Firstly,Ihad to importthe
sound.I didthisbyright-
clickingSounds,then
clickingCreate Sound.
I typedinthe name of the
sound,beam1,thenclicked
on the Openbuttonand
selectedthe Beam1sound
file.
AfterI importedthe
soundfile to
Gamemaker,Ihad to edit
the codingof the laserto
make it playthe sound.
I clickedonplayer_laser,asthat
isthe objectIwant to playthe
sound.ThenI clickedonCreate,
thenmovement&sound.On
the last line of coding,Itypedin
the name of the soundinthe
place where the previoussound
was.

Beam1 annotations

  • 1.
    Firstly,Ihad to importthe sound.Ididthisbyright- clickingSounds,then clickingCreate Sound. I typedinthe name of the sound,beam1,thenclicked on the Openbuttonand selectedthe Beam1sound file. AfterI importedthe soundfile to Gamemaker,Ihad to edit the codingof the laserto make it playthe sound. I clickedonplayer_laser,asthat isthe objectIwant to playthe sound.ThenI clickedonCreate, thenmovement&sound.On the last line of coding,Itypedin the name of the soundinthe place where the previoussound was.