Harry Allinson created experimental magazine covers and double page spreads to practice techniques for his final product. Some elements he will include are:
- Cutting out images using the pen tool for more creative control and emphasis of subjects.
- Using symbolic colors to reference themes, like green and red to show who won a fight.
- Balancing multiple elements without overcrowding, allowing the key aspects to stand out.
Adam Lepard evaluated his magazine project. For research, he looked at similar magazines like Empire to see their designs and appeal. He found researching horror magazines difficult since few focus solely on horror. When planning layouts, he created a color scheme of red, yellow, and black inspired by horror movie posters. His main weakness was difficulty generating article ideas for his mind maps. He improved his time management by setting deadlines. His magazine designs differed from typical magazines in using a close-up screaming image on the cover and his own personal review style. He focused on appealing to horror film fans but did not target a specific age or gender.
The document describes Kyran's experiments in creating magazine covers and double page spreads. For the covers, Kyran experimented with fonts, layouts, and masthead positioning. For the double page spreads, Kyran included an image on one page and text on the other, separated by a divide. Kyran reflected that elements like fonts, camera angles, and layout choices from the experiments would be included in the final product to communicate a vintage feeling.
Leticia Pozze evaluated their FMP project of creating a magazine. Their research provided ideas but could have included more details on existing products. Planning helped choose the idea and layout but more detail could be added. Time management was good as all work met deadlines. Feedback noted the sub-heading font could be clearer and more background on heroes could be included in the double page spread. Overall the project looked like a real magazine cover but improvements could be made to font clarity and article details.
Here are some layout suggestions for the different documents:
Event Flyer:
- Large eye-catching title centered at the top
- Date, time, location below in smaller font
- Short description of event
- Headshots or images related to event
- Contact information at bottom
Art Exhibition:
- Magazine-style layout with multiple columns
- Large colorful images of artworks
- Captions and artist names below images
- Overview article in one column
- Schedule of events in another column
- Sponsor/venue logos
Magazine Article:
- Headline across top in large font
- Author name and title below headline
- Pull quote or image related
Here are the edits I would make:
What are your favorite meals/ snacks?
I enjoy making veggie "mush" - it's a mix of chopped vegetables and spices blended together. While it may not look appealing, you can use mush to make burgers, soups, or as a topping for baked potatoes. The taste is amazing and it's a nutritious way to get lots of veggies into your diet.
Hannah evaluated a can and magazine advertisement design for Irn-Bru. In the first draft, she tried to make the magazine advert stand out using a UFO design, but it did not work. With help from her tutor, she realized she wanted a modern, technological feel. Positives included sections that stood out and a large main image, but the font size made words look out of place. To improve, she changed the font, logo size, and rearranged elements. In the second draft, she was pleased with the changes and felt it fit the comic book theme well with each element standing out on its own. The only further change would be decreasing the logo size.
The document provides an evaluation of a magazine advertisement design for Irn-Bru energy drink. In the first draft, the designer tried different layouts but none worked. With tutor feedback, the second draft included sections with the product prominently displayed. Font size was an issue in the first draft but changing the font and sizing elements better balanced the design. Further improvements included adjusting the color saturation and "Barr" logo placement. The designer was pleased with addressing the key issues to create a modern, eye-catching advertisement.
The document provides an evaluation of a can, magazine, and web banner design for Irn-Bru. The evaluator made several improvements, including changing fonts to make text clearer, adjusting alignments and spacing, and adding effects like motion blur to elements. Peer feedback was positive about the designs standing out and using color schemes and themes consistently across formats. The evaluator was pleased with the outcomes but noted a few further small changes could be made, like improving paintwork details or increasing depth of field elements.
Adam Lepard evaluated his magazine project. For research, he looked at similar magazines like Empire to see their designs and appeal. He found researching horror magazines difficult since few focus solely on horror. When planning layouts, he created a color scheme of red, yellow, and black inspired by horror movie posters. His main weakness was difficulty generating article ideas for his mind maps. He improved his time management by setting deadlines. His magazine designs differed from typical magazines in using a close-up screaming image on the cover and his own personal review style. He focused on appealing to horror film fans but did not target a specific age or gender.
The document describes Kyran's experiments in creating magazine covers and double page spreads. For the covers, Kyran experimented with fonts, layouts, and masthead positioning. For the double page spreads, Kyran included an image on one page and text on the other, separated by a divide. Kyran reflected that elements like fonts, camera angles, and layout choices from the experiments would be included in the final product to communicate a vintage feeling.
Leticia Pozze evaluated their FMP project of creating a magazine. Their research provided ideas but could have included more details on existing products. Planning helped choose the idea and layout but more detail could be added. Time management was good as all work met deadlines. Feedback noted the sub-heading font could be clearer and more background on heroes could be included in the double page spread. Overall the project looked like a real magazine cover but improvements could be made to font clarity and article details.
Here are some layout suggestions for the different documents:
Event Flyer:
- Large eye-catching title centered at the top
- Date, time, location below in smaller font
- Short description of event
- Headshots or images related to event
- Contact information at bottom
Art Exhibition:
- Magazine-style layout with multiple columns
- Large colorful images of artworks
- Captions and artist names below images
- Overview article in one column
- Schedule of events in another column
- Sponsor/venue logos
Magazine Article:
- Headline across top in large font
- Author name and title below headline
- Pull quote or image related
Here are the edits I would make:
What are your favorite meals/ snacks?
I enjoy making veggie "mush" - it's a mix of chopped vegetables and spices blended together. While it may not look appealing, you can use mush to make burgers, soups, or as a topping for baked potatoes. The taste is amazing and it's a nutritious way to get lots of veggies into your diet.
Hannah evaluated a can and magazine advertisement design for Irn-Bru. In the first draft, she tried to make the magazine advert stand out using a UFO design, but it did not work. With help from her tutor, she realized she wanted a modern, technological feel. Positives included sections that stood out and a large main image, but the font size made words look out of place. To improve, she changed the font, logo size, and rearranged elements. In the second draft, she was pleased with the changes and felt it fit the comic book theme well with each element standing out on its own. The only further change would be decreasing the logo size.
The document provides an evaluation of a magazine advertisement design for Irn-Bru energy drink. In the first draft, the designer tried different layouts but none worked. With tutor feedback, the second draft included sections with the product prominently displayed. Font size was an issue in the first draft but changing the font and sizing elements better balanced the design. Further improvements included adjusting the color saturation and "Barr" logo placement. The designer was pleased with addressing the key issues to create a modern, eye-catching advertisement.
The document provides an evaluation of a can, magazine, and web banner design for Irn-Bru. The evaluator made several improvements, including changing fonts to make text clearer, adjusting alignments and spacing, and adding effects like motion blur to elements. Peer feedback was positive about the designs standing out and using color schemes and themes consistently across formats. The evaluator was pleased with the outcomes but noted a few further small changes could be made, like improving paintwork details or increasing depth of field elements.
The peer feedback on the student's MMA magazine project was generally positive. Feedback noted that the front cover image and color scheme were effective. Suggested improvements included filling blank space on the double page spread with more images or design elements. The student agreed more could have been added to the double page spread but disagreed with changing the text formatting, as it would have made the text too prominent. The student also felt they lacked time to create additional pieces like a poster or website. Overall the feedback was taken into consideration but the student felt the project demonstrated their skills within the time available.
The student researched the magazine covers of Total Film to understand its house style conventions for their class project creating a magazine cover. They analyzed three Total Film covers, noting features like prominent images of actors making eye contact, bold fonts for titles, limited use of text, and color schemes. Based on this research, the student understood that the main image, fonts, and minimal coverlines were most important to engage readers and mimic an authentic magazine style.
This document summarizes Chloe Ross' evaluation of her magazine project. For her research, she analyzed different magazines' content, styles, and audiences to inform her own magazine design. Her planning process helped her choose a movie magazine topic and develop mood boards. She managed her time well to complete several pages but would have added more with more time. For technical qualities, she compared her magazine's cover design to another magazine. She believes her work appeals to its target teenage and young adult male audience through its movie-focused content and images.
The document summarizes a student's evaluation of a college magazine project they completed. The student chose to create a black and white music magazine focused on their friend's band. They researched styles of skateboarding magazines for influence and encountered some issues with software. Feedback from peers praised the atmospheric photography but noted some readability issues. The student explained their choices of fonts, themes and target audience. They drew influence from both domestic and international skate magazines and their varied styles.
Sam Williams produced a photography book featuring classic cars. He researched other photography books to plan layouts and took over 200 photos of elite classic cars. Sam narrowed his photos down to 23 shots with a theme. Peer feedback praised the high quality photos but suggested including more details about each car. Sam agreed spelling errors should be fixed but disagreed that changing the book's white background was needed.
The document describes the process of designing the front cover for a music magazine. It details selecting a cover image, laying out text and graphics, incorporating feedback to improve the design. The final cover features a large band photo, prominent masthead, "exclusive interview" tag, and artist names in varying sizes to attract readers while reducing text density.
The document provides an evaluation of the author's magazine design project. It summarizes the research conducted, planning process, production timeline, and an analysis of the technical and aesthetic qualities of the final design. For the research, the author analyzed cover designs and layouts of different magazines to understand conventions. Weaknesses included not deeply examining text elements. Planning involved experimenting with prototype covers. Weak planning included a lack of color experimentation. Production was managed well over three days. The final design incorporated researched conventions while utilizing an appealing color palette and imagery to engage the target teenage audience.
The document summarizes a student's evaluation of a college magazine project they completed. For the project, the student created a music magazine with a cover, contents page, and double page feature spread focusing on their friend's band. The student chose to shoot the magazine in black and white to save on printing costs. They researched styles of skateboarding magazines for influence and drew inspiration from a live music photographer. The student received mostly positive peer feedback and aimed to create a magazine that could appeal to a wide audience aged 15-30 without focusing on any particular culture or gender. The student encountered some issues with the Quark software and font compatibility across different computers.
This document provides details on the production process for creating a digital film magazine called "Keeping It Reel". It includes names considered for the magazine title, inspiration taken from existing magazine covers that follow design conventions, and main films to feature on the cover. The rationale for choosing a digital format is explained, and production logs provide details on designing elements of the cover and a sample double-page spread on the film "Joker", including selecting images and fonts, formatting text, and adding credits.
Question one to my A-level magazine analysis812455
The document discusses how the media product (a magazine) uses, develops and challenges conventions of real media products. It summarizes how the magazine takes inspiration from design styles of magazines like Clash and Wire, but creates something unique. Key elements that are inspired by or adapted from other magazines include the front cover image style, masthead design, special issue promotions, article text styles and photo editing techniques. Throughout the magazine, a consistent house style is developed using these conventions, but presenting content in a way that challenges mainstream magazines and appeals to the target audience.
The document summarizes the process of creating a football magazine for a school project. It discusses researching existing magazines for inspiration, planning by recreating a fishing magazine in Photoshop, managing time to complete the project, and getting peer feedback. The feedback praised the in-depth details and stats but suggested improving the generic title and boring fonts. The author disagreed with calls to make the design less basic and more complex, preferring the simple style.
The document discusses how the media product (a magazine) uses, develops and challenges conventions of real media products. It draws inspiration from magazines like Clash and Wire in its design style, masthead, and photo editing techniques. However, it aims to create something unique rather than directly copying another magazine. Key elements that emulate real magazines include using a consistent house style, bold visual hierarchies, stylistic text treatments, and interview/article formats. The goal is to attract an audience of creatives and DIY enthusiasts with a distinctive but professionally-designed product.
The document summarizes Thomas Dickinson's evaluation of a magazine production project. It discusses the strengths and weaknesses of the research, planning, and time management phases. It also evaluates the technical and aesthetic qualities of the magazine, how it appeals to its target audience, and feedback from peers. The peer feedback agreed more images could make the magazine more interesting, and text on the front cover should be enlarged for readability.
The document discusses the evaluation of a magazine project. It covers the strengths and weaknesses of the student's research, planning, and time management. It also discusses the technical qualities, aesthetic qualities, and audience appeal of the magazine design. The student believes their research helped them choose the best magazine style but notes information was not as easy to find as expected. Their planning focused on one style rather than exploring variety. They managed time well but got distracted easily. Technical qualities differ from examples in images used and layout. The background design is identified as an area for improvement. Audience feedback was positive but the student sees room for enhanced visual design.
George Wetton evaluated his research, planning, time management, and the technical and aesthetic qualities of his magazine front cover and double page spread. For his research, he looked at colors, angles, and layouts from previous magazines, and found the bibliographies useful but some links less so. His planning process helped him conceptualize the magazine, though the style sheet was complex. He felt he did not have enough time for the front cover and spread in Photoshop. Aesthetically, he kept primary colors and continuity between pages but felt the images could be more layered and texturized. The pieces appealed to his target audience of teens/adults through references to the Kingsman films and characters.
The proposal outlines adapting the classic story of "The Tortoise and the Hare" by replacing the characters with cars. Specifically, a Land Rover and a Bentley vehicle. The story would follow a similar plot, but end with the Bentley crashing due to rushing, and the Land Rover towing it to finish. The strengths identified are that it is a well-researched adaptation of a popular story. Areas for improvement include providing more character to the vehicle characters.
The idea generation includes mood boards outlining the adapted story concept. The clear outline of the story is identified as a strength. Developing more detail in the mind maps and story elements is suggested to further strengthen the idea generation process.
The document describes the process of planning, researching, creating, and evaluating a film magazine cover. It discusses researching existing magazines for layout, color, and font inspiration. Peer feedback indicated the layout and colors were good but the cover could be improved by adding more descriptive text. The creator agrees more text on the cover would make it seem more like a realistic magazine.
The document provides an evaluation of Alisha Harrison's final product project for an FMP course. It includes sections evaluating her research, planning, time management, target audience appeal, and the technical and aesthetic qualities of her photography magazine. For her research, she focused on photography magazines but recognizes she could have explored other genres. Her planning helped define her desired final product as a photography magazine. She managed her time well and finished with some time to spare. Her target audience was identified as mostly female ages 16-30 based on a survey. She believes the technical and aesthetic qualities of the magazine covers, contents page, and double-page spread achieved her audience's desired look and feel.
The document summarizes the progression of the author's skills in magazine design from an initial preliminary task to the finished product. In the preliminary task, the layout and images lacked quality and professional features. However, in the finished magazine, the author implemented lessons learned around layout, use of images of people instead of blurry photos, inclusion of professional design elements like barcodes and website links, improved color scheme, font choice, and use of conventions like overlaying the cover image on the masthead. Overall, the author is pleased with how their skills developed from the initial task to create a magazine that better matches conventions of the target genre and audience.
The document outlines the steps taken to produce a magazine cover and double page spread (DPS) using desktop publishing software. It describes importing images and using tools like layers, masks, and the pen and text tools to design the layout. Specific colors and fonts were selected to maintain branding consistency. Proper planning, proofreading, and following design principles helped make the magazine front cover and DPS look professional.
In what ways does your media product useetaylorchs
The document discusses the design process for the front cover of a magazine advertising the author's film. Research was conducted on existing magazine covers to identify conventions. Key influences included the simplicity and minimalism of Entertainment Weekly. The cover features the film title in red, the tagline "School's Out This Summer", and a photo shoot of the main character. Additional stories and classmate film trailers are included to advertise other works.
This document summarizes Edan Burrows' evaluation of their FMP project. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For the research section, Edan explains how they researched existing similar products and gathered images, text styles, and pricing information. For planning, Edan describes choosing fonts, colors, and layouts, and gathering relevant images. They note strengths in finding matching images and planning layouts. The time management section reflects on how planning could have saved time. Peer feedback praised the simple layout but suggested adding more text to the cover. Edan agrees all feedback was useful to improve the product.
The peer feedback on the student's MMA magazine project was generally positive. Feedback noted that the front cover image and color scheme were effective. Suggested improvements included filling blank space on the double page spread with more images or design elements. The student agreed more could have been added to the double page spread but disagreed with changing the text formatting, as it would have made the text too prominent. The student also felt they lacked time to create additional pieces like a poster or website. Overall the feedback was taken into consideration but the student felt the project demonstrated their skills within the time available.
The student researched the magazine covers of Total Film to understand its house style conventions for their class project creating a magazine cover. They analyzed three Total Film covers, noting features like prominent images of actors making eye contact, bold fonts for titles, limited use of text, and color schemes. Based on this research, the student understood that the main image, fonts, and minimal coverlines were most important to engage readers and mimic an authentic magazine style.
This document summarizes Chloe Ross' evaluation of her magazine project. For her research, she analyzed different magazines' content, styles, and audiences to inform her own magazine design. Her planning process helped her choose a movie magazine topic and develop mood boards. She managed her time well to complete several pages but would have added more with more time. For technical qualities, she compared her magazine's cover design to another magazine. She believes her work appeals to its target teenage and young adult male audience through its movie-focused content and images.
The document summarizes a student's evaluation of a college magazine project they completed. The student chose to create a black and white music magazine focused on their friend's band. They researched styles of skateboarding magazines for influence and encountered some issues with software. Feedback from peers praised the atmospheric photography but noted some readability issues. The student explained their choices of fonts, themes and target audience. They drew influence from both domestic and international skate magazines and their varied styles.
Sam Williams produced a photography book featuring classic cars. He researched other photography books to plan layouts and took over 200 photos of elite classic cars. Sam narrowed his photos down to 23 shots with a theme. Peer feedback praised the high quality photos but suggested including more details about each car. Sam agreed spelling errors should be fixed but disagreed that changing the book's white background was needed.
The document describes the process of designing the front cover for a music magazine. It details selecting a cover image, laying out text and graphics, incorporating feedback to improve the design. The final cover features a large band photo, prominent masthead, "exclusive interview" tag, and artist names in varying sizes to attract readers while reducing text density.
The document provides an evaluation of the author's magazine design project. It summarizes the research conducted, planning process, production timeline, and an analysis of the technical and aesthetic qualities of the final design. For the research, the author analyzed cover designs and layouts of different magazines to understand conventions. Weaknesses included not deeply examining text elements. Planning involved experimenting with prototype covers. Weak planning included a lack of color experimentation. Production was managed well over three days. The final design incorporated researched conventions while utilizing an appealing color palette and imagery to engage the target teenage audience.
The document summarizes a student's evaluation of a college magazine project they completed. For the project, the student created a music magazine with a cover, contents page, and double page feature spread focusing on their friend's band. The student chose to shoot the magazine in black and white to save on printing costs. They researched styles of skateboarding magazines for influence and drew inspiration from a live music photographer. The student received mostly positive peer feedback and aimed to create a magazine that could appeal to a wide audience aged 15-30 without focusing on any particular culture or gender. The student encountered some issues with the Quark software and font compatibility across different computers.
This document provides details on the production process for creating a digital film magazine called "Keeping It Reel". It includes names considered for the magazine title, inspiration taken from existing magazine covers that follow design conventions, and main films to feature on the cover. The rationale for choosing a digital format is explained, and production logs provide details on designing elements of the cover and a sample double-page spread on the film "Joker", including selecting images and fonts, formatting text, and adding credits.
Question one to my A-level magazine analysis812455
The document discusses how the media product (a magazine) uses, develops and challenges conventions of real media products. It summarizes how the magazine takes inspiration from design styles of magazines like Clash and Wire, but creates something unique. Key elements that are inspired by or adapted from other magazines include the front cover image style, masthead design, special issue promotions, article text styles and photo editing techniques. Throughout the magazine, a consistent house style is developed using these conventions, but presenting content in a way that challenges mainstream magazines and appeals to the target audience.
The document summarizes the process of creating a football magazine for a school project. It discusses researching existing magazines for inspiration, planning by recreating a fishing magazine in Photoshop, managing time to complete the project, and getting peer feedback. The feedback praised the in-depth details and stats but suggested improving the generic title and boring fonts. The author disagreed with calls to make the design less basic and more complex, preferring the simple style.
The document discusses how the media product (a magazine) uses, develops and challenges conventions of real media products. It draws inspiration from magazines like Clash and Wire in its design style, masthead, and photo editing techniques. However, it aims to create something unique rather than directly copying another magazine. Key elements that emulate real magazines include using a consistent house style, bold visual hierarchies, stylistic text treatments, and interview/article formats. The goal is to attract an audience of creatives and DIY enthusiasts with a distinctive but professionally-designed product.
The document summarizes Thomas Dickinson's evaluation of a magazine production project. It discusses the strengths and weaknesses of the research, planning, and time management phases. It also evaluates the technical and aesthetic qualities of the magazine, how it appeals to its target audience, and feedback from peers. The peer feedback agreed more images could make the magazine more interesting, and text on the front cover should be enlarged for readability.
The document discusses the evaluation of a magazine project. It covers the strengths and weaknesses of the student's research, planning, and time management. It also discusses the technical qualities, aesthetic qualities, and audience appeal of the magazine design. The student believes their research helped them choose the best magazine style but notes information was not as easy to find as expected. Their planning focused on one style rather than exploring variety. They managed time well but got distracted easily. Technical qualities differ from examples in images used and layout. The background design is identified as an area for improvement. Audience feedback was positive but the student sees room for enhanced visual design.
George Wetton evaluated his research, planning, time management, and the technical and aesthetic qualities of his magazine front cover and double page spread. For his research, he looked at colors, angles, and layouts from previous magazines, and found the bibliographies useful but some links less so. His planning process helped him conceptualize the magazine, though the style sheet was complex. He felt he did not have enough time for the front cover and spread in Photoshop. Aesthetically, he kept primary colors and continuity between pages but felt the images could be more layered and texturized. The pieces appealed to his target audience of teens/adults through references to the Kingsman films and characters.
The proposal outlines adapting the classic story of "The Tortoise and the Hare" by replacing the characters with cars. Specifically, a Land Rover and a Bentley vehicle. The story would follow a similar plot, but end with the Bentley crashing due to rushing, and the Land Rover towing it to finish. The strengths identified are that it is a well-researched adaptation of a popular story. Areas for improvement include providing more character to the vehicle characters.
The idea generation includes mood boards outlining the adapted story concept. The clear outline of the story is identified as a strength. Developing more detail in the mind maps and story elements is suggested to further strengthen the idea generation process.
The document describes the process of planning, researching, creating, and evaluating a film magazine cover. It discusses researching existing magazines for layout, color, and font inspiration. Peer feedback indicated the layout and colors were good but the cover could be improved by adding more descriptive text. The creator agrees more text on the cover would make it seem more like a realistic magazine.
The document provides an evaluation of Alisha Harrison's final product project for an FMP course. It includes sections evaluating her research, planning, time management, target audience appeal, and the technical and aesthetic qualities of her photography magazine. For her research, she focused on photography magazines but recognizes she could have explored other genres. Her planning helped define her desired final product as a photography magazine. She managed her time well and finished with some time to spare. Her target audience was identified as mostly female ages 16-30 based on a survey. She believes the technical and aesthetic qualities of the magazine covers, contents page, and double-page spread achieved her audience's desired look and feel.
The document summarizes the progression of the author's skills in magazine design from an initial preliminary task to the finished product. In the preliminary task, the layout and images lacked quality and professional features. However, in the finished magazine, the author implemented lessons learned around layout, use of images of people instead of blurry photos, inclusion of professional design elements like barcodes and website links, improved color scheme, font choice, and use of conventions like overlaying the cover image on the masthead. Overall, the author is pleased with how their skills developed from the initial task to create a magazine that better matches conventions of the target genre and audience.
The document outlines the steps taken to produce a magazine cover and double page spread (DPS) using desktop publishing software. It describes importing images and using tools like layers, masks, and the pen and text tools to design the layout. Specific colors and fonts were selected to maintain branding consistency. Proper planning, proofreading, and following design principles helped make the magazine front cover and DPS look professional.
In what ways does your media product useetaylorchs
The document discusses the design process for the front cover of a magazine advertising the author's film. Research was conducted on existing magazine covers to identify conventions. Key influences included the simplicity and minimalism of Entertainment Weekly. The cover features the film title in red, the tagline "School's Out This Summer", and a photo shoot of the main character. Additional stories and classmate film trailers are included to advertise other works.
This document summarizes Edan Burrows' evaluation of their FMP project. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For the research section, Edan explains how they researched existing similar products and gathered images, text styles, and pricing information. For planning, Edan describes choosing fonts, colors, and layouts, and gathering relevant images. They note strengths in finding matching images and planning layouts. The time management section reflects on how planning could have saved time. Peer feedback praised the simple layout but suggested adding more text to the cover. Edan agrees all feedback was useful to improve the product.
The document provides an evaluation of Tamzin Twose's production process for creating an FMP magazine. It discusses research conducted on existing magazine layouts and conventions, planning processes, time management, and technical and aesthetic qualities of the final magazine product. Research on other magazines helped establish conventions but limited original ideas. Planning established the theme and audience but multiple game ideas caused initial uncertainty. Time management and prep work at home allowed sufficient time for polishing. Technical qualities like alignment and consistent color schemes followed conventions. Aesthetic qualities like sizing, spacing and continuity of theme were considered but some elements could be improved.
The document describes the process of creating a front cover and double page spread for a magazine. For the front cover, the creator added a blurred octagon background, falling money graphic, photos of the fighters cut out and placed on the background, and text with overlays. For the double page spread, flags representing the fighters' home countries were blended together in the background, photos of the fighters kicking were added, and text was overlaid. Reflections note elements like blended layers, overlays, and organized columns of text will be included in the final product.
1) The document describes the process taken to create a double-page magazine spread, including composing an article, choosing an image, experimenting with fonts and colors, and adding various elements of text.
2) Issues arose when applying effects to text, such as it becoming uneditable or the spacing becoming impractical. Consistency between the spread design and previously created magazine cover was a goal.
3) In the end, the creator was happy with balancing style and demographic appeal, but knows areas for improvement like layout, image size, and article length for future spreads. Maintaining themes from the cover throughout was seen as a strength.
1. The document describes the process of creating a magazine cover, starting with selecting a central photo and removing its background.
2. Various colors and fonts were experimented with for the title text before selecting a dark blue-green color and simple, bold font that fit the cyber theme.
3. Additional text was added using the same color and font style, and a "glitchy" filter was applied to all text to give it a technological look, in line with the theme of computing issues.
4. Random squares and dashes were added around some text to make it appear as if it was "glitching," completing the cover's design.
The document provides an evaluation of the student's FMP magazine project on Tom Cruise films. In the research section, the student outlines how their research on magazines helped with visualizing color schemes and layouts. For planning, storyboards of potential photos were created to help visualize the magazine. Time management was an issue as contingency time was lacking. Technical qualities like fonts, images, and layers were considered. Feedback praised the color scheme and linking images to text, while suggesting adding more photos and information.
This document provides an evaluation of Luke Ross's work on a magazine production project. It summarizes the key stages of his research, planning, and production process. For research, Luke annotated existing magazine covers to understand conventions and inspiration. He also analyzed demographics and content to appeal to audiences. For planning, Luke created mind maps of potential topics and decided to focus on Star Wars. He created a mood board and chose images for the magazine cover and interior. Luke believes he managed his time well, meeting deadlines while allowing for improvements with more time. He provided technical details on similarities and differences between his magazine cover and an existing product.
The document provides an evaluation of an FMP project to create a cosplay magazine. Research on existing magazines helped with layout ideas, including linking images and text as well as cover design styles. Planning involved writing content and selecting images for pages. Time management kept the project on schedule. The technical quality drew from professional magazines, and the aesthetic quality was based on a sample cover. The intended audience was UK cosplayers ages 12+. Peer feedback suggested filling white space, adding more event details, and cropping the cover within safe zones. Areas of disagreement included adding extensive writing and website links. [/SUMMARY]
The document discusses peer feedback received on layouts created for various tasks. For broadsheet layouts, peers preferred the first or second layout, praising the effective use of columns and balanced positioning. For tabloid layouts, peers were split between the second and third layouts and felt the designs looked professional enough for publication. The feedback helped the author consider how effective the designs would be in production and improve InDesign skills.
The document outlines the process for creating a magazine from start to finish in three stages:
1. The front cover and double page spreads are designed in Photoshop using images, text, and graphics to attract the target audience and match the style of inspiration magazines.
2. The production plan schedules the work of writers, editors, layout staff, and other employees over a week to determine content, edit pages, and place advertisements.
3. The finished magazine files are sent to the printer, distributed to warehouses, and made available to the public, completing the monthly magazine production cycle.
The document outlines the process for creating a magazine from start to finish in three stages:
1. The front cover and double page spreads are designed in Photoshop using images, text, and graphic elements to attract the target audience and match the style of inspiration magazines.
2. The production plan schedules the work of writers, editors, layout staff, and other employees over a week to determine content, edit pages, and place advertisements.
3. The finished magazine files are sent to the printer, distributed to warehouses, and made available to the public, completing the monthly magazine production cycle.
The document discusses peer feedback received on layouts created for various tasks. For broadsheet layouts, peers preferred the first or second layout, praising the effective use of guides and columns. For tabloid layouts, peers were split between the second and third layouts and felt the designs looked professional enough for publication. Feedback suggested making the third tabloid layout background fully black for realism. The peer feedback helped the author consider how effective the designs would be in real publication and improve InDesign skills.
This document summarizes the process of designing a magazine cover and inside pages. Key details include:
- The designer experimented with different backgrounds and fonts to create a unique dark style. Game titles were incorporated to attract target audiences.
- Sections were added like a title, advertisements, and lists of best/worst games. Layout was refined to be neat and symmetrical.
- Feedback led to further improvements like reorganizing text into columns, adding a pull quote, and including a character image from one of the games.
- A minimalist poster design featuring just the magazine title in bold style was selected to promote the magazine. Layout tools like snipping and copy/paste were used.
The document provides step-by-step instructions for setting up photography equipment and creating magazine pages in Photoshop. It describes securely balancing and attaching the camera to the tripod so images do not become fuzzy or the camera does not fall. It then outlines the process of drawing layout grids, adding elements like mastheads, images, headlines, and promotions to the front cover and double-page spread pages in Photoshop. Minor mistakes made in the interview text are also identified and corrected to improve professionalism.
The document provides an evaluation by Ryan Goldsmith of a professional writing project where he created 3 media products: a broadsheet newspaper, tabloid newspaper, and fanzine. Ryan feels he managed his time well on the project, allocating more time to more complex tasks. He is pleased with how the products turned out and feels they effectively targeted different audiences. Ryan also reflects on skills and techniques he has improved, such as layout techniques using InDesign and time management.
This document provides details on three tabloid newspaper page layouts created by the author in InDesign. For each layout, the author describes the process of rewriting a broadsheet article for a tabloid audience, creating the page grid and content boxes, choosing fonts, adding images and graphics like mastheads and ads, and ensuring balanced placement of elements. The author experimented with techniques like reverse text and found their third layout most successful at appealing to tabloid readers through its classic font and busy packing of information.
The document summarizes the steps taken to design a magazine cover in Photoshop. The designer used a school uniform photo as the background image, blurred everyone except themselves, and added title text and "kickers" (short descriptive phrases). Feedback suggested aligning the kickers vertically in a grid and providing more information. The designer made some adjustments but kept the title as an image rather than moving it.
The document evaluates the strengths and weaknesses of the student's college magazine project. For the front cover, the student aimed to include conventions like a masthead but notes the colors could be improved. The puff and background colors are also critiqued. For the contents page, the student attempted to emulate professional magazines with images, page numbers, and columns but feels it looks more like a list. Quark was used to layout the contents page, but fitting pictures was difficult. Photoshop was challenging to use for the complex background image on the front cover. Overall, the evaluation identifies room for improving design elements and gaining more experience with the software.
The document is a diary entry describing the process of designing the front cover and contents page for an MMA magazine. It details the steps taken to layout the cover, including adding guides for spacing, the magazine title, a background image of Jon Jones, and side stories. It also describes dividing the contents page into sections and listing the stories and pages included in the magazine.
The document discusses various practical and theoretical problems that may arise during a film project and potential solutions. Some key issues addressed include:
- Equipment problems like an iPhone not fitting on a tripod, which was solved by purchasing a GoPro camera and accessories for flexible filming.
- Storage limitations of a GoPro's SD card requiring an SD adapter to transfer files to a computer.
- Ensuring the GoPro has sufficient power when filming on location to avoid interruptions from losing charge.
- Accessing video editing software like Premier Pro to work on productions from home during COVID-19 lockdowns.
- Backing up data to OneDrive and email to prevent losing valuable work.
This document discusses several fantasy authors and their works:
- Hayao Miyazaki directed films like Spirited Away that feature journeys of self-discovery and overcoming obstacles through hard work.
- Lewis Carroll wrote Alice's Adventures in Wonderland and used nonsense and magical realism. He had health issues that may have influenced his fantastical style.
- C.S. Lewis wrote The Chronicles of Narnia and blended science fiction with religious and spiritual themes. His own religious journey likely impacted his storytelling.
- The contextual statement says the document informed the idea for a time-travel film, influenced by works like Dr. Who that explore time dimensions. COVID restrictions may complicate production planning.
This document contains Buzzword Minster2021's UCAS application. It includes details of their academic qualifications including GCSE results and grades from their current Level 3 Creative Media Production course. It lists several filmmaking degree courses as potential university options. The personal statement discusses Buzzword's interest in filmmaking developed through their current course, desire to further learning film techniques, and mixing with others with similar aspirations. It concludes stating studying a specialist course and being open-minded about new experiences will help achieve goals.
Here is a summary of the key points from the peer feedback:
- The homemade and relatable aesthetic of the video was well received. Peers liked how the indoor and outdoor clips blended together seamlessly.
- Clear and concise presentation of the information on how to make a bird feeder. Peers felt they learned something useful from watching.
- Some peers thought the background music could have been adjusted to not overpower the narration at times. Slightly lowering the volume may help.
- A few peers mentioned they would have liked to see some close-up shots of birds using the completed feeder, to see the end result. More footage of birds could improve audience appeal.
- The
The document provides details for the production of a film including style, images, storyboard, resources, contingencies, and health and safety. For the style, red and green will be used to symbolize danger and justice/safety. Images selected include a green house to be used as a time machine and a crime scene. Resources needed are a green house, gun, fake blood, plants, police uniform, and green screen. Contingency plans address issues like weather, equipment failure, lack of actors/props, and ensuring proper health and safety protocols are followed.
- The document outlines the creator's initial plans and reaction to creating an animated gothic pixel game for a class project.
- They feel confident in their skills with Adobe tools from previous game design experience.
- They created a mind map and mood board to influence the aesthetic and research the gothic style thoroughly for their major final project.
- Repeated colors like red, black, blue and gold that symbolize aspects of gothicism will influence the game's design along with architectural elements from the mood board.
The student plans to create an animated retro pixel game for their FMP using Adobe software and their Mac computer. They chose this project because they enjoy game development and want to learn new skills with the available resources during lockdown. The key aspects that make the project important are the creativity and technical skills required to create the game. Using Photoshop and Premiere will also be useful for their future career. Inspirations for the game include Sonic, Mario, and Call of Duty due to elements of action, speed, and adventure. Research will include the aesthetic styles of neo-gothicism in architecture, art, and artists to implement into the game design. The student aims to achieve a balance of surprise and relat
This document provides information for the pre-production of a video game, including intended audience demographics, style considerations, and contingency planning. The target audience is described as primarily male ages 12-21 who live in small cities ("belongers") and enjoy action games. Pixelated lava and vehicles will be included in the style to emphasize the action theme. Sound effects and music are listed. Potential issues that could arise during production like computer problems, software crashes, and health and safety concerns are addressed along with solutions.
This proposal outlines a video game project called "Gunner Run" targeted towards male audiences aged 12-21. The game will be an action game created using Photoshop animations, Premier Pro editing, and original music/sounds. The goal of the game is to navigate the player's character through obstacle-filled levels without dying. The student plans to evaluate their work by critically reflecting on what went well and could be improved to strengthen their skills and understanding of the design process.
The document outlines Harry Allinson's initial plans and reaction to producing a video game for the project. Harry is excited to develop his video game skills further and proposes creating an action, puzzle, or adventure game in Photoshop featuring elements like explosions, puzzles, and character animations. While Harry has limited experience with Photoshop's animation tools, he believes his general Photoshop knowledge will allow him to efficiently plan and produce the game.
The document analyzes several existing video games including Mario, Sonic the Hedgehog, Commando Rush, and Excitebike. It finds that they commonly have backgrounds that reflect the complexity of gameplay, goals of traveling between locations while overcoming obstacles, and straightforward concepts with levels and checkpoints. The analysis will take inspiration from these games by including completing levels through movement and transportation, using weapons as Commando Rush does, varying background colors and moods, and using simple animation techniques.
Harry Allinson conducted experiments for creating a pixel video game. He drew the character and environment in Photoshop using the pencil tool to accurately create pixel art. The character was given a gun and camouflage hat. Background elements like sky and grass were added. Obstacles like spike pits and enemies were included to add challenge. Enemy health was depicted through color changes during damage and disappearing upon death. Later experiments added a car that the player could enter, dodging missiles to complete the game. Sound effects and music were created to enhance the gameplay experience. Elements like obstacles, explosions, background, and sound design will inform Allinson's final product.
Harry Allinson evaluated his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for his magazine product. Some key points:
- His research on magazine elements helped prepare him for his final product. Mind maps and mood boards also helped organize his ideas.
- His time management was mixed - he took too long typing content but could have managed time better.
- His product uses more colorful, asymmetrical layout compared to researched magazines. Grid tool helped with layout.
- Contrasting colors make text stand out and layout looks professional. Colors also relate symbolically to themes.
- The magazine appeals to its target 10-21 male audience by focusing on FIFA 20 and football
The document provides research on existing football magazine covers, which commonly feature colorful designs relating to the content, large mastheads identifying the publication, and teaser text or images to intrigue potential buyers. Key aspects the author will incorporate in their own work include quotes from footballers, vibrant colors relating to the topic, a prominently displayed magazine name, and intriguing text hooks on the cover. The bibliography cites interviews with the target audience and examples of existing magazine publications.
The document provides details about the pre-production process for a football magazine. It includes choosing images related to football to be included on the cover and layouts. The document also lists potential content topics that will be researched from sources such as FIFA, Premier League, and UEFA websites. Contingency plans for technical issues and health and safety considerations are also outlined.
This document provides a reflection on the process of creating magazine covers and spreads for a football magazine. It describes applying background images and adjusting colors and lighting. Cutting out images and adding shadows is discussed. Various design elements like titles, headers, and lines are added. For the spreads, images are precisely placed and colors are used symbolically. Text on different topics is added to provide information and entertainment about football. Grids help organize the layout. Overall the reflection outlines the iterative process of composing visual designs and integrating images and text.
This document outlines a proposal for a football magazine called GOAL! aimed at males ages 10-20. Research on upcoming football events, statistics, FIFA 20, and league news will fill the double-page spread and cover. Ongoing evaluation and a final self-reflection will critically analyze elements that could be improved, providing lessons that can be applied to future media projects and developing working practices. The evaluation process is important for understanding the journey from creating one product to the next and gaining knowledge applicable to other media like posters and newspapers.
The document outlines Harry Allinson's initial plans and reactions for producing a magazine. It discusses how the magazine will help develop Harry's skills in areas like Photoshop and writing for different genres. Harry plans to focus the magazine on football since he is knowledgeable and passionate about the sport from playing for years. Double page spreads will take time to develop but will improve Harry's writing and layout design skills applicable to other media. A mind map then shows potential magazine topics related to football like leagues, tournaments, transfers and demographics of the target audience of males aged 10-21 years old. A mood board is also included analyzing colors, fonts, tones and styles represented in football related images that will influence the final magazine product.
Here is a draft script following the key plot points you outlined:
INT. ABANDONED HOUSE - DAY
NARRATOR (V.O.)
My friend Jarawa and I decided to explore this abandoned house before it got dark. We were curious college students looking for an adventure.
NARRATOR
As we explored the dusty rooms, I noticed the light starting to fade. We needed to get out before it was too dark to see. But when we tried the front door...
NARRATOR (V.O.)
It was locked. We were trapped inside. Jarawa went one way to look for another exit while I went the other. That's when I heard a crash...
The document provides guidance for tracking the production process of a music video. It is broken into sections for filming and editing. During filming, the creator encountered some technical issues with camera batteries not being charged properly. They also struggled with fully understanding camera settings like ISO and aperture. Their locations mostly worked well except one location where it started raining. They worked with a drone operator and a group with a moped to get additional footage. Planning helped pinpoint locations and shots, though they didn't always closely follow the shot list while filming.
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3. • At the start of making my own experimental cover, I decided to formulate a
background, in which has a simple blue horizontal rectangular shape laid above a
pure black background so that the blue pops out and contrasts with the black thus
looks makes base background look good to the eye.
• Further more, I decided to carry on in my quest to create a background that looked
good and relates in some way to the topic of the magazine at hand so that it would
make the product more appealing to the audiences that are interested in the sport
of MMA. As a a result of my thought process, I began to add a textural overlay to
my background to make it look more grunge thus reflecting & being symbolic of the
violent and gritty nature of the Mixed Martial Arts.
• After creating my background, I began to cut out both Connor and Cowboy (the
fighters on the cover) from an image I had got off of images using the pen tool in
Photoshop because the pen tool is one of if not preferably the best tool to cut
things and people out of images because of the tools precise mechanism of action
when you use it because you can hold and drag the pen tool if you want to bend
round certain sections of an image, which makes it helpful for cutting round
something that has mild to complex imagery.
• Also I decided to cut these fighters out of an already existing image so that I could
prop them both on a new background that I had created so that not only does to
look more original but that I can use these layers of the fighters and add effects to
them to make them stand out to the appropriate amount so that the fighters pop
out more on the magazine cover with the color effects like curve and saturation so
that those effects are isolated onto those specific fighters as their own layers so
that there's nothing other in the background that could look ugly and distracting
from the focal point of this magazine cover.
• From this stage of my experimental process I began to start adding text, more
specifically the ”CONNOR MCGREGOR VS COWBOY”, on the left-hand side of the
magazine because it would leave space for other texts that would be added from
this point in the processes and also after I transformed and placed the text to the
side, it made the magazine feel more like a magazine and made the magazine look
better in my opinion because it filled in the empty space on the magazine.
Front Cover Process
4. • Moving on from my previous process I began to add text onto my
cover that said both, ”Biggest welterweight so far this year!” & “Up
and coming fighters”, because it made for a magazine cover that has
alluring textural information on it that would give people more intent
to want to buy the product since it would make the cover more
interesting in the eye’s of the primary audience, specifically. After
adding these two texts I began to add more like this, “TKO” & ‘Post
fight interviews”, which continued this effect and filled in the empty
spaces, which made the cover look better visually and
informationally.
• Then I added the, “MMA NEWS #47” to showcase the name of the
magazine and the number of the magazine so that people know what
the magazine is when they look at the product so that they are
informed on the type of magazine it is. Also I added a silhouette of a
MMA fighter preforming a kick into the title with blood splatter
because it looks cool and also the blood is a reference to the sport
because there is blood shed when the fighters are in the cage and
also the color red is symbolic of war so it fits well into this cover
because the reference of the color red is relevant to the sport.
• To make the text stand out more in the fore grounds of the very
background and the two fighters, I decided to add strokes of black
when the text was white and white when the text was colored
red/blue which help enclose the colors, which allowed the text to be
more visible.
Front Cover Process
5. Reflection
• What elements of your experiments will you include in
your final product?
• Within my experiment of my magazine cover, I will use elements that are relevant and reflect of the
subject of the product. Such as the grunge background that reflected the grittiness of MMA in my
experimental cover. I will use this element of adding things to be symbolic of because it makes products
feel more legitimate since there is a link via the colours and the shapes to the subject and/or subject of
the product which makes the product better (more professional) in many cases so that is why I will be
using this element in my product.
• As well as in my product I will also do some cuttings out of my own images of my that I will take so that
I can either make the cut-out stand out on a image or cut them out and put them onto another image
so that I can formulate something will look potentially more aesthetically pleasing so that when I have
finally produced my product it can look more appealing to my primary audience since if I can put my
cut of my self on whatever drop back that I want I can make the drop back appeal to the my
demographic via colours that appeal to a certain age and/or gender thus making my product better for
my audience’s preference since they will enjoy my product more as it will have elements that will have
most appealing to that certain demographic.
• When I make my magazine cover I will also use certain textual information to influence or draw people
into the product so that the product will do better since if it has information on the front that is alluring
like on my experiment that says, “Biggest welterweight so far this year” then it will add a tint of
attraction to the product if that because when a magazine is released then it can sometimes have text
on text will information that it very eye catching and interesting.
7. Double Page Process
At the start of my double page spread creation I first found a high resolution image of both Cowboy and Conor (MMA fighters) because that is
the topic of my experiment and I chose these fighters because there very popular and when creating a product, especially a magazine it is a
good idea to use trending and/or popular topics like these fighters because people look up to these people since they are successful figures
in Mixed Martial Arts because it makes the product overall most attractive to the majority of a population hence if I did it on someone less
popular then less people would know about that person which would mean that product wouldn't do as well in a market if the aim of selling
that product is to try to appeal to a large amount of people. After finding these images, like in my experimental cover, I used the pen tool
because its very efficient tool to use to cut-out the fighters. After cutting these fighters out of a high resolution image it proceeded to
desaturate and place them on a black background so that they would stand out more. From there because I knew that I would add text from
this point, I decided to decrease the opacity so that it wasn’t obnoxiously visible on the spread so that I could place text over it so that it
would leave room for the ratio of balance of the text to the fighters to be visually balanced so that it would make it look less messy,
complimentary and ugly thus making the relationship between the background (fighters) and foreground (text) more complimentary.
After this I quickly added a boarder and blurred it that there would be a satisfying color fade at the sides of the spread. Originally it was pure
white, however I thought of the idea that I would make both side symbolic of the circumstances of the outcome of the fight because I
thought that would have been a more appropriate and relevant artist input to the spread. As a result of my idea I decided to make Conor’s
side green to reference the fact that he won the fight and Cowboys side red because he lost. Also this was a good idea because it visually
showed who won and who lost, it also did the spread justice because it filled in the empty areas and did so with vibrancy which made
vibrancy, which made the spread that bit more aesthetic to the themes of the subject and stylistic.
The final stage of this section of my double page spread process I added, “VS” and “UFC #246”, which was stepping stone for the text of the
fighters names so that I can build the structure of my final experimental double page spread bit by bit so that I can progressively build it up
with organization so that it isn’t messy and so that I efficiently build my double page spread in orderly fashion so that the outcome will be
more smooth and there will be less overwhelming challenges then if I, for example didn’t cut of the fighters and tried to randomly try and
configure a background, then text which would most likely make it so that I would have to guess the alignments of the text to the fighters
which would be risky and cause potential time loss, which wouldn’t be a risk I would want to take since there is time constraints with this
project so it would be in my own best interests use my time efficiently and save it so that I can use the extra time of other areas of my work.
8. Finally I added lorem ipsum text from an online generator on google because this spread was an
experiment and using ipsum was a good tool to use to lay out text on a double page to be
representational of what an existing product would look like, which is what I wanted when entering the
production of this experiment because I knew that this would be a precursor to my final print product
so I wanted to get this one right so that it would allow me to not only create a good experiment but to
help further my understanding of how to make a magazine double page spread that looks realistic and
that has at least an aesthetic tint to it that correlates to the relevant topic at hand upon this
experimental spread so that the experiment didn't feel as if it had unrelated elements to the sport of
MMA that I using for this experiments.
As seen, visibly on my experiment, you can see that the text's on different sides of the spread have
different colors on them, which was changed with the color pallet on Photoshop, which wasn't a
coincidence because I decided when producing this experiment that it would make the spread visually
look more gripping hence there would be more colors to fill up the spread, but more importantly I did
this because it would be relevant to the outcome of the fight because Conor won and Cowboy lost and
so I decided to use the colors that related to victory (Green) and defeat (Red) so that there would be a
link to the fight via the colors because that made reading the sample loran ipsum text more
understanding when you take into consideration the red or green overlays because it perpetuates &
enhances the meaning (Win or Loss) of each fighters outcome and thus allows the interpreter of the
text to understand the perspective and/or points that are being made of both fighters within the text,
which makes the reading of the texts with each individual colors on each side more satisfying then if it
was an unrelated color instead.
After adding the mass loran ipsum text I proceeded to add titles which had a basic font because at the
time I didn't think it was too necessary to a complex to the mix for the titles since it was an experiment.
I added these titles via the text tool in Photoshop, in which you can add a text box in specific location
within your work space where you can add your layers, which was useful for me because for both text
layers I could simply drag and apply a text box to an area & scale the size of the font to its appropriate
propionate perimeters on each side, which was a helpful tool because it make the task of adding the
text easy and not very messy for me which was good because I didn't spend too much time on it, which
allow for me to have more time to move on and add the right, amount of adjustments to the opacity of
the entirety of the layers, apart from the coal black background, at different levels so there was a
satisfying balance between the different layers, which made the whole scene of the magazine's double
page spread better because using the alteration of opacity on different layers allowed for all the
different layers in the spread to pop out at the right amount so that any audiences that can see, can
see the texts well enough for interpretation and the fighter well enough behind the texts so that it
doesn't look too faded into the black background and too obnoxious when the opacity is too high which
would thus render a potentially high chance of a depletion of the visibility of the text, which is why
adding this element of changing the visibility of the layers on the double page spread to the right
degree so that the overall spread looked the best was so useful for my bettering experiment.
Double Page Process
9. Reflection
• What elements of your experiments will you include in your final
product?
• An element within my double page spread, like in my cover, that I would most likely use for within my own final product is that of cutting
someone out of an image to amplify that person within said image or to simply take someone out of an image and put him over and onto
a new image with either the help of a green screen if I want myself for my final magazine product to be placed in front of a new
background or via the pen tool within Photoshop so that I can accurately and efficiently cut certain things out of an image because from
there, once I have used this element from my experiment of cutting a person out an image because I can then use it for more creative
things then if I just left an image of a person within its raw image without taking that person out because once there is a separate layer a
person, then you can put layers over it and under it as well as adding a drop shadow, emboss and bevel, a duplication of a layer with
motion blur (the illusion of movement within a still image) & more commonly the general colour effects (curve, brightness & contrast and
brightness and saturation) to make it pop out and/or to make that person more animated & robust on a print product, which could
potentially be good for a product because if you successful achieve a formulation of a highly important element of a printed product it can
make the overall visual layout array of the product more enhanced hence if a person who is related to the focal points of your product
because then it makes a key figure within the same realm of what is being said within the product more noticeable which could increase
the attraction of a product thus induce more sales, potential and this is why I will probably adopt this element from my experiment for my
final print product.
• Another element from my experiments that I will use in my final product is that I will use symbolic colours and image within my magazine
like when I used the colours red and green in my spread experiment to reference who won and lost via colouration because it is a good
element to apply since it made the spread look more satisfying with that small touch which is thus why I will probably use this is my final
because if executed well with complimentary and creative finesse it can make a product jump hoops in terms of how well it could do
because have visual links between different images of a product can a product more supreme in its outcome after the product because it
can make it look more professional and relatable overall.
• The overall element of all the elements with my experimental double page spread not being overkill is something that I use within my
double page spread because sometimes I can to too much to a product, visually, so allowing myself to develop more of a sensible creative
mindset when going into a specific product where it might be necessary. Even if that means an experiment because it is important for me
as a studier of creative media because it can allow me to use the overall elements of using elements within my product in a more precise
and calculated way, which is a great element that I have constantly learn from creating various products and this experiment because it
allows for certain production processes of products and the processes leading up to a product to be carried with a better understanding
of not only what to expect but also simply to create the product to the right degree of what fits best to the products nature and its theme
that are within it.
Editor's Notes
Discuss the tools and processes used in your experiments
Discuss the tools and processes used in your experiments