Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
AmyBrockbank
Game Title DeadSpace 3 (https://www.youtube.com/watch?v=nUgrIBqFHY4- 3:45 - 9:22)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting One of the firstthingswe notice aboutthe settinginthe game isthat it issetin a
snowyarea.Thisbecause of the ambientsoundsthatare heardinthe background
of the windblowing.The windmakesitsoundasif the firstsettingisquite empty
and isolated.The characterinthisscene alsosoundsasthoughhe iswalking
throughsnow,whichaddsto the ideathat thisscene issetin a snowy,isolatedarea.
The secondarea of thisgame is set withinapublicareawithinspace,thisisbecause
the soundof a broadcast can quite clearlybe heard,aswell asthe soundof engines
and flyingvehicles
The third scene takesplace inan interiorarea whichsoundsquite privateand
secluded,due tothe fact Isaac receivesan private message withquitepersonal
informationthroughhisphone,andcanbe heardswipingalarge pile of papersoff a
table.A door can alsobe heardopeningatone point,further indicatingthatthisis
an interiorarea
The soundeffectsdone inthisgame were
probablydone usingfoleyartistry.Theymayhave
useddifferentmaterialstoemulate the soundof
footstepsinsnow,andrecordedthatinstead.
Alternatively,theycouldhave recordedthemon
location,anduseda place where snowandwind
isin abundance toget all the soundeffectsfor
thisscene at once.
In the secondpart of the scene,Ithinkthe sound
effectsmayhave beencreateddigitally,due to
the fact the soundof flyingcarsis unknown,as
theydo notexist.Thisprobablygave the sound
designersagoodexcuse tobe creative withthe
soundstheycouldmake.
Dialogue wasprobablyrecordedinastudiowith
voice actors.
Mood The mood of the game issetquite well usingmusical instruments.The game usesa
full orchestra,butemphasisisplacedontostringinstruments,whichcreatesatense
mood,whichkeepsthe playerguessingandonthe edge of theirseat.The strings
mixedwiththe deepsoundsalsogive the impressionthatthisgame hasquite adark
atmosphere. This cutscene alsohasa veryaggressive tone toit,because of the
The music inthisgame was probablyrecordedin
a studiowitha full orchestra.Theywouldhave
useddifferentinstrumentsatdifferentpartsof
the game toprovoke differentemotions,although
here,theywouldhave made use of the string
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
AmyBrockbank
profanityusedwithinthe dialogue,whichindicatesanger. sectionthe most.
Game genre From the soundsusedinthiscutscene,itismade apparentthat the game liesinthe
sci-fi genre.Thisismade the mostapparentwithinthe secondlocationof the
cutscene,where the soundsof vehiclesflyingcanbe heard,whichisoften
somethingthatisseenquite commonlyinsci-fi.Thisisalsomade apparentbythe
soundof the doorsinthe thirdpart of the scene,aswell asbeepingnoisesmade by
a device inthe firstpart of the scene.
The cutscenesalsogive the impressionthatthe game isgearedmore towards
action,as gunsare featuredquite heavilyinthe firstandthirdpartsof the game,
withtwogunshotsbeingfiredinthe firstpart,and the soundof Isaac grabbinga gun
off a table inthe third.
Soundeffectsinthispartof the game were
probablyrecordedusingdigital techniques,due to
the odd soundfromthe flyingvehicles.
The soundof the gun beingtakenfromthe table,
however,wasprobablydone usingfoleyartistry,
and recordedusingdifferentobjects.
Narrative The dialogue inthe game makesitclear thatthe basicplotof the game is thatthe
Earth is indanger.There alsoappearsto be a coverup of what happenedinthe first
scene,judgingbythe factthe figure higherupshottwo gunshots,one tokill the
soldierandthe otherto kill himself.
The rest of the cutscene takesplace withIsaac,andthe dialogue fromphone call he
receivesmakesitclearthathiswife wantstobreakup withhim,andmove on. It
thentakesa turn for the worse whenthe doorto the room opens.Isaacis heard
takinga gun froma table inself-defence,butispunchedinthe face shortly
afterward.There isclearlyasignof struggle fromIsaac,as he can be heardtryingto
getaway, refusingtogive uphisidentity,andswearingthroughdialogue. He is
askedto take part ina mission,whichhe refusesuntilitisrevealedthatEllie tookon
the missionbefore him.
The gunshotsinthiscutscene were likelydone on
location,ina shootingrange where the guns
couldbe usedin a controlledenvironment,and
still provide arealisticsoundwhentheyare being
recorded.The gunshotscouldhave alsobeen
done withfoleyartistry,withpropsthatcould
have beenusedtoreplicate the soundof
gunshots.
The dialogue inthe cutscene wasprobably
recordedin a studiowithvoice actors.

Dead space 3 cutscene analysis

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games AmyBrockbank Game Title DeadSpace 3 (https://www.youtube.com/watch?v=nUgrIBqFHY4- 3:45 - 9:22) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting One of the firstthingswe notice aboutthe settinginthe game isthat it issetin a snowyarea.Thisbecause of the ambientsoundsthatare heardinthe background of the windblowing.The windmakesitsoundasif the firstsettingisquite empty and isolated.The characterinthisscene alsosoundsasthoughhe iswalking throughsnow,whichaddsto the ideathat thisscene issetin a snowy,isolatedarea. The secondarea of thisgame is set withinapublicareawithinspace,thisisbecause the soundof a broadcast can quite clearlybe heard,aswell asthe soundof engines and flyingvehicles The third scene takesplace inan interiorarea whichsoundsquite privateand secluded,due tothe fact Isaac receivesan private message withquitepersonal informationthroughhisphone,andcanbe heardswipingalarge pile of papersoff a table.A door can alsobe heardopeningatone point,further indicatingthatthisis an interiorarea The soundeffectsdone inthisgame were probablydone usingfoleyartistry.Theymayhave useddifferentmaterialstoemulate the soundof footstepsinsnow,andrecordedthatinstead. Alternatively,theycouldhave recordedthemon location,anduseda place where snowandwind isin abundance toget all the soundeffectsfor thisscene at once. In the secondpart of the scene,Ithinkthe sound effectsmayhave beencreateddigitally,due to the fact the soundof flyingcarsis unknown,as theydo notexist.Thisprobablygave the sound designersagoodexcuse tobe creative withthe soundstheycouldmake. Dialogue wasprobablyrecordedinastudiowith voice actors. Mood The mood of the game issetquite well usingmusical instruments.The game usesa full orchestra,butemphasisisplacedontostringinstruments,whichcreatesatense mood,whichkeepsthe playerguessingandonthe edge of theirseat.The strings mixedwiththe deepsoundsalsogive the impressionthatthisgame hasquite adark atmosphere. This cutscene alsohasa veryaggressive tone toit,because of the The music inthisgame was probablyrecordedin a studiowitha full orchestra.Theywouldhave useddifferentinstrumentsatdifferentpartsof the game toprovoke differentemotions,although here,theywouldhave made use of the string
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games AmyBrockbank profanityusedwithinthe dialogue,whichindicatesanger. sectionthe most. Game genre From the soundsusedinthiscutscene,itismade apparentthat the game liesinthe sci-fi genre.Thisismade the mostapparentwithinthe secondlocationof the cutscene,where the soundsof vehiclesflyingcanbe heard,whichisoften somethingthatisseenquite commonlyinsci-fi.Thisisalsomade apparentbythe soundof the doorsinthe thirdpart of the scene,aswell asbeepingnoisesmade by a device inthe firstpart of the scene. The cutscenesalsogive the impressionthatthe game isgearedmore towards action,as gunsare featuredquite heavilyinthe firstandthirdpartsof the game, withtwogunshotsbeingfiredinthe firstpart,and the soundof Isaac grabbinga gun off a table inthe third. Soundeffectsinthispartof the game were probablyrecordedusingdigital techniques,due to the odd soundfromthe flyingvehicles. The soundof the gun beingtakenfromthe table, however,wasprobablydone usingfoleyartistry, and recordedusingdifferentobjects. Narrative The dialogue inthe game makesitclear thatthe basicplotof the game is thatthe Earth is indanger.There alsoappearsto be a coverup of what happenedinthe first scene,judgingbythe factthe figure higherupshottwo gunshots,one tokill the soldierandthe otherto kill himself. The rest of the cutscene takesplace withIsaac,andthe dialogue fromphone call he receivesmakesitclearthathiswife wantstobreakup withhim,andmove on. It thentakesa turn for the worse whenthe doorto the room opens.Isaacis heard takinga gun froma table inself-defence,butispunchedinthe face shortly afterward.There isclearlyasignof struggle fromIsaac,as he can be heardtryingto getaway, refusingtogive uphisidentity,andswearingthroughdialogue. He is askedto take part ina mission,whichhe refusesuntilitisrevealedthatEllie tookon the missionbefore him. The gunshotsinthiscutscene were likelydone on location,ina shootingrange where the guns couldbe usedin a controlledenvironment,and still provide arealisticsoundwhentheyare being recorded.The gunshotscouldhave alsobeen done withfoleyartistry,withpropsthatcould have beenusedtoreplicate the soundof gunshots. The dialogue inthe cutscene wasprobably recordedin a studiowithvoice actors.