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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title CristianGalliano DeadSpace 3 - (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting From the soundwe geta sense thatitis eitherinaverysnowyplace or near an
oceanas we can hearthe soundof footstepscrunching whichcouldeitherbe the
soundof the snowbeingcrunchedundersomebody’sfeetoritisthe soundof
waveshittingrocks.Howeverthere isalsoaveryloudandstrong windsound.This
alsogivesusthe ideathat it isina snowyplace.Finallythereisthe soundof what
soundslike ice cracking.
The settingchangesto whatsoundslike more of a house areaas you can hearlittle
windandif youcan hear itthenit soundsfaraway. Alsothere are the soundsof
futuristicdoorsopeningandclosingandthere isn’tanechoonthe people’s
footstepssowe knowthatit isa small enclosedspace.
The ambientsoundwould’vebeenmade using
fieldrecordingadthatwaytheywill getan even
more realisticwindsoundthanthe onesthat
couldbe createdby a MIDI soundboard.However
the soundssuch as the crackingand the ice being
crushedwould’ve mostlikelybeenmade using
Foleyartistry.
Mood Thiscut sequence hasa verytense moodandis creatinga lotof suspense toleadup
to something.The loudandintense musicinthe backgroundalsocreatessuspense
as it continuouslygoeslouderandquieter. The soundof the gunshotalsoaddsto
thissuspense.
The soundsof gunshotswouldprobablybeen
made usingFoleyartistry,orevenfieldrecording
as theysoundveryrealistic.
Game genre Because of the soundand the suspense createdduringthiscutsequence Ibelieve
that thisgame wouldeitherbe ahorror / survival game oran action game.
The music would’vemore likelybeenmade using
an orchestraor musical instrumentshoweveritis
veryacousticmusicso I doubtthat it wouldbe
made usingelectrical instruments.
Narrative All of the people in thiscutsequence are shoutingwhichgivesusthe impression
that there isa non-humanthreat,alsothe people are discussingthisthreatlateron
inthe cut sequence.
I thinkthat the dialogue would’vebeencreated
usinga recordingstudioasthe dialogue isvery
clearand is veryintense.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

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Sound design in computer games dead space

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title CristianGalliano DeadSpace 3 - (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting From the soundwe geta sense thatitis eitherinaverysnowyplace or near an oceanas we can hearthe soundof footstepscrunching whichcouldeitherbe the soundof the snowbeingcrunchedundersomebody’sfeetoritisthe soundof waveshittingrocks.Howeverthere isalsoaveryloudandstrong windsound.This alsogivesusthe ideathat it isina snowyplace.Finallythereisthe soundof what soundslike ice cracking. The settingchangesto whatsoundslike more of a house areaas you can hearlittle windandif youcan hear itthenit soundsfaraway. Alsothere are the soundsof futuristicdoorsopeningandclosingandthere isn’tanechoonthe people’s footstepssowe knowthatit isa small enclosedspace. The ambientsoundwould’vebeenmade using fieldrecordingadthatwaytheywill getan even more realisticwindsoundthanthe onesthat couldbe createdby a MIDI soundboard.However the soundssuch as the crackingand the ice being crushedwould’ve mostlikelybeenmade using Foleyartistry. Mood Thiscut sequence hasa verytense moodandis creatinga lotof suspense toleadup to something.The loudandintense musicinthe backgroundalsocreatessuspense as it continuouslygoeslouderandquieter. The soundof the gunshotalsoaddsto thissuspense. The soundsof gunshotswouldprobablybeen made usingFoleyartistry,orevenfieldrecording as theysoundveryrealistic. Game genre Because of the soundand the suspense createdduringthiscutsequence Ibelieve that thisgame wouldeitherbe ahorror / survival game oran action game. The music would’vemore likelybeenmade using an orchestraor musical instrumentshoweveritis veryacousticmusicso I doubtthat it wouldbe made usingelectrical instruments. Narrative All of the people in thiscutsequence are shoutingwhichgivesusthe impression that there isa non-humanthreat,alsothe people are discussingthisthreatlateron inthe cut sequence. I thinkthat the dialogue would’vebeencreated usinga recordingstudioasthe dialogue isvery clearand is veryintense.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games