The document analyzes and summarizes sound elements from two scenes in the video game DeadSpace 3. Field recordings were likely used for environmental sounds like snow, ice, and wind in the first arctic setting. Musical instruments like violins were used to set tense and ominous moods. Gunshot sounds could have been either field recordings or studio recordings for clarity. The narrative in the first scene involves a character searching for an unknown object, while the second urban scene provides context about the player character's backstory and introduces enemy factions through dialogue recordings.