SlideShare a Scribd company logo
1 of 1
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Ben Comley-Excell
Game Title SunsetOverdrive https://www.youtube.com/watch?v=x7IDXH67fSw
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting You can hear a noise of a train at the beginningof the clipwhichgivesthe
impressionof acitysetting.Lateron there isloudmusicanda bustle of people
whichsoundslike aconcert.Againthisgivesa sense of a citysetting.
The soundof the train andthe bustle of people
may have beenfieldrecordedorcouldhave also
usedfoleyartistryfora live effect.
Mood There isloud,up-beatandup=-tempomusicwhichgetsgraduallylouder.There is
lotsof rushingandrunningaroundand the character soundspanickedandscared.
Thiscouldhave beenrecordedina studiowith
people playingmusical instrumentssuchas
guitarsand drumsas it soundedlike arockband.
Game genre There isshootingandpolice sirensinthe background.There isalsoquite alotof
roaringwhichsoundslike amonster.These soundsmake the genre sound
action/adventure.
The shootingsoundcouldhave beenfield
recordedor foleyartistry.The roaringsound
couldhave beenfieldrecordedusingreal animals
or couldhave beendigitallyenhancedusingfoley
artistry.
Narrative There isa conversationbetweentwomale characters.The firstmale issendingthe
otherone somewhere.The secondmale seemsreluctanttogoand soundsscared.
There isanothernarrative part inthe clipwhichis anotherconversationbetween
twomaleshoweverthistime the moodseemscalmandtheyare talkingnormally
aboutbuildingamachine.
The voiceswill have beenrecordedinastudio
usingvoice actorsand a script.

More Related Content

What's hot

Ig1 task 2 analysis worksheet assassin's creed ii
Ig1 task 2 analysis worksheet   assassin's creed iiIg1 task 2 analysis worksheet   assassin's creed ii
Ig1 task 2 analysis worksheet assassin's creed iiNeilRogero
 
Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Jordanianmc
 
Ig1 task 2 analysis work sheet 6
Ig1 task 2 analysis work sheet 6Ig1 task 2 analysis work sheet 6
Ig1 task 2 analysis work sheet 6CallumDrakeCPFC
 
Ig1 task 2 analysis work sheet 7fgh
Ig1 task 2 analysis work sheet 7fghIg1 task 2 analysis work sheet 7fgh
Ig1 task 2 analysis work sheet 7fghCallumDrakeCPFC
 
Nathan mather the last of us sound design in computer games analysis work sheet
Nathan mather the last of us sound design in computer games analysis work sheetNathan mather the last of us sound design in computer games analysis work sheet
Nathan mather the last of us sound design in computer games analysis work sheetnazaryth98
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheetIg1 task 2 analysis work sheet
Ig1 task 2 analysis work sheetwarburton9191
 
Sound Edit Questions Super Smash Bros. Brawl
Sound Edit Questions Super Smash Bros. BrawlSound Edit Questions Super Smash Bros. Brawl
Sound Edit Questions Super Smash Bros. BrawlJason
 
Ig1 task 2 analysis work sheet 05
Ig1 task 2 analysis work sheet 05Ig1 task 2 analysis work sheet 05
Ig1 task 2 analysis work sheet 05BatmanGrunt
 
Ig1 task 2 analysis work sheet walking dead
Ig1 task 2 analysis work sheet walking deadIg1 task 2 analysis work sheet walking dead
Ig1 task 2 analysis work sheet walking deadChristopher Lucas
 
Ig1 task 2 analysis work sheet halo 4 opening
Ig1 task 2 analysis work sheet halo 4 openingIg1 task 2 analysis work sheet halo 4 opening
Ig1 task 2 analysis work sheet halo 4 openingAdambailey-eccles
 
Sound designer
Sound designerSound designer
Sound designerwdhanuka
 
Sound design in computer games shadow of mordor
Sound design in computer games shadow of mordorSound design in computer games shadow of mordor
Sound design in computer games shadow of mordorcrisgalliano
 
Ig1 task 2 analysis work sheet 6786
Ig1 task 2 analysis work sheet 6786Ig1 task 2 analysis work sheet 6786
Ig1 task 2 analysis work sheet 6786CallumDrakeCPFC
 
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Luke Summers
 
How you think the sound in your chosen example has been produced zelda
How you think the sound in your chosen example has been produced zeldaHow you think the sound in your chosen example has been produced zelda
How you think the sound in your chosen example has been produced zeldaconor0994
 
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Luke Summers
 

What's hot (19)

Ig1 task 2 analysis worksheet assassin's creed ii
Ig1 task 2 analysis worksheet   assassin's creed iiIg1 task 2 analysis worksheet   assassin's creed ii
Ig1 task 2 analysis worksheet assassin's creed ii
 
Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3
 
Ig1 task 2 analysis work sheet 6
Ig1 task 2 analysis work sheet 6Ig1 task 2 analysis work sheet 6
Ig1 task 2 analysis work sheet 6
 
Ig1 task 2 analysis work sheet 7fgh
Ig1 task 2 analysis work sheet 7fghIg1 task 2 analysis work sheet 7fgh
Ig1 task 2 analysis work sheet 7fgh
 
Nathan mather the last of us sound design in computer games analysis work sheet
Nathan mather the last of us sound design in computer games analysis work sheetNathan mather the last of us sound design in computer games analysis work sheet
Nathan mather the last of us sound design in computer games analysis work sheet
 
Ig1 task 2 analysis work sheet
Ig1 task 2 analysis work sheetIg1 task 2 analysis work sheet
Ig1 task 2 analysis work sheet
 
Sound Edit Questions Super Smash Bros. Brawl
Sound Edit Questions Super Smash Bros. BrawlSound Edit Questions Super Smash Bros. Brawl
Sound Edit Questions Super Smash Bros. Brawl
 
Ig1 task 2 analysis work sheet 05
Ig1 task 2 analysis work sheet 05Ig1 task 2 analysis work sheet 05
Ig1 task 2 analysis work sheet 05
 
Ig1 task 2 analysis work sheet walking dead
Ig1 task 2 analysis work sheet walking deadIg1 task 2 analysis work sheet walking dead
Ig1 task 2 analysis work sheet walking dead
 
Table4
Table4 Table4
Table4
 
Ig1 task 2 analysis work sheet halo 4 opening
Ig1 task 2 analysis work sheet halo 4 openingIg1 task 2 analysis work sheet halo 4 opening
Ig1 task 2 analysis work sheet halo 4 opening
 
Sound designer
Sound designerSound designer
Sound designer
 
Table 4
Table 4Table 4
Table 4
 
Sound design in computer games shadow of mordor
Sound design in computer games shadow of mordorSound design in computer games shadow of mordor
Sound design in computer games shadow of mordor
 
Forza 5 analysis
Forza 5 analysisForza 5 analysis
Forza 5 analysis
 
Ig1 task 2 analysis work sheet 6786
Ig1 task 2 analysis work sheet 6786Ig1 task 2 analysis work sheet 6786
Ig1 task 2 analysis work sheet 6786
 
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)
 
How you think the sound in your chosen example has been produced zelda
How you think the sound in your chosen example has been produced zeldaHow you think the sound in your chosen example has been produced zelda
How you think the sound in your chosen example has been produced zelda
 
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3
 

Similar to Sunset overdrive

Dead space 3 sond desighn
Dead space 3 sond desighnDead space 3 sond desighn
Dead space 3 sond desighnThomasDowson123
 
Dead space 3 sond desighn 1
Dead space 3 sond desighn 1Dead space 3 sond desighn 1
Dead space 3 sond desighn 1ThomasDowson123
 
Dead space 3 sond desighn 1
Dead space 3 sond desighn 1Dead space 3 sond desighn 1
Dead space 3 sond desighn 1ThomasDowson123
 
The crew
The crewThe crew
The crewBenCom1
 
The last of us
The last of usThe last of us
The last of usBenCom1
 
Dead space 3 sound analysis
Dead space 3 sound analysis Dead space 3 sound analysis
Dead space 3 sound analysis AidenKelly
 
Nathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheetNathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheetnazaryth98
 
Sound design in computer games resident evil
Sound design in computer games   resident evilSound design in computer games   resident evil
Sound design in computer games resident evilTomCrook
 
Sound design in computer games last of us
Sound design in computer games   last of usSound design in computer games   last of us
Sound design in computer games last of usTomCrook
 
Dead space 3
Dead space 3Dead space 3
Dead space 3BenCom1
 
Task 2 analysis dead space 3
Task 2 analysis dead space 3Task 2 analysis dead space 3
Task 2 analysis dead space 3Mike Hughes
 
The last of us
The last of us The last of us
The last of us j-roche
 
Brienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audioBrienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audiosoulsama
 
Adam Crittenden Portal 2 Sound Analysis
Adam Crittenden Portal 2 Sound AnalysisAdam Crittenden Portal 2 Sound Analysis
Adam Crittenden Portal 2 Sound AnalysisAdam Crittenden
 
Sound design in computer games bioshock infinite
Sound design in computer games bioshock infiniteSound design in computer games bioshock infinite
Sound design in computer games bioshock infinitecrisgalliano
 
Sound design in computer games skyrim opening scene
Sound design in computer games   skyrim opening sceneSound design in computer games   skyrim opening scene
Sound design in computer games skyrim opening sceneTomCrook
 
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infiniteIg1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infinitehalo4robo
 
Ig1 task 2 analysis worksheet crash bandicoot
Ig1 task 2 analysis worksheet   crash bandicootIg1 task 2 analysis worksheet   crash bandicoot
Ig1 task 2 analysis worksheet crash bandicootNeilRogero
 

Similar to Sunset overdrive (20)

Dead space 3 sond desighn
Dead space 3 sond desighnDead space 3 sond desighn
Dead space 3 sond desighn
 
Dead space 3 sond desighn 1
Dead space 3 sond desighn 1Dead space 3 sond desighn 1
Dead space 3 sond desighn 1
 
Dead space 3 sond desighn 1
Dead space 3 sond desighn 1Dead space 3 sond desighn 1
Dead space 3 sond desighn 1
 
The crew
The crewThe crew
The crew
 
The last of us
The last of usThe last of us
The last of us
 
Dead space 3 sound analysis
Dead space 3 sound analysis Dead space 3 sound analysis
Dead space 3 sound analysis
 
Nathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheetNathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheet
 
Sound design in computer games resident evil
Sound design in computer games   resident evilSound design in computer games   resident evil
Sound design in computer games resident evil
 
Sound design in computer games last of us
Sound design in computer games   last of usSound design in computer games   last of us
Sound design in computer games last of us
 
Dead space 3
Dead space 3Dead space 3
Dead space 3
 
Task 2 analysis dead space 3
Task 2 analysis dead space 3Task 2 analysis dead space 3
Task 2 analysis dead space 3
 
The last of us
The last of us The last of us
The last of us
 
Fable 3 analysis
Fable 3 analysisFable 3 analysis
Fable 3 analysis
 
Brienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audioBrienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audio
 
Adam Crittenden Portal 2 Sound Analysis
Adam Crittenden Portal 2 Sound AnalysisAdam Crittenden Portal 2 Sound Analysis
Adam Crittenden Portal 2 Sound Analysis
 
Sound design in computer games bioshock infinite
Sound design in computer games bioshock infiniteSound design in computer games bioshock infinite
Sound design in computer games bioshock infinite
 
Cod ghosts analysis
Cod ghosts analysisCod ghosts analysis
Cod ghosts analysis
 
Sound design in computer games skyrim opening scene
Sound design in computer games   skyrim opening sceneSound design in computer games   skyrim opening scene
Sound design in computer games skyrim opening scene
 
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infiniteIg1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infinite
 
Ig1 task 2 analysis worksheet crash bandicoot
Ig1 task 2 analysis worksheet   crash bandicootIg1 task 2 analysis worksheet   crash bandicoot
Ig1 task 2 analysis worksheet crash bandicoot
 

More from BenCom1

Metalpocolypse second final draft
Metalpocolypse second final draftMetalpocolypse second final draft
Metalpocolypse second final draftBenCom1
 
Task 1 comic strip analysis
Task 1 comic strip analysisTask 1 comic strip analysis
Task 1 comic strip analysisBenCom1
 
Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2BenCom1
 
Task 11 programming sounds into my game
Task 11 programming sounds into my gameTask 11 programming sounds into my game
Task 11 programming sounds into my gameBenCom1
 
Vst produced sound effects
Vst produced sound effectsVst produced sound effects
Vst produced sound effectsBenCom1
 
Playback rate and pitch
Playback rate and pitchPlayback rate and pitch
Playback rate and pitchBenCom1
 
Q card's
Q card'sQ card's
Q card'sBenCom1
 
Pitch script
Pitch scriptPitch script
Pitch scriptBenCom1
 
Group presentation bce kd ba mh updated
Group presentation bce kd ba mh updatedGroup presentation bce kd ba mh updated
Group presentation bce kd ba mh updatedBenCom1
 
Metalpocolypse final draft script
Metalpocolypse final draft scriptMetalpocolypse final draft script
Metalpocolypse final draft scriptBenCom1
 
Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2BenCom1
 
Audio explanation
Audio explanationAudio explanation
Audio explanationBenCom1
 
Job role description and equipment hire
Job role description and equipment hireJob role description and equipment hire
Job role description and equipment hireBenCom1
 
Job role description and equipment hire
Job role description and equipment hireJob role description and equipment hire
Job role description and equipment hireBenCom1
 
Blaze script word copied
Blaze script word copiedBlaze script word copied
Blaze script word copiedBenCom1
 
Call of duty
Call of dutyCall of duty
Call of dutyBenCom1
 
_ ig2 game audio cut sequence production_2014 to 2015 (1)
    _ ig2 game audio cut sequence production_2014 to 2015 (1)    _ ig2 game audio cut sequence production_2014 to 2015 (1)
_ ig2 game audio cut sequence production_2014 to 2015 (1)BenCom1
 
Ben ce sound recording glossary
Ben ce sound recording glossaryBen ce sound recording glossary
Ben ce sound recording glossaryBenCom1
 
Game maker work flow 181214
Game maker work flow 181214Game maker work flow 181214
Game maker work flow 181214BenCom1
 

More from BenCom1 (20)

Metalpocolypse second final draft
Metalpocolypse second final draftMetalpocolypse second final draft
Metalpocolypse second final draft
 
Task 1 comic strip analysis
Task 1 comic strip analysisTask 1 comic strip analysis
Task 1 comic strip analysis
 
Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2
 
Task 11 programming sounds into my game
Task 11 programming sounds into my gameTask 11 programming sounds into my game
Task 11 programming sounds into my game
 
Vst produced sound effects
Vst produced sound effectsVst produced sound effects
Vst produced sound effects
 
Plugins
PluginsPlugins
Plugins
 
Playback rate and pitch
Playback rate and pitchPlayback rate and pitch
Playback rate and pitch
 
Q card's
Q card'sQ card's
Q card's
 
Pitch script
Pitch scriptPitch script
Pitch script
 
Group presentation bce kd ba mh updated
Group presentation bce kd ba mh updatedGroup presentation bce kd ba mh updated
Group presentation bce kd ba mh updated
 
Metalpocolypse final draft script
Metalpocolypse final draft scriptMetalpocolypse final draft script
Metalpocolypse final draft script
 
Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2
 
Audio explanation
Audio explanationAudio explanation
Audio explanation
 
Job role description and equipment hire
Job role description and equipment hireJob role description and equipment hire
Job role description and equipment hire
 
Job role description and equipment hire
Job role description and equipment hireJob role description and equipment hire
Job role description and equipment hire
 
Blaze script word copied
Blaze script word copiedBlaze script word copied
Blaze script word copied
 
Call of duty
Call of dutyCall of duty
Call of duty
 
_ ig2 game audio cut sequence production_2014 to 2015 (1)
    _ ig2 game audio cut sequence production_2014 to 2015 (1)    _ ig2 game audio cut sequence production_2014 to 2015 (1)
_ ig2 game audio cut sequence production_2014 to 2015 (1)
 
Ben ce sound recording glossary
Ben ce sound recording glossaryBen ce sound recording glossary
Ben ce sound recording glossary
 
Game maker work flow 181214
Game maker work flow 181214Game maker work flow 181214
Game maker work flow 181214
 

Sunset overdrive

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Ben Comley-Excell Game Title SunsetOverdrive https://www.youtube.com/watch?v=x7IDXH67fSw Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting You can hear a noise of a train at the beginningof the clipwhichgivesthe impressionof acitysetting.Lateron there isloudmusicanda bustle of people whichsoundslike aconcert.Againthisgivesa sense of a citysetting. The soundof the train andthe bustle of people may have beenfieldrecordedorcouldhave also usedfoleyartistryfora live effect. Mood There isloud,up-beatandup=-tempomusicwhichgetsgraduallylouder.There is lotsof rushingandrunningaroundand the character soundspanickedandscared. Thiscouldhave beenrecordedina studiowith people playingmusical instrumentssuchas guitarsand drumsas it soundedlike arockband. Game genre There isshootingandpolice sirensinthe background.There isalsoquite alotof roaringwhichsoundslike amonster.These soundsmake the genre sound action/adventure. The shootingsoundcouldhave beenfield recordedor foleyartistry.The roaringsound couldhave beenfieldrecordedusingreal animals or couldhave beendigitallyenhancedusingfoley artistry. Narrative There isa conversationbetweentwomale characters.The firstmale issendingthe otherone somewhere.The secondmale seemsreluctanttogoand soundsscared. There isanothernarrative part inthe clipwhichis anotherconversationbetween twomaleshoweverthistime the moodseemscalmandtheyare talkingnormally aboutbuildingamachine. The voiceswill have beenrecordedinastudio usingvoice actorsand a script.