Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Bioshock

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The setting starts in a plane and then makes its way to a plane crash in the ocean
which ends in a pod travelling to a underwater city

Mood

The mood that was set up was a very creepy and mysterious mood that is supposed
to intrigue the player and make them want to investigate what is going on

I think a lot of the sound used to show the setting
is recorded or stock sounds which were slightly
edited and then used in the game such as the
explosions and whale noises. I also think that to
give the effect that the sound is under water it
may have had its pitch lowered and possibly its
playback slowed down.
To create this mood there is a large use of high
pitched string instruments such as violins. There
is also some use of low pitched and heavy drum
beats to the reveal of the underwater city. All of
this background music was probably created from
recording an orchestra in a sound studio.

Game genre

The game is a FPS game but this the intro so has no evidence of it

Narrative

The narrative is shown though the voices of two characters and certain effects that
show what is happening in the story such as the sound of the plane crashing and

The voice acting would have been recorded in a
sound studio and then edited to add in small
effects for certain parts that are supposed to
sound like a 1940s sound recording.

Bioshock

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Bioshock Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting starts in a plane and then makes its way to a plane crash in the ocean which ends in a pod travelling to a underwater city Mood The mood that was set up was a very creepy and mysterious mood that is supposed to intrigue the player and make them want to investigate what is going on I think a lot of the sound used to show the setting is recorded or stock sounds which were slightly edited and then used in the game such as the explosions and whale noises. I also think that to give the effect that the sound is under water it may have had its pitch lowered and possibly its playback slowed down. To create this mood there is a large use of high pitched string instruments such as violins. There is also some use of low pitched and heavy drum beats to the reveal of the underwater city. All of this background music was probably created from recording an orchestra in a sound studio. Game genre The game is a FPS game but this the intro so has no evidence of it Narrative The narrative is shown though the voices of two characters and certain effects that show what is happening in the story such as the sound of the plane crashing and The voice acting would have been recorded in a sound studio and then edited to add in small effects for certain parts that are supposed to sound like a 1940s sound recording.