Amy Brockbank& Luke Sullivan-Corbelle
BTEC Level 3 Games Design Unit 73: SoundFor ComputerGames
Presentation Script
Amy: Hello,myname isAmy,and thisisLuke,and thisisour pitchabout our audio cut scene thatwe
wishto create.
Section One: Genre – Luke
Luke: The genre of the cut scene issci-fi actionandrevolvesaroundastoryseton a spaceship.
Gameplaywise,the genre of the game isa thirdpersonshooter. We wantedtomake the cut scene
transitionintoactiongameplayseamlessly,sohow we endedthe scriptwasimportant.
Section Two: Inspiration – Amy & Luke
Amy: Overall the cutscene takesfrommany inspirations;we lookedatdifferentgamesthatare set
on spaceships,aswell asgamesinvolvingalienstogetasense of the story that we shouldtell
throughthe cut scene.
Luke: The firstgame we lookedatwasDead Space;we wantedto lookat DeadSpace to take
inspirationfromthe atmosphereof the game. We alsolookedatAlienIsolationforthe same reason.
Amy: Anothergame we lookedatwas Half-Life because of the settingof the game.The game isset
ina researchfacilitywithtightcorridors,whichcreatesanatmospherewe wantedinthe game.
SystemShock2 wasa game we alsolookedatfor a similarreason
Luke: We alsolookedatGears Of War. We wantedtotake inspirationfromthe aliensinthe game.
Whenlookingataliens,we alsolookedatXCOM:EnemyUnknownandAlienSwarmforthisreason,
to getan ideaof whatthe aliensshouldsoundlike.
Amy: Narratively,whenIdraftedthe firstdraftof thisscript,I tooknarrative inspirationfromboth
SystemsNominal andFTL:FasterThan Light. I tookinspirationof the game’ssettingfromSystems
Nominal,andinspirationforthe cutscene’s storyfromFTL: Faster ThanLight, froman eventin
whichyourshipcan get invaded.
Section Three: Characters – Amy & Luke
Amy: In the final draftof the script,one of the mainthingswe focussedonchangingfrommy
original firstdraftwasthe personalitiesandrelationshipof the twocharacters,Alex andFrankie.
Luke: The firstthingwe changedin the scriptwas the verybeginning;originallyFrankiewasquite a
quietcharacter,and I wantedtochange that to make her more aggressive towardsAlex inaplayful
way,but we alsowantedto keepherdedicationtoherjobthe same soshe became more of a
fleshedoutcharacter.
Whenlookingatinspirationforthe characterof Frankie,we lookedatother female characters,
especiallythose whoactedassidekicksof the maincharacter,suchas Alyx Vance fromHalf-Life 2
and FaridahMalikfromDeus Ex:Human Revolutiontogetthe relationshipbetweenFrankie andAlex
right.
Amy Brockbank& Luke Sullivan-Corbelle
BTEC Level 3 Games Design Unit 73: SoundFor ComputerGames
Amy: The nextthingwe bothlookedatwasthe character of Alex.Originally,the characterwasquite
pessimistic,butstill professional.Instead,however,we decidedtotake awayhisprofessionalismand
give himan addictiontocryo-sleeptocontrastagainstFrankie’sdevotiontoherjob.
WhenlookingatinspirationforAlex,we decidedtolookatothercharacters fromthe same genre,
such as Isaac Clarke from the DeadSpace seriesandMasterChief fromthe Halo series.
Section Four: Narrative – Amy
Amy: In the final draftof the script,the narrative of the cut scene was leftuntouched,withonlythe
characters revisitedandchanged.The cutscene starts off withtwocharacters; Frankie andAlex,ina
spaceshipmonitorroomarguingoverthe statusof the rescue teamwhohad leftafew days
previously.The alarmthensoundsonthe shipindicatingthatthere maybe intrudersonthe ship,
whichare quicklyrevealedtobe hostilealiens.Frankiethensacrificesherselftodefendthe ship,
leavingAlexalone todeal withthe problem.Thiscutscene wouldtake place atthe start of the
game,settingupthe story.
Section Five: Production Audio – Amy
Amy: The soundsusedinthis cut scene mainlyrevolve aroundsoundsyouwouldfindinatypical
office atthe start of the cut scene,suchas the ambientsoundsof computersandkeyboardstotype
with,butaftera while the soundsusedgetalittle more sophisticatedandinvolve creatingthe
soundsof the aliens,openingvents,peoplebeingattackedand gunfire,whichare typical sounds
that youmightfindina typical actiongame.
Section Six: Production Techniques – Luke
Luke: In this cut scene,there are a lotof soundsthatwouldbe quite easytorecord,especiallyatthe
beginning,sotheycouldjustbe recordedastheyare from objectsaroundthe college,suchasthe
soundof keyboards,computersandoffice chairs.We maybe forcedto thinka bitmore creatively
whenitcomesto the rest of the sounds,though.Tocreate the soundsof the aliens,we mayneedto
use digital techniquestocreate a more unusual sound,andtocreate the soundof variousobjects
beinghitandbrokenopen,we mayneedto recordvariousobjects beinghittogetthe soundjust
right.To get the soundsof gunshots,however,we mayneedtolooktowardssourcingthose sounds
elsewhere orbeingcreative withothersounds.

Presentation script

  • 1.
    Amy Brockbank& LukeSullivan-Corbelle BTEC Level 3 Games Design Unit 73: SoundFor ComputerGames Presentation Script Amy: Hello,myname isAmy,and thisisLuke,and thisisour pitchabout our audio cut scene thatwe wishto create. Section One: Genre – Luke Luke: The genre of the cut scene issci-fi actionandrevolvesaroundastoryseton a spaceship. Gameplaywise,the genre of the game isa thirdpersonshooter. We wantedtomake the cut scene transitionintoactiongameplayseamlessly,sohow we endedthe scriptwasimportant. Section Two: Inspiration – Amy & Luke Amy: Overall the cutscene takesfrommany inspirations;we lookedatdifferentgamesthatare set on spaceships,aswell asgamesinvolvingalienstogetasense of the story that we shouldtell throughthe cut scene. Luke: The firstgame we lookedatwasDead Space;we wantedto lookat DeadSpace to take inspirationfromthe atmosphereof the game. We alsolookedatAlienIsolationforthe same reason. Amy: Anothergame we lookedatwas Half-Life because of the settingof the game.The game isset ina researchfacilitywithtightcorridors,whichcreatesanatmospherewe wantedinthe game. SystemShock2 wasa game we alsolookedatfor a similarreason Luke: We alsolookedatGears Of War. We wantedtotake inspirationfromthe aliensinthe game. Whenlookingataliens,we alsolookedatXCOM:EnemyUnknownandAlienSwarmforthisreason, to getan ideaof whatthe aliensshouldsoundlike. Amy: Narratively,whenIdraftedthe firstdraftof thisscript,I tooknarrative inspirationfromboth SystemsNominal andFTL:FasterThan Light. I tookinspirationof the game’ssettingfromSystems Nominal,andinspirationforthe cutscene’s storyfromFTL: Faster ThanLight, froman eventin whichyourshipcan get invaded. Section Three: Characters – Amy & Luke Amy: In the final draftof the script,one of the mainthingswe focussedonchangingfrommy original firstdraftwasthe personalitiesandrelationshipof the twocharacters,Alex andFrankie. Luke: The firstthingwe changedin the scriptwas the verybeginning;originallyFrankiewasquite a quietcharacter,and I wantedtochange that to make her more aggressive towardsAlex inaplayful way,but we alsowantedto keepherdedicationtoherjobthe same soshe became more of a fleshedoutcharacter. Whenlookingatinspirationforthe characterof Frankie,we lookedatother female characters, especiallythose whoactedassidekicksof the maincharacter,suchas Alyx Vance fromHalf-Life 2 and FaridahMalikfromDeus Ex:Human Revolutiontogetthe relationshipbetweenFrankie andAlex right.
  • 2.
    Amy Brockbank& LukeSullivan-Corbelle BTEC Level 3 Games Design Unit 73: SoundFor ComputerGames Amy: The nextthingwe bothlookedatwasthe character of Alex.Originally,the characterwasquite pessimistic,butstill professional.Instead,however,we decidedtotake awayhisprofessionalismand give himan addictiontocryo-sleeptocontrastagainstFrankie’sdevotiontoherjob. WhenlookingatinspirationforAlex,we decidedtolookatothercharacters fromthe same genre, such as Isaac Clarke from the DeadSpace seriesandMasterChief fromthe Halo series. Section Four: Narrative – Amy Amy: In the final draftof the script,the narrative of the cut scene was leftuntouched,withonlythe characters revisitedandchanged.The cutscene starts off withtwocharacters; Frankie andAlex,ina spaceshipmonitorroomarguingoverthe statusof the rescue teamwhohad leftafew days previously.The alarmthensoundsonthe shipindicatingthatthere maybe intrudersonthe ship, whichare quicklyrevealedtobe hostilealiens.Frankiethensacrificesherselftodefendthe ship, leavingAlexalone todeal withthe problem.Thiscutscene wouldtake place atthe start of the game,settingupthe story. Section Five: Production Audio – Amy Amy: The soundsusedinthis cut scene mainlyrevolve aroundsoundsyouwouldfindinatypical office atthe start of the cut scene,suchas the ambientsoundsof computersandkeyboardstotype with,butaftera while the soundsusedgetalittle more sophisticatedandinvolve creatingthe soundsof the aliens,openingvents,peoplebeingattackedand gunfire,whichare typical sounds that youmightfindina typical actiongame. Section Six: Production Techniques – Luke Luke: In this cut scene,there are a lotof soundsthatwouldbe quite easytorecord,especiallyatthe beginning,sotheycouldjustbe recordedastheyare from objectsaroundthe college,suchasthe soundof keyboards,computersandoffice chairs.We maybe forcedto thinka bitmore creatively whenitcomesto the rest of the sounds,though.Tocreate the soundsof the aliens,we mayneedto use digital techniquestocreate a more unusual sound,andtocreate the soundof variousobjects beinghitandbrokenopen,we mayneedto recordvariousobjects beinghittogetthe soundjust right.To get the soundsof gunshots,however,we mayneedtolooktowardssourcingthose sounds elsewhere orbeingcreative withothersounds.