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My FMP Pitch
Cerys Beale
IDEA 1:
Game Design
Theme: Psyche
What do you aim to produce?
An experimental (mechanics or concept) pixel art game based on the theme ‘psyche’.
This will be a collaborative project when it comes to the programming side of things.
It may explore ideas and themes visually as the game progresses - these will be clearly
defined as I progress through FMP. I want to create a game that is ‘outside the box’.
What techniques, materials, and processes might be used?
● Graphic Design
● Animation
● Sound Design
● Unity/Programming
● Character/World/Prop Design
● Sprite Sheets
● Cinematics?
● UI/UX Design
Pinterest + Google Search
Experimental Film Anomalisa
Embraces the Stop Motion medium
as a plot device as well as a medium
Experimental Game Mechanics - Layers of Fear
Environment changes whilst you’re in it/look around
Melting Room in Relation to the Gramophone’s
Handle/Music
Fruit Falls Out of fruit painting
Painting Comes ‘Alive’ to Taunt the
Protagonist
Salvador Dali’s Melting Clocks
Van Gogh - Starry Night
Experimental Movie: Black Mirror Bandersnatch
Retro
Aesthetic
Pixel Art Games
Game - There is No Game Unique, deceptive, puzzle
pixel art game
WHY?
It is an interest that I would like to explore.
This exploration will help me to refine where I want to go in the future.
I think I could have a lot of fun with all the areas that I need to explore.
I think it will take up the time well
IDEA 2:
Live Brief:
Bar
Branding/Marketing
What do you aim to produce?
Branding and marketing for an upcoming bar in town specialising in craft
beer/spirits/cocktails.
What techniques, materials, and processes might be used?
● Graphic Design
● Web Design
● Finding a Brand Identity
● Marketing
● Potentially Photography and Video
● Motion Graphics
● Required: Branding - Logo Design, designs for their glass panels, web design - social
media banners.
Who are your influences?
Only Competition - (market gap in craft beer)
Local Area
WHY?
I’m already familiar with branding (although I’d like to be more explorative)
I have experience working on design work for clients
I’ll make some money
Although,
I don’t really want to do something corporate and probably will find the next few weeks a drag. If I don’t
do this project i’ll probably still do it but just not as intensive on the side.
Thanks For Listening

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FMP Pitch

  • 3.
  • 4. What do you aim to produce? An experimental (mechanics or concept) pixel art game based on the theme ‘psyche’. This will be a collaborative project when it comes to the programming side of things. It may explore ideas and themes visually as the game progresses - these will be clearly defined as I progress through FMP. I want to create a game that is ‘outside the box’.
  • 5. What techniques, materials, and processes might be used? ● Graphic Design ● Animation ● Sound Design ● Unity/Programming ● Character/World/Prop Design ● Sprite Sheets ● Cinematics? ● UI/UX Design
  • 7. Experimental Film Anomalisa Embraces the Stop Motion medium as a plot device as well as a medium
  • 8. Experimental Game Mechanics - Layers of Fear Environment changes whilst you’re in it/look around Melting Room in Relation to the Gramophone’s Handle/Music Fruit Falls Out of fruit painting Painting Comes ‘Alive’ to Taunt the Protagonist
  • 10. Van Gogh - Starry Night
  • 11. Experimental Movie: Black Mirror Bandersnatch
  • 14. Game - There is No Game Unique, deceptive, puzzle pixel art game
  • 15. WHY? It is an interest that I would like to explore. This exploration will help me to refine where I want to go in the future. I think I could have a lot of fun with all the areas that I need to explore. I think it will take up the time well
  • 17. What do you aim to produce? Branding and marketing for an upcoming bar in town specialising in craft beer/spirits/cocktails. What techniques, materials, and processes might be used? ● Graphic Design ● Web Design ● Finding a Brand Identity ● Marketing ● Potentially Photography and Video ● Motion Graphics ● Required: Branding - Logo Design, designs for their glass panels, web design - social media banners.
  • 18. Who are your influences?
  • 19. Only Competition - (market gap in craft beer)
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26. WHY? I’m already familiar with branding (although I’d like to be more explorative) I have experience working on design work for clients I’ll make some money Although, I don’t really want to do something corporate and probably will find the next few weeks a drag. If I don’t do this project i’ll probably still do it but just not as intensive on the side.

Editor's Notes

  1. Idea 1 will be based on the theme psyche, I will produce the assets, narrative for a game that will be programmed in collaboration with my sister who is on a computer science course.
  2. Definiton - basically the human soul, mind, or spirit. Inner self First a general look at psyche
  3. What techniques, materials, and processes might be used? Primarily Graphic Design, Animation, Sound Design. I may use photography and video as references when designing characters, locations or animating a motion.
  4. What techniques, materials, and processes might be used? Primarily Graphic Design, Animation, Sound Design. I may use photography and video as references when designing characters, locations or animating a motion.
  5. Images I liked that I found on my search
  6. Experimental Stop Motion, uses the stop motion to add more meaning and feeling rather than just a method
  7. The experimentation with faces lead me to consider the game mechanics of the horror game ‘ Layers of Fear’. Relevant to psyche, it explores the fear that all artists experience when they perceive themselves to be approaching a work that could be described as their magnum opus.
  8. Artists to contextualise my ideas and style Another surreal example of his work is on the right Thought it was important to consider a variety of mediums for inspiration. https://baterbys.com/dali-symbolism-melting-clock/
  9. Paintings of round, melting clocks made me consider Van Gogh’s famous painting a starry night. It depicts the view from the east-facing window of his asylum room at Saint-Rémy-de-Provence, just before sunrise, with the addition of an imaginary village.
  10. One of my favourite series is black mirror, it is a series that loves to dissect, reconstruct, and rewrite reality. Bandersnatch is a movie that turns the viewer into the puppet master by allowing them to choose the narrative the story follows through their choices. “False free-will”
  11. Retro aesthetic
  12. Kindergarten, to the moon,
  13. Retro aesthetic
  14. Retro aesthetic
  15. Retro aesthetic
  16. Retro aesthetic
  17. Retro aesthetic
  18. Retro aesthetic
  19. Retro aesthetic