Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Final Fantasy X
Provide detailed descriptions from chosen examples that establish…

Setting

Mood

Game genre

Narrative

The setting seems to be in a stadium. This is because of the cheering
that occurs at the start. Also there are sounds of a ball being kicked
and a buzzer buzzing to inform the crowd of a goal (1:45). But however
there are sounds of explosions in it and a siren: which is extremely
confusing because I would have said the explosions are fireworks, but
the sirens add a sense of confusion. This could mean that the city is
under attack from a foreign force of terrorist which is my most likely
idea.
The mood is intimidating then depressing. This is because the scene
opens with a dripping sound, and nothing else. Then after (0.05) the
dripping sound turns into a scream-core/death-core song (a form of
extremely heavy metal rock music where the singer screams the lyrics
so the audience can’t actually understand the lyrics)
The game genre is confusing. This is because it opens up sounding
like a water sports game (water dripping, stadium crowds, balls being
kicked and buzzers going off). But then then there are sounds of
explosions which you would expect from a war game. This makes the
genre confusing and hard to pin-point.
The narrative for this is ambient sounds directional sounds and music.
The narrative for the setting is ambient sounds and directional sounds.
The narrative for the mood is music and directional sounds. The
narrative for the game genre is directional sounds and ambient sounds.

Clearly state what production technique(s)
you think have been used to create
specific soundtrack elements
I believe that the ambient sounds (the
stadium) and directional sounds ( the ball
being kicked, the buzzer and the
explosions) both would have been
gathered from field recordings

I believe that the directional sound and
the music would have been obtained
through in-studio recordings.

I believe that the ambient sounds (and
directional sounds both would have been
gathered from field recordings

I believe that the ambient sounds (and
directional sounds both would have been
gathered from field recordingsand the
music would have been obtained through
in-studio recordings.

Final Fantasy X

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Final Fantasy X Provide detailed descriptions from chosen examples that establish… Setting Mood Game genre Narrative The setting seems to be in a stadium. This is because of the cheering that occurs at the start. Also there are sounds of a ball being kicked and a buzzer buzzing to inform the crowd of a goal (1:45). But however there are sounds of explosions in it and a siren: which is extremely confusing because I would have said the explosions are fireworks, but the sirens add a sense of confusion. This could mean that the city is under attack from a foreign force of terrorist which is my most likely idea. The mood is intimidating then depressing. This is because the scene opens with a dripping sound, and nothing else. Then after (0.05) the dripping sound turns into a scream-core/death-core song (a form of extremely heavy metal rock music where the singer screams the lyrics so the audience can’t actually understand the lyrics) The game genre is confusing. This is because it opens up sounding like a water sports game (water dripping, stadium crowds, balls being kicked and buzzers going off). But then then there are sounds of explosions which you would expect from a war game. This makes the genre confusing and hard to pin-point. The narrative for this is ambient sounds directional sounds and music. The narrative for the setting is ambient sounds and directional sounds. The narrative for the mood is music and directional sounds. The narrative for the game genre is directional sounds and ambient sounds. Clearly state what production technique(s) you think have been used to create specific soundtrack elements I believe that the ambient sounds (the stadium) and directional sounds ( the ball being kicked, the buzzer and the explosions) both would have been gathered from field recordings I believe that the directional sound and the music would have been obtained through in-studio recordings. I believe that the ambient sounds (and directional sounds both would have been gathered from field recordings I believe that the ambient sounds (and directional sounds both would have been gathered from field recordingsand the music would have been obtained through in-studio recordings.