The document provides an analysis of the sound design and soundtrack of the video game Watch Dogs. It examines how the sounds establish the setting of a technologically advanced Chicago and represent the game's genres of action. The mood and pace of the soundtrack changes to correspond with the changing moods in the game, such as faster music during action scenes, which was achieved through sound editing software. Effects like gunshots were prerecorded and imported into the game to help portray the action genre. The voice acting in cutscenes helps set the tone and narrative of the game by giving a sense of the characters and story.