The document provides an analysis of sound elements in a video game cutscene from DeadSpace 3. It summarizes the use of strong wind sounds and crunching footsteps in snow to set the scene in a cliffside location. It describes the confusing mood set by the winds with the addition of machinery sounds, breathing, shouting and character voices. The horror genre of the game is reflected in the loud, unsettling guitar-based music. Character voices sound as if they have done something terribly wrong and discuss saving a character from space, with voices changing as the situation develops.