded for
achieving the completion of sections of a level.
Similarly to Mario, sonic uses bright and vibrant colors for the majority of the game which appeals to
the primary audiences and makes playing the game more interesting since the coloration of the game
isn’t dull, which further makes game players more driven to play the game because the visual
appearance of the game is so visually lush and colorful.
Within Sonic it includes rings that the player can collect that are animated in a away that makes the
rings appear to spinning. This small element to the game makes the game overall more interesting to
play because not only is there the primary goal to complete a level but also there is the aspect of
collecting rings within the level so that there is a side challenge of collecting in-game point via the
collection of rings.
Along this level the player has the demand of being as efficient as possible when jumping on the
moving platforms without falling down and dying or losing a life and losing rings because the aim of
this level is get past this stage of the level so that the player can continue on to the other stages of
the level thus getting closer to the finish, which is the primary aim of the game.
The production of the animation creating the illusion that makes the overall movement of sonic look
more complex then it is because when sonic runs its just his legs spinning and when the player jumps
it’s a similar thing because its simply just sonic spinning in a ball, which is what I will be aiming to do
for my game when animating it because it can make the movement of the character within the game
look smooth yet there not a large amount of animation involved, which makes using this technique
when animating a game great because it allows the producer of the game to have more time on
other elements of the game because there isn’t too much time used up on creating overly complex
movements for the character within the game.
https://www.youtube.com/watch?v=SQPvA0OvR24&t=1300s
Commando Rush, although it isn’t a pixel game, has elements within the game that I
will use within mine because Commando Rush is an action game and uses a lot of guns
which is what I will use within my game because within my game since my game most
likely primarily be an action game. In contrast to the last two games that I have
researched, this game has animations that are quite complex, which is the main
difference between what I will make and this game because even though I will try and
make my game somewhat complex so that it is more diverse, I will not go as complex
as this game because the movement animations are too much for an animation within
Photoshop because there are limitations to what you can do, since Photoshop isn’t
designed for animation, like rotating layers, which you cant do, especially since I am
creating a pixel game in a set time constraint with a deadline.
The overall concept of the game is something that I mainly take inspiration from
because to put it simply it is an action game where the player needs to get from point a
to b whist getting through obstacles in various different terrains within the mission,
like rolling barrels, seen in the middle image and using guns to kill enemies on the way
in transportations and on foot when they are using weapons too, without dying so that
the player can fully complete the mission within the game.
The angle of the game stays consistent throughout with slight alterations of depth at
some points, which is what I will probably include within my game because altering the
angle of the game can cause potential complications and time loss, especially if I tried
to go 3D because that would be extremely hard to generate within Photoshop.
The lighting within this game is often dark, within reflects elements of the game such
as when the player injures a boss or standard character so much that, that enemy in
the game will stab himself to death so that he dies more quickly, as well as the overall
element of death and destruction seeing throughout the various visual and audible
(The sound of death and terror) aspects of the game. Although the game can be dark a
lot, there are times within the game once the player has passed a certain point of
killing people where the background transforms and transitions into a brighter and
more vibrant setting.
https://www.youtube.com/watch?v=RW1eRRatW0U
Existing Product
https://www.youtube.com/watch?v=fRgMCtaWoSU
Excitebike is a game which I will most certainly take inspiration from since it uses a vehicle, which
is what I was thinking of using within my product alongside sections of my game where the
character isn’t using one because it makes the overall experience of playing the game better
hence there is another element to the game that someone can enjoy when playing the game,
which makes the gameplay of the game have more of a diverse entertainment value which can
make playing the game more enjoyable as there is more aspects to the game.
The location of the game is standard because its just a motorbike race track within a stadium
which has the frame of the image that tracks the motorbike along when the motorbike is moving
right. As the game continues from forward from the start, the complexity of the map increases
and the difficulty of the obstacles begin to enhance, progressively overtime, which is an aspect
that I like lot because it allows the player to adapt through stages of the level so that the player
can get into the zone for the more complex stages as the game difficulty starts to ramp up
overtime as the game progresses.
The animation for the movement of the motorbike moving forward is very standard as all that
happens is that there is an shake of the bike, as the bike speeds up to create the look that the
motorbike is more realistically moving as it shakes, which is highly simple but effective as the
look that is created for the motorbike within Excitebike works well and doesn’t feel off at all
which is something that I would like to formulate within my game because it would make my
product look more professional and potentially more entertaining if I take inspiration from some
of the aspects of this game and implement then with an original twist on them into my game.
There are props used well within this game, in the form of obstacles which play a large part
within this game of increasing the difficulty as the track goes on, which is an element, which
without it would make this game just a motorbike game but the implementation of the ramps
made the game more suited a greater entertainment of a gaming experience because it made
the whole look of the game a lot less dull and boring, since as it is a race between you and the
other racers, it makes racing the other racers more intense as one slip up on an obstacle cause
cost the player the win, which creates an atmosphere of suspense and risk as the player airs over
the ramps whilst racing, which in return makes the game more fun for the player, which is what
makes a gaming product fun.
Existing Product
Research Analysis
• What common features do the researched products have?
– Within my researched products, there is background adaptation that often reflects the maturity, style and complexity of
the game or section of a particular game, which in many cases creates a satisfying correlation between the background
and what is happing within the foreground.
– Another common feature of my researched products is that within all of the games there is a goal of traveling from one
location to another with the challenge of overcoming obstacles along the way. This element within the products that I
have researched comes in various forms, such as in bike racing, where there is a timer involved whist the player racers the
other bike riders, action where the player needs to fight off enemies whilst traveling and in action adventures where the
player would sometimes have to complete sections of the level with parkour with the challenge of killing enemies.
– Although Commando Rush was the most complex out of the games that I had researched, visually and mechanically
speaking, the games that I have researched overall all have pretty straight forward and understandable concepts with
checkpoints and various levels involved within the over arching concept.
• What aspects of the research will you include within your on work?
– A fundamental aspect that I will acquire from my researched product is that of completing a level/mission within a game
via movement (traveling), when a character runs in-game and uses transport because I feel like applying this feature to my
game will make action within the game more entertaining and diverse in terms of the increase in variety of things that a
player can do within the game.
– Action games that I have researched, like Commando Rush, include weapons, which I will include within my final product
game because I have decided that I will have action in my game thus I have thought about using guns specifically because
it spices-up the potential for a more action packed experience of gameplay, which could potentially make my final product
a more successful and fun via the outcome of the production of the video game product.
– For my final product I will use bright & vibrant colours for my background in some sections of my final product and darker
colouration in others, depending on the mood of the scene within each sect of the levels within my game.
– I will use simplistic to semi-simplest animation techniques for movements of characters and other areas in my game like
the background so that it saves me time to apply more effort to other areas of the game and also sometime, like in sonic,
using a simplistic animation can look good, so I’ve decided to use, in some parts of my production to produce the game,
simplistic elements of animation.
Bibliography
Bibliography
1. Shigeru Miyamoto. (1985) Mario
2. Shigeru Miyamoto. (1991) Sonic the Hedgehog
3. JustCoolMan. (2013) Commando Rush
4. Nintendo. (1984) Excitebike

More Related Content

What's hot (19)

8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Evaluation 4
Evaluation 4Evaluation 4
Evaluation 4
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3
 
3. research
3. research3. research
3. research
 
7. evaluation 2 (video games)
7. evaluation 2 (video games)7. evaluation 2 (video games)
7. evaluation 2 (video games)
 
Research
ResearchResearch
Research
 
Vidgame finished evaluation (1)
Vidgame finished evaluation (1)Vidgame finished evaluation (1)
Vidgame finished evaluation (1)
 
3. research
3. research 3. research
3. research
 
3. research
3. research3. research
3. research
 
2. initial plans completed
2. initial plans completed2. initial plans completed
2. initial plans completed
 
Research
ResearchResearch
Research
 
Game
GameGame
Game
 
3. research (2)
3. research (2)3. research (2)
3. research (2)
 
3. research
3. research3. research
3. research
 
7. evaluation (video games)
7. evaluation (video games)7. evaluation (video games)
7. evaluation (video games)
 
3. research
3. research3. research
3. research
 

Similar to Mario Bros research provides insights on level design and gameplay elements

Similar to Mario Bros research provides insights on level design and gameplay elements (20)

3. research (1) (1)
3. research (1) (1)3. research (1) (1)
3. research (1) (1)
 
1. production experiments
1. production experiments1. production experiments
1. production experiments
 
Evaluation
EvaluationEvaluation
Evaluation
 
3. Research
3. Research3. Research
3. Research
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/research
 
3. research
3. research3. research
3. research
 
7. detailed presentation pro forma
7. detailed presentation pro forma7. detailed presentation pro forma
7. detailed presentation pro forma
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
5. pre production (completed)
5. pre production (completed)5. pre production (completed)
5. pre production (completed)
 
Game keynote
Game keynoteGame keynote
Game keynote
 
Interactive - Research
Interactive - ResearchInteractive - Research
Interactive - Research
 
3. research
3. research3. research
3. research
 
My game
My game My game
My game
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
3. Research
3. Research3. Research
3. Research
 

More from HarryAllinson2

More from HarryAllinson2 (20)

FMP Problem Solving
FMP Problem SolvingFMP Problem Solving
FMP Problem Solving
 
FMP Context Research & Statement
FMP Context Research & StatementFMP Context Research & Statement
FMP Context Research & Statement
 
UCAS pro forma
UCAS pro formaUCAS pro forma
UCAS pro forma
 
evaluation (factual project)
evaluation (factual project)evaluation (factual project)
evaluation (factual project)
 
pre production
pre production pre production
pre production
 
initial plans
initial plans initial plans
initial plans
 
Fmp pre proposal (1)
Fmp pre proposal (1)Fmp pre proposal (1)
Fmp pre proposal (1)
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
4. proposal (1) (1)
4. proposal (1) (1)4. proposal (1) (1)
4. proposal (1) (1)
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Pod handler (14)
Pod handler (14)Pod handler (14)
Pod handler (14)
 
1. research
1. research1. research
1. research
 
Pod handler (13)
Pod handler (13)Pod handler (13)
Pod handler (13)
 
Pod handler (12)
Pod handler (12)Pod handler (12)
Pod handler (12)
 
4. proposal(1)
4. proposal(1)4. proposal(1)
4. proposal(1)
 
Pod handler (11)
Pod handler (11)Pod handler (11)
Pod handler (11)
 
3. production experiments
3. production experiments3. production experiments
3. production experiments
 
Audio pro forma (1)
Audio pro forma (1)Audio pro forma (1)
Audio pro forma (1)
 
Mv process log form 2019 (2)
Mv process log form 2019 (2)Mv process log form 2019 (2)
Mv process log form 2019 (2)
 
Pod handler (10)
Pod handler (10)Pod handler (10)
Pod handler (10)
 

Recently uploaded

Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...
Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...
Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...dajasot375
 
Delhi Room Call Girls : ☎ 8527673949, Low rate Call girl service
Delhi Room Call Girls : ☎ 8527673949, Low rate Call girl serviceDelhi Room Call Girls : ☎ 8527673949, Low rate Call girl service
Delhi Room Call Girls : ☎ 8527673949, Low rate Call girl serviceashishs7044
 
FULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | DelhiFULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | DelhiMalviyaNagarCallGirl
 
FULL ENJOY - 9953040155 Call Girls in Uttam Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Uttam Nagar | DelhiFULL ENJOY - 9953040155 Call Girls in Uttam Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Uttam Nagar | DelhiMalviyaNagarCallGirl
 
FULL ENJOY - 9953040155 Call Girls in Mahipalpur | Delhi
FULL ENJOY - 9953040155 Call Girls in Mahipalpur | DelhiFULL ENJOY - 9953040155 Call Girls in Mahipalpur | Delhi
FULL ENJOY - 9953040155 Call Girls in Mahipalpur | DelhiMalviyaNagarCallGirl
 
9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr
9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr
9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi NcrSapana Sha
 
Zagor VČ OP 055 - Oluja nad Haitijem.pdf
Zagor VČ OP 055 - Oluja nad Haitijem.pdfZagor VČ OP 055 - Oluja nad Haitijem.pdf
Zagor VČ OP 055 - Oluja nad Haitijem.pdfStripovizijacom
 
FULL ENJOY - 9953040155 Call Girls in Dwarka Mor | Delhi
FULL ENJOY - 9953040155 Call Girls in Dwarka Mor | DelhiFULL ENJOY - 9953040155 Call Girls in Dwarka Mor | Delhi
FULL ENJOY - 9953040155 Call Girls in Dwarka Mor | DelhiMalviyaNagarCallGirl
 
Karachi Escorts | +923070433345 | Escort Service in Karachi
Karachi Escorts | +923070433345 | Escort Service in KarachiKarachi Escorts | +923070433345 | Escort Service in Karachi
Karachi Escorts | +923070433345 | Escort Service in KarachiAyesha Khan
 
Russian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts Service
Russian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts ServiceRussian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts Service
Russian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts Servicedoor45step
 
FULL ENJOY - 9953040155 Call Girls in Gtb Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gtb Nagar | DelhiFULL ENJOY - 9953040155 Call Girls in Gtb Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gtb Nagar | DelhiMalviyaNagarCallGirl
 
Olivia Cox. intertextual references.pptx
Olivia Cox. intertextual references.pptxOlivia Cox. intertextual references.pptx
Olivia Cox. intertextual references.pptxLauraFagan6
 
Govindpuri Call Girls : ☎ 8527673949, Low rate Call Girls
Govindpuri Call Girls : ☎ 8527673949, Low rate Call GirlsGovindpuri Call Girls : ☎ 8527673949, Low rate Call Girls
Govindpuri Call Girls : ☎ 8527673949, Low rate Call Girlsashishs7044
 
Pragati Maidan Call Girls : ☎ 8527673949, Low rate Call Girls
Pragati Maidan Call Girls : ☎ 8527673949, Low rate Call GirlsPragati Maidan Call Girls : ☎ 8527673949, Low rate Call Girls
Pragati Maidan Call Girls : ☎ 8527673949, Low rate Call Girlsashishs7044
 
Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...
Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...
Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...akbard9823
 
Call Girl Service in Karachi +923081633338 Karachi Call Girls
Call Girl Service in Karachi +923081633338 Karachi Call GirlsCall Girl Service in Karachi +923081633338 Karachi Call Girls
Call Girl Service in Karachi +923081633338 Karachi Call GirlsAyesha Khan
 
9654467111 Call Girls In Noida Sector 62 Short 1500 Night 6000
9654467111 Call Girls In Noida Sector 62 Short 1500 Night 60009654467111 Call Girls In Noida Sector 62 Short 1500 Night 6000
9654467111 Call Girls In Noida Sector 62 Short 1500 Night 6000Sapana Sha
 
Retail Store Scavanger Hunt - Foundation College Park
Retail Store Scavanger Hunt - Foundation College ParkRetail Store Scavanger Hunt - Foundation College Park
Retail Store Scavanger Hunt - Foundation College Parkjosebenzaquen
 
Call Girls in Islamabad | 03274100048 | Call Girl Service
Call Girls in Islamabad | 03274100048 | Call Girl ServiceCall Girls in Islamabad | 03274100048 | Call Girl Service
Call Girls in Islamabad | 03274100048 | Call Girl ServiceAyesha Khan
 

Recently uploaded (20)

Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...
Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...
Call Girl in Bur Dubai O5286O4116 Indian Call Girls in Bur Dubai By VIP Bur D...
 
Delhi Room Call Girls : ☎ 8527673949, Low rate Call girl service
Delhi Room Call Girls : ☎ 8527673949, Low rate Call girl serviceDelhi Room Call Girls : ☎ 8527673949, Low rate Call girl service
Delhi Room Call Girls : ☎ 8527673949, Low rate Call girl service
 
FULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | DelhiFULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gandhi Vihar | Delhi
 
Dxb Call Girls # +971529501107 # Call Girls In Dxb Dubai || (UAE)
Dxb Call Girls # +971529501107 # Call Girls In Dxb Dubai || (UAE)Dxb Call Girls # +971529501107 # Call Girls In Dxb Dubai || (UAE)
Dxb Call Girls # +971529501107 # Call Girls In Dxb Dubai || (UAE)
 
FULL ENJOY - 9953040155 Call Girls in Uttam Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Uttam Nagar | DelhiFULL ENJOY - 9953040155 Call Girls in Uttam Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Uttam Nagar | Delhi
 
FULL ENJOY - 9953040155 Call Girls in Mahipalpur | Delhi
FULL ENJOY - 9953040155 Call Girls in Mahipalpur | DelhiFULL ENJOY - 9953040155 Call Girls in Mahipalpur | Delhi
FULL ENJOY - 9953040155 Call Girls in Mahipalpur | Delhi
 
9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr
9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr
9654467111 Full Enjoy @24/7 Call Girls In Saket Delhi Ncr
 
Zagor VČ OP 055 - Oluja nad Haitijem.pdf
Zagor VČ OP 055 - Oluja nad Haitijem.pdfZagor VČ OP 055 - Oluja nad Haitijem.pdf
Zagor VČ OP 055 - Oluja nad Haitijem.pdf
 
FULL ENJOY - 9953040155 Call Girls in Dwarka Mor | Delhi
FULL ENJOY - 9953040155 Call Girls in Dwarka Mor | DelhiFULL ENJOY - 9953040155 Call Girls in Dwarka Mor | Delhi
FULL ENJOY - 9953040155 Call Girls in Dwarka Mor | Delhi
 
Karachi Escorts | +923070433345 | Escort Service in Karachi
Karachi Escorts | +923070433345 | Escort Service in KarachiKarachi Escorts | +923070433345 | Escort Service in Karachi
Karachi Escorts | +923070433345 | Escort Service in Karachi
 
Russian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts Service
Russian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts ServiceRussian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts Service
Russian⚡ Call Girls In Sector 104 Noida✨8375860717⚡Escorts Service
 
FULL ENJOY - 9953040155 Call Girls in Gtb Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gtb Nagar | DelhiFULL ENJOY - 9953040155 Call Girls in Gtb Nagar | Delhi
FULL ENJOY - 9953040155 Call Girls in Gtb Nagar | Delhi
 
Olivia Cox. intertextual references.pptx
Olivia Cox. intertextual references.pptxOlivia Cox. intertextual references.pptx
Olivia Cox. intertextual references.pptx
 
Govindpuri Call Girls : ☎ 8527673949, Low rate Call Girls
Govindpuri Call Girls : ☎ 8527673949, Low rate Call GirlsGovindpuri Call Girls : ☎ 8527673949, Low rate Call Girls
Govindpuri Call Girls : ☎ 8527673949, Low rate Call Girls
 
Pragati Maidan Call Girls : ☎ 8527673949, Low rate Call Girls
Pragati Maidan Call Girls : ☎ 8527673949, Low rate Call GirlsPragati Maidan Call Girls : ☎ 8527673949, Low rate Call Girls
Pragati Maidan Call Girls : ☎ 8527673949, Low rate Call Girls
 
Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...
Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...
Hazratganj ] (Call Girls) in Lucknow - 450+ Call Girl Cash Payment 🧄 89231135...
 
Call Girl Service in Karachi +923081633338 Karachi Call Girls
Call Girl Service in Karachi +923081633338 Karachi Call GirlsCall Girl Service in Karachi +923081633338 Karachi Call Girls
Call Girl Service in Karachi +923081633338 Karachi Call Girls
 
9654467111 Call Girls In Noida Sector 62 Short 1500 Night 6000
9654467111 Call Girls In Noida Sector 62 Short 1500 Night 60009654467111 Call Girls In Noida Sector 62 Short 1500 Night 6000
9654467111 Call Girls In Noida Sector 62 Short 1500 Night 6000
 
Retail Store Scavanger Hunt - Foundation College Park
Retail Store Scavanger Hunt - Foundation College ParkRetail Store Scavanger Hunt - Foundation College Park
Retail Store Scavanger Hunt - Foundation College Park
 
Call Girls in Islamabad | 03274100048 | Call Girl Service
Call Girls in Islamabad | 03274100048 | Call Girl ServiceCall Girls in Islamabad | 03274100048 | Call Girl Service
Call Girls in Islamabad | 03274100048 | Call Girl Service
 

Mario Bros research provides insights on level design and gameplay elements

  • 2. https://www.youtube.com/watch?v=rLl9XBg7wSs&t=60s This is an image from the existing product Mario Bros (1985), which has some very interesting elements to it. Within this Mario game it uses obstacles of death gaps that the player needs to jump over and enemies within the map that the player either needs to avoid completely or defeat so that the player doesn’t lose any health, lose a life or cause the game to be over, which makes the game more challenging thus more entertaining hence when the player completes a level or section of the game it feels more rewarding then if there wasn’t any obstacles involved, which is why players feel so good when they play and complete a game because usually within a game, especially action and puzzle game it includes elements where there is goal that needs to be met which can be hard to achieve, which makes the player feel good when they win or complete the game because the player feels as if he has earnt the victory through skill and determination when playing, from the outcome of the play through of the game. The lighting within this level Mario game and the majority of the Mario levels is bright, which, along with the vibrant colors causes the younger audience demographics to be more influenced to buy and play the game because bright and saturated colors within a product is highly appealing to young people, probably because vibrant/bright coloration could be interpreted almost subconsciously as somewhat of a symbolism of optimism and young people on average, oppose to the older audiences, are more optimistic which is one of many reasons why this game was probably so popular with the younger generations, along with other developmental elements such as maturity and psychographics which play a role in the type of audience that would be most likely to have the urge and want to want to play this type of game. The level’s complexity is reflected by the background of the level because the background is pretty standard and simple and so is the level, which is a smart implementation that is used in more challenging levels within Mario, but within the harder levels, the background is more complex to add that touch of a complimentary link between the background and the levels difficulty, which makes the play through of set level more satisfying and understanding because the correlation between what is happening within the level and the background is understanding, and when the background is complex it also subliminally tells the player of the game that there is probably either a new element to the level and/or the level is more complex. Within the game the producers of the game thought about the sound effects quite precisely because when Mario jumps in the game, it makes a jump sound, which strongly compliments the unearthly & cartoonish aesthetic of the Mario world because of how electronic it Sounds and feels alongside the visual of Mario jumping. Existing Product
  • 3. Existing Product Sonic the Hedgehog is a game that I be similar to mine because I will have elements of adventure, speed running and action, which is why I have chosen this game for analysis. This section of sonic is very interesting because it is one of the only levels in the game that sonic has to travel upwards to get to the next stage to fight a boss in the game. The sounds within this game are similar to Mario because of the use of negative and positive sounds used within different scenarios when the player either does something good or bad, which tells the player if he has does something wrong, like when the player dies or when the player gains rings or completes a level. This is an important aspect to the game because it makes playing the game that bit more addictive hence the the positive sounds within the game makes the player feel happy since they feel like they have been rewarded for achieving the completion of sections of a level. Similarly to Mario, sonic uses bright and vibrant colors for the majority of the game which appeals to the primary audiences and makes playing the game more interesting since the coloration of the game isn’t dull, which further makes game players more driven to play the game because the visual appearance of the game is so visually lush and colorful. Within Sonic it includes rings that the player can collect that are animated in a away that makes the rings appear to spinning. This small element to the game makes the game overall more interesting to play because not only is there the primary goal to complete a level but also there is the aspect of collecting rings within the level so that there is a side challenge of collecting in-game point via the collection of rings. Along this level the player has the demand of being as efficient as possible when jumping on the moving platforms without falling down and dying or losing a life and losing rings because the aim of this level is get past this stage of the level so that the player can continue on to the other stages of the level thus getting closer to the finish, which is the primary aim of the game. The production of the animation creating the illusion that makes the overall movement of sonic look more complex then it is because when sonic runs its just his legs spinning and when the player jumps it’s a similar thing because its simply just sonic spinning in a ball, which is what I will be aiming to do for my game when animating it because it can make the movement of the character within the game look smooth yet there not a large amount of animation involved, which makes using this technique when animating a game great because it allows the producer of the game to have more time on other elements of the game because there isn’t too much time used up on creating overly complex movements for the character within the game. https://www.youtube.com/watch?v=SQPvA0OvR24&t=1300s
  • 4. Commando Rush, although it isn’t a pixel game, has elements within the game that I will use within mine because Commando Rush is an action game and uses a lot of guns which is what I will use within my game because within my game since my game most likely primarily be an action game. In contrast to the last two games that I have researched, this game has animations that are quite complex, which is the main difference between what I will make and this game because even though I will try and make my game somewhat complex so that it is more diverse, I will not go as complex as this game because the movement animations are too much for an animation within Photoshop because there are limitations to what you can do, since Photoshop isn’t designed for animation, like rotating layers, which you cant do, especially since I am creating a pixel game in a set time constraint with a deadline. The overall concept of the game is something that I mainly take inspiration from because to put it simply it is an action game where the player needs to get from point a to b whist getting through obstacles in various different terrains within the mission, like rolling barrels, seen in the middle image and using guns to kill enemies on the way in transportations and on foot when they are using weapons too, without dying so that the player can fully complete the mission within the game. The angle of the game stays consistent throughout with slight alterations of depth at some points, which is what I will probably include within my game because altering the angle of the game can cause potential complications and time loss, especially if I tried to go 3D because that would be extremely hard to generate within Photoshop. The lighting within this game is often dark, within reflects elements of the game such as when the player injures a boss or standard character so much that, that enemy in the game will stab himself to death so that he dies more quickly, as well as the overall element of death and destruction seeing throughout the various visual and audible (The sound of death and terror) aspects of the game. Although the game can be dark a lot, there are times within the game once the player has passed a certain point of killing people where the background transforms and transitions into a brighter and more vibrant setting. https://www.youtube.com/watch?v=RW1eRRatW0U Existing Product
  • 5. https://www.youtube.com/watch?v=fRgMCtaWoSU Excitebike is a game which I will most certainly take inspiration from since it uses a vehicle, which is what I was thinking of using within my product alongside sections of my game where the character isn’t using one because it makes the overall experience of playing the game better hence there is another element to the game that someone can enjoy when playing the game, which makes the gameplay of the game have more of a diverse entertainment value which can make playing the game more enjoyable as there is more aspects to the game. The location of the game is standard because its just a motorbike race track within a stadium which has the frame of the image that tracks the motorbike along when the motorbike is moving right. As the game continues from forward from the start, the complexity of the map increases and the difficulty of the obstacles begin to enhance, progressively overtime, which is an aspect that I like lot because it allows the player to adapt through stages of the level so that the player can get into the zone for the more complex stages as the game difficulty starts to ramp up overtime as the game progresses. The animation for the movement of the motorbike moving forward is very standard as all that happens is that there is an shake of the bike, as the bike speeds up to create the look that the motorbike is more realistically moving as it shakes, which is highly simple but effective as the look that is created for the motorbike within Excitebike works well and doesn’t feel off at all which is something that I would like to formulate within my game because it would make my product look more professional and potentially more entertaining if I take inspiration from some of the aspects of this game and implement then with an original twist on them into my game. There are props used well within this game, in the form of obstacles which play a large part within this game of increasing the difficulty as the track goes on, which is an element, which without it would make this game just a motorbike game but the implementation of the ramps made the game more suited a greater entertainment of a gaming experience because it made the whole look of the game a lot less dull and boring, since as it is a race between you and the other racers, it makes racing the other racers more intense as one slip up on an obstacle cause cost the player the win, which creates an atmosphere of suspense and risk as the player airs over the ramps whilst racing, which in return makes the game more fun for the player, which is what makes a gaming product fun. Existing Product
  • 6. Research Analysis • What common features do the researched products have? – Within my researched products, there is background adaptation that often reflects the maturity, style and complexity of the game or section of a particular game, which in many cases creates a satisfying correlation between the background and what is happing within the foreground. – Another common feature of my researched products is that within all of the games there is a goal of traveling from one location to another with the challenge of overcoming obstacles along the way. This element within the products that I have researched comes in various forms, such as in bike racing, where there is a timer involved whist the player racers the other bike riders, action where the player needs to fight off enemies whilst traveling and in action adventures where the player would sometimes have to complete sections of the level with parkour with the challenge of killing enemies. – Although Commando Rush was the most complex out of the games that I had researched, visually and mechanically speaking, the games that I have researched overall all have pretty straight forward and understandable concepts with checkpoints and various levels involved within the over arching concept. • What aspects of the research will you include within your on work? – A fundamental aspect that I will acquire from my researched product is that of completing a level/mission within a game via movement (traveling), when a character runs in-game and uses transport because I feel like applying this feature to my game will make action within the game more entertaining and diverse in terms of the increase in variety of things that a player can do within the game. – Action games that I have researched, like Commando Rush, include weapons, which I will include within my final product game because I have decided that I will have action in my game thus I have thought about using guns specifically because it spices-up the potential for a more action packed experience of gameplay, which could potentially make my final product a more successful and fun via the outcome of the production of the video game product. – For my final product I will use bright & vibrant colours for my background in some sections of my final product and darker colouration in others, depending on the mood of the scene within each sect of the levels within my game. – I will use simplistic to semi-simplest animation techniques for movements of characters and other areas in my game like the background so that it saves me time to apply more effort to other areas of the game and also sometime, like in sonic, using a simplistic animation can look good, so I’ve decided to use, in some parts of my production to produce the game, simplistic elements of animation.
  • 8. Bibliography 1. Shigeru Miyamoto. (1985) Mario 2. Shigeru Miyamoto. (1991) Sonic the Hedgehog 3. JustCoolMan. (2013) Commando Rush 4. Nintendo. (1984) Excitebike

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.