The document analyzes the sound design of the Call of Duty: Ghosts trailer. It discusses the production techniques used to create different soundtrack elements for setting, mood, and game genre. Microphones were used for voiceovers and soundproof rooms were used for voice recordings. Instruments and sound editing software were used to add mysterious music and create sequences with the right tones and pitches. The narrative of the game and scenarios are clearly described through the sounds used.
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Call of Duty: Ghosts https://www.youtube.com/watch?v=Zxnx3W-HA18
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The audio does a good job of giving the listener a good idea of the environments
and setting of the game. From scenarios based underwater, on the ground and in
the air. This trailer covers all 3 of these scenarios and gives a clear sequence of
footage for each of them.
A microphone was used to get the voice over
during the sequences of describing the scenario of
the characters; they also probably use sound
proof rooms with acoustic cushioning on the walls
for betting sound quality.
Mood The mood of this trailer sounds somewhat mysterious, and yet some scenes
included a vast variety of sounds that show a clear indication towards fast paced
action. The sounds included high key peaceful piano sounds, and explosions and
guns shots.
Instruments were used to add to the mysterious
depressing like music playing in the background.
Sound editing software would also be key to
create a sequence of sound with the right tones
and pitches.
Game genre Shooter, Action, Stealth. I’d say that these are the genres that best
describe the game because the sounds like are
used as ambient noises like the soundtrack played
at the start of the footage is slow paced, mainly
includes a piano playing slowly also; and has a low
toned music sequence. There are also gun shots,
people running and explosions that indicate fast
paced action.
Narrative The narrative for the game gives a clear description of what the objectives of the
game are, they also show a clear indication of the scenario that the characters of the
game are in.
As stated for the setting above, I think that a
sound proof room with acoustic improving
devises were used to decrees possible echoes
when speaking into the microphone.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games