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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3 (start 3:45 stop 9:22)
https://www.youtube.com/watch?v=nUgrIBqFHY4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting At the beginningof the cutscene Ihearthe verystrongwindsinthe backgrounedso
I couildtell instantlythatitwasprobablyon clifflsandalsoIcouild heara crunching
soundgraduatingthat somone walkinginsnowmakingitlike itcouildbe heardina
cityor something.
The soundtrackelementsinthe specific
soundtrackislotsof strongwindsandfootsteps
walkingthoughthe snow.
Mood The mood at the beginningof the cutscene isveryconfusingbecause youdon’t
actuallyknowwhatsgoingonuntil youhear the footstepsandthen youhearsome
kindof machinery.Alsoyoucanstill hearstrongwindsand thena bitof music
comesintoit and thenyou heara voice.
The soundtrackelementsof the moodisreally
quite strage because youdon’thearanythinguntil
a little laterwhenyouhearbreathingandthen
someone shoutingandthenina laterpart
because of the footsepsinthe snowandalso
whenellie speakstoissacthughthe recording.
Game genre The game genre isaction/horroralsoI can hearvoicesandalso breathingandalso
gunshotsaswell alsothe genre of the musicexplainstoyouthatit ishorror because
of the waythe music is played
The music inthe game explainsthatitisa horror
game so the soundtrackelementswhouild
probablybe kindof gitars because of the loudness
and alsothe way inwhichthe soundisa whole lot
different.The waythatit has beendone tocreate
the horror sounedinthe game.
Narrative The voicesof the charctersare of three people itstartswiththe the twomenone
listeningandthe otherone on the radioand thenaftera while anothermancomes
The soundsin the charctersvoicesfell asthough
theyhave done somethingterriblywrongandina
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
intothe situation.Andthenthree mencome intothe conversationabout wantedto
save ellie fromspace.
laterpart the voiceschange because issacdowes
not wantto destroyanothermarkerbecause of
the last toobut he wantsto save ellie fromspace.
The sounedalsorepetsitself overandoveragain.

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Dead space 3 sond desighn 1

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title DeadSpace 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the beginningof the cutscene Ihearthe verystrongwindsinthe backgrounedso I couildtell instantlythatitwasprobablyon clifflsandalsoIcouild heara crunching soundgraduatingthat somone walkinginsnowmakingitlike itcouildbe heardina cityor something. The soundtrackelementsinthe specific soundtrackislotsof strongwindsandfootsteps walkingthoughthe snow. Mood The mood at the beginningof the cutscene isveryconfusingbecause youdon’t actuallyknowwhatsgoingonuntil youhear the footstepsandthen youhearsome kindof machinery.Alsoyoucanstill hearstrongwindsand thena bitof music comesintoit and thenyou heara voice. The soundtrackelementsof the moodisreally quite strage because youdon’thearanythinguntil a little laterwhenyouhearbreathingandthen someone shoutingandthenina laterpart because of the footsepsinthe snowandalso whenellie speakstoissacthughthe recording. Game genre The game genre isaction/horroralsoI can hearvoicesandalso breathingandalso gunshotsaswell alsothe genre of the musicexplainstoyouthatit ishorror because of the waythe music is played The music inthe game explainsthatitisa horror game so the soundtrackelementswhouild probablybe kindof gitars because of the loudness and alsothe way inwhichthe soundisa whole lot different.The waythatit has beendone tocreate the horror sounedinthe game. Narrative The voicesof the charctersare of three people itstartswiththe the twomenone listeningandthe otherone on the radioand thenaftera while anothermancomes The soundsin the charctersvoicesfell asthough theyhave done somethingterriblywrongandina
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games intothe situation.Andthenthree mencome intothe conversationabout wantedto save ellie fromspace. laterpart the voiceschange because issacdowes not wantto destroyanothermarkerbecause of the last toobut he wantsto save ellie fromspace. The sounedalsorepetsitself overandoveragain.