First,I importedthe
sound.I didthisbyright-
clickingSounds,then
clickingCreate Sound.
I typedinthe name of the
sound,explosion3,then
clickedonthe Openbutton
and selectedthe explosion3
soundfile.
AfterI importedthe sound file
to Gamemaker,Ihad to edit
the codingof the playerand
enemyexplosionssothatit
playedthisnewsound.
I clickedonexplosion1and
explosion2,asthose are the
objectsIwant to playthe
sound.ThenI clickedonCreate,
and thenexecute apiece of
code.On the lastline of coding,
I typedinthe name of the
soundinthe place where the
previoussoundwas.

Explosion3 annotations

  • 1.
    First,I importedthe sound.I didthisbyright- clickingSounds,then clickingCreateSound. I typedinthe name of the sound,explosion3,then clickedonthe Openbutton and selectedthe explosion3 soundfile. AfterI importedthe sound file to Gamemaker,Ihad to edit the codingof the playerand enemyexplosionssothatit playedthisnewsound. I clickedonexplosion1and explosion2,asthose are the objectsIwant to playthe sound.ThenI clickedonCreate, and thenexecute apiece of code.On the lastline of coding, I typedinthe name of the soundinthe place where the previoussoundwas.