The document provides an analysis of sound design techniques used in three scenes from the video game DeadSpace 3. In the first snowy scene, ambient wind and snow sounds establish the isolated winter setting. The second public space scene features broadcast sounds and vehicle engines. The third interior scene includes personal phone dialogue and papers being shuffled. Foley artistry was likely used to recreate footsteps and gunshots, while vehicles sounds were probably digitally created. String instruments set a tense, dark mood. The sci-fi and action elements indicate the game's genre. Dialogue reveals a plot involving danger to Earth and a mission the main character is forced to undertake.