Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3 Cut Scene – Time (3:45 – 9:22)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Snowywindydesertlikesound –DesertSnowSetting
Soundof Footstepswalking,crunchingonthe floor
In an indoorplace hearing - doorsopeningandclosing
You can see that the locationof the game is completelyadifferentplanetbecause
of the environmentandthe place itisset at and howitmentionshowthe earthis
changed.
Withof ita lotof ambientsoundandsome
soundscouldbe usedwithsoundeffects.
Mood Scary, nervous,fear,anger,shouting,dramaticmusicbackground.
The mood changesas the musicbackgroundchangeswithinthe game toshowwhat
moodthe game will be atby usingmusicrecordingwithinstrumentstoshowif the
game showsthat if it’sa scary or intense scene.
Theyusedrecordingmusicinstrumentsforthe
scenesof the game to showthat type of moment
inthe game.
Game genre Sci-Fi – Space Theme
ActionAdventure
Violent/Violence
Gunshotsounds,ratiobreaking,shoutingvoiceover
You can tell thatthisgame isa sci-fi withthe soundhearingthe spaceshipandhow
it isan actiongame witha lotintense momentswithsome of the scenesandhow
brutallyviolentthe game iswhenyoucan heargunshotskillingpeople.
TheyusedMIDI software toget the soundeffects
for the game.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Narrative Script,Dialogue,Story,Action.
You can hear people talkingwiththe scriptandwhilsttheyare talkingoverthe radio
youcan hearthe crunchingnoise of the snowwhilsthe iswalkingandyoucan hear
there moodon the waytheysoundwhile theyare talking.
Thisis usedforthe script fortwo people totalk
and communicate withthe dialogue.

Ig1 task 2 analysis worksheet dead space

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title DeadSpace 3 Cut Scene – Time (3:45 – 9:22) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Snowywindydesertlikesound –DesertSnowSetting Soundof Footstepswalking,crunchingonthe floor In an indoorplace hearing - doorsopeningandclosing You can see that the locationof the game is completelyadifferentplanetbecause of the environmentandthe place itisset at and howitmentionshowthe earthis changed. Withof ita lotof ambientsoundandsome soundscouldbe usedwithsoundeffects. Mood Scary, nervous,fear,anger,shouting,dramaticmusicbackground. The mood changesas the musicbackgroundchangeswithinthe game toshowwhat moodthe game will be atby usingmusicrecordingwithinstrumentstoshowif the game showsthat if it’sa scary or intense scene. Theyusedrecordingmusicinstrumentsforthe scenesof the game to showthat type of moment inthe game. Game genre Sci-Fi – Space Theme ActionAdventure Violent/Violence Gunshotsounds,ratiobreaking,shoutingvoiceover You can tell thatthisgame isa sci-fi withthe soundhearingthe spaceshipandhow it isan actiongame witha lotintense momentswithsome of the scenesandhow brutallyviolentthe game iswhenyoucan heargunshotskillingpeople. TheyusedMIDI software toget the soundeffects for the game.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Narrative Script,Dialogue,Story,Action. You can hear people talkingwiththe scriptandwhilsttheyare talkingoverthe radio youcan hearthe crunchingnoise of the snowwhilsthe iswalkingandyoucan hear there moodon the waytheysoundwhile theyare talking. Thisis usedforthe script fortwo people totalk and communicate withthe dialogue.