The document analyzes the soundtrack of the video game "Dark Space 3". It identifies different sound elements used in two settings - a snowy outskirts and a futuristic city. Production techniques are suggested for specific sounds, like field recordings for walking in snow and Foley artistry for futuristic doors. The mood created by the music and sounds is described as dramatic and tragic. Elements like gunshots, explosions and hits were likely produced with real recordings, Foley artistry or VST plugins. The narrative jumps between three characters experiencing misfortune - someone lost in the snow, a soldier killed by his general, and a man forced on a mission after a disturbing message. Dialogues were likely studio recordings while other voices were modified digit