1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Deadspace 3 (start 3:45 stop 9:22)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting
Heavywindblowing,soundsof snowcrunching,openspacesdue tohighwind
speed,possible thattheyare ona mountain
Most of these soundcouldbe fieldrecordedbyan
audioteamtheneditedandplacedinthe game
for example gouptoa highplace like the top
floorof a skyscraperandput the micoutside the
windowtogetthe soundof 100 mphwind
Mood Dark and creepymusicto setan intense environmentandsubtle effectof fear
Big use of stringinstrumentstogive the scenesloadsof helpwhensettingthe mood
Musical instrumentslike anorchestraare usedto
create the most intense andcreepyatmosphere
possible thisreallyhelpthe dialogsetinandpulls
the whole cutscene together
Game genre
The way the soundsare usedyoucan here slightengine noisesandthe waythe
people talkoverthatradioit seemsvery sci fi andthe musicsuggeststhatitis a
horror
The use of soundslike modifiedengineput
througheditingsoftware andthe gunshotscanall
be usedto give the game itssci fi feel theywill
record these soundsinthe Feldandthe editthem
to soundmore futuristic
Narrative
The way theyall talkis veryofficial andusingmilitarywordsandCoadnamesitis
possible the there isahuge battle of some kindhoweverthe soldiershave what
seemslike fearand worriedinthere voice asif there wasnohope
The soundsof the characters were recordedina
soundbooththe more than likelyeditedtomake
the soundscrispand make themfitthe character
perfect
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games