The document analyzes the soundtrack of the game The Last of Us. It describes the setting of the imaginary game as a shadow temple or battle area with tropical instruments played. The mood starts quiet but builds tension with impacts and faster beats as the battle begins. Specific sound effects like hits were likely made with foley artistry or plugins. The narrative involves Ellie wanting to play an arcade game but it's broken, so Riley narrates an imaginary fighting adventure game for her using voice actors with some panning.